diff --git a/Library-Feats.cat b/Library-Feats.cat
index 9a2bee4..2bed888 100644
--- a/Library-Feats.cat
+++ b/Library-Feats.cat
@@ -1022,6 +1022,66 @@ If successful, Place thsi model within 2" of its current location. The Enem
+
+
+
+
+ X+1
+ Simple
+ Pulse 3"
+ Not in BtB
+ Choose up to X Enemy models within the Pulse's area of effect. Each model chosen becomes Immobilised.
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ This model gains Combo Attack (0) until the current action is resolved.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ This model gains Fear (6) until the current action is resolved.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+ Once Per turn
+ When a Friendly model within 2” is the Target of a failed Ranged Attack, immediately make a Ranged Attack.
+The Range Bands, Strength bonus and any applicable traits or unique effects on the model which failed the Ranged Attack are used instead of any such traits or effects on this model.
+This model ignores the effects of Ammo and Reload traits while resolving this Ki Feat.
+
+
+
+
diff --git a/Library-Types.cat b/Library-Types.cat
index 72ee63f..d403a06 100644
--- a/Library-Types.cat
+++ b/Library-Types.cat
@@ -108,5 +108,6 @@
+
\ No newline at end of file
diff --git a/Temple_of_Ro-Kan.cat b/Temple_of_Ro-Kan.cat
index 8bac4ca..8f98378 100644
--- a/Temple_of_Ro-Kan.cat
+++ b/Temple_of_Ro-Kan.cat
@@ -5,6 +5,14 @@
+
+
+
+ Play during Ki Generation.
+You may transfer Ki Tokens between Friendly Faction, non-Soulless models until the end of the Ki Generation step.
+
+
+
@@ -16,6 +24,19 @@
+
+
+
+ 30mm
+ Impassable
+ Blocking
+ Small
+ Destructible
+ During the Ki Generation step choose 1 Friendly, non-Soulless model within 6" to gain 1 additional Ki Token.
+This terrain must be deployed within 6" of the centreline.
+
+
+
@@ -27,6 +48,19 @@
+
+
+
+ 30mm
+ Impassable
+ Blocking
+ Small
+ Destructible
+ Once per turn a Friendly Monk in BtB with this terrain can perform a Focus Action as a Simple, rather than a Complex Action.
+This terrain must be deployed within 6" of the centreline.
+
+
+
@@ -38,6 +72,14 @@
+
+
+
+ When an Enemy model in BtB with a Firendly Monk model would Move or Place, it may not be Moved or Placed except to change facing this turn.
+If activated, the model must declare an action permitted while in BtB.
+
+
+
@@ -47,7 +89,7 @@
-
+
@@ -56,6 +98,15 @@
+
+
+
+ Play when an Enemy model without the Intangible or Cloudwalk traits declares any action in which it will Move.
+That model makes a Move Challenge Test (8).
+If unsuccessful, the current activation ends, the model suffers a Success Level 2 Damage Roll and its action is considered resolved.
+
+
+
@@ -65,7 +116,7 @@
-
+
@@ -74,6 +125,15 @@
+
+
+
+ Play when an Enemy model without the Intangible trait declares any action in which it will Move.
+That model makes a Size Challenge Test (6).
+If unsuccessful, the current activation ends, the model gains an Immobilised Marker, and its action is considered resolved.
+
+
+
@@ -85,6 +145,14 @@
+
+
+
+ Play during Ki Generation.
+Immediately distribute 4 additional Ki Tokens to non-Soulles models in the Warband.
+
+
+
@@ -127,6 +195,80 @@
+
+
+
+ 1
+
+ 4
+
+ 4
+ 2
+ 2
+ 2
+ 8
+ 3 OOO
+ Tiny 30mm
+ Kata, Resistance (1), Tiny
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ While this model is in play, when a Friendly model spends a Virtue Token you may choose the following effects:
+• Fire: This model's weapons gain +1 Strength and Fire (1/1) until the current action is resolved
+• Water: This model heals 2 Wounds
+• Earth: This model gains Armour (2) until the current action is resolved
+• Metal: This model gains Powerful Attack (1) for the current activation
+• Air: This model gains +1 Move and Lightfooted until the End Phase
+• Void: This model gains 2 Ki Tokens
+
+
+
+
+ When this model is the Target of a Melee or Charge Action by an Enemy Animal model, that model must make a Ki Challenge Test (5). If it fails, its activation ends and it loses an Activation Counter as normal.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -2
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -167,6 +309,65 @@
+
+
+
+ 4
+ 2
+ 4
+
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata, Lightfooted
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Counterstrike Defence (1), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ In the Starting Phase this model can be placed within 1” of its current location.
