diff --git a/Bulge_British.cat b/Bulge_British.cat
index f56fc76..6f039b6 100644
--- a/Bulge_British.cat
+++ b/Bulge_British.cat
@@ -1,5 +1,5 @@
-
+
Bulge: British Forces On The Western Front, 1944-45
Support the creators, buy the book!
@@ -47,7 +47,7 @@ Support the creators, buy the book!
-
+
added in v1 by willus8888
@@ -635,7 +635,7 @@ Support the creators, buy the book!
-
+
added in v1 by willus8888
@@ -644,7 +644,7 @@ Support the creators, buy the book!
-
+
added in v1 by willus8888
@@ -2021,7 +2021,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2258,6 +2258,9 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
+
+
+
@@ -2278,6 +2281,9 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
+
+
+
@@ -2332,6 +2338,9 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
+
+
+
@@ -2358,6 +2367,9 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
+
+
+
@@ -2483,12 +2495,12 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
-
+
@@ -2508,7 +2520,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2516,7 +2528,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2540,7 +2552,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
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@@ -2548,7 +2560,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
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@@ -2580,7 +2592,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2610,7 +2622,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2630,7 +2642,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2663,7 +2675,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2693,7 +2705,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2719,7 +2731,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2746,7 +2758,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2776,13 +2788,13 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
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-
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@@ -2802,7 +2814,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2850,7 +2862,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2875,7 +2887,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
+
@@ -2919,8 +2931,8 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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@@ -2938,8 +2950,8 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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+
@@ -3017,7 +3029,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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added in v1 by willus8888
@@ -3092,7 +3104,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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added in v1 by willus8888
@@ -3674,7 +3686,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
-
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added in v1 by willus8888
@@ -3683,7 +3695,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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added in v1 by willus8888
@@ -3762,7 +3774,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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added in v1 by willus8888
@@ -3771,7 +3783,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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added in v1 by willus8888
@@ -5149,7 +5161,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
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@@ -5221,7 +5233,7 @@ Remove the Ranged In marker for this bombardment at the end of the Shooting Step
An Air Observer Post is unarmed, but can act as an Observer Spotting for an Artillery Bombardment with an Aiming Pont within 12"/30cm of tha Aircraft. The opposing player may shoot at the Aircraft immediately before it rolls to Range In as though the aircraft was Shooting.
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This Formation may make an Airborne Assault in missions that use the Airborden Assault rules (page 84)
@@ -6816,7 +6828,7 @@ British Units from a Formation with Night Attack can move freely from the start
1
7
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@@ -6849,7 +6861,7 @@ British Units from a Formation with Night Attack can move freely from the start
48"/120cm
ARTILLERY
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2
4+
Smoke Bombardment, Overworked
diff --git a/D-Day_American.cat b/D-Day_American.cat
index 3bb1df6..afb04d0 100644
--- a/D-Day_American.cat
+++ b/D-Day_American.cat
@@ -1,12 +1,12 @@
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@@ -238,8 +238,8 @@
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@@ -247,13 +247,13 @@
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@@ -263,13 +263,13 @@ Then remove all markers.
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@@ -277,7 +277,7 @@ Then remove all markers.
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@@ -337,15 +337,15 @@ Then remove all markers.
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@@ -364,25 +364,25 @@ Then remove all markers.
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@@ -393,7 +393,7 @@ Then remove all markers.
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@@ -401,7 +401,7 @@ Then remove all markers.
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@@ -411,7 +411,7 @@ Then remove all markers.
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@@ -421,8 +421,8 @@ Then remove all markers.
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@@ -446,24 +446,24 @@ Then remove all markers.
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@@ -488,30 +488,30 @@ Then remove all markers.
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@@ -540,30 +540,30 @@ Then remove all markers.
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@@ -590,30 +590,30 @@ Then remove all markers.
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@@ -639,38 +639,38 @@ Then remove all markers.
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@@ -683,7 +683,7 @@ Then remove all markers.
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@@ -707,7 +707,7 @@ No range marker left after shot
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@@ -720,12 +720,12 @@ No range marker left after shot
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@@ -776,17 +776,17 @@ No range marker left after shot
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@@ -812,7 +812,7 @@ No range marker left after shot
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@@ -837,14 +837,14 @@ No range marker left after shot
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@@ -858,7 +858,7 @@ No range marker left after shot
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@@ -875,7 +875,7 @@ rally 3+
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@@ -885,8 +885,8 @@ rally 3+
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@@ -895,7 +895,7 @@ rally 3+
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@@ -904,24 +904,24 @@ rally 3+
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@@ -932,7 +932,7 @@ rally 3+
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@@ -941,40 +941,40 @@ rally 3+
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@@ -989,7 +989,7 @@ rally 3+
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@@ -1002,7 +1002,7 @@ rally 3+
This is done because if they are part of a formation, James Earl Rudder could possibly override their profile.
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@@ -1014,15 +1014,15 @@ rally 3+
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@@ -1041,31 +1041,31 @@ rally 3+
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@@ -1083,17 +1083,17 @@ rally 3+
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@@ -1189,7 +1189,7 @@ rally 3+
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@@ -1199,21 +1199,21 @@ rally 3+
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@@ -1239,30 +1239,30 @@ rally 3+
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@@ -1289,13 +1289,13 @@ rally 3+
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@@ -1347,15 +1347,14 @@ rally 3+
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All M4 Shermans in this unit gain Amphibious ^ the MG has moving/halted ROF of 3
-Cannot shoot or launch an assault from impassable water terrain
-
+Cannot shoot or launch an assault from impassable water terrain
@@ -1365,7 +1364,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1384,44 +1383,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1438,7 +1437,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1448,8 +1447,8 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1463,11 +1462,11 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1479,22 +1478,22 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1503,8 +1502,8 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1515,22 +1514,22 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1543,7 +1542,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1557,44 +1556,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1611,7 +1610,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1639,8 +1638,8 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1648,19 +1647,19 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1677,44 +1676,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1729,7 +1728,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1764,44 +1763,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1818,7 +1817,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1828,22 +1827,22 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1858,11 +1857,11 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1875,38 +1874,38 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1915,18 +1914,18 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1937,24 +1936,24 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1963,18 +1962,18 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -1987,21 +1986,21 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2010,21 +2009,21 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2033,21 +2032,21 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2061,7 +2060,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2076,8 +2075,8 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2093,44 +2092,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2148,7 +2147,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2161,7 +2160,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2175,44 +2174,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2230,7 +2229,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2242,8 +2241,8 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2260,49 +2259,49 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2318,7 +2317,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2333,9 +2332,9 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2351,44 +2350,44 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2406,7 +2405,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2419,9 +2418,9 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2432,14 +2431,14 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2447,7 +2446,7 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2456,12 +2455,12 @@ Cannot shoot or launch an assault from impassable water terrain
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@@ -2476,7 +2475,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2486,7 +2485,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2499,7 +2498,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2509,8 +2508,8 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2522,11 +2521,11 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2536,21 +2535,21 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2559,7 +2558,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2570,18 +2569,18 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2648,7 +2647,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2686,11 +2685,11 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2740,18 +2739,18 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2762,23 +2761,23 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2787,18 +2786,18 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2811,21 +2810,21 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2834,22 +2833,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2863,7 +2862,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2880,8 +2879,8 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2892,83 +2891,83 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2978,7 +2977,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -2988,8 +2987,8 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -2999,22 +2998,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3026,7 +3025,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3037,19 +3036,19 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3059,18 +3058,18 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3083,19 +3082,19 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3108,15 +3107,15 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3127,21 +3126,21 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3152,44 +3151,44 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3235,46 +3234,46 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3284,8 +3283,8 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3293,51 +3292,51 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3347,8 +3346,8 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3356,20 +3355,20 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3379,22 +3378,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3405,22 +3404,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3430,9 +3429,9 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3440,16 +3439,16 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3459,34 +3458,34 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3496,18 +3495,18 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3516,9 +3515,9 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
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@@ -3528,26 +3527,26 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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@@ -3557,9 +3556,9 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
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-
+
@@ -3568,23 +3567,23 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
-
+
+
-
+
-
+
-
+
@@ -3595,29 +3594,29 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
@@ -3628,52 +3627,52 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
+
@@ -3682,21 +3681,21 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
@@ -3705,21 +3704,21 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
@@ -3733,7 +3732,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -3743,7 +3742,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -3752,7 +3751,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -3775,145 +3774,145 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
-
+
+
-
-
+
+
-
+
-
-
+
+
-
+
-
-
+
+
-
+
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+
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-
+
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+
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+
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+
-
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-
+
+
-
+
-
-
+
+
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-
-
+
+
-
+
-
-
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-
+
-
-
+
+
-
+
-
-
+
+
-
+
-
+
-
+
@@ -3921,7 +3920,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -3931,37 +3930,37 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
-
+
+
-
+
-
+
-
+
-
+
@@ -3971,14 +3970,14 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
-
+
+
-
+
@@ -3987,33 +3986,33 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
-
+
@@ -4022,22 +4021,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
@@ -4046,9 +4045,9 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
@@ -4057,22 +4056,22 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
@@ -4083,7 +4082,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -4094,48 +4093,48 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
-
+
+
-
+
-
+
BROKEN
-
+
-
+
-
+
@@ -4146,17 +4145,17 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
@@ -4165,7 +4164,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -4174,7 +4173,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -4183,36 +4182,36 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -4221,36 +4220,36 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -4259,36 +4258,36 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -4304,7 +4303,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -4314,7 +4313,7 @@ Unit leader does not suffer stabilizer +1 shooting penalty.
