diff --git a/Flames_of_War_v4.gst b/Flames_of_War_v4.gst
index 963cc7b..1dd0755 100644
--- a/Flames_of_War_v4.gst
+++ b/Flames_of_War_v4.gst
@@ -1,412 +1,417 @@
-
-
- Currently being maintained by Hav3rchuck, willus8888, Edavad42, and mdcooledge
-
-v17 - willus8888
-- added Bagration: Soviet publication
-- added Bulge: German publication
-- added Bulge: American publication
-- added Formation Support as per Rulebook page 99
-- changed from Support Platoons to Support Units as per Rulebook page 99
-- added One-man Turret Rule
-- added No MG Rule
-- added Command Card Profile Type
-
-v18 - willus8888
-- added Info field to Command Card Profile Types
-
-v19 - Edivad42
-- added Bulge: British publication
-- created Bulge: British data file
-
-v20 - mdcooledge
-- added Publications (Berlin: Soviet, Berlin: German, D-Day: Waffen-SS)
-- added/updated Bulge: German data file
-
-v21 - mdcooledge
-- created Berlin: German data file
-- bug fixes
-
-v22 - mdcooledge
-- removed Formation Support max 1 contraint to allow for mulitple different selection
-- added Berlin: German Command Cards and supporting logic
-
-v23 - mdcooledge
-- added Bagration: Axis-Alies data.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Updated in v20 by mdcooledge
-
-
- Updated info in v20 by mdcooledge
-
-
-
-
- added in v17 by willus8888
-
-
- added in v17 by willus8888
-updated info in v20 by mdcooledge
-
-
- added in v17 by willus8888
-
-
- added in v19 by Edivad42
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v23 by mdcooledge
-
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-
-
-
-
-
- v17 - willus8888
-- added
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- v17 - willus8888
-- changed Combat Formations to Formations as per Rulebook page 94
-
-
- v17 - willus8888
-- changed from Support Platoons to Support Units as per Rulebook page 99
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- v17 - willus8888
-- added Formation Support as per Rulebook page 99
-
-
- v17 - willus8888
-- added Wildcards as per Rulebook page 99
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This is included into warrior upgrades so that there are no other warriors added to the force
-
-
-
-
-
-
-
-
-
-
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
-
-
- Use full ROF when firing at Aircraft
-
-
- Weapons can only hit targets fully in front of the Team.
-
-
- A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any protection against Artillery Bombardments or if the Team moved at Dash speed.
-
-
- A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy Weapons have a worse Assault rating.
-
-
- Transports are part of the HQ Unit.
-
-
- Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
-
-
- Cannot be placed from Ambush within 16"/40cm of the enemy.
-
-
- A weapon with No HE targeting an Infantry or Gun Team, adds +1 to the score needed To Hit.
-
-
- Team can Spot for any friendly Artillery Unit
-
-
- Overworked weapons add +1 to the scort To Hit when moving.
-
-
- Reduce ROF to 1 when Pinned Down
-
-
- Weapons can only hit targets fully to the rear of the Team.
-
-
- Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty to hit them.
-
-Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as well.
-
-
- Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
-
-
- +1 To Hit for Moving ROF.
-
-
- Smoke weapons can Shoot Smoke ammunition.
-
-
- Once per game can fire a Smoke Bombardment.
-
-
- SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse Counterattack rating.
-
-
- Unit can move before the game to expand the Deployment Area.
-
-
- Tanks with Protected Ammo have a better Remount rating.
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Team can carry three Infantry Teams as Passangers
-
-
- Attachment are additional Teams associated with a Unit.
-Infantry and Gun Units containing Transport Teams as a Tank Attachment (ore vice versa) are split into two Units, an Infantry or Gun Unit and an Transport Unit (each with their Unit Leader). Both parts of the Unit operate independently as seperate Units, supporting each other, altough they deploy as a single Unit.
-
-
- Gun Teams has a worse Assault rating.
-
-
- No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
-
-
- Grenade launchers and light mortars capable of Overhead Fire can fire over friendly teams.
-
-
- Weapons with this rule my fire at the same or a different target at the same time as another weapon at ROT 1 and +1 To Hit.
-
-
- Team can carry two Infantry Teams as Passangers
-
-
- Team can carry one Infantry Team as Passangers
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Reduce ROF to 2 when Pinned Down
-
-
- No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
-
-
- Team can carry one Gun Team as Passangers.
-
-
- Weapons with a ROF of "salvo" are Artillery weapons and fire Artillery Bombardments, but use a 10”/25cm square Salvo Template rather than the normal 6”/15cm Artillery Template.