+
+
+
+
+
@@ -206,6 +407,63 @@
+
+
+
+ 4
+ 2
+ 4
+ 2
+ 4
+ 2
+ 2
+ 2
+ 8
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata, Ranged Defence (2)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Sweep Attack (1), Sidestep Defence (0), Throw Defence (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -256,6 +514,56 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+ 2
+ 2
+ 2
+ 4
+ 5 OOOOO
+ Small 30mm
+ Jump Up
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -292,6 +600,83 @@
+
+
+
+ 3
+ 2
+ 2
+ 2
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Fearless, Immune [Prone], Kata, Mantra, Sixth Sense
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ While this model is in play, when a Friendly model spends a Virtue Token you may choose the following effect:
+• This model may Focus as a Simple Action rather than a Complex Action
+
+
+
+
+
+
+
+
+ Special
+ -/8/-
+ Lightweight
+ Sweep Attack (0)
+
+
+
+
+
+
+
+
+
+
@@ -337,6 +722,60 @@
+
+
+
+ 4
+ 2
+ 4
+
+ 4
+
+ 2
+ 2
+ 8
+ 7 OOOOO OO
+ Small 30mm
+ Bravery, Immovable, Indomitable (1), Kata, Ranged Defence (1), Resistance (1), Tough (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +2
+
+ Combo Attack (1), Slam Attack (1), Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -367,6 +806,55 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+ Pierce (2)
+ Combo Attack (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Whenever a Shisa model gains or loses Activation Counters, the other Shisa also gains or loses the same number of Counters.
+
+This model cannot be Healed.
+
+
+
+
+
+
+
+
+
+
@@ -381,6 +869,24 @@
+
+
+
+ 3
+ 3
+ -
+
+ 4
+
+ 0
+
+ 6
+ 3 OOO
+ Small 30mm
+ Armour (3), Construct, Durable, Immovable, Immune [Fire,Poison], Leech (6/3"), Scout (0/4"), Sixth Sense, Slow, Soulless, Tireless
+
+
+
@@ -389,6 +895,24 @@
+
+
+
+ 3
+ 3
+ -
+
+ 4
+
+ 0
+
+ 6
+ 3 OOO
+ Small 30mm
+ Armour (3), Construct, Durable, Immovable, Immune [Fire,Poison], Leech (6/3"), Scout (0/4"), Sixth Sense, Slow, Soulless, Tireless
+
+
+
@@ -430,6 +954,58 @@
+
+
+
+ 4
+ 2
+ 4
+
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata, Parry (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Push Attack (0), Counterstrike Defence (1), Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -479,6 +1055,57 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata, Ranged Defence (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Forceback Attack (0), Counterstrike Defence (1), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -509,6 +1136,57 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +2
+ Pierce (3)
+ Slam Attack (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+ During the Starting Phase choose one of the following to affect this model until the End Phase:
+• This model gains Move stat of 4
+• This model gains Disturb Flow (1/6")
+• Enemy models within 3" cannot declare Scenario Actions.
+
+This model cannot be Healed.
+
+
+
+
+
+
+
+
@@ -527,11 +1205,47 @@
+
+
+
+ 3
+ 3
+ -
+
+ -
+
+ 0
+
+ 8
+ 6 OOOOO O
+ Medium 40mm
+ Armour (3), Channel (8/8"), Construct, Durable, Immovable, Immune [Fire,Poison], Leech (8/8"), Scout (0/2"), Sixth Sense, Slow, Soulless, Tireless
+
+
+
+
+
+
+ 3
+ 3
+ -
+
+ -
+
+ 0
+
+ 8
+ 6 OOOOO O
+ Medium 40mm
+ Armour (3), Channel (8/8"), Construct, Durable, Immovable, Immune [Fire,Poison], Leech (8/8"), Scout (0/2"), Sixth Sense, Slow, Soulless, Tireless
+
+
+
@@ -554,6 +1268,61 @@
+
+
+
+ 4
+ 2
+ 4
+ 2
+ 4
+ 2
+ 3
+ 2
+ 10
+ 7 OOOOO OO
+ Small 30mm
+ Cloudwalk, Fearless, Immune [Prone], Indomitable (1), Kata, Sixth Sense, Tough (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Slam Attack (0), Counterstrike Defence (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -589,6 +1358,75 @@
+
+
+
+ 4
+ 2
+ 4
+
+ 4
+ 2
+ 3
+ 2
+ 10
+ 6 OOOOO O
+ Medium 40mm
+ Fearless, Immune (Prone), Kata, Lightning Reflexes, Sixth Sense
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Special
+ Unblockable (1)
+ Push Attack (0), Sidestep Defence (0), Sweep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ In the Starting Phase this model gains an additional Activation Counter.