-
+
@@ -4325,7 +4324,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4346,7 +4345,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4356,7 +4355,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4369,27 +4368,27 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
-
+
-
+
@@ -4408,53 +4407,53 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
-
+
+
-
+
-
-
+
+
-
+
-
-
+
+
-
+
-
+
@@ -4463,8 +4462,8 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
@@ -4473,38 +4472,38 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
-
+
+
-
+
-
+
-
+
@@ -4514,32 +4513,32 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
-
+
+
-
+
-
-
+
+
@@ -4548,50 +4547,50 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
-
-
+
+
-
+
-
-
+
+
-
+
-
+
@@ -4600,8 +4599,8 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
@@ -4610,39 +4609,39 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
-
+
+
-
+
-
+
-
+
@@ -4652,32 +4651,32 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
-
+
+
-
+
-
-
+
+
@@ -4686,19 +4685,19 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
@@ -4708,7 +4707,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4717,8 +4716,8 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
@@ -4727,7 +4726,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4735,7 +4734,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4744,7 +4743,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4753,14 +4752,14 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -4774,7 +4773,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4783,25 +4782,25 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
@@ -4811,7 +4810,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4821,16 +4820,16 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
@@ -4842,7 +4841,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -4860,30 +4859,30 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
-
+
@@ -4893,18 +4892,18 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
@@ -4915,26 +4914,26 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
@@ -4943,10 +4942,10 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -4960,10 +4959,10 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -4977,18 +4976,18 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
@@ -4998,17 +4997,17 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
@@ -5018,17 +5017,17 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
@@ -5038,17 +5037,17 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
@@ -5063,7 +5062,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5073,7 +5072,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5088,99 +5087,99 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+
-
-
+
+
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+
+
-
+
-
-
+
+
-
+
-
+
-
+
@@ -5192,7 +5191,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5210,30 +5209,30 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
-
+
@@ -5243,7 +5242,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5252,8 +5251,8 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
@@ -5262,7 +5261,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5270,7 +5269,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5279,7 +5278,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5287,14 +5286,14 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -5304,7 +5303,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5314,16 +5313,16 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
@@ -5337,7 +5336,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5346,25 +5345,25 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
@@ -5374,12 +5373,12 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -5387,7 +5386,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5401,8 +5400,8 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
@@ -5420,12 +5419,12 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -5476,7 +5475,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5496,32 +5495,32 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
-
+
+
-
+
-
+
-
+
@@ -5534,7 +5533,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5597,32 +5596,32 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -5632,7 +5631,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5685,18 +5684,18 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
@@ -5707,14 +5706,14 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
@@ -5771,32 +5770,32 @@ Units from this formation can move freely at start of the game. Other friendly
-
-
+
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -5806,7 +5805,7 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
@@ -5816,22 +5815,21 @@ Units from this formation can move freely at start of the game. Other friendly
-
+
-
+
Can mount and shoot from M4 Sherman teams (1 team per tank).
-Can dismount when charging into contact
-
+Can dismount when charging into contact
-
+
@@ -5891,8 +5889,8 @@ Can dismount when charging into contact
-
-
+
+
@@ -5900,19 +5898,19 @@ Can dismount when charging into contact
-
+
-
+
-
+
@@ -5941,16 +5939,16 @@ Can dismount when charging into contact
-
-
+
+
-
+
-
+
@@ -5961,8 +5959,8 @@ Can dismount when charging into contact
-
-
+
+
@@ -5971,7 +5969,7 @@ Can dismount when charging into contact
-
+
@@ -5981,7 +5979,7 @@ Can dismount when charging into contact
-
+
@@ -6014,45 +6012,45 @@ Can dismount when charging into contact
-
-
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+
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-
-
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+
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-
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+
-
+
-
+
@@ -6062,8 +6060,8 @@ Can dismount when charging into contact
-
-
+
+
@@ -6073,32 +6071,32 @@ Can dismount when charging into contact
-
-
+
+
-
+
-
+
-
-
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+
-
+
@@ -6107,16 +6105,16 @@ Can dismount when charging into contact
-
+
-
-
+
+
-
+
@@ -6126,7 +6124,7 @@ Can dismount when charging into contact
-
+
@@ -6138,7 +6136,7 @@ Last Stand 3+/Rally 4+
-
+
@@ -6150,7 +6148,7 @@ Follow Me 3+/Rally 4+
-
+
@@ -6160,12 +6158,12 @@ Follow Me 3+/Rally 4+
-
+
-
+
@@ -6173,7 +6171,7 @@ Follow Me 3+/Rally 4+
-
+
@@ -6183,7 +6181,7 @@ Follow Me 3+/Rally 4+
-
+
@@ -6194,8 +6192,8 @@ Follow Me 3+/Rally 4+
-
-
+
+
@@ -6209,11 +6207,11 @@ Follow Me 3+/Rally 4+
-
-
+
+
-
+
@@ -6221,30 +6219,30 @@ Follow Me 3+/Rally 4+
-
+
-
-
+
+
-
+
-
+
-
+
@@ -6300,18 +6298,18 @@ Follow Me 3+/Rally 4+
-
-
+
+
-
+
-
+
@@ -6321,7 +6319,7 @@ Follow Me 3+/Rally 4+
-
+
@@ -6332,7 +6330,7 @@ Motivation Last Stand 3+
-
+
@@ -6361,7 +6359,7 @@ Motivation Last Stand 3+
-
+
@@ -6369,44 +6367,44 @@ Motivation Last Stand 3+
-
+
-
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-
-
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+
-
+
-
-
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-
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-
-
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+
@@ -6414,13 +6412,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6430,17 +6428,17 @@ Motivation Last Stand 3+
-
+
-
+
-
+
@@ -6450,8 +6448,8 @@ Motivation Last Stand 3+
-
-
+
+
@@ -6460,26 +6458,26 @@ Motivation Last Stand 3+
-
-
+
+
-
+
-
+
-
+
@@ -6488,7 +6486,7 @@ Motivation Last Stand 3+
-
+
@@ -6497,7 +6495,7 @@ Motivation Last Stand 3+
-
+
@@ -6508,13 +6506,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6524,7 +6522,7 @@ Motivation Last Stand 3+
-
+
@@ -6550,26 +6548,26 @@ Motivation Last Stand 3+
-
-
+
+
-
-
+
+
-
+
-
-
+
+
@@ -6577,13 +6575,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6592,17 +6590,17 @@ Motivation Last Stand 3+
-
+
-
+
-
+
@@ -6631,7 +6629,7 @@ Motivation Last Stand 3+
-
+
@@ -6639,44 +6637,44 @@ Motivation Last Stand 3+
-
+
-
-
+
+
-
-
+
+
-
+
-
-
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+
-
+
-
-
+
+
@@ -6684,13 +6682,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6700,17 +6698,17 @@ Motivation Last Stand 3+
-
+
-
+
-
+
@@ -6720,8 +6718,8 @@ Motivation Last Stand 3+
-
-
+
+
@@ -6730,26 +6728,26 @@ Motivation Last Stand 3+
-
-
+
+
-
+
-
+
-
+
@@ -6758,7 +6756,7 @@ Motivation Last Stand 3+
-
+
@@ -6767,7 +6765,7 @@ Motivation Last Stand 3+
-
+
@@ -6778,13 +6776,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6794,12 +6792,12 @@ Motivation Last Stand 3+
-
+
-
+
@@ -6823,26 +6821,26 @@ Motivation Last Stand 3+
-
-
+
+
-
-
+
+
-
+
-
-
+
+
@@ -6850,13 +6848,13 @@ Motivation Last Stand 3+
-
+
-
-
+
+
@@ -6865,24 +6863,24 @@ Motivation Last Stand 3+
-
+
-
+
-
+
Need to fix the +1pt per tank. Right now it is flat 2 pts because that is usually the min per unit
Also needs to reduce dash speeds by 2"/5cm
-
+
@@ -6893,7 +6891,7 @@ If a tank in this unit fails its armour save vs weapons with FP 5 or 6+ roll aga
-
+
@@ -6903,7 +6901,7 @@ If a tank in this unit fails its armour save vs weapons with FP 5 or 6+ roll aga
-
+
@@ -6911,7 +6909,7 @@ If a tank in this unit fails its armour save vs weapons with FP 5 or 6+ roll aga
-
+
@@ -6921,12 +6919,12 @@ If a tank in this unit fails its armour save vs weapons with FP 5 or 6+ roll aga
-
+
-
+
@@ -6959,7 +6957,7 @@ Add one transport for each gun team in unit
-
+
@@ -6969,8 +6967,8 @@ Add one transport for each gun team in unit
-
-
+
+
@@ -6981,28 +6979,28 @@ Add one transport for each gun team in unit
-
-
+
+
-
+
-
+
-
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-
+
@@ -7031,30 +7029,30 @@ Add one transport for each gun team in unit
-
-
+
+
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+
-
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-
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-
+
@@ -7066,34 +7064,34 @@ Add one transport for each gun team in unit
-
-
+
+
-
+
-
+
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-
-
+
+
-
+
@@ -7114,48 +7112,48 @@ Add one transport for each gun team in unit
-
+
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+
-
+
-
+
-
-
+
+
-
+
-
+
-
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-
+
@@ -7194,25 +7192,25 @@ Add one transport for each gun team in unit
-
-
+
+
-
+
-
+
-
+
@@ -7245,15 +7243,15 @@ Add one transport for each gun team in unit
-
+
-
+
-
+
@@ -7261,12 +7259,12 @@ Add one transport for each gun team in unit
-
+
-
+
@@ -7274,32 +7272,32 @@ Add one transport for each gun team in unit
-
+
-
-
+
+
-
+
-
+
-
+
@@ -7332,15 +7330,15 @@ Add one transport for each gun team in unit
-
+
-
+
-
+
@@ -7348,12 +7346,12 @@ Add one transport for each gun team in unit
-
+
-
+
@@ -7361,32 +7359,32 @@ Add one transport for each gun team in unit
-
+
-
-
+
+
-
+
-
+
-
+
@@ -7397,7 +7395,7 @@ Add one transport for each gun team in unit
-
+
@@ -7408,14 +7406,14 @@ Add one transport for each gun team in unit
-
+
-
+
@@ -7427,7 +7425,7 @@ Add one transport for each gun team in unit
Insted of having a reduced Moving ROF, weapons with Stabiliser suffer a +1 penalty to hit if the shooting Tank Moved in the Moving Step
- M1917 HMG or M1919 LMG teams my fire while Monunted as a Passenger in an M3 half-track, using the Optional Passenger MG weapon line.