-
-A Salvo Template may not be placed within 6"/15cm of a friendly Team.
-
-
- Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
-Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
-
-
- Team can carry six Infantry Teams as Passangers
-
-
- This vehicle treats impassable water as Difficult Terrain
-
-
- If transport destroyed, passengers ddestroyed. the rest are sent to the rear and passengers must dismount.
-
-
- Team cannot charge into contact and must break off if assaulted
-
-
-
- added in v17 by willus8888
- Some tanks and armoured cars have tiny one-man turrets, leaving one man the job of commander, gunner, and loader.
-
-A One-man Turret main weapon adds +1 to the score needed To Hit when moving.
-
-
- v17 - willus8888
-- added
-
-
-
\ No newline at end of file
+
+
+ Currently being maintained by Hav3rchuck, willus8888, Edavad42, and mdcooledge
+
+v17 - willus8888
+- added Bagration: Soviet publication
+- added Bulge: German publication
+- added Bulge: American publication
+- added Formation Support as per Rulebook page 99
+- changed from Support Platoons to Support Units as per Rulebook page 99
+- added One-man Turret Rule
+- added No MG Rule
+- added Command Card Profile Type
+
+v18 - willus8888
+- added Info field to Command Card Profile Types
+
+v19 - Edivad42
+- added Bulge: British publication
+- created Bulge: British data file
+
+v20 - mdcooledge
+- added Publications (Berlin: Soviet, Berlin: German, D-Day: Waffen-SS)
+- added/updated Bulge: German data file
+
+v21 - mdcooledge
+- created Berlin: German data file
+- bug fixes
+
+v22 - mdcooledge
+- removed Formation Support max 1 contraint to allow for mulitple different selection
+- added Berlin: German Command Cards and supporting logic
+
+v23 - mdcooledge
+- added Bagration: Axis-Alies data.
+
+
+v25 - mdcooledge
+-added Late-War Leviathans data.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Updated in v20 by mdcooledge
+
+
+ Updated info in v20 by mdcooledge
+
+
+
+
+ added in v17 by willus8888
+
+
+ added in v17 by willus8888
+updated info in v20 by mdcooledge
+
+
+ added in v17 by willus8888
+
+
+ added in v19 by Edivad42
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v23 by mdcooledge
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- added
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- changed Combat Formations to Formations as per Rulebook page 94
+
+
+ v17 - willus8888
+- changed from Support Platoons to Support Units as per Rulebook page 99
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- added Formation Support as per Rulebook page 99
+
+
+ v17 - willus8888
+- added Wildcards as per Rulebook page 99
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This is included into warrior upgrades so that there are no other warriors added to the force
+
+
+
+
+
+
+
+
+
+
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
+
+
+ Use full ROF when firing at Aircraft
+
+
+ Weapons can only hit targets fully in front of the Team.
+
+
+ A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any protection against Artillery Bombardments or if the Team moved at Dash speed.
+
+
+ A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy Weapons have a worse Assault rating.
+
+
+ Transports are part of the HQ Unit.
+
+
+ Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
+
+
+ Cannot be placed from Ambush within 16"/40cm of the enemy.
+
+
+ A weapon with No HE targeting an Infantry or Gun Team, adds +1 to the score needed To Hit.
+
+
+ Team can Spot for any friendly Artillery Unit
+
+
+ Overworked weapons add +1 to the scort To Hit when moving.
+
+
+ Reduce ROF to 1 when Pinned Down
+
+
+ Weapons can only hit targets fully to the rear of the Team.
+
+
+ Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty to hit them.
+
+Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as well.
+
+
+ Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
+
+
+ +1 To Hit for Moving ROF.
+
+
+ Smoke weapons can Shoot Smoke ammunition.
+
+
+ Once per game can fire a Smoke Bombardment.
+
+
+ SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse Counterattack rating.
+
+
+ Unit can move before the game to expand the Deployment Area.
+
+
+ Tanks with Protected Ammo have a better Remount rating.
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Team can carry three Infantry Teams as Passangers
+
+
+ Attachment are additional Teams associated with a Unit.
+Infantry and Gun Units containing Transport Teams as a Tank Attachment (ore vice versa) are split into two Units, an Infantry or Gun Unit and an Transport Unit (each with their Unit Leader). Both parts of the Unit operate independently as seperate Units, supporting each other, altough they deploy as a single Unit.
+
+
+ Gun Teams has a worse Assault rating.
