diff --git a/Shaltari.cat b/Shaltari.cat
new file mode 100644
index 0000000..b8c281c
--- /dev/null
+++ b/Shaltari.cat
@@ -0,0 +1,2959 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ -
+
+
+
+
+ 2AP
+ At the start of the Activation Phase, pick a friendly Ship with the Gateship-X rule. That Ship doubles its X value until the end of the round. A Ship can only be affected by this Ability once each round.
+
+
+
+
+ 3AP
+ When an opponent uses an Ability, negate that use of that Ability (AP is still spent as usual and subsequent uses are unaffected).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ -
+
+
+
+
+ 3AP
+ When any player rolls for Explosion (friendly or enemy), make the final result of that roll a 5.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ -
+
+
+
+
+ 2AP
+ Once per round, at the end of the Planning Phase, target a Dropsite with friendly Battalions on it. That Dropsite gains the Gateship-1 special rule until the end of the round, treating the Dropsite as a Ship for this rule (any other rules are unaffected).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ -
+
+
+
+
+ 3AP
+ When your opponent activates a Group, pick another Group (friendly or enemy) that has not activated this round. Turn that Group as if it was successfully critically hit by an attack with Impel-X. Ships in that Group gain Vectored until the end of the round.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Twins
+
+
+
+
+ 2AP
+ When you move a Group of M Tonnage, that Group gains Vectored for that movement.
+
+
+
+
+
+
+
+
+ This Admiral counts as being in both Amber Cruisers in this Group and is only removed once the Group is destroyed.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 14"
+ 12"
+ 22
+ 4+
+ 3+
+ 5+
+ 1
+ Mothership, Shield-3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 14"
+ 12"
+ 22
+ 4+
+ 3+
+ 5+
+ 1
+ Mothership, Shield-3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 8"
+ 18
+ 4+
+ 3+
+ 5+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 8"
+ 18
+ 4+
+ 3+
+ 5+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 8"
+ 18
+ 4+
+ 3+
+ 5+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 8"
+ 18
+ 4+
+ 3+
+ 5+
+ 1
+ Mothership, Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 8"
+ 18
+ 4+
+ 3+
+ 5+
+ 1
+ Mothership, Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 13
+ 5+
+ 4+
+ 6+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 13
+ 5+
+ 4+
+ 6+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 13
+ 5+
+ 4+
+ 6+
+ 1
+ Shield-4+, Ion Overload
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 13
+ 5+
+ 4+
+ 6+
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 6"
+ 11
+ 5+
+ 4+
+ -
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 6"
+ 11
+ 5+
+ 4+
+ -
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 6"
+ 11
+ 5+
+ 4+
+ -
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 8"
+ 12"
+ 6"
+ 11
+ 5+
+ 4+
+ -
+ 1
+ Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1-2