+ M1917 HMG or M1919 LMG teams my fire while Monunted as a Passenger in an M3 half-track, using the Optional Passenger MG weapon line.
This Formation may make an Airborne Assault in missions that use the Airborden Assault rules (page 96)
@@ -8181,4 +8179,4 @@ Flame-throwers my shoot in Defensive Fire. Howeverm while a Unit that is Hit by
-
\ No newline at end of file
+
diff --git a/D-Day_British.cat b/D-Day_British.cat
index bf05434..a862673 100644
--- a/D-Day_British.cat
+++ b/D-Day_British.cat
@@ -1,16656 +1,16656 @@
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- The Formation HQ Unit and any Infantry or Gun Unit from this Formation whose Unit Leader is within 6"/15cm of the Formation Commander Rally on a 4+
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- Rifle Company HQ and Rifle Platoons in this Formation lose the War Weary rating and gain the Relentless rating for +2 points per Rifle Platoon.
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-Relentless
-Rally 3+
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- Rifle Company HQ and Rifle Platoons in this Formation lose the War Weary rating and gain the Relentless rating for +1 points per Rifle Platoon.
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-Ironsides
-Rally 4+
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- Infantry Units in this Formation lose the War Weary rating and gain the Polar Bears rating.
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-Polar Bears
-Rally 5+
-Polar Bears
-Counterattack 4+
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- Infantry Units in this Formation use the Welsh rating while their Unit Leader is within 6"/15cm of an Objective.
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-Welsh
-Last Stand 3+
-Welsh
-Dig In 3+
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- Tank Units in this Formation have the following ratings for -1 point per Unit.
-
-Motivation
-Reluctant 5+
-
-Cautious Not Stupid
-Remount 4+
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- Sherman Tanks in this Formation lose their normal Sherm (MGs) weapon and gain the following weapons for +1 point per unit.
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-.50 cal MGs have the Self-defence AA rule.
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-Last Stand 3+
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- Fighter Interdiction: Your opponent must roll a 5+ for their aircraft to arrive (instead of the usual 4+).
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-Perfect Timing: Discard this card before rolling. When Rolling for Aircraft arrival, your Aircraft arrive on a 3+ (instead of the usual 4+) this turn.
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- Discard this card to re-roll any one die. The second result must be used.
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- Discard this card after your opponent rolls for Reserves. Your opponent must re-roll their Reserve rolls.
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- Each Shooting Step, choose a Formation HQ Team or an Observer to request a Naval Gunfire bombardment. On a roll of 5+ they may Spot for a four-gun Naval Gunfire Bombardment using their own Skill rating and the following weapon stats:
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-Range | ROF | Anti-Tank | Firepower
-Unlimited | Artillery | 4 | Auto
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-Remove the Ranged In marker for this bombardment at the end of the Shooting Step.
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 5+
- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 5+
- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 3+ Last Stand 5+ Counterattack 5+
- 5+
- 3+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 5+
- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
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-
-
- Tanks and Infantry Units in this Formation have Unflappable rating
-
-Last Stand 3+
-
-
-
-
-
-
-
-
-
-
-
-
- Units in this Formation gain the Determination rating.
-
-Remount 3+
-
-
-
-
-
-
-
-
-
-
-
-
- During the Starting Step, when Rallying Pinned Down Units, you may discard this card to automatically Rally a Pinned Down Unit from this Formation.
-
-
-
-
-
-
-
-
-
-
-
-
- This Unit and other Commando Units from this Formation that have their Unit Leader within 6"/15cm of the Formation Commander, and that are in Concealing Terrain, are Gone to Ground unless they Shoot or Assault.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Formation Commander and any Unit attached to it pass their Counterattack rolls on a 2+.
-
-This Formation Commander hits on a 2+ in Assaults.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Unit Leader hits on a 2+ in Assaults. This Unit replaces the War Weary rating with the following rating.
-
-Stan Hollis
-Rally 2+
-
-Any Unit from this Formation that has their Unit Leader within 6"/15cm of this Unit Leader will Rally on a 3+.
-
-Stan Hollis
-Rally 3+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- The Firefly (17 pdr) tank in this platoon may re-roll any of its failed To Hit rolls.
-
-The Firefly (17 pdr) weapon in this Unit gains the Precise rule.
-
-Precise: Target Armour is not increased for range over 16"/40cm.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Commander's Leadership range is increased to 8"/20cm instead of its normal 6"/15cm.
-
-This Formation Commander may roll two dice instead of one To Hit during Assaults.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Unit passes Blitz Move Orders on a 3+.
-
-Tank Teams hit by this Formation Commander's tank must re-roll their successful armour saves.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Discard this card to give Infantry teams in this Unit Anti-tank 3 and Firepower AUTO against Top Armour in Assaults untile the end of the turn.
-
-
-
-
-
-
-
-
-
-
-
-
- Universal Carriers in this Universal Carrier Patrol loose their normal Universal Carrier (MGs) weapon and gains the .50 cal MG weapon with the Self-defence AA rule.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Units in this Formation may re-roll a faileed attempt to Rally from Pinned Down as long as their Unit Leader is within 4"/10cm of a Churchill (75mm), Churchill 6pdr), or Churchill (Late 75mm) Tank team that is not Bailed Out.
-
-You may also take the 6th Guards Tank Brigade Title card in your force.
-
-
-
-
-
-
-
-
-
-
-
-
- While this card is face up the Unit Leader cannot Shoot or Assault.
-
-You may deploy this card at the end of any movement steo, placing it face down completely within 4"/10cm of the Unit Leader. This card becomes a bridge that can be used to cross a seawall, creek, stream, or river covered by this card at Tactical or Terrain Dash speed.
-
-
-
-
-
-
-
-
-
-
-
-
- All Sherman tanks in this Unit gain Amphibious. The tank's MGs have a Moving and Halted ROF of 3. A Sherman cannot Shoot or Charge into Contact and Assault while it is in Impassable Water terrain.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- All Tank teams in this Unit have Mine Clearing Devices and may be given the Mine Clearing order (page 112 of the rulebook).
-
-
-
-
-
-
-
-
-
-
-
-
- This Infantry or Gun Unit may add a Carrier Transport Attachment. The number of vehicles in the Unit is as follows:
--Add one Carrier Transport for every Infantry or Gun Team in the Unit.
-
-These transports are unarmed.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Infantry or Gun Unit may add an M5 Half-track Transport Attachment. The number of vehicles in the Unit is as follows:
--Add one M5 Half-track Transport for each Bren Gun team or two Sten SMG in the Unit.
--Add one M5 Half-track Transport for each Gun team in the Unit.
-
-These transports are unarmed.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Infantry Unit may add a Kangaroo Transport Attachment. The number of vehicles in the Unit is as follows:
--Add one M5 Half-track Transport for every three Infantry Teams in the Unit.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This Infantry or Gun Unit may add a 3-Ton Lorry Transport Transport Attachment. The number of vehicles in the Unit is as follows:
--Add one 3-Ton Lorry Transport for every five Infantry Teams in the Unit.
