diff --git a/Dropfleet Commander.gst b/Dropfleet Commander.gst
index 3def9ac..b9ed533 100644
--- a/Dropfleet Commander.gst
+++ b/Dropfleet Commander.gst
@@ -24,13 +24,13 @@
-
+
-
+
@@ -43,7 +43,7 @@
-
+
@@ -98,6 +98,33 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -974,6 +1001,10 @@
Ships with the Aegis special rule add a bonus to the Point Defence value of any friendly ships within 4” of them equal to X. In order to be affected, ships must be on the same Orbital Layer as the Aegis ship. This bonus also applies to the Aegis ship itself.
+ Aegis (4)
+ Aegis (6)
+ Aegis (8)
+ Aegis (9)
While in atmosphere, weapons with this rule ignore the usual penalty to Lock Value and gain -1 to their Lock value when firing at ships in atmosphere. All other penalties still apply, including needing a 6+ to shoot at ground targets. Air to Air weapons gain no benefit from this rule when firing from outside atmosphere. Air to Air weapons that also have the Close Action rule may be fired at targets in atmosphere in addition to other Orbital Layers.
@@ -990,6 +1021,10 @@
If an Attack dice for a Burnthrough weapon scores equal to or above its Lock number the Attack dice can be rolled again. If the second Lock roll is successful a third Lock roll can be made and so on until a Lock roll is failed. A Burnthrough weapon can score a maximum total of X total Hull damage (before armour saves are rolled) in one activation.
If a Critical Hit (i.e. rolling two or higher than the required lock number) is scored by a Burnthrough weapon, only that die will ignore the target’s Armour. Any subsequent hits rolled by this weapon against the same target during the same activation ignore the target’s armour too.
+ Burnthrough (3)
+ Burnthrough (6)
+ Burnthrough (8)
+ Burnthrough (10)
Close Action weapon systems may only be used against targets that are both within their fire arc and inside the firing ship’s Scan range. Close action weapons can be fired in addition to any other weapon systems permitted by a ship’s orders. A ship that is unable to use any of its weapon systems due to special orders may not use its close action weapons either.
@@ -1003,12 +1038,15 @@ Hits from Close Action weapons can be stopped by a target’s Point Defence. Res
This weapon may only be fired X times in a game, so make your shots count! This can also apply to Launch Assets (typically to torpedoes), in which case the Asset may only be launched X times in a game.
+ L (1)
+ L (2)
Ships with the Launch special rule are capable of carrying and using Launch Assets. Launch-capable ships will have their launch capacity noted in their descriptions along with the standard type load carried (i.e. Fighters, Bombers or Torpedoes as appropriate).
A weapon with this rule will normally be paired with a second weapon with the same Linked (X) value. In order for a ship to fire more than one weapon, it is normally required to declare a Weapons Free special order. However, all weapon systems with the same Linked (X) number count as a single weapon system for activation purposes, although they may be fired at different targets.
+ Linked (1)
Ships with the Open rule do not need to maintain coherency with other members of their Group or Battlegroup and the Battlegroup will suffer no negative modifiers to their strategy rating while ships with this rule are out of coherency.
@@ -1016,11 +1054,12 @@ Hits from Close Action weapons can be stopped by a target’s Point Defence. Res
Ships with this rule may ignore Battlegroup (but not Group) coherency rules, and the Battlegroup will suffer no negative modifiers to their Strategy Rating while ships with this rule are out of Battlegroup coherency.
-
- You may only take a maximum of one of each Rare Group in a Skirmish sized game, two in a Clash and three in a Battle.
-
A weapon system with Alternate fire modes will be represented by two or more lines on the weapon system characteristics with Alt followed by a number (e.g. Alt-1) in the special section. Only one weapon system with the same Alt number on the weapon characteristics may be fired by the same ship each turn.
+ Alt-1
+
+
+ You may only take a maximum of one of each Rare Group in a Skirmish sized game, two in a Clash and three in a Battle.