+
+
+ No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
+
+
+ Grenade launchers and light mortars capable of Overhead Fire can fire over friendly teams.
+
+
+ Weapons with this rule my fire at the same or a different target at the same time as another weapon at ROT 1 and +1 To Hit.
+
+
+ Team can carry two Infantry Teams as Passangers
+
+
+ Team can carry one Infantry Team as Passangers
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Reduce ROF to 2 when Pinned Down
+
+
+ No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
+
+
+ Team can carry one Gun Team as Passangers.
+
+
+ Weapons with a ROF of "salvo" are Artillery weapons and fire Artillery Bombardments, but use a 10”/25cm square Salvo Template rather than the normal 6”/15cm Artillery Template.
+
+A Salvo Template may not be placed within 6"/15cm of a friendly Team.
+
+
+ Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
+Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
+
+
+ Team can carry six Infantry Teams as Passangers
+
+
+ This vehicle treats impassable water as Difficult Terrain
+
+
+ If transport destroyed, passengers ddestroyed. the rest are sent to the rear and passengers must dismount.
+
+
+ Team cannot charge into contact and must break off if assaulted
+
+
+
+ added in v17 by willus8888
+ Some tanks and armoured cars have tiny one-man turrets, leaving one man the job of commander, gunner, and loader.
+
+A One-man Turret main weapon adds +1 to the score needed To Hit when moving.
+
+
+ v17 - willus8888
+- added
+
+
+
diff --git a/Late-War_Leviathans.cat b/Late-War_Leviathans.cat
new file mode 100644
index 0000000..0c0dc4f
--- /dev/null
+++ b/Late-War_Leviathans.cat
@@ -0,0 +1,3472 @@
+
+
+ Late-War Leviathans
+Forces In Europe, 1945+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Tactics 3+
+ 4+
+ 9
+ 6
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+ 4+
+Assault 5+
+Tactics 3+
+ 4+
+ 17
+ 8
+ 2
+ 8"/20cm
+ 8"/20cm
+ 10"/25cm
+ 10"/25cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+ 4+
+Assault 5+
+Tactics 3+
+ 4+
+ 14
+ 7
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 16"/40cm
+ 3+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+ 4+
+Assault 5+
+Tactics 3+
+ 4+
+ 14
+ 7
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 16"/40cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+ 4+
+Assault 5+
+Tactics 3+
+ 4+
+ 17
+ 8
+ 2
+ 8"/20cm
+ 8"/20cm
+ 10"/25cm
+ 10"/25cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Tactics 3+
+ 4+
+ 16
+ 6
+ 2
+ 8"/20cm
+ 12"/30cm
+ 14"/35cm
+ 16"/40cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Tactics 3+
+ 4+
+ 13
+ 6
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+ 4+
+ 13
+ 6
+ 2
+ 10"/25cm
+ 12"/30cm
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+ 18"/45cm
+ 5+
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+ 6
+ 2
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+ 16"/40cm
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+ 2+
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+ 4+
+Tactics 3+
+ 4+
+ 16
+ 6
+ 2
+ 8"/20cm
+ 12"/30cm
+ 14"/35cm
+ 16"/40cm
+ 2+
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+
+
+
+ 4+
+Remount 3+
+ 4+
+Assault 3+
+ 4+
+ 10
+ 5
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
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+
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+ 4+
+Remount 3+
+ 4+
+ 4+
+ 10
+ 5
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
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+
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+
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+
+
+ 4+
+Counterattack 5+
+Remount 3+
+ 4+
+Assault 5+
+ 4+
+ 21
+ 11
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 12"/30cm
+ 2+
+ Tank Formation
+
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+ 4+
+Remount 3+
+ 4+
+Assault 3+
+ 4+
+ 10
+ 5
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 2+
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+
+
+
+ 4+
+Remount 3+
+ 4+
+ 4+
+ 10
+ 5
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 2+
+
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+
+
+ 4+
+Counterattack 5+
+Remount 3+
+ 4+
+Assault 5+
+ 4+
+ 21
+ 11
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 12"/30cm
+ 2+
+
+
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+
+
+
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+
+
+
+
+
+
+ 4+
+Remount 3+
+ 4+
+ 4+
+ 7
+ 5
+ 1
+ 12"/30cm
+ 14"/35cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
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+
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+
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+
+
+
+
+
+ 5+
+Remount 3+
+ 4+
+Assault 5+
+ 4+
+ 4
+ 3
+ 1
+ 12"/30cm
+ 20"/50cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+ 4+
+Counterattack 6
+ 4+
+Assault 6
+ 4+
+ 3
+ 2
+ 0