--Add one 3-Ton Lorry Transport for each Gun team in the Unit.
-
-These transports are unarmed and unarmoured.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- When your Force is the Attacker, all 25pdr Field Troops have a Firepower rating of 3+ (instead of the usual 4+) whent they Repeat a Bombardment for +1 point per gun.
-
-
-
-
-
-
-
-
-
-
-
-
- Bunker Killer teams can hit Nest and Bunder Teams despite being an Artillery Bombardment. As a Brutal weapon, any Infantry, Gun (including Nests and Bunkers), or Unarmoured Tank Teams it hits must re-roll successful Saves.
-
-
- When firing a Bombardment with their Petard, AVRE teams:
-May spot and fire Bombardments even if they moved this turn.
-Do not need to re-roll successful rolls To Hit for only having 1 or 2 weapons firing, and
-Ignore the Danger Close rule.
-
-
- Flame tanks cannot Charge into Contact and cannot Hold Objectives.
-
-
- Infantry, Gun and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
-
-Flame-throwers my shoot in Defensive Fire. Howeverm while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault, The defender still needs to score five (or eight) hits to sop the assault as normal.
-
-
- This Formation may make an Airborne Assault in missions that use the Airborden Assault rules (page 84)
-
-
- When a Spotting Team successfully Rages In an Artillery Unit with Mike Target, they may immediatly roll to Range In another Artillery Unit. If successful, the additional Artillery Unit is treated as Ranging In on the same attempt as the first.
-
-
- If a Force with Night Attack is the attacker in a mission where the defender has Minefields, the player may attack at night. If they do so, Night Fighting rules (see page 113 of the rulebook) are in effect at the start of the game.
-
-British Units from a Formation with Night Attack can move freely from the start of the game. Friendly Units from other Formations or Support may not more out of their Deployment Area untill morning breaks.
-
-
- An Air Observer Post is an Aircraft that arrives on a roll of 3+ (rather than the usual 4+)
-
-An Air Observer Post is unarmed, but can act as an Observer Spotting for an Artillery Bombardment with an Aiming Pont within 12"/30cm of tha Aircraft. The opposing player may shoot at the Aircraft immediately before it rolls to Range In as though the aircraft was Shooting.
-
-
- The Unit Leader of the Transport Attachment must end the Movement Step within 6"/15cm of the Unit Leader of its Passenger Unit while on the table. If it cannot do this, then the Transport Attachment must be Sent to the Rear (see page 45 of the rulebook)
-
-
- Teams from the Commando Troop HQ and Commando Sections in this Formation that start their Movement Step adjecent to a cliff (or similar Impassable terrain feature) roll a Skill Test. If successful, the team may cross the terrain at Terrain Dash speed.
-
-
- This Platoon counts as being 0 points when calculating reserves.
-
-
- Infantry teams in this Formation's Rifle Platoons cross Minefields safely on a roll of 3+ and Dig In on a roll of 3+.
-
-
- Team can carry five Infantry Team as Passangers
-
-
-
-
-
- 4+ Counterattack 3+ Rally 5+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4"/10cm
- 3
- 3
- 1
- 6
- Pinned ROF 1
-
-
-
-
- 16"/40cm
- 2
- 1
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 3+ Rally 5+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 8"/20cm
- 1
- 1
- 10
- 5+
- Slow Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 2
- 4+
- Assault 4+, Overhead Fire, Slow Firing
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
-
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 1
- 6
-
-
-
-
-
- 4+ Counterattack 3+
- 4+ Assault 5+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 4+
- 3+ Assault 5+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 40"/100cm
- ARTILLERY
-
- 1
- 4+
- Smoke Bombardment
-
-
-
-
- 4+ Counterattack 6
- 4+ Assault 5+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
- Forward Firing
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 1
- 6
- Forward Firing
-
-
-
-
- 4+ Counterattack 6 Last Stand 5+
- 4+ Assault 5+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
- Forward Firing
-
-
-
-
- 8"/20cm
- 1
- 1
- 10
- 5+
- Slow Firing
-
-
-
-
- 4+ Counterattack 6 Remount 5+
- 4+ Assault 6
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 6"/15cm
- 3
- 3
- 2
- AUTO
- Flame-thrower, Forward Firing
-
-
-
-
- 4+
- 4+
- 4+
- 6
- 4
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 28"/70cm
- 2
- 1
- 10
- 3+
- Smoke
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 4+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 36"/90cm
- 2
- 1
- 14
- 3+
- No HE
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 3+ Remount 3+
- 4+
- 4+
- 11
- 8
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 2+
-
-
-
-
- 4+ Counterattack 3+ Remount 3+
- 4+
- 4+
- 9
- 8
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 2+
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 28"/70cm
- 2
- 1
- 10
- 3+
- Smoke
-
-
-
-
- 24"/60cm
- 1
- 1
- 8
- 2+
- Brutal, Slow Firing, Smoke
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 3
- 3+
- Smoke Bombardment
-
-
-
-
- 4+ Counterattack 3+ Remount 3+
- 4+
- 4+
- 9
- 8
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 2+
-
-
-
-
- 28"/70cm
- 2
- 1
- 11
- 4+
-
-
-
-
-
- 4+ Counterattack 3+ Remount 3+
- 4+
- 4+
- 9
- 8
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 2+
-
-
-
-
- 4+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 12"/30cm
- 16"/40cm
- 28"/70cm
- 32"/80cm
- 3+
-
-
-
-
- 4+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 12"/30cm
- 16"/40cm
- 28"/70cm
- 32"/80cm
- 3+
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 3
- 3+
- Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 8
- 2+
- Brutal, Slow Firing, Smoke
-
-
-
-
- 28"/70cm
- 2
- 1
- 10
- 3+
- Smoke
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 5+ Last Stand 5+
- 4+ Assault 5+
- 4+
- 4
- 3
- 1
- 12"/30cm
- 14"/35cm
- 24"/60cm
- 28"/70cm
- 3+
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 4+
- Overworked
-
-
-
-
- 16"/40cm
- 5
- 5
- 2
- 6
- Self-defence AA
-
-
-
-
- 4+ Counterattack 6
- 4+ Assault 6
- 4+
- 3
- 2
- 0
- 12"/30cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 3+
-
-
-
-
- 20"/50cm
- 4
- 2
- 5
- 5+
- Dedicated AA
-
-
-
-
- 4+ Counterattack 3+ Rally 5+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 8"/20cm
- 1
- 1
- 10
- 5+
- Assault 4+, Slow Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 2
- 4+
- Assault 4+, Overhead Fire, Slow Firing, Smoke
-
-
-
-
- 4+ Rally 5+
- 4+ Assault 5+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 5+
-
-
-
-
- 28"/70cm
- 2
- 1
- 11
- 4+
- Forward Firing
-
-
-
-
- 5+ Counterattack 4+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 5+ Counterattack 4+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 5+ Counterattach 4+
- 4+ Assault 5+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 5+
-
-
-
-
- 5+ Counterattack 4+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 5+ Counterattack 4+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 5+ Counterattack 4+
- 4+ Assault 5+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 4+ Assault 6+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 5+ Remount 4+
- 4+ Assault 5+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 5+ Counterattack 6
- 4+ Assault 6
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 4+ Counterattack 6 Last Stand 5+
- 3+ Assault 4+
- 4+
- 1
- 1
- 0
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 36"/90cm
- 4+
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 4+
- Overworked
-
-
-
-
- 24"/60cm
- 2
- 1
- 8
- 4+
- No HE, Overworked
-
-
-
-
- 36"/90cm
- 2
- 1
- 14
- 3+
- No HE
-
-
-
-
- 36"/90cm
- 2
- 1
- 12
- 3+
- No HE
-
-
-
-
- 20"/50cm
- 3
- 2
- 4
- 5+
- Self-defence AA
-
-
-
-
- 4+ Counter Attack 6
- 4+ Assault 5+
- 4+
- 5
- 2
- 0
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+
- 4+ Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 36"/90cm
- 2
- 1
- 14
- 3+
- Forward Firing, No HE
-
-
-
-
- 4+ Counterattack 6 Remount 3+
- 4+ Assault 6
- 4+
- 11
- 8
- 1
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 3+
-
-
-
-
- 28"/70cm
- 2
- 1
- 10
- 3+
- Smoke
-
-
-
-
- 6"/15cm
- 6
- 6
- 2
- AUTO
- Flame-thrower, Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+ Counterattack 5+ Remount 3+
- 3+ Assault 5+
- 4+
- 9
- 8
- 2
- 8"/20cm
- 10"/25cm
- 14"/35cm
- 14"/35cm
- 2+
-
-
-
-
- 6"/15cm
- ARTILLERY
-
- 1
- AUTO
- Brutal, Bunker Killer, Petard
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 4+Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 10"/25cm
- 12"/30cm
- 16"/40cm
- 20"/50cm
- 3+
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 3
- 3+
- Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 8
- 2+
- Brutal, Slow Firing, Smoke
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 3+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 80"/200cm
- ARTILLERY
-
- 3
- 4+
- Smoke Bombardment
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- Smoke
-
-
-
-
- 3+ Counter Attack 5+
- 3+ Assault 5+
- 4+
- 3
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 20"/50cm
- 3
- 2
- 4
- 5+
- Self-defence AA
-
-
-
-
- 72"/180cm
- ARTILLERY
-
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 24"/60cm
- 1
- 1
- 9
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 3+
- 3+
- 5+