Weapon systems with the Crippling characteristic inflict Crippling Damage when they score one or more critical hits in addition to any normal Hull Damage. Crippling damage is incurred regardless of the number of Hull points actually inflicted providing one or more Hull damage is suffered by the target. If a target ship is reduced to 50% hull or below by the attack, it will need to make two Crippling Damage rolls and apply both of them. If a weapon with the Crippling rule is affected by another rule which would make Critical Hits automatic (such as the Particle rule) then the roll you would have needed to achieve a Critical Hit is the roll required for the Crippling rule to take effect.
@@ -1056,7 +1095,7 @@ Corruptor has no effect on Space Stations or Sectors.
These weapons ignore the penalties for firing through different Orbital Layers (including Atmosphere) and may be fired from Atmosphere. However, they must always target an enemy in a higher Orbital Layer than themselves.
-
+
A ship with the Full Cloak special rule can never receive an energy spike for any reason, until it is Crippled.
@@ -1099,6 +1138,8 @@ In addition, weapons with the Calibre H and/or S rule inflict Critical Hits on r
When a ship uses the Weapons Free order, Fusillade weapon systems add X to their Attack value to determine the number of shots the weapon system can make this turn.
+ Fusillade (1)
+ Fusillade (2)
At the start of any friendly Shaltari Battlegroup’s activation, ships in that Battlegroup can choose to raise their shields. Once raised, the shields must remain raised until the Battlegroup next activates where the Shaltari player can choose to deactivate the shields. When the shields are raised, the following rules take effect:
@@ -1142,8 +1183,10 @@ Dreadnoughts use special Crippling Damage and Catastrophic Damage tables, shown
Up to 1 Low Power weapon (or multiple Low Power weapons with the Linked special rule) may be fired instead of Close Action weapons in addition to other weapons permitted by a ship’s orders.
A ship that is unable to use any of its weapon systems due to a special order (or Overcharging a weapon) may not use Low Power weapons either.
-
+
If a Group has assigned X or more of the same weapon system with this special rule to the same target, increase the attack dice of one of those weapon systems (attacker's choice) by 3.
+ Squadron (2)
+ Squadron (3)
While on the Weapons Free Special Order, Attack dice rolls of an unmodified 6 cause the firing ship to lose that weapon’s damage value (after any modifiers) in Hull Points with no saves of any kind allowed.
diff --git a/United Colonies of Mankind - Weapons.cat b/United Colonies of Mankind - Weapons.cat
new file mode 100644
index 0000000..0cac144
--- /dev/null
+++ b/United Colonies of Mankind - Weapons.cat
@@ -0,0 +1,1291 @@
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3
+ 2
+ F(N)
+ Bloom, Burnthrough (10), Flash
+
+
+
+
+
+
+
+
+ 3+/3/2 F(N) BL BT(10) FL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F(N)
+ Burnthrough (10), Flash
+
+
+
+
+
+
+
+
+ 3+/4/1 F(N) BT(10) FL
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 2
+ 1
+ F(N)
+ Burnthrough (6), Flash
+
+
+
+
+
+
+
+
+ 3+/2/1 F(N) BT(6) FL
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 2
+ 2
+ F(N)
+ Burnthrough (8), Flash
+
+
+
+
+
+
+
+
+ 3+/2/2 F(N) BT(8) FL
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 2
+ 1
+ F
+ Burnthrough (3), Flash
+
+
+
+
+
+
+
+
+ 3+/2/1 F BT(3) FL
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2+
+ 2
+ 4
+ F(N)
+ Crippling
+
+
+
+
+
+
+
+
+ 2+/2/4 F(N) Crp
+
+
+
+
+
+
+
+
+
+
+
+
+ 2+
+ 2
+ 1
+ F/S(R)
+ Fusillade (2)
+
+
+
+
+
+
+
+
+ 2+/2/1 F/S(R) Fus(2)
+
+
+
+
+
+
+
+
+
+
+
+
+ 2+
+ 2
+ 1
+ F/S(R)
+ Fusillade (2)
+
+
+
+
+
+
+
+
+ 2+/2/1 F/S(L) Fus(2)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 2