+This model is not affected by Enemy Ki Feats or unique effects that remove Activation Counters.
+
+This model can never gain Slow, models in a Melee Exchange with this model cannot benefit from Lightning Reflexes.
+
+Kami models cannot Target or select this model with Melee or Ranged Attacks unless they begin their activation in BtB with this model.
+This model’s Melee Attacks do not cause damage.
+
+
+
+
+
@@ -619,6 +1457,77 @@
+
+
+
+ 3
+ 2
+ 4
+
+ -
+
+ 3
+ 2
+ 10
+ 5 OOOOO
+ Medium 40mm
+ Cavalry (3"), Channel (10/8"), Defensive, Fearless, Heal (3), Immune [Prone], Kata, Leadership [Friendly](1/6"), Leech (10/8"), Ranged Defence (2), Sixth Sense, Slow, Spirit (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Push Defence (0), Sweep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ While this model is in play, when a Friendly model spends a Virtue Token you may choose the following effects:
+Void: This model gains 2 Ki Tokens.
+Inner Peace: This model removes all Berserk, Blind, Diseased, Fire, Impetuous, Poison, Spirit Block or Stunned Markers.
+
+
+
+
+
@@ -664,6 +1573,73 @@
+
+
+
+ 4
+ 2
+ 3
+
+ 4
+ 2
+ 3
+ 2
+ 10
+ 4 OOOO
+ Tiny 30mm
+ Dodge (2), Jump Up, Lightfooted, Parry (2), Ranged Defence (2), Sixth Sense, Split Attack, Tiny, Weak
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -2
+ Reach
+ Combo Attack (0), Counterstrike Defence (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ During a Melee Exchange, after removing or adding dice, this model may remove its highest Attack dice and substitute in a Defence dice of the same value before determining final results.
+
+
+
+
+
@@ -696,6 +1672,68 @@
+
+
+
+ 3
+ 3
+ 2
+
+ 4
+
+ 3
+ 2
+ 9
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Evasive, Feint (1), Parry (1), Sixth Sense, Vengeance [Shugenja, Shisai]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Combo Attack (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This model gains Assassin when involved in a Melee Exchange with a Shisai or Shugenja.
+
+
+
+
+
@@ -736,6 +1774,76 @@
+
+
+
+ 3
+
+ 3
+
+ 4
+ 3
+ 2
+ 3
+ 8
+ 8 OOOOO OOO
+ Medium 40mm
+ Armour (1), Bravery, Indomitable (1), Jump Up
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+ Brutal (1), Reach
+ Powerful Attack (0), Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ During the Starting Phase if this model does not have a Virtue Token it gains 1.
+When this model spends a Virtue Token you may choose 1 of the following effects:
+• This model gains Aware until the End Phase
+• This model gains Ranged Defence (2) until the End Phase
+• 1 model in BtB with this model gains a Stunned Marker
+
+
+
+
+
+
+
+
+
@@ -762,10 +1870,61 @@
+
+
+
+
+ 3
+ 3
+ 2
+
+ 4
+
+ 3
+ 2
+ 9
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Dodge (1), Feint (1), Sixth Sense
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Combo Attack (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -806,6 +1965,71 @@
+
+
+
+ 3
+ 3
+ 3
+
+ 5
+
+ 2
+
+ 8
+ 7 OOOOO OO
+ Small 30mm
+ Armour (1), Bravery, Feint (1), Indomitable (1), Jump Up, Lightfooted, Split Attack
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+ Reach
+ Combo Attack (0), Sweep Attack (0), Sidestep Defence (0), Sweep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This model may choose 1 Special Attack and 1 Special Defence and apply both to the same Melee Exchange.
+
+
+
+
+
@@ -821,21 +2045,52 @@
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -2
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+ Friendly models within 2" of this model gain Sixth Sense.