- 3+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 4+ Counterattack 6 Last Stand 5+
- 3+ Assault 5+
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 4+ Last Stand 6 Counterattack 5+
- 3+
- 4+
- 6
- 4
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+
- 3+ Assault 4+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 24"/60cm
- 3
- 2
- 7
- 4+
- Dedicated AA
-
-
-
-
- 4+
- 4+
- 5+
- 3+
- UNLIMITED
-
-
-
- AUTO
-
-
-
-
- 14"/35cm
- ARTILLERY
-
- 5
- 3+
- Rockets
-
-
-
-
- 8"/20cm
- -
- 3
- 6
- 5+
-
-
-
-
-
- 3+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 4+ Assault 3+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 4+ Assault 5+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 3+
- 3+ Assault 4+
- 4+
- 4+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
-
-
-
-
- 64"/160cm
- ARTILLERY
-
- 2
- 4+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 20"/50cm
- 2
- 1
- 6
- 3+
- Forward Firing, Smoke
-
-
-
-
- 3+
- 4+ Assault 5+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 5+
-
-
-
-
- 3+
- 4+ Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
-
-
-
-
- 3+
- 3+ Assault 2+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 3+ Assault 2+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 3+ Assault 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
- 3+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 5+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 12"/30cm
- 16"/40cm
- 28"/70cm
- 32"/80cm
- 3+
-
-
-
-
- 5+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 5+ Remount 4+
- 4+ Assault 5+
- 4+
- 4
- 3
- 1
- 12"/30cm
- 14"/35cm
- 24"/60cm
- 28"/70cm
- 3+
-
-
-
-
- 5+ Counterattack 6 Remount 4+
- 4+ Assault 6
- 4+
- 3
- 2
- 0
- 12"/30cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 3+
-
-
-
-
- 5+ Remount 3+
- 4+
- 4+
- 6
- 4
- 1
- 12"/30cm
- 16"/40cm
- 28"/70cm
- 32"/80cm
- 3+
-
-
-
-
- 4"/10cm
- 2
- 2
- 2
- AUTO
- Assault 3+, Flame-thrower, Heavy Weapon, Pinned ROF 1
-
-
-
-
- 16"/40cm
- 2
- 2
- 2
- 6
- Pinned ROF 1
-
-
-
-
- 20"/50cm
- 3
- 2
- 4
- 5+
- Self-defence AA
-
-
-
-
- 16"/40cm
- 2
- 2
- 2
- 6
-
-
-
-
-
- 48"/120cm
- ARTILLERY
-
- 2
- 3+
- Smoke Bombardment
-
-
-
-
- 4+
- 3+ Assault 4+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- AUTO
-
-
-
-
- 3+ Counter Attack 5+
- 3+ Assault 5+
- 4+
- 1
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 20"/50cm
- 3
- 2
- 4
- 5+
- Self-defence AA
-
-
-
-
- 80"/200cm
- ARTILLERY
-
- 3
- 4+
- Forward Firing, Smoke Bombardment, Mike Target
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- Forward Firing
-
-
-
-
- 5+ Counterattack 6
- 4+ Assault 6
- 4+
- 1
- 0
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
- 5+ Counterattack 6
- 4+ Assault 6
- 4+
- 1
- 0
- 0
- 10"/25cm
- 10"/25cm
- 18"/45cm
- 32"/80cm
- 4+
-
-
-
-
- 5+ Counterattack 6
- 4+ Assault 6
- 4+
- 3
- 1
- 0
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
-
-
-
-
- 4+
- 4+
- 4+
- 5+
-
- 10"/25cm
- 12"/30cm
- 28"/70cm
- 4+
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+ The Formation HQ Unit and any Infantry or Gun Unit from this Formation whose Unit Leader is within 6"/15cm of the Formation Commander Rally on a 4+
+
+
+
+
+
+
+
+
+
+
+
+
+ Rifle Company HQ and Rifle Platoons in this Formation lose the War Weary rating and gain the Relentless rating for +2 points per Rifle Platoon.
+
+Relentless
+Rally 3+
+
+
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+
+
+
+
+
+ Rifle Company HQ and Rifle Platoons in this Formation lose the War Weary rating and gain the Relentless rating for +1 points per Rifle Platoon.
+
+Ironsides
+Rally 4+
+
+
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+
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+
+
+
+
+
+ Infantry Units in this Formation lose the War Weary rating and gain the Polar Bears rating.
+
+Polar Bears
+Rally 5+
+Polar Bears
+Counterattack 4+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry Units in this Formation use the Welsh rating while their Unit Leader is within 6"/15cm of an Objective.
+
+Welsh
+Last Stand 3+
+Welsh
+Dig In 3+
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+
+
+ Tank Units in this Formation have the following ratings for -1 point per Unit.
+
+Motivation
+Reluctant 5+
+
+Cautious Not Stupid
+Remount 4+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parachute Rifle Company HQ and Parachute Rifle Platoons gain the Relentless rating for +2 points per Parachute Rifle Platoon.
+
+Relentless
+Rally 2+
+
+
+
+
+
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+
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+
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+
+ Exchange all Bren Gun & SMLE rifle teams in this Unit with Mixed Weapon teams.
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+ Exchange all Bren Gun & SMLE rifle teams in this Unit with Mixed Weapon teams that have the following characteristics:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Exchange all Bren Gun & SMLE rifle teams in this Unit with Mixed Weapon teams that have the following characteristics:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+ Exchange all Bren Gun & SMLE rifle teams in this Unit with Mixed Weapon teams that have the following characteristics:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
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+
+
+
+
+
+
+
+ Commando Units in this Formation may choose to re-roll Scattered Reserves rolls they make. The second result must be used.
+
+Discard after rolling for Reserves to re-roll all your Reserve for this turn. All Reserves arriving this turn must be from Commando Troop Formations.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each Rifle Platoon in this Formation may replace one Bren Gun & SMLE rifle team with a Flame-thrower team having the following ratings for +1 point in the Unit.
+
+
+
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+
+
+ Units in this Formation are +2 points per Unit. All Units have a Motivation rating as follows:
+
+Motivation
+Fearless 3+
+
+
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+
+
+
+
+
+
+
+
+
+ Sherman Tanks in this Formation lose their normal Sherm (MGs) weapon and gain the following weapons for +1 point per unit.
+
+.50 cal MGs have the Self-defence AA rule.
+
+
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+
+
+
+
+
+
+ Tank Units in this formation have the Unflappable rating
+
+Last Stand 3+
+
+You may also take any 15th Scottish Division Title cards in your Force
+
+
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+ Exchange all Bren Gun & SMLE rifle teams in this Unit with Mixed Weapon teams that have the following characteristics:
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+
+ Fighter Interdiction: Your opponent must roll a 5+ for their aircraft to arrive (instead of the usual 4+).
+
+Perfect Timing: Discard this card before rolling. When Rolling for Aircraft arrival, your Aircraft arrive on a 3+ (instead of the usual 4+) this turn.
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+ Discard this card to re-roll any one die. The second result must be used.
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+
+ Discard this card after your opponent rolls for Reserves. Your opponent must re-roll their Reserve rolls.
+
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+
+
+ Each Shooting Step, choose a Formation HQ Team or an Observer to request a Naval Gunfire bombardment. On a roll of 5+ they may Spot for a four-gun Naval Gunfire Bombardment using their own Skill rating and the following weapon stats:
+
+Range | ROF | Anti-Tank | Firepower
+Unlimited | Artillery | 4 | Auto
+
+Remove the Ranged In marker for this bombardment at the end of the Shooting Step.
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
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+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ AUTO
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+ AUTO
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+ AUTO
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+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
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+ 8"/20cm
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+ 12"/30cm
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+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 3+ Last Stand 5+ Counterattack 5+
+ 5+
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+ 8"/20cm
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+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ AUTO
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+ AUTO
+
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+
+
+
+
+
+
+ Tanks and Infantry Units in this Formation have Unflappable rating
+
+Last Stand 3+
+
+
+
+
+
+
+
+
+
+
+
+
+ Units in this Formation gain the Determination rating.
+
+Remount 3+
+
+
+
+
+
+
+
+
+
+
+
+
+ During the Starting Step, when Rallying Pinned Down Units, you may discard this card to automatically Rally a Pinned Down Unit from this Formation.
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit and other Commando Units from this Formation that have their Unit Leader within 6"/15cm of the Formation Commander, and that are in Concealing Terrain, are Gone to Ground unless they Shoot or Assault.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation Commander and any Unit attached to it pass their Counterattack rolls on a 2+.