+ 2
+ F
+ Fusillade (1), Re-Entry
+
+
+
+
+
+
+
+
+ 3+/2/2 F Fus(1) ReEnt
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 2
+ 2
+ F(N)
+
+
+
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+
+
+
+ 3+/2/2 F(N)
+
+
+
+
+
+
+
+
+
+ 3+
+ 8
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 3+/8/1 F/S
+
+
+
+
+
+
+
+
+
+ 3+
+ 8
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 3+/8/1 F/S
+
+
+
+
+
+
+
+
+
+ 3+
+ 6
+ 1
+ F/S
+ Linked (1)
+
+
+
+
+
+
+
+
+ 3+/6/1 F/S Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F/S
+ Linked (1)
+
+
+
+
+
+
+
+
+ 3+/4/1 F/S Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 3+/4/1 F/S
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F/S
+ Linked (1)
+
+
+
+
+
+
+
+
+ 3+/4/1 F/S Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F/S
+ Squadron (2)
+
+
+
+
+
+
+
+
+ 3+/4/1 F/S Sq(2)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 3+/4/1 F/S
+
+
+
+
+
+
+
+
+
+ 4+
+ 12
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 4+/12/1 F/S
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(R)
+
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(R)
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(R)
+ Linked (1)
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(R) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(R)
+ Fusillade (2), Linked (1)
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(R) Fus(2) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 2
+ 1
+ F/S(R)
+ Linked (1)
+
+
+
+
+
+
+
+
+ 4+/2/1 F/S(R) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(L)
+
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(L)
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(L)
+ Linked (1)
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(L) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4
+ 1
+ F/S(L)
+ Fusillade (2), Linked (1)
+
+
+
+
+
+
+
+
+ 4+/4/1 F/S(L) Fus(2) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 2
+ 1
+ F/S(L)
+ Linked (1)
+
+
+
+
+
+
+
+
+ 4+/2/1 F/S(L) Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3
+ 1
+ F/S
+ Squadron (3)
+
+
+
+
+
+
+
+
+ 4+/3/1 F/S Sq(3)
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 1
+ 1
+ F/S
+
+
+
+
+
+
+
+
+
+ 4+/1/1 F/S
+
+
+
+
+
+
+
+
+
+ 2+
+ 2
+ 2
+ F
+ Alt-1, Bombardment
+
+
+
+
+
+
+
+
+ 2+/2/2 F Alt-1 Bmb
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3
+ 1
+ F
+ Alt-1
+
+
+
+
+
+
+
+
+ 3+/3/1 F Alt-1
+
+
+
+
+
+
+
+
+
+
+
+
+ 2+
+ 6
+ 1
+ F/S/R
+ Bombardment
+
+
+
+
+
+
+
+
+ 2+/6/1 F/S/R Bmb
+
+
+
+
+
+
+
+
+
+
+
+
+ 2+
+ 5
+ 1
+ F/S/R
+ Bombardment, Linked (1)
+
+
+
+
+
+
+
+
+ 2+/5/1 F/S/R Bmb Lnk(1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 1
+ 0
+ F
+ Close Action (Beam), Haywire
+
+
+
+
+
+
+
+
+ 4+/1/0 F CA(B) Haywire
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 11
+ 1
+ F/S/R
+ Close Action
+
+
+
+
+
+
+
+
+ 3+/11/1 F/S/R CA
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 8
+ 1
+ F/S/R
+ Close Action
+
+
+
+
+
+
+
+
+ 3+/8/1 F/S/R CA
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 5
+ 1
+ F/S/R
+ Close Action
+
+
+
+
+
+
+
+
+ 4+/5/1 F/S/R CA
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 2
+ 1
+ F/S/R
+ Close Action
+
+
+
+
+
+
+
+
+ 4+/2/1 F/S/R CA
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3
+ 1
+ F/S/R
+ Close Action
+
+
+
+
+
+
+
+
+ 4+/3/1 F/S/R CA
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3
+ 1
+ F/S/R
+ Air-to-Air, Close Action, Squadron (3)
+
+
+
+
+
+
+
+
+ 4+/3/1 F/S/R A2A CA Sq(3)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 7
+ 1
+ F/S
+ Close Action
+
+
+
+
+
+
+
+
+ 4+/7/1 F/S
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+ L (2)
+
+
+
+
+
+
+
+
+ 1 L(2)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+ L (1)
+
+
+
+
+
+
+
+
+ 1 L(1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+ L (2)