+ Mothership, Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1-2
+ Mothership, Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1-2
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1-2
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 12"
+ 6"
+ 9
+ 5+
+ 4+
+ -
+ 1-2
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 7
+ 5+
+ 4+
+ -
+ 2-3
+ Shield-5+, Vectored
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 7
+ 5+
+ 4+
+ -
+ 2-3
+ Shield-5+, Vectored
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 5
+ 5+
+ 4+
+ -
+ 1-3
+ Shield-5+, Mothership
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 5
+ 5+
+ 4+
+ -
+ 1-3
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 5
+ 5+
+ 4+
+ -
+ 1-3
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12"
+ 6"
+ 5
+ 5+
+ 4+
+ -
+ 1-3
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 20"
+ 8"
+ 6"
+ 3
+ 6+
+ 4+
+ -
+ 1-3
+ Shield-5+, Vectored
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 20"
+ 8"
+ 6"
+ 3
+ 6+
+ 4+
+ -
+ 1-3
+ Shield-5+, Vectored
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 12"
+ 6"
+ 4
+ 4+
+ 4+
+ -
+ 1-2
+ Monitor, Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 12"
+ 6"
+ 4
+ 4+
+ 4+
+ -
+ 1-2
+ Descent, Gateship-2, Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 12"
+ 6"
+ 4
+ 4+
+ 4+
+ -
+ 1-3
+ Monitor, Shield-4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 10"
+ 4"
+ 4
+ 5+
+ 4+
+ -
+ 2-4
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 10"
+ 4"
+ 4
+ 5+
+ 4+
+ -
+ 1-2
+ Shield-5+, Shield Booster
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 10"
+ 4"
+ 4
+ 5+
+ 4+
+ -
+ 2-4
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 10"
+ 4"
+ 4
+ 5+
+ 4+
+ -
+ 2-4
+ Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"
+ 8"
+ 1"
+ 2
+ 6+
+ 6+
+ -
+ 1-3
+ Descent, Shield-5+, Vectored, Void Skip
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"
+ 8"
+ 1"
+ 1
+ 5+
+ 5+
+ -
+ 2-6
+ Descent, Shield-5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 2"
+ 2"
+ 2
+ 5+
+ 6+
+ -
+ 1-3
+ Descent, Gateship-1, Shield-5+, Open Network
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ F
+ 3
+ 3+
+ 1
+ C
+ Close Action
+
+
+
+
+
+
+
+ F 3/3+/1/C CA
+
+
+
+
+
+
+
+
+ F/S/R
+ 3
+ 5+
+ 1
+ E
+ Air to Air, Close Action
+
+
+
+
+
+
+
+ F/S/R 3/5+/1/E AtA CA
+
+
+
+
+
+
+
+
+
+ F/S/R
+ 4
+ 4+
+ 1
+ E
+ Escape Velocity
+
+
+
+
+
+
+
+ F/S/R 4/4+/1/E EscVel
+
+
+
+
+
+
+
+
+
+ F 2/3+/1/E
+
+
+
+ F
+ 2
+ 3+
+ 1
+ E
+ -
+
+ F/S 4/3+/1/E Vol-2
+
+
+
+
+
+
+
+
+ F/S 4/3+/1/E Vol-2
+
+
+
+
+
+
+ F/S
+ 4
+ 3+
+ 1
+ E
+ Volley-2
+
+ F/S 4/3+/1/E Vol-2
+
+
+
+
+
+
+
+
+ [x2] F/S 4/3+/1/E Vol-2
+
+
+
+
+
+
+
+
+
+
+ F/S 4/3+/1/E Vol-2
+
+
+
+
+
+
+
+
+
+
+ [x3] F/S 4/3+/1/E
+
+
+
+
+
+
+
+
+
+
+ [x2] F/S 4/3+/1/E
+
+
+
+
+
+
+
+
+
+
+ F/S 4/3+/1/E
+
+
+
+
+
+
+
+
+ F
+ 2
+ 3+
+ 1
+ E
+ -
+
+
+
+
+
+
+
+ F 2/3+/1/E
+
+
+
+
+
+ FN
+ 6
+ 4+
+ 1
+ E
+ -
+
+
+
+
+
+
+
+ FN 6/4+/1/E
+
+
+
+
+
+ F
+ 4
+ 3+
+ 1
+ E
+ Critical-2, Penetrator
+
+
+
+
+
+
+
+ F 4/3+/1/E Crit-2 Pen