+
+This Formation Commander hits on a 2+ in Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit Leader hits on a 2+ in Assaults. This Unit replaces the War Weary rating with the following rating.
+
+Stan Hollis
+Rally 2+
+
+Any Unit from this Formation that has their Unit Leader within 6"/15cm of this Unit Leader will Rally on a 3+.
+
+Stan Hollis
+Rally 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Firefly (17 pdr) tank in this platoon may re-roll any of its failed To Hit rolls.
+
+The Firefly (17 pdr) weapon in this Unit gains the Precise rule.
+
+Precise: Target Armour is not increased for range over 16"/40cm.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Commander's Leadership range is increased to 8"/20cm instead of its normal 6"/15cm.
+
+This Formation Commander may roll two dice instead of one To Hit during Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit passes Blitz Move Orders on a 3+.
+
+Tank Teams hit by this Formation Commander's tank must re-roll their successful armour saves.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card to give Infantry teams in this Unit Anti-tank 3 and Firepower AUTO against Top Armour in Assaults untile the end of the turn.
+
+
+
+
+
+
+
+
+
+
+
+
+ Universal Carriers in this Universal Carrier Patrol loose their normal Universal Carrier (MGs) weapon and gains the .50 cal MG weapon with the Self-defence AA rule.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Units in this Formation may re-roll a faileed attempt to Rally from Pinned Down as long as their Unit Leader is within 4"/10cm of a Churchill (75mm), Churchill 6pdr), or Churchill (Late 75mm) Tank team that is not Bailed Out.
+
+You may also take the 6th Guards Tank Brigade Title card in your force.
+
+
+
+
+
+
+
+
+
+
+
+
+ While this card is face up the Unit Leader cannot Shoot or Assault.
+
+You may deploy this card at the end of any movement steo, placing it face down completely within 4"/10cm of the Unit Leader. This card becomes a bridge that can be used to cross a seawall, creek, stream, or river covered by this card at Tactical or Terrain Dash speed.
+
+
+
+
+
+
+
+
+
+
+
+
+ All Sherman tanks in this Unit gain Amphibious. The tank's MGs have a Moving and Halted ROF of 3. A Sherman cannot Shoot or Charge into Contact and Assault while it is in Impassable Water terrain.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ All Tank teams in this Unit have Mine Clearing Devices and may be given the Mine Clearing order (page 112 of the rulebook).
+
+
+
+
+
+
+
+
+
+
+
+
+ This Infantry or Gun Unit may add a Carrier Transport Attachment. The number of vehicles in the Unit is as follows:
+-Add one Carrier Transport for every Infantry or Gun Team in the Unit.
+
+These transports are unarmed.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Infantry or Gun Unit may add an M5 Half-track Transport Attachment. The number of vehicles in the Unit is as follows:
+-Add one M5 Half-track Transport for each Bren Gun team or two Sten SMG in the Unit.
+-Add one M5 Half-track Transport for each Gun team in the Unit.
+
+These transports are unarmed.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Infantry Unit may add a Kangaroo Transport Attachment. The number of vehicles in the Unit is as follows:
+-Add one M5 Half-track Transport for every three Infantry Teams in the Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Infantry or Gun Unit may add a 3-Ton Lorry Transport Transport Attachment. The number of vehicles in the Unit is as follows:
+-Add one 3-Ton Lorry Transport for every five Infantry Teams in the Unit.
+-Add one 3-Ton Lorry Transport for each Gun team in the Unit.
+
+These transports are unarmed and unarmoured.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ When your Force is the Attacker, all 25pdr Field Troops have a Firepower rating of 3+ (instead of the usual 4+) whent they Repeat a Bombardment for +1 point per gun.
+
+
+
+
+
+
+
+
+
+
+
+
+ Bunker Killer teams can hit Nest and Bunder Teams despite being an Artillery Bombardment. As a Brutal weapon, any Infantry, Gun (including Nests and Bunkers), or Unarmoured Tank Teams it hits must re-roll successful Saves.
+
+
+ When firing a Bombardment with their Petard, AVRE teams:
+May spot and fire Bombardments even if they moved this turn.
+Do not need to re-roll successful rolls To Hit for only having 1 or 2 weapons firing, and
+Ignore the Danger Close rule.
+
+
+ Flame tanks cannot Charge into Contact and cannot Hold Objectives.
+
+
+ Infantry, Gun and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
+
+Flame-throwers my shoot in Defensive Fire. Howeverm while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault, The defender still needs to score five (or eight) hits to sop the assault as normal.
+
+
+ This Formation may make an Airborne Assault in missions that use the Airborden Assault rules (page 84)
+
+
+ When a Spotting Team successfully Rages In an Artillery Unit with Mike Target, they may immediatly roll to Range In another Artillery Unit. If successful, the additional Artillery Unit is treated as Ranging In on the same attempt as the first.
+
+
+ If a Force with Night Attack is the attacker in a mission where the defender has Minefields, the player may attack at night. If they do so, Night Fighting rules (see page 113 of the rulebook) are in effect at the start of the game.
+
+British Units from a Formation with Night Attack can move freely from the start of the game. Friendly Units from other Formations or Support may not more out of their Deployment Area untill morning breaks.
+
+
+ An Air Observer Post is an Aircraft that arrives on a roll of 3+ (rather than the usual 4+)
+
+An Air Observer Post is unarmed, but can act as an Observer Spotting for an Artillery Bombardment with an Aiming Pont within 12"/30cm of tha Aircraft. The opposing player may shoot at the Aircraft immediately before it rolls to Range In as though the aircraft was Shooting.
+
+
+ The Unit Leader of the Transport Attachment must end the Movement Step within 6"/15cm of the Unit Leader of its Passenger Unit while on the table. If it cannot do this, then the Transport Attachment must be Sent to the Rear (see page 45 of the rulebook)
+
+
+ Teams from the Commando Troop HQ and Commando Sections in this Formation that start their Movement Step adjecent to a cliff (or similar Impassable terrain feature) roll a Skill Test. If successful, the team may cross the terrain at Terrain Dash speed.
+
+
+ This Platoon counts as being 0 points when calculating reserves.
+
+
+ Infantry teams in this Formation's Rifle Platoons cross Minefields safely on a roll of 3+ and Dig In on a roll of 3+.
+
+
+ Team can carry five Infantry Team as Passangers
+
+
+
+
+
+ 4+ Counterattack 3+ Rally 5+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 4+ Counterattack 3+ Rally 5+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 8"/20cm
+ 1
+ 1
+ 10
+ 5+
+ Slow Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 4+
+ Assault 4+, Overhead Fire, Slow Firing
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 1
+ 6
+
+
+
+
+
+ 4+ Counterattack 3+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 4+
+ 3+ Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+ 4+ Counterattack 6
+ 4+ Assault 5+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Forward Firing
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 1
+ 6
+ Forward Firing
+
+
+
+
+ 4+ Counterattack 6 Last Stand 5+
+ 4+ Assault 5+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Forward Firing
+
+
+
+
+ 8"/20cm
+ 1
+ 1
+ 10
+ 5+
+ Slow Firing
+
+
+
+
+ 4+ Counterattack 6 Remount 5+
+ 4+ Assault 6
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 6"/15cm
+ 3
+ 3
+ 2
+ AUTO
+ Flame-thrower, Forward Firing
+
+
+
+
+ 4+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 10
+ 3+
+ Smoke
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 4+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+ No HE
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ Counterattack 3+ Remount 3+
+ 4+
+ 4+
+ 11
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 2+
+
+
+
+
+ 4+ Counterattack 3+ Remount 3+
+ 4+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 2+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 10
+ 3+
+ Smoke
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 8
+ 2+
+ Brutal, Slow Firing, Smoke
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 3
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 4+ Counterattack 3+ Remount 3+
+ 4+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 2+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 11
+ 4+
+
+
+
+
+
+ 4+ Counterattack 3+ Remount 3+
+ 4+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 2+
+
+
+
+
+ 4+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 12"/30cm
+ 16"/40cm
+ 28"/70cm
+ 32"/80cm
+ 3+
+
+
+
+
+ 4+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 12"/30cm
+ 16"/40cm
+ 28"/70cm
+ 32"/80cm
+ 3+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 3
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 8
+ 2+
+ Brutal, Slow Firing, Smoke
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 10
+ 3+
+ Smoke
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 4+ Counterattack 5+ Last Stand 5+
+ 4+ Assault 5+
+ 4+
+ 4
+ 3
+ 1
+ 12"/30cm
+ 14"/35cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ Overworked
+
+
+
+
+ 16"/40cm
+ 5
+ 5
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+ 4+ Counterattack 6
+ 4+ Assault 6
+ 4+
+ 3
+ 2
+ 0
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 3+
+
+
+
+
+ 20"/50cm
+ 4
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+ 4+ Counterattack 3+ Rally 5+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 8"/20cm