+
+
+
+
+
+
+
+
@@ -855,29 +2110,70 @@
+
+
+
+ 1
+
+ 1
+
+ 5
+
+ 1
+
+ 0
+ 2 OO
+ Tiny 30mm
+ Aloof, Co-ordinated Attack [Monkey, Koji], Dodge (1), Group, Insignificant, Lightfooted, Sacrifice [Monkey, Koji](3"), Scout (0/4"), Tiny, Weak
+
+
+
-
-
-
-
-
+
+
+
+
+ 1
+
+ 1
+
+ 5
+
+ 1
+
+ 0
+ 2 OO
+ Tiny 30mm
+ Aloof, Co-ordinated Attack [Monkey, Koji], Dodge (1), Group, Insignificant, Lightfooted, Sacrifice [Monkey, Koji](3"), Scout (0/4"), Tiny, Weak
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+ 1
+
+ 1
+
+ 5
+
+ 1
+
+ 0
+ 2 OO
+ Tiny 30mm
+ Aloof, Co-ordinated Attack [Monkey, Koji], Dodge (1), Group, Insignificant, Lightfooted, Sacrifice [Monkey, Koji](3"), Scout (0/4"), Tiny, Weak
+
+
+
@@ -909,6 +2205,68 @@
+
+
+
+ 2
+ 2
+ 3
+
+ 5
+ 2
+ 2
+ 2
+ 4
+ 4 OOOO
+ Tiny 30mm
+ Co-ordinated Attack [Monkey], Jump Up, Leadership [Monkey](2/6"), Scout (1/4"), Tiny
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ While within 2" of a non-Unsui Monk this model gains Kata.
+
+
+
+
+
+
+
+
+
@@ -948,6 +2306,59 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Throw Attack (1), Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -979,6 +2390,67 @@
+
+
+
+ 2
+ 3
+ 3
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Aware, Lightfooted, Scout (1/2")
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+ Push Defence (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+ -/8/-
+
+
+ This model does not need LoS for its Cormorant Ranged Attack and ignores Cover modifiers. This model can make only 1 Cormorant Ranged Attack per turn.
+
+
+
+
+
@@ -1023,6 +2495,62 @@
+
+
+
+ 4
+ 2
+ 4
+
+ 4
+ 2
+ 2
+ 2
+ 8
+ 7 OOOOO OO
+ Small 30mm
+ Bravery, Courage (1), Indomitable (1), Jump Up, Kata, Ranged Defence (1), Split Attack, Tough (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Combo Attack (1), Slam Attack (1), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1054,6 +2582,64 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +2
+ Brutal (1), Sharp (1)
+ Throw Attack (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ During the Starting Phase 1 Friendly Villager within 6" gains a Virtue Token.
+During the Starting Phase this model gains a Luck Token. Whenever a Friendly model within 6" makes a Fear Test, Attack Roll, Defence Roll, Damage Roll, or Opposed Ki Test this model may spend the Luck Token to re-roll one of the dice.
+During Ki Generation 1 Friendly Villager within 6" may gain a Ki Token.
+
+
+
+
+ While this model is in play, when a Friendly Villager model spends a Virtue Token you may choose 1 of the following effects until the End Phase:
+• The model gains Tireless
+• The model gains Last Stand
+• The model gains Fearless
+• The model gains Tough (+1)
+
+
+
+
+
+
+
+
+
+
+
@@ -1074,11 +2660,47 @@
+
+
+
+ 3
+
+ 1
+
+ 4
+
+ 2
+
+ 0
+ 8 OOOOO OOO
+ Large 50mm
+ Bravery, Cavalry (2"), Charging Bonus [Fear (6), Slam Attack (0)], Immovable, Steadfast, Tireless, Tough (1)
+
+
+
+
+
+
+ 3
+
+ 1
+
+ 4
+
+ 2
+
+ 0
+ 8 OOOOO OOO
+ Large 50mm
+ Bravery, Cavalry (2"), Charging Bonus [Fear (6), Slam Attack (0)], Immovable, Steadfast, Tireless, Tough (1)
+
+
+
@@ -1101,6 +2723,61 @@
+
+
+
+ 3
+ 3
+ 3
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Lightfooted
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Powerful Attack (1)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ At the start of the game, once terrain has been deployed but before players have deployed their Warbands, deploy the Tilled Field terrain (Difficult, Clear, Zero).
+
+
+
+
+
@@ -1150,6 +2827,57 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Smmall 30mm
+ Banzai!, Bravery, Impetuous (1), Jump Up
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ ComboAttack (1), Push Attack (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1180,6 +2908,62 @@
+
+
+
+ 2
+
+ 2
+
+ 4
+
+ 2
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Command [Villager](2/6"), Leadership [Villager](1/6"), Resistance (1), Slow, Weak
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This model may only Target Villager models with its Inspiration Feat.