+
+
+
+
+
+
+
+
+
+ F/S
+ 6
+ 3+
+ 1
+ K
+ Close Action
+
+
+
+
+
+
+
+ F/S 6/3+/1/K CA
+
+
+
+
+
+
+
+
+
+ F/S
+ 5
+ 4+
+ 1
+ E
+ Re-Entry
+
+
+
+
+
+
+
+ F/S 5/4+/1/E ReEnt
+
+
+
+
+
+
+
+
+
+ FN
+ 2
+ 2+
+ 1
+ E
+ Impel-1
+
+
+
+
+
+
+
+ FN 2/2+/1/E Imp-2
+
+
+
+
+
+
+
+
+ F/S/R
+ 8
+ 4+
+ 1
+ K
+ Close Action
+
+
+
+
+
+
+
+ F/S/R 8/4+/1/K CA
+
+
+
+
+
+
+
+
+ F/S/R
+ 2
+ 4+
+ 1
+ K
+ Close Action
+
+
+
+
+
+
+
+ F/S/R 2/4+/1/K CA
+
+
+
+
+
+
+
+
+ F/S/R
+ 6
+ 3+
+ 1
+ E
+ Alt-1, Close Action
+
+
+
+
+ F/S/R
+ 4
+ 4+
+ 1
+ E
+ Alt-1, Bombardment
+
+
+
+
+
+
+
+ F/S/R 6/3+/1/E Alt-1 CA || F/S/R 4/4+/1/E Alt-1 Bmb
+
+
+
+
+
+
+
+
+
+
+ F
+ 10
+ 4+
+ 1
+ E
+ Crippling-Navigation Offline
+
+
+
+
+
+
+
+ F 10/4+/1/E Crip-NavOffline
+
+
+
+
+
+
+
+
+ F/S
+ 5
+ 5+
+ 1
+ E
+ Air to Air, Close Action
+
+
+
+
+
+
+
+
+
+
+
+ F/S 5/5+/1/E AtA CA
+
+
+
+
+
+ FN
+ 2
+ 3+
+ 2
+ K
+ Status
+
+
+
+
+
+
+
+ FN 2/3+/2/K Status
+
+
+
+
+
+
+
+
+ FN
+ 3
+ 3+
+ 1
+ E
+ Calibre-L
+
+
+
+
+
+
+
+ FN 3/3+/1/E Cal-L
+
+
+
+
+
+
+
+
+ S
+ 4
+ 3+
+ 1
+ E
+ Close Action, Volley-2
+
+
+
+
+
+
+
+ S 4/3+/1/E CA Vol-2
+
+
+
+
+
+
+
+
+
+ F/S
+ 4
+ 3+
+ 1
+ C
+ -
+
+
+
+
+
+
+
+ F/S 4/3+/1/C
+
+
+
+
+
+ F/S/R
+ 3
+ 3+
+ 1
+ E
+ Close Action, Scald-1
+
+
+
+
+
+
+
+ F/S/R 3/3+/1/E CA Sc-1
+
+
+
+
+
+
+
+
+
+ F
+ 4
+ 3+
+ 2
+ C
+ Bloom-2, Critical-1, Focused
+
+
+
+
+
+
+
+ F 4/3+/2/C Bl-2 Crit-1 Foc
+
+
+
+
+
+
+
+
+
+
+ FN
+ 2
+ 3+
+ 2
+ C
+ Critical-1
+
+
+
+
+
+
+
+
+
+
+ FN 2/3+/2/C Crit-1
+
+
+
+
+
+ FN
+ 3
+ 3+
+ 2
+ C
+ Critical-1
+
+
+
+
+
+
+
+
+
+
+ FN 3/3+/2/C Crit-1
+
+
+
+
+
+
+
+
+
+
+ [x3] FN 1/3+/2/C Crit-1
+
+
+
+
+
+
+
+
+
+
+ [x2] FN 1/3+/2/C Crit-1
+
+
+
+
+
+ FN
+ 1
+ 3+
+ 2
+ C
+ -
+
+
+
+
+
+
+
+ FN 1/3+/2/C
+
+
+
+
+
+ F/S
+ 1
+ 3+
+ 2
+ E
+ Close Action
+
+
+
+
+
+
+
+
+
+
+ F/S 1/3+/2/E CA
+
+
+
+
+
+ F
+ 4
+ *
+ 1
+ E
+ Burnthrough-1, Close Action, Mauler
+
+
+
+
+
+
+
+
+
+
+
+
+ F 4/*/1/E BT-1 CA Maul
+
+
+
+
+
+ F
+ 9
+ *
+ 1
+ E
+ Burnthrough-2, Close Action, Mauler
+
+
+
+
+
+
+
+
+
+
+
+
+ F 9/*/1/E BT-2 CA Maul
+
+
+
+
+
+ F
+ 2
+ 4+
+ 2
+ E
+ Crippling-Navigation Offline
+
+
+
+
+
+
+
+ F 2/4+/2/E Crip-NavOffline
+
+
+
+
+
+
+
+
+ FN
+ 8
+ 2+
+ 1
+ E
+ Burnthrough-1, Bloom-2
+
+
+
+
+
+
+
+
+
+
+
+ FN 8/2+/1/E BT-1 Bl-2
+
+
+
+
+
+ FN
+ 2
+ 2+
+ 1
+ E
+ Burnthrough-1
+
+
+
+
+
+
+
+
+
+
+ FN 2/2+/1/E BT-1
+
+
+
+
+
+ F
+ 4
+ 3+
+ 2
+ E
+ Crippling-Fire
+
+
+
+
+
+
+
+
+
+
+ F 4/3+/2/E Crip-Fire
+
+
+
+
+
+ F/S
+ 2
+ 3+
+ 2
+ C
+ Critical-1
+
+
+
+
+
+
+
+
+
+
+ F/S 2/3+/2/C Crit-1
+
+
+
+
+
+
+
+ 2
+
+
+
+ 2
+ -
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+ 4
+ -
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+ 3
+ -
+
+
+
+
+
+
+
+
+
+ 1
+
+
+
+ 1
+ -
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+ 5
+ -
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+ 4
+ -
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+ 2
+ -
+
+
+
+
+
+
+
+ At the end of this Ship’s activation, each enemy Group within 4” suffers D3 Core hits.