+ 1
+ 1
+ 10
+ 5+
+ Assault 4+, Slow Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 4+
+ Assault 4+, Overhead Fire, Slow Firing, Smoke
+
+
+
+
+ 4+ Rally 5+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 5+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 11
+ 4+
+ Forward Firing
+
+
+
+
+ 5+ Counterattack 4+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 5+ Counterattack 4+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 5+ Counterattach 4+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 5+
+
+
+
+
+ 5+ Counterattack 4+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 5+ Counterattack 4+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+ 5+ Counterattack 4+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 4+ Assault 6+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 5+ Remount 4+
+ 4+ Assault 5+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 5+ Counterattack 6
+ 4+ Assault 6
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 5+
+ 3+ Assault 4+
+ 4+
+ 1
+ 1
+ 0
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 36"/90cm
+ 4+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ Overworked
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 8
+ 4+
+ No HE, Overworked
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+ No HE
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 12
+ 3+
+ No HE
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 4+ Counter Attack 6
+ 4+ Assault 5+
+ 4+
+ 5
+ 2
+ 0
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 4+
+ 4+ Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+ 36"/90cm
+ 2
+ 1
+ 14
+ 3+
+ Forward Firing, No HE
+
+
+
+
+ 4+ Counterattack 6 Remount 3+
+ 4+ Assault 6
+ 4+
+ 11
+ 8
+ 1
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 3+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 10
+ 3+
+ Smoke
+
+
+
+
+ 6"/15cm
+ 6
+ 6
+ 2
+ AUTO
+ Flame-thrower, Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ Counterattack 5+ Remount 3+
+ 3+ Assault 5+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 14"/35cm
+ 2+
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+
+ 1
+ AUTO
+ Brutal, Bunker Killer, Petard
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 3
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 8
+ 2+
+ Brutal, Slow Firing, Smoke
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+ 80"/200cm
+ ARTILLERY
+
+ 3
+ 4+
+ Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Smoke
+
+
+
+
+ 3+ Counter Attack 5+
+ 3+ Assault 5+
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 3+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+ 4+ Counterattack 6 Last Stand 5+
+ 3+ Assault 5+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 4+ Last Stand 6 Counterattack 5+
+ 3+
+ 4+
+ 6
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 4+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+ 4+
+ 4+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+ 14"/35cm
+ ARTILLERY
+
+ 5
+ 3+
+ Rockets
+
+
+
+
+ 8"/20cm
+ -
+ 3
+ 6
+ 5+
+
+
+
+
+
+ 3+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 4+ Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 6
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+ 3+
+ 4+ Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 5+
+
+
+
+
+ 3+
+ 4+ Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+ 3+
+ 3+ Assault 2+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 3+ Assault 2+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+ 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+ 5+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 12"/30cm
+ 16"/40cm
+ 28"/70cm
+ 32"/80cm
+ 3+
+
+
+
+
+ 5+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 5+ Remount 4+
+ 4+ Assault 5+
+ 4+
+ 4
+ 3
+ 1
+ 12"/30cm
+ 14"/35cm
+ 24"/60cm
+ 28"/70cm
+ 3+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 4+ Assault 6
+ 4+
+ 3
+ 2
+ 0
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 3+
+
+
+
+
+ 5+ Remount 3+
+ 4+
+ 4+
+ 6
+ 4
+ 1
+ 12"/30cm
+ 16"/40cm
+ 28"/70cm
+ 32"/80cm
+ 3+
+
+
+
+
+ 4"/10cm
+ 2
+ 2
+ 2
+ AUTO
+ Assault 3+, Flame-thrower, Heavy Weapon, Pinned ROF 1
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+ Pinned ROF 1
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 2
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 4+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ AUTO
+
+
+
+
+ 3+ Counter Attack 5+
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 4
+ 5+
+ Self-defence AA
+
+
+
+
+ 80"/200cm
+ ARTILLERY
+
+ 3
+ 4+
+ Forward Firing, Smoke Bombardment, Mike Target
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing
+
+
+
+
+ 5+ Counterattack 6
+ 4+ Assault 6
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+ 5+ Counterattack 6
+ 4+ Assault 6
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 10"/25cm
+ 18"/45cm
+ 32"/80cm
+ 4+
+
+
+
+
+ 5+ Counterattack 6
+ 4+ Assault 6
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+ 4+
+ 4+
+ 4+
+ 5+
+
+ 10"/25cm
+ 12"/30cm
+ 28"/70cm
+ 4+
+
+
+
+
diff --git a/D-Day_Waffen_SS.cat b/D-Day_Waffen_SS.cat
index 1d4442c..0fb1b09 100644
--- a/D-Day_Waffen_SS.cat
+++ b/D-Day_Waffen_SS.cat
@@ -1,10 +1,10 @@
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+
rev2
-
+
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@@ -3627,4 +3626,4 @@ Flame-throwers my shoot in Defensive Fire. Howeverm while a Unit that is Hit by
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\ No newline at end of file
+
diff --git a/Fortress_Europe_British.cat b/Fortress_Europe_British.cat
index 8f190c5..9c4ddda 100644
--- a/Fortress_Europe_British.cat
+++ b/Fortress_Europe_British.cat
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Team can carry two Infantry Teams as Passangers
- Team can carry one Gun Team as Passangers.
+ Team can carry one Gun Team as Passangers.
If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
@@ -3057,12 +3057,12 @@
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-
\ No newline at end of file
+
diff --git a/Fortress_Europe_German.cat b/Fortress_Europe_German.cat
index 048f7b1..52805fc 100644
--- a/Fortress_Europe_German.cat
+++ b/Fortress_Europe_German.cat
@@ -1,5 +1,5 @@
-
+
Fortress Europe: Late-War Forces
Support the creators, buy the book!
@@ -14,8 +14,8 @@ Support the creators, buy the book!
-
-
+
+
@@ -24,7 +24,7 @@ Support the creators, buy the book!
-
+
@@ -35,19 +35,19 @@ Support the creators, buy the book!
-
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+
@@ -111,7 +111,7 @@ Support the creators, buy the book!
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@@ -182,7 +182,7 @@ Support the creators, buy the book!
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@@ -191,7 +191,7 @@ Support the creators, buy the book!
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+
@@ -200,7 +200,7 @@ Support the creators, buy the book!
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+
@@ -209,7 +209,7 @@ Support the creators, buy the book!
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@@ -276,7 +276,7 @@ Support the creators, buy the book!
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-
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@@ -384,12 +384,12 @@ Support the creators, buy the book!
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@@ -397,7 +397,7 @@ Support the creators, buy the book!
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@@ -411,12 +411,12 @@ Support the creators, buy the book!
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@@ -424,7 +424,7 @@ Support the creators, buy the book!
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-
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-
+
@@ -520,12 +520,12 @@ Support the creators, buy the book!
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+
@@ -533,7 +533,7 @@ Support the creators, buy the book!
-
+
@@ -547,22 +547,22 @@ Support the creators, buy the book!
-
+
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -571,15 +571,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -588,7 +588,7 @@ Support the creators, buy the book!
-
+
@@ -596,15 +596,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -613,15 +613,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -630,15 +630,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -647,7 +647,7 @@ Support the creators, buy the book!
-
+
@@ -655,15 +655,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -672,15 +672,15 @@ Support the creators, buy the book!
-
- If Unit already exists in Force/Roster it can not be selected as a Formation Support.
+
+ If Unit already exists in Force/Roster it can not be selected as a Formation Support.
-
+
-
+
@@ -689,7 +689,7 @@ Support the creators, buy the book!
-
+
@@ -697,7 +697,7 @@ Support the creators, buy the book!
-
+
@@ -705,7 +705,7 @@ Support the creators, buy the book!
-
+
@@ -718,10 +718,10 @@ Support the creators, buy the book!
-
-
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+
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+
@@ -729,12 +729,12 @@ Support the creators, buy the book!
Allows Unit to be visible when one of the following Units is selected in Force.
-
+
-
+
@@ -742,7 +742,7 @@ Support the creators, buy the book!
-
+
@@ -758,7 +758,7 @@ Support the creators, buy the book!
-
+
@@ -773,7 +773,7 @@ Infantry Units in this Formation Dig In on a roll of 2+.
-
+
@@ -833,12 +833,12 @@ Scout: Teams remain Gone to Ground whileMoving unless they Shoot or Assault. *Us
-
+
-
+
@@ -871,7 +871,7 @@ The characteristics of a Softskin Transport are shown on the back of this card.<
Team can carry two Infantry Teams as Passangers
- Team can carry one Gun Team as Passangers.
+ Team can carry one Gun Team as Passangers.