+
+
+
+
+
+
+
+
+ 1 L(2)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+
+
+
+
+
+
+
+
+ 15
+
+
+
+
+
+
+
+
+
+ 15
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+
+
+
diff --git a/United Colonies of Mankind.cat b/United Colonies of Mankind.cat
index b5fd3d1..43ef326 100644
--- a/United Colonies of Mankind.cat
+++ b/United Colonies of Mankind.cat
@@ -6,9 +6,6 @@
-
-
-
@@ -25,9 +22,8 @@
-
-
+
@@ -36,185 +32,101 @@
-
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
- 6"
- 6"
- 8"
- 10
- 3+
- 5
+ 14"
+ 16"
+ 6"
+ 26
+ 2+
+ 18
1
- M
- Launch
-
-
-
-
- 2
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
+ S2
+ Aegis (8), Dreadnought, Command Ship
-
-
-
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
+
+
+
+ 14"
+ 16"
+ 6"
+ 26
+ 2+
+ 18
+ 1
+ S2
+ Dreadnought, Launch, Command Ship
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
-
-
-
+
+
+
-
+
-
+
8"
10"
6"
- 18
+ 20
3+
10
1
@@ -222,64 +134,17 @@
-
-
- 4+
- 4
- 1
- F/S(L)
- Fusillade-2, Linked-1
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
- Fusillade-2, Linked-1
-
-
-
-
- 3+
- 6
- 1
- F/S
- Linked-1
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
-
-
-
-
- 3+
- D6+4
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
+
+
+
+
+
@@ -287,14 +152,14 @@
-
+
-
+
8"
10"
6"
- 18
+ 20
3+
10
1
@@ -302,58 +167,17 @@
Launch
-
-
- 7
-
-
-
-
-
- 1
- L(2)
-
-
-
-
- 4+
- 4
- 1
- F/S(L)
- Fusillade-2, Linked-1
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
- Fusillade-2, Linked-1
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
+
+
+
+
+
@@ -361,14 +185,14 @@
-
+
-
+
8"
10"
6"
- 18
+ 20
3+
10
1
@@ -376,177 +200,98 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
- 4+
- 4
- 1
- F/S(L)
- Fusillade-2, Linked-1
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
- Fusillade-2, Linked-1
-
-
-
-
- 3+
- D6+4
- 1
- F/S/R
- Close Action
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
-
-
-
-
- 2+
- 5
- 1
- F/S/R
- Bombardment, Linked-1
-
-
-
-
- 2+
- 5
- 1
- F/S/R
- Bombardment, Linked-1
+ 8"
+ 10"
+ 6"
+ 20
+ 3+
+ 10
+ 1
+ S
+ Launch
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
-
-
+
+
-
-
-
-
+
-
+
- 6"
- 6"
- 8"
- 14
+ 8"
+ 10"
+ 6"
+ 20
3+
- 7
+ 10
1
- H
- Launch
-
-
-
-
- 3
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
-
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
+ S
+
-
-
-
-
-
-
+
-
+
+
+
+
+
-
-
-
+
+
+
-
-
- 3
-
-
-
-
+
6"
6"
@@ -559,62 +304,18 @@
Launch
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
-
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
+
+
+
+
+
+
@@ -622,38 +323,9 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
6"
6"
@@ -663,59 +335,19 @@
7
1
H
- Rare
-
-
-
-
- 4+
- 4
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F(N)
- Burnthrough(8), Flash, Bloom
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
+
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
@@ -723,176 +355,147 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
6"
6"
8"
14
3+
- 7
+ 15
1
H
- Rare
-
-
-
-
- 4+
- 4
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F(N)
- Burnthrough(8), Flash, Bloom
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
+ Aegis (9), Launch
-
-
-
-
-
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
-
-
+
+
-
+
-
+
6"
6"
- 7"
- 12
+ 8"
+ 14
3+
- 5
+ 7
1
H
-
+ Command Deck, UCM Battlenet
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
- Linked-1
-
-
-
+
+
+
+ If you mount your Admiral in this ship, when drawing Command Cards, you may draw 2 more than normal.
+
+
+ As long as this ship is on the board, when a friendly Battlegroup within this ship’s weapons range activates, you may choose to discard 1 Command Card and that Battlegroup gains 1 of the following bonuses when on Special Orders:
+• Any ships in that Battlegroup may add 4” to their movement this turn (after any Thrust modifiers).