+
+
+ When damage from this Flagship’s Disintegrator Battery is part of an attack that causes a Ship to be destroyed, instead of rolling for explosion, all Ships in explosion range suffer 1 damage.
+
+
+ While this ship is on Weapons Free, it may use its Ion Aura and Ion Storm as if it did not have the Alt-1 special rule.
+
+
+ Whenever this Flagship’s Gravity Coils would cause a ship to turn due to the Impel rule, gain 1AP.
+
+
+ If this weapon successfully deals damage to a Group, the next time that Group would move this round, it is moved an additional 2D3” after orders and modifiers.
+
+
+ While this Ship’s Group is in coherency, when another friendly Group within 6” of this Ship uses its Shield Save, you may improve that Group’s Shield-X special rule by 1 for that Save (so Shield-6+ would become Shield-5+). If you do, this Ship’s Group gains a Spike. Each Shield Save can only be affected by this rule once and Ships with this special rule are unaffected.
+
+
+ If this ship goes on General Quarters when within 6” of a Ship with the Gateship special rule, rather than making a normal move, you may place it within 6” of any other Gateship in that Gateship’s chain (within 18” of each other as normal), facing any direction. If it does, it gains a Spike. It may be put in either Orbit or Atmosphere, regardless of the Voidgate it is placed by. When doing this, the whole group must move together.
+
+
+ Ships in this Group have a Coherency of 18”. While these Ships are outside of the normal 3” Coherency range, they have no Lead Ship, do not gain Formation Benefits, are targeted by attacks individually, and these attacks can only damage the targeted Ship.
+
+
+ This weapon may target Wings as if they were Ships (with a Sig of 0”) but reduces its Lock value by 1 for that attack. If it does, each of its hits removes 1 Fighter or 1 Bomber from that Wing.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ F/S
+ 4
+ 3+
+ 1
+ E
+ Volley-2
+
+ F/S 4/3+/1/E Vol-2
+
+
+
+ FN
+ 1
+ 3+
+ 2
+ C
+ Critical-1
+
+ FN 1/3+/2/C Crit-1
+
+
+
+ F/S
+ 4
+ 3+
+ 1
+ E
+ -
+
+ F/S 4/3+/1/E
+
+
+
diff --git a/United Colonies of Mankind.cat b/United Colonies of Mankind.cat
index 79296eb..641c13f 100644
--- a/United Colonies of Mankind.cat
+++ b/United Colonies of Mankind.cat
@@ -1,5 +1,5 @@
-
+
@@ -341,7 +341,7 @@
-
+
diff --git a/dropfleet-commander-2024.gst b/dropfleet-commander-2024.gst
index 9fb9a69..a3d35c4 100644
--- a/dropfleet-commander-2024.gst
+++ b/dropfleet-commander-2024.gst
@@ -1,5 +1,5 @@
-
+
@@ -323,6 +323,8 @@
Shaltari Motherships must launch their Dropships via a Ship with this rule. Each Ship with Gateship can have up to X Dropships deployed from it each round. Note: though the launch is measured from the Ship with the Gateship rule, it is the Mothership that is launching
+ Gateship-1
+ Gateship-2
Remove X enemy Battalions from this Ship at the beginning of the Battalion Combat step.
@@ -362,6 +364,9 @@ During a Porter’s activation, it may attach any detached Payload Ships within
You may use a Shield Save instead of this Group’s Energy or Kinetic Save, declaring their use before any other saves are made. Shield saves can be used against any Damage Type and function like other saves. Modifiers to Energy or Kinetic Saves do not apply.
A Group gains a Spike each time it uses its Shield saves.
+ Shield-3+
+ Shield-4+
+ Shield-5+
This Ship may fire one Weapon while Silent Running.
@@ -454,6 +459,7 @@ Damage caused by this Weapon is allocated to only the targeted Ship.
If the attacking Group scores at least X critical hits against the target Group, turn all Ships in the targeted Group up to 45 degrees in the same direction. A Group can only be affected by this rule once per attack.
+ Impel-1
This Weapon can only be fired X times per game.