If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
@@ -881,7 +881,7 @@ The characteristics of a Softskin Transport are shown on the back of this card.<
-
+
@@ -913,23 +913,23 @@ Remount 2+
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@@ -938,14 +938,14 @@ Remount 2+
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@@ -977,18 +977,18 @@ Remount 2+
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@@ -997,14 +997,14 @@ Remount 2+
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@@ -1035,35 +1035,35 @@ Last Stand 3+
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4+
Last Stand 3+
@@ -1089,25 +1089,25 @@ Last Stand 3+
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@@ -1140,8 +1140,8 @@ Remount 3+
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@@ -1150,21 +1150,21 @@ Remount 3+
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@@ -1173,21 +1173,21 @@ Remount 3+
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@@ -1196,28 +1196,28 @@ Remount 3+
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@@ -1248,8 +1248,8 @@ Remount 3+
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@@ -1258,7 +1258,7 @@ Remount 3+
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@@ -1266,7 +1266,7 @@ Remount 3+
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@@ -1274,14 +1274,14 @@ Remount 3+
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@@ -1314,8 +1314,8 @@ Remount 3+
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@@ -1324,14 +1324,14 @@ Remount 3+
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@@ -1343,18 +1343,18 @@ Remount 3+
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@@ -1363,7 +1363,7 @@ Remount 3+
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@@ -1372,14 +1372,14 @@ Remount 3+
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@@ -1391,18 +1391,18 @@ Remount 3+
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@@ -1411,7 +1411,7 @@ Remount 3+
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@@ -1420,14 +1420,14 @@ Remount 3+
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@@ -1439,18 +1439,18 @@ Remount 3+
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@@ -1459,14 +1459,14 @@ Remount 3+
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@@ -1501,45 +1501,45 @@ Assault 5+
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@@ -1573,25 +1573,25 @@ Assault 4+
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@@ -1625,23 +1625,23 @@ Assault 4+
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@@ -1653,14 +1653,14 @@ Assault 4+
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@@ -1689,17 +1689,17 @@ Last Stand 3+
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@@ -1707,7 +1707,7 @@ Last Stand 3+
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@@ -1716,22 +1716,22 @@ Last Stand 3+
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@@ -1739,7 +1739,7 @@ Last Stand 3+
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@@ -1751,21 +1751,21 @@ Last Stand 3+
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@@ -1807,8 +1807,8 @@ Mounted Assault 2 Pass. 3+
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@@ -1818,7 +1818,7 @@ Mounted Assault 2 Pass. 3+
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@@ -1846,8 +1846,8 @@ Last Stand 3+
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@@ -1856,7 +1856,7 @@ Last Stand 3+
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@@ -1865,12 +1865,12 @@ Last Stand 3+
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@@ -1878,7 +1878,7 @@ Last Stand 3+
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@@ -1902,7 +1902,7 @@ Last Stand 3+
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@@ -1911,12 +1911,12 @@ Last Stand 3+
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@@ -1924,7 +1924,7 @@ Last Stand 3+
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@@ -1933,13 +1933,13 @@ Last Stand 3+
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@@ -1948,7 +1948,7 @@ Last Stand 3+
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@@ -1957,12 +1957,12 @@ Last Stand 3+
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@@ -1970,7 +1970,7 @@ Last Stand 3+
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@@ -1982,14 +1982,14 @@ Last Stand 3+
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@@ -1998,7 +1998,7 @@ Last Stand 3+
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@@ -2007,12 +2007,12 @@ Last Stand 3+
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@@ -2020,7 +2020,7 @@ Last Stand 3+
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@@ -2032,21 +2032,21 @@ Last Stand 3+
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@@ -2076,8 +2076,8 @@ Assault 4+
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@@ -2085,7 +2085,7 @@ Assault 4+
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@@ -2093,7 +2093,7 @@ Assault 4+
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@@ -2105,14 +2105,14 @@ Assault 4+
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@@ -2124,21 +2124,21 @@ Assault 4+
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@@ -2174,25 +2174,25 @@ Assault 5+
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@@ -2222,8 +2222,8 @@ Assault 4+
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@@ -2235,21 +2235,21 @@ Assault 4+
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@@ -2284,30 +2284,30 @@ Assault 5+
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@@ -2339,8 +2339,8 @@ Assault 4+
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@@ -2371,21 +2371,21 @@ Assault 4+
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@@ -2422,20 +2422,20 @@ Assault 5+
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@@ -2469,8 +2469,8 @@ Assault 4+
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@@ -2482,26 +2482,26 @@ Assault 4+
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5+
Last Stand 3+
@@ -2531,30 +2531,30 @@ Assault 5+
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@@ -2583,25 +2583,25 @@ Last Stand 3+
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@@ -2631,8 +2631,8 @@ Assault 4+
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@@ -2644,14 +2644,14 @@ Assault 4+
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@@ -2663,21 +2663,21 @@ Assault 4+
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@@ -2707,8 +2707,8 @@ Assault 4+
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@@ -2739,14 +2739,14 @@ Assault 4+
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@@ -2758,21 +2758,21 @@ Assault 4+
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@@ -2803,15 +2803,15 @@ Last Stand 3+
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@@ -2819,7 +2819,7 @@ Last Stand 3+
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@@ -2831,21 +2831,21 @@ Last Stand 3+
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@@ -2873,8 +2873,8 @@ Last Stand 3+
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@@ -2883,7 +2883,7 @@ Last Stand 3+
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@@ -2891,19 +2891,19 @@ Last Stand 3+
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@@ -2911,12 +2911,12 @@ Last Stand 3+
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@@ -2924,19 +2924,19 @@ Last Stand 3+
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@@ -2945,12 +2945,12 @@ Last Stand 3+
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@@ -2958,12 +2958,12 @@ Last Stand 3+
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@@ -2971,7 +2971,7 @@ Last Stand 3+
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@@ -2985,14 +2985,14 @@ Last Stand 3+
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@@ -3001,7 +3001,7 @@ Last Stand 3+
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@@ -3009,19 +3009,19 @@ Last Stand 3+
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@@ -3029,12 +3029,12 @@ Last Stand 3+
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@@ -3042,19 +3042,19 @@ Last Stand 3+
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@@ -3063,12 +3063,12 @@ Last Stand 3+
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@@ -3076,12 +3076,12 @@ Last Stand 3+
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@@ -3089,7 +3089,7 @@ Last Stand 3+
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@@ -3103,21 +3103,21 @@ Last Stand 3+
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@@ -3147,8 +3147,8 @@ Assault 4+
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@@ -3160,14 +3160,14 @@ Assault 4+
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@@ -3179,21 +3179,21 @@ Assault 4+
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@@ -3225,8 +3225,8 @@ Assault 4+
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@@ -3238,14 +3238,14 @@ Assault 4+
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@@ -3257,14 +3257,14 @@ Assault 4+
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@@ -3276,21 +3276,21 @@ Assault 4+
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@@ -3320,8 +3320,8 @@ Assault 4+
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@@ -3333,14 +3333,14 @@ Assault 4+
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@@ -3352,14 +3352,14 @@ Assault 4+
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@@ -3371,21 +3371,21 @@ Assault 4+
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@@ -3417,35 +3417,35 @@ Assault 5+
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@@ -3478,30 +3478,30 @@ Assault 5+
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@@ -3535,30 +3535,30 @@ Assault 4+
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@@ -3589,8 +3589,8 @@ Assault 4+
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@@ -3602,14 +3602,14 @@ Assault 4+
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@@ -3621,14 +3621,14 @@ Assault 4+
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@@ -3640,21 +3640,21 @@ Assault 4+
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@@ -3691,30 +3691,30 @@ Assault 4+
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@@ -3752,25 +3752,25 @@ Assault 5+
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@@ -3805,25 +3805,25 @@ Assault 5+
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@@ -3859,8 +3859,8 @@ Assault 4+
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@@ -3872,14 +3872,14 @@ Assault 4+
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@@ -3891,21 +3891,21 @@ Assault 4+
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@@ -3936,8 +3936,8 @@ Assault 4+
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@@ -3949,14 +3949,14 @@ Assault 4+
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@@ -3968,21 +3968,21 @@ Assault 4+
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@@ -4017,20 +4017,20 @@ Counterattack 6
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@@ -4065,20 +4065,20 @@ Assault 4+
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@@ -4113,35 +4113,35 @@ Assault 4+
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@@ -4176,20 +4176,20 @@ Assault 4+
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@@ -4218,25 +4218,25 @@ Last Stand 3+
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@@ -4270,8 +4270,8 @@ Assault 4+
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@@ -4283,14 +4283,14 @@ Assault 4+
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@@ -4302,21 +4302,21 @@ Assault 4+
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@@ -4343,20 +4343,20 @@ Assault 4+
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@@ -4382,20 +4382,20 @@ Assault 4+
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@@ -4425,20 +4425,20 @@ Assault 4+
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@@ -4467,7 +4467,7 @@ Flame-throwers my shoot in Defensive Fire. However, while a Unit that is Hit by
A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
- This Team has Assault 4+ and Counterattack 4+ with one Passanger and Assault 3+ and Counterattack 4+ with two or three Passangers. This is shown on the Sd Kfz 251 Transport unit card as an additional motivation and skill column.
+ This Team has Assault 4+ and Counterattack 4+ with one Passanger and Assault 3+ and Counterattack 4+ with two or three Passangers. This is shown on the Sd Kfz 251 Transport unit card as an additional motivation and skill column.
Each time this Unit shoots, one of its Teams my shoot as a Panzerfaust rather than its usual weapons.