+• Special Orders that allow ships to fire weapon systems allow them to fire an additional weapon system. Special Orders that do not allow ships to fire weapon systems allow them to fire 1 Close Action weapon (but does not count for launching Launch Assets).
+• Any ships in that Battlegroup may change Orbital Layer, even if they otherwise would not be allowed to do so (all normal restrictions apply such as costing Thrust distance and only entering Atmosphere if they have the Atmospheric special rule).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
- 3+
- 4
- 1
- F/S
-
+ 6"
+ 6"
+ 7"
+ 13
+ 3+
+ 5
+ 1
+ H
+ Launch
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
- 4+
- D6+1
- 1
- F/S/R
- Close Action
+ 6"
+ 6"
+ 7"
+ 13
+ 3+
+ 5
+ 1
+ H
+
-
-
-
-
+
+
+
+
+
@@ -900,34 +503,14 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
6"
6"
7"
- 12
+ 13
3+
5
1
@@ -935,64 +518,19 @@
Rare
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash, Siphon Power
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash, Siphon Power
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
+
+
+
+
@@ -1000,72 +538,105 @@
-
+
+
+
+
+ 6"
+ 6"
+ 8"
+ 10
+ 3+
+ 5
+ 1-2
+ M
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
+
-
+
-
+
+
+
+
+ 6"
+ 6"
+ 8"
+ 10
+ 3+
+ 5
+ 1-2
+ M
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
+
-
+
-
+
+
+
+
+ 6"
+ 6"
+ 8"
+ 10
+ 3+
+ 5
+ 1-2
+ M
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
+
-
+
-
+
-
+
6"
6"
@@ -1078,40 +649,15 @@
Launch
-
-
- 3
-
-
-
-
-
- 3+
- 4
- 1
- F/S
-
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
+
+
+
@@ -1119,1519 +665,1092 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+ 6"
+ 6"
+ 10"
+ 8
+ 4+
+ 5
+ 2-3
+ M
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
+
+
+
+ 6"
+ 6"
+ 10"
+ 8
+ 4+
+ 5
+ 2-3
+ M
+
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
-
+
-
+
-
+
+
+
+
+ 6"
+ 6"
+ 8"
+ 10
+ 3+
+ 5
+ 1
+ M
+ Launch
+
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+ 6"
+ 3"
+ 10"
+ 4
+ 4+
+ 3
+ 2-4
+ L
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
-
+
+
+
+
+ 6"
+ 3"
+ 10"
+ 4
+ 4+
+ 3
+ 2-6
+ L
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 3"
+ 10"
+ 4
+ 4+
+ 3
+ 1-4
+ L
+ Aegis (6)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
+
+
+
+
+
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+ 6"
+ 3"
+ 10"
+ 4
+ 4+
+ 3
+ 1-2
+ L
+ Detector, Outlier, Rare
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+ 6"
+ 3"
+ 10"
+ 4
+ 4+
+ 3
+ 1-2
+ L
+ Atmospheric, Launch, Open
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 4"
+ 6"
+ 4
+ 2+
+ 3
+ 2-3
+ L
+ Monitor
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 4"
+ 6"
+ 4
+ 2+
+ 3
+ 2-3
+ L
+ Aegis (4)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 4"
+ 10"
+ 6
+ 4+
+ 3
+ 2-3
+ L2
+ Launch, Rare
+
+
+
+
+
+
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-
+
+
+
+
+ 6"
+ 4"
+ 10"
+ 6
+ 4+
+ 3
+ 1-3
+ L2
+ Launch
+
+
+
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 4"
+ 8"
+ 6
+ 3+
+ 5
+ 1-2
+ L2
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
-
+
+
+
+
+ 6"
+ 3"
+ 14"
+ 5
+ 5+
+ 2
+ 2-3
+ L2
+ Outlier, Vectored
+
+
+
+
+
+
+
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
-
+
+
+
+
+ 6"
+ 3"
+ 14"
+ 5
+ 5+
+ 2
+ 2-3
+ L2
+ Outlier, Vectored
+
+
+
+
+
+
+
-
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
-
+
-
+
6"
- 6"
- 8"
- 10
- 3+
- 5
- 1-2
- M
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
+ 2"
+ 14"
+ 2
+ 5+
+ 2
+ 1-3
+ L
+ Atmospheric, Outlier
-
-
-
-
+
+
-
+
-
-
-
-
+
-
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
6"
- 3"
- 10"
- 4
- 4+
- 3
- 1-4
+ 0"
+ 12"
+ 2
+ 6+
+ 2
+ 1-3
L
- Aegis(6)
-
-
-
-
- 4+
- 1
- 1
- F/S
-
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
+ Atmospheric, Full Cloak, Launch, Open, Rare, Stealth Observation
-
-
+
+
+
+
+
-
+
-
-
+
+
+
+
+
+
-
-
-
-
- 6"
- 6"
- 8"
- 10
