diff --git a/Bushido_Risen_Sun.gst b/Bushido_Risen_Sun.gst
index 96b2db9..4be8a74 100644
--- a/Bushido_Risen_Sun.gst
+++ b/Bushido_Risen_Sun.gst
@@ -180,6 +180,7 @@
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\ No newline at end of file
diff --git a/Shiho_Clan.cat b/Shiho_Clan.cat
new file mode 100644
index 0000000..045b92b
--- /dev/null
+++ b/Shiho_Clan.cat
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+ After Deployment, choose a Friendly model to begin the game with 1 additional Ki Token.
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+ • All models gain Scout (0/2").
+• Once per game, declare this ability in the Starting Phase. Enemy models with marked Wound boxes receive a -1 penalty to their Movement Statistic until the End Phase.
+• Once per game, in the Starting Phase, the Opposing player loses all Pass Tokens and cannot generate Pass Tokens until the next turn.
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+ Choose a Wolf model to gain Ranged Defence (2) and Aware until the end of the current activation.
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+ When a Friendly model uses the Pack Trait, the other models that Activate do not remove Activation Counters this activation.
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+ +1
+ Sharp (1)
+ Sidestep Defence (0)
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+ This model gains Bravery when declaring actions Targeting or Selecting a model already in BtB with a Friendly model.
+This model gains Bravery when declaring actions Targeting or Selecting a model already in BtB with Tanaka Tsuki, or when using Bodyguard.
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+ 2
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+ 0
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+ 5
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+ 1
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+ 0
+ 4 OOOO
+ Small 30mm
+ Aloof, Aware, Bodyguard [Tsuki](1"), Charging Bonus [Fear (6)], Co-ordinated Attack [Wolf], Endurance, Lightfooted, Pack (0/0")
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+ 2
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+ 0
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+ 5
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+ 1
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+ 0
+ 4 OOOO
+ Small 30mm
+ Aloof, Aware, Bodyguard [Tsuki](1"), Charging Bonus [Fear (6)], Co-ordinated Attack [Wolf], Endurance, Lightfooted, Pack (0/0")
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+ 3
+ 3
+ 3
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+ 4
+ 3
+ 2
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+ 6
+ 5 OOOOO
+ Small 30mm
+ Bravery, Co-ordinated Attack [Tanaka], Endurance, Lightfooted, Pack (0/0"), Prowess [Melee](1)
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+ +1
+ Reach
+ Powerful Attack (1), Sidestep Defence (1)
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+ 3
+ 3
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+ 4
+ 3
+ 2
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+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Co-ordinated Attack [Wolf], Endurance, Leadership [Wolf](1/6"), Pack (2/6"), Prowess [Melee](1), Tireless
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+ +1
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+ Combo Attack (1), Drag Defence (0)
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+ 3
+ 3
+ 3
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+ 4
+ 3
+ 2
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+ 6
+ 5 OOOOO
+ Small 30mm
+ Bravery, Co-ordinated Attack [Tanaka], Endurance, Lightfooted, Pack (0/0"), Prowess [Melee](1)
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+ Push Defence (0)
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+ +1
+ 5/10/15
+ Reload (1)
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+ +1
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+ Sidestep Defence (1)
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+ +1
+ 5/10/15
+ Reload (1)
+ Powerful Attack (2)
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+ 3
+ 3
+ 3
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+ 4
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+ 2
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+ 8
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Co-ordinated Attack [Tanaka], Endurance, Indomitable (1), Pack (1/6"), Prowess [Melee](1), Steadfast
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+ +2
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+ Powerful Attack (1), Sidestep Defence (0)
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+ 5
+ 3
+ 4
+ 3
+ 4
+ 3
+ 2
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+ 8
+ 6 OOOOO O
+ Medium 40mm
+ Endurance, Fearless, Last Stand, Pack (2/6"), Prowess [Melee](1), Ranged Defence (2), Split Attack, Tireless, Vengeance [Takashi]
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+ 2 OO
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+ +1
+ Reach, Sharp (1)
+ Combo Attack (0), Counterstrike Defence (1), Sidestep Defence (0)
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+ The Cub has separate Wound boxes to Kazuo. Mark Wound boxes as usual from left to right. You must mark Kazuo's Wound boxes first. This model's Last Stand trait triggers when either Kazuo's 6 Wound boxes or the Cub's 2 Wound boxes are all marked.
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+ This model has the Aware and Defensive traits while the Cub has unmarked Wound boxes. You may choose to lose these traits in a Melee Exchange but, if you do, any Damage done to this model will be applied to the Cub's boxes instead of Kazuo's.
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+ When this model uses its Last Stand trait, it gains Activation Counters up to a maximum of 2 and all its Attacks are Critical Attacks in addition to any chosen Special Ability.
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+ Attached model gains Intimidate.
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+ Attached model gains Body guard [Alpha](3").
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+ Attached model may re-roll any of their dice on any Opposed Ki test.
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+Enemy Damage Rolls are ignored if the individual dice values of the Damage Roll are the same number.
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+ This model always provides Melee Assist penalties, even when in BtB with Enemy models.
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+ +1
+ Pierce (2)
+ Sidestep Defence (0)
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+ +1
+ Sharp (2)
+ Powerful Attack (1)
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+ This model gains +1 Melee Pool when engaged in a Melee Exchange with an Exhausted model.
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+ 1
+ Active
+ Target 6"
+ Once Per Turn
+ Target Friendly model gains Tireless until the End Phase.
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+ 2
+ Instant
+ Pulse 4"
+ Not in BtB, Once Per Turn
+ During an Enemy model's Activation when it begins a Move in the Pulse, once the Move is completed this model may Walk up to its Move towards the Enemy model's final position.
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+ 1
+ Instant
+ Personal
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+ For each model that would cause a Melee Assist Penalty on this model (even if it is ignored by the Indomitable trait), this model gains +1 Melee Pool and +1 Melee Weapon Strength until the end of the current Melee Exchange.
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+ 2
+ Instant
+ Pulse 1"
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+ When a Friendly model in the Pulse is selected for a Melee Action or targeted by a Charge Action, this model becomes the new selected or targeted model.
+If the Enemy model has enough movement to reach the original model, it is instead moved into BtB with this model by the shortest route, regardless of its actual movement.
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\ No newline at end of file