+
+
+
+
+
@@ -1228,6 +3012,56 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+ 2
+ 2
+ 2
+ 4
+ 5 OOOOO
+ Small 30mm
+ Immune [Prone]
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1259,6 +3093,52 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+ -/8/-
+
+
+ This model does not need LoS for its Cormorant Ranged Attack and ignores Cover modifiers. This model can make only 1 Cormorant Ranged Attack per turn.
+
+
+
+
+
@@ -1270,6 +3150,24 @@
+
+
+
+ 2
+
+ 2
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Aware, Cowardly, Lightfooted, Scout (1/2"), Sacrifice [Villager](3")
+
+
+
@@ -1282,6 +3180,24 @@
+
+
+
+ 2
+
+ 2
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Aware, Cowardly, Lightfooted, Scout (1/2"), Sacrifice [Villager](3")
+
+
+
@@ -1304,6 +3220,55 @@
+
+
+
+ 2
+ 3
+ 2
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Cowardly, Heal (2), Lightfooted
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1331,6 +3296,20 @@
+
+
+
+ • Once per game, all Villagers gain Fearless and Last Stand until the End Phase
+• Friendly Villager models gain Steadfast
+• Each Starting Phase gain one permitted Event - Trap card of which you currently have none
+
+
+
+
+
+
+
+
@@ -1351,6 +3330,20 @@
+
+
+
+ • While within 3" of a Friendly Monk, Monk models gain Resistance (+1)
+• Each Starting Phase one Friendly Monk gains Channel (3/3") and Leech (3/3")
+• Before Deployment you may swap any Lesser Kami model for any other permitted Lesser Kami model (including Ronin Lesser Kami)
+
+
+
+
+
+
+
+
@@ -1371,6 +3364,13 @@
+
+
+
+ If the Warband has at least 1 instance of each element (Earth, Water, Metal, Air, Fire) across all Friendly Monk models in play, all Friendly Monk models gain 1 Ki Token in the Starting Phase.
+
+
+
@@ -1413,6 +3413,54 @@
+
+
+
+ 3
+ 2
+ 3
+ 2
+ 4
+ 2
+ 2
+ 2
+ 6
+ 6 OOOOO O
+ Small 30mm
+ Bravery, Jump Up, Kata
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +1
+
+ Combo Attack (1), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1457,6 +3505,56 @@
+
+
+
+ 3
+ 2
+ 3
+
+ 4
+
+ 2
+ 2
+ 6
+ 7 OOOOO OO
+ Small 30mm
+ Bravery, Immune [Prone], Kata
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +0
+
+ Combo Attack (1), Counterstrike Defence (1), Push Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1472,6 +3570,13 @@
+
+
+
+ One Friendly model gains a Virtue Token.
+
+
+
@@ -1495,6 +3600,88 @@
+
+
+
+ 4
+ 2
+ 4
+ 2
+ 4
+ 2
+ 3
+ 2
+ 10
+ 5 OOOOO
+ Small 30mm
+ Bravery, Dodge (1), Jump Up, Kata, Ranged Defence (1), Resistance (1), Sixth Sense, Split Attack, Weak
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+ Ki Block
+ Combo Attack (0), Gokusatsu Attack (0), Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ At the start of each turn this model may inflict one Wound on any number of Friendly Lesser Kami within 6XX.
+If it does, it loses the Monk type and gains an ability based on the type of Kami wounded.
+
+• Water Kami – This model Heals 2 Wounds.
+• Fire Kami – This model’s weapons gain Fire (2/1) until the End Phase.
+• Air Kami – This model gains +1 Move and Lightfooted until the End Phase.
+• Void Kami – This model gains 2 Ki Tokens.
+• Metal Kami – This Model gains Powerful Attack (0) until the End Phase.
+• Earth Kami – This model gains Tough (1) until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1532,6 +3719,37 @@
+
+
+
+
+
+
+
+
+
+
+
+
+ -1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1544,6 +3762,24 @@
+
+
+
+ 2
+ 3
+ 2
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Bodyguard [Monk](2"), Cowardly, Lightfooted
+
+
+
@@ -1556,12 +3792,146 @@
+
+
+
+ 2
+ 3
+ 2
+
+ 4
+
+ 1
+
+ 6
+ 5 OOOOO
+ Small 30mm
+ Bodyguard [Monk](2"), Cowardly, Lightfooted
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+ 3
+ 1
+
+ 7
+ 2
+ 3
+ 2
+ 9
+ 6 OOOOO O
+ Tony 30mm
+ Agile, Bravery, Dodge (2), Evasive, Lightfooted, Sixth Sense, Spirit (1), Tiny, Weak
+
+
+
+
+
+
+
+
+ -2
+
+ Sidestep Defence (0)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Play when an Enemy model without the Intangible or Cloudwalk traits declares any action in which it will Move.