- 3+
- 5
- 1-2
- M
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 3+
- 4
- 1
- F/S
- Squadron(2)
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 6"
- 8"
- 10
- 3+
- 5
- 1-2
- M
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 2+
- 6
- 1
- F/S/R
- Bombardment
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 6"
- 10"
- 8
- 4+
- 5
- 2-3
- M
-
-
-
-
-
- 3+
- 4
- 1
- F/S
- Squadron-2
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 6"
- 10"
- 8
- 4+
- 5
- 2-3
- M
-
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 3"
- 10"
- 4
- 4+
- 3
- 2-4
- L
-
-
-
-
-
- 4+
- 3
- 1
- F/S
- Squadron-3
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 3"
- 10"
- 4
- 4+
- 3
- 2-6
- L
-
-
-
-
-
- 4+
- 1
- 1
- F/S
-
-
-
-
-
- 4+
- D6+4
- 1
- F/S
- Close Action
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6"
- 3"
- 10"
- 4
- 4+
- 3
- 1-2
- L
- Detector, Outlier, Rare
-
-
-
-
- 4+
- 1
- 1
- F/S
-
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 3"
- 10"
- 4
- 4+
- 3
- 1-2
- L
- Atmospheric, Launch, Open
-
-
-
-
- 4+
- 1
- 1
- F/S
-
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
-
-
-
- 6"
- 2"
- 14"
- 2
- 5+
- 2
- 1-3
- L
- Atmospheric, Outlier
-
-
-
-
- 4+
- 3
- 1
- F/S/R
- Air-to-Air, Close Action, Squadron-3
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
-
+
-
+
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
+
+
-
-
+
+
-
-
-
- 0"
-
- 5+/3+
-
-
- 1
-
-
-
-
-
-
- 0"
-
- 3+/5+
-
-
- 3
-
-
-
-
-
-
- 0"
-
- 3+/3+
-
-
- 0
-
- Immobile
-
-
-
-
-
- 6"
-
-
-
-
-
-
-
-
-
-
-
- 3"
-
-
-
-
-
-
-
-
-
-
-
- 20"
-
- +3
-
-
-
-
-
-
-
-
-
- 12"
-
-
- 3+
- 2
- 1
-
-
-
-
-
-
- 9"
-
-
- 2+
- 4
- 4
-
-
-
-
-
-
- 14"
-
-
- 2+
- 4
- 1
-
-
-
-
-
-
- 12"
-
-
- 5+
- 4
- 1
-
-
-
-
-
-
- 6"
-
-
-
-
-
- Can only drop Infantry assets
-
-
-
-
-
- 9"
-
-
- 2+
- 4
- 2
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
+
+
+
+
+
-
+
-
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-
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-
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+
-
-
+
+
+
+
+
-
+
-
-
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-
-
-
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-
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+
-
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+
+
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+
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-
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-
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+
+
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+
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+
+
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+
-
-
+
+
+
+
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-
+
-
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-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
+
-
-
+
+
+
+
+
-
+
-
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -2643,426 +1762,633 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4"
- 6"
- 7"
- 14
- 2+
- 3
- 1-2
- H
- Ablative Armour, Rare
-
-
-
-
- 2+
- 2
- 1
- F/S
- Fusillade(2)
-
-
-
-
- 4+
- 6
- 1
- S(R)
- Linked-1
-
-
-
-
- 4+
- 6
- 1
- S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
+
-
+
+
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
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+
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+
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+
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+
+
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+
+
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+
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+
+
-
+
-
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-
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+
+
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+
+
+
+
+
+