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 3+
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+
+
+ 4+
+Last Stand 3+
+ 3+
+ 4+
+ 20
+ 13
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 12"/30cm
+ 2+
+ Tank Formation, Stormtroopers
+
+
+
+
+
+
+
+
+
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+
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+
+
+ 4+
+Last Stand 3+
+ 3+
+ 4+
+ 10
+ 5
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Tank Formation, Infra-Red (IR), Stormtroopers
+
+
+
+
+
+
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+
+
+
+
+
+ 4+
+Last Stand 3+
+ 3+
+ 4+
+ 20
+ 13
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 12"/30cm
+ 2+
+ Stormtroopers
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 2+
+Remount 3+
+ 3+
+ 4+
+ 16
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
+ Stormtroopers
+
+
+
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+
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+ 4+
+Last Stand 2+
+Remount 2+
+ 3+
+ 4+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 2+
+ Stormtroopers
+
+
+
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+
+
+
+ 4+
+Last Stand 3+
+ 3+
+ 4+
+ 10
+ 5
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Stormtroopers
+
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+Last Stand 3+
+ 3+
+ 4+
+ 10
+ 5
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Infra-Red (IR), Stormtroopers
+
+
+
+
+
+
+
+
+
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+ 4+
+Counterattack 6
+Last Stand 3+
+ 3+
+Assault 5+
+ 4+
+ 4
+ 3
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Stormtroopers
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+
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+ 4+
+Counterattack 6
+Last Stand 3+
+ 3+
+Assault 5+
+ 4+
+ 3
+ 2
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Stormtroopers
+
+
+
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+
+
+
+
+
+ 4+
+Counterattack 3+
+Last Stand 3+
+ 4+
+Tactics 3+
+ 3+
+ 14
+ 9
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 5+
+ 3+
+ 12
+ 8
+ 2
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 5+
+ 3+
+ 10
+ 7
+ 2
+ 12"/30cm
+ 16"/40cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 6
+Last Stand 3+
+ 4+
+Assault 6
+ 3+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 32"/80cm
+ 3+
+
+
+
+
+
+
+
+
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+
+
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+
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+
+
+
+
+
+ 4+
+Counterattack 3+
+Last Stand 3+
+ 4+
+Tactics 3+
+ 3+
+ 14
+ 9
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 5+
+ 3+
+ 10
+ 7
+ 2
+ 12"/30cm
+ 16"/40cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 5+
+ 3+
+ 12
+ 8
+ 2
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+Last Stand 3+
+ 4+
+Assault 5+
+ 3+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 19
+ 2+
+ Slow Firing
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 19
+ AUTO
+ Brutal, Slow Firing
+
+
+
+
+ 20"/50cm
+ 2
+ 2
+ 4
+ 5+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 48"/120cm
+ 1
+ 1
+ 19
+ 2+
+ Forward Firing, Slow Firing
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 18
+ 3+
+ Slow Firing
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 15
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 6
+ 5+
+
+
+
+
+
+ 40"/100cm
+ 2
+ 2
+ 17
+ 3+
+ Stabiliser
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 18
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 5
+ 5
+ 2
+ 6
+
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+ Smoke
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 10
+ 3+
+ Smoke
+
+
+
+
+ 20"/50cm
+ 4
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 18
+ 2+
+ Brutal, Slow Firing
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 17
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 5
+ 3
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ 2
+ 1
+ 17
+ 3+
+ Accurate
+
+
+
+
+ 28"/70cm
+ 1
+ 1
+ 14
+ 2+
+ Brutal, Slow Firing
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 12
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 32"/80cm
+ 1
+ 1
+ 15
+ 2+
+ Slow Firing
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 36"/90cm
+ 1
+ 1
+ 18
+ 2+
+ Forward Firing, Slow Firing
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+ ARTILLERY
+ 2
+ 3+
+ Forward Firing
+
+
+
+
+ 20"/50cm
+ 5
+ 3
+ 4
+ 5+
+ Dedicated AA
+
+ added in v1 by willus8888
+
+
+
+
+ Weapons with Stabiliser suffer a +1 penalty To Hit if the Tank Moved in the Movement Step.
+
+
+ Accurate weapons do not suffer the usual +1 to hit penalty
+if the targeted Team is more than 16”/40cm away and the
+Shooting Team did not Move.
+
+
+ A Unit with Infra-Red rolls two dice on the Night Visibility
+Table and chooses the highest score.
+
+
+ A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+