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+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
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+
+
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-
+
-
+
+
+
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+
+
+
+
+
+
+
+
+
+
-
+
+
-
-
+
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6"
- 6"
- 10"
- 8
- 4+
- 5
- 2-3
- M
-
-
-
-
-
- 3+
- 4
- 1
- F/S
- Squadron-2
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6"
- 6"
- 10"
- 8
- 4+
- 5
- 2-3
- M
-
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+ 0"
+
+ 5+/3+
+
+
+ 1
+
+
+
+
+
+
+ 0"
+
+ 3+/5+
+
+
+ 3
+
+
+
+
+
+
+ 0"
+
+ 3+/3+
+
+
+ 0
+
+ Immobile
+
+
+
+
+
+ 6"
+
+
+
+
+
+
+
+
+
+
+
+ 3"
+
+
+
+
+
+
+
+
+
+
+
+ 20"
+
+ +3
+
+
+
+
+
+
+
+
+
+ 12"
+
+
+ 3+
+ 2
+ 1
+
+
+
+
+
+
+ 9"
+
+
+ 2+
+ 4
+ 4
+
+
+
+
+
+
+ 14"
+
+
+ 2+
+ 4
+ 1
+
+
+
+
+
+
+ 12"
+
+
+ 5+
+ 4
+ 1
+
+
+
+
+
+
+ 6"
+
+
+
+
+
+ Can only drop Infantry assets
+
+
+
+
+
+ 9"
+
+
+ 2+
+ 4
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
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+
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+
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+
+
+
+
+
+
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+
+
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+
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+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
- 6"
- 4"
- 10"
- 6
- 4+
- 3
- 1-3
- L2
- Launch
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
- 2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
- 6"
- 4"
- 10"
- 6
- 4+
+ 4"
+ 6"
+ 7"
+ 14
+ 2+
3
- 2-3
- L2
- Launch, Rare
+ 1-2
+ H
+ Ablative Armour, Rare
-
+
- 4+
- D6+2
+ 2+
+ 2
1
- F/S/R
- Close Action
-
-
-
-
- 1
- L(2)
+ F/S
+ Fusillade(2)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
- 6"
- 4"
- 8"
- 6
- 3+
- 5
- 1-2
- L2
-
+ 4+
+ 6
+ 1
+ S(R)
+ Linked-1
-
+
- 3+
- 2
- 2
- F
- Re-Entry, Fusillade(1)
+ 4+
+ 6
+ 1
+ S(L)
+ Linked-1
-
+
4+
- 3
+ 2
1
F/S/R
Close Action
@@ -3070,17 +2396,58 @@
-
-
-
+
+
+
+
+
-
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3173,298 +2540,38 @@
-
-
-
-
- 14"
- 16"
- 6"
- 26
- 2+
- 18
- 1
- S2
- Aegis(8), Command Ship, Dreadnought
-
-
-
-
- 2+
- 2
- 1
- F/S(R)
- Fusillade(2)
-
-
-
-
- 2+
- 2
- 1
- F/S(L)
- Fusillade(2)
-
-
-
-
- 3+
- 8
- 1
- F/S
-
-
-
-
-
- 3+
- 8
- 1
- F/S
-
-
-
-
-
- 4+
- 12
- 1
- F/S
-
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
-
-
-
-
-
- 4+
- 4
- 1
- F/S(L)
-
-
-
-
-
- 3+
- 2D6+4
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 14"
- 16"
- 6"
- 26
- 2+
- 18
- 1
- S2
- Command Ship, Dreadnought, Launch
-
-
-
-
- 15
-
-
-
-
-
- 2+
- 2
- 1
- F/S(R)
- Fusillade(2)
-
-
-
-
- 2+
- 2
- 1
- F/S(L)
- Fusillade(2)
-
-
-
-
- 4+
- 12
- 1
- F/S
-
-
-
-
-
- 4+
- 4
- 1
- F/S(R)
-
-
-
-
-
- 4+
- 4
- 1
- F/S(L)
-
-
-
-
-
- 3+
- 2D6+4
- 1
- F/S/R
- Close Action
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 10"
- 4"
- 6"
- 4
- 2+
- 3
- 2-3
- L
- Monitor
-
-
-
-
- 2+
- 2
- 2
- F
- Alt-1, Bombardment
-
-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
-
-
-
-
- 3+
- 3
- 1
- F
- Alt-1
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
-
+
@@ -3494,55 +2601,6 @@
-
-
-
-
- 6"
- 4"
- 6"
- 4
- 2+
- 3
- 2-3
- L
- Aegis(4)
-
-
-
-
- 4+
- D6+2
- 1
- F/S/R
- Close Action
-
-
-
-
- 3+
- 2
- 1
- F
- Burnthrough(3), Flash
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -3629,420 +2687,127 @@
4+
- 4
- 1
- S(R)
- Corruptor, Linked-1
-
-
-
-
- 4+
- 4
- 1
- S(L)
- Corruptor, Linked-1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6"
- 6"
- 8"
- 14
- 3+
- 7
- 1
- H
-
-
-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
-
-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
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-
-
-
-
- If you mount your Admiral in this ship, when drawing Command Cards, you may draw 2 more than normal.
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-
- As long as this ship is on the board, when a friendly Battlegroup within this ship’s weapons range activates, you may choose to discard 1 Command Card and that Battlegroup gains 1 of the following bonuses when on Special Orders:
-• Any ships in that Battlegroup may add 4” to their movement this turn (after any Thrust modifiers).
-• Special Orders that allow ships to fire weapon systems allow them to fire an additional weapon system. Special Orders that do not allow ships to fire weapon systems allow them to fire 1 Close Action weapon (but does not count for launching Launch Assets).
-• Any ships in that Battlegroup may change Orbital Layer, even if they otherwise would not be allowed to do so (all normal restrictions apply such as costing Thrust distance and only entering Atmosphere if they have the Atmospheric special rule).
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-
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-
-
-
-
-
-
-
-
-
-
-
- 6"
- 6"
- 8"
- 14
- 3+
- 15
- 1
- H
- Launch, Aegis(9)
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-
-
-
- 4+
- 2
- 1
- F/S(L)
- Linked-1
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-
-
-
- 4+
- 2
- 1
- F/S(R)
- Linked-1
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-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
-
-
-
-
- 1
- L(1)
+ 4
+ 1
+ S(R)
+ Corruptor, Linked-1
-
+
- 1
- L(1)
+ 4+
+ 4
+ 1
+ S(L)
+ Corruptor, Linked-1
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-
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-
+
+
+
+
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+
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+
+
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+
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+
-
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-
- 6"
- 3"
- 14"
- 5
- 5+
- 2
- 2-3
- L2
- Outlier, Vectored
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-
-
-
- 3+
- 2
- 2
- F(N)
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-
-
-
-
-
-
-
+
+
+
+
-
+
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-
+
+
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-
-
-
- 6"
- 3"
- 14"
- 5
- 5+
- 2
- 2-3
- L2
- Outlier, Vectored
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-
-
-
- 4+
- 1
- 0
- F
- Close Action (Beam), Haywire
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-
- If this weapon hits, the target ship can only go on Standard Orders this round.
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-
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-
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-
+
+
+
+
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+
+
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-
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+
-
-
-
- 6"
- 0"
- 12"
- 2
- 6+
- 2
- 1-3
- L
- Atmospheric, Full Cloak, Launch, Open, Rare
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-
-
-
- 4+
- 2
- 1
- F/S/R
- Close Action
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-
-
- 1
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+
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+
@@ -4099,67 +2864,6 @@
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-
-
-
- 6"
- 6"
- 7"
- 12
- 3+
- 5
- 1
- H
- Launch
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-
-
-
- 3
-
-
-
-
-
- 3+
- 2
- 1
- F(N)
- Burnthrough(6), Flash
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-
-
-
- 4+
- 4
- 1
- F/S
- Linked-1
-
-
-
-
- 4+
- D6+1
- 1
- F/S/R
- Close Action
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@@ -4197,8 +2901,6 @@
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@@ -4207,12 +2909,10 @@
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+
@@ -4229,6 +2929,8 @@
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+
@@ -4238,8 +2940,11 @@
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+