+That model makes a Ki Challenge Test (6).
+If unsuccessful, the current activation ends, the model gains Unstable until the End Phase, and its action is considered resolved.
+
+
+
+
+
+
+
+
+
+
+
@@ -1867,6 +4237,13 @@
+
+
+
+ In the Starting Phase the Attached model can be Placed within 1" of its current location.
+
+
+
@@ -1886,6 +4263,22 @@
+
+
+
+ Attached model gains the following Ki Feat.
+ Regrowth
+ 1
+ Instant
+ Personal
+
+ This model gains Regenerate (2) until the End Phase.
+
+
+
+
+
+
@@ -1900,8 +4293,8 @@
-
+
@@ -1911,6 +4304,17 @@
+
+
+
+ Attached model gains Charging Bonus [Slam Attack (0), Cloudwalk]
+
+
+
+
+
+
+
@@ -1918,6 +4322,38 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ When Attached model succeeds in a Melee Exchange, all Aura effects on the Enemy model immediately expire.
+
+
+
+
+
+
+
+
+
+
@@ -1934,6 +4370,93 @@
+
+
+
+ At the start of each Melee Exchange, before Initiative is determined, you may choose 1 of the following profiles to use instead of Master Koju: Deer or Tiger.
+Wounds are still inflicted to Master Koju in the Melee Exchange.
+Effects and States on Master Koju are ignored while using these profiles.
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+
+ Defensive, Impenetrable Defence, Spirit Block
+
+
+
+
+ -1
+
+ Sidestep Defence (0)
+
+
+
+
+
+ If this model suffers Damage in a Melee Exchange, it gainns Regenerate (1) until the End Phase.
+This model's Melee Pool cannot be reduced by States.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+
+ Aggressive
+
+
+
+
+ +2
+ Bleed (1/1), Sharp (1)
+
+
+
+
+
+
+ This model's Melee Pool cannot be reduced by States.
+
+
+
+
+
+
+
+
@@ -1953,6 +4476,16 @@
+
+
+
+ When Attached model performs a Wait Action, it gains Unblockable (1) until the End Phase.
+
+
+
+
+
+
@@ -1977,6 +4510,22 @@
+
+
+
+ Attached model gains Element [Wind] and the following Ki Feat:
+ Mantis Stance
+ 2
+ Active
+ Personal
+
+ This model gains Parry (+1) until the end of the current Melee Exchange.
+
+
+
+
+
+
@@ -2001,6 +4550,17 @@
+
+
+
+ The Attached model gains the following Unique Effect:
+When this model performs a Focus Action it gains Channel (6/6") until the end of its activation.
+
+
+
+
+
+
@@ -2025,6 +4585,26 @@
+
+
+
+ Attached Monk model gains Element [Void].
+
+
+
+
+ +1
+ Ki Block
+ Sidestep Defence (0), Stun Attack (1)
+
+
+
+
+
+
+
+
+
@@ -2049,6 +4629,22 @@
+
+
+
+ Attached model gains Element [Wind] and the following Ki Feat.
+ Asp Strike
+ 2
+ Instant
+ Personal
+
+ This model gains Lightning Reflexes until the current action is resolved.
+
+
+
+
+
+
@@ -2073,6 +4669,22 @@
+
+
+
+ Attached model gains Element [Metal] and the following Ki Feat.
+ Wasp Punch
+ 2
+ Instant
+ Personal
+
+ This model gains Strong until the end of the current Melee Exchange.
+
+
+
+
+
+
@@ -2080,6 +4692,72 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Attached model gains Element [Fire] and Immune [Fire].
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Attached gains Scout (0/2").
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -2099,6 +4777,16 @@
+
+
+
+ Attached model gains Heal (2).
+
+
+
+
+
+
@@ -2123,6 +4811,13 @@
+
+
+
+ This model's Ki Tokens cannot be removed or stolen by Enemy effects.
+
+
+
@@ -2142,6 +4837,13 @@
+
+
+
+ Attached model generates 1 additional Ki Token during Ki Generation.
+
+
+
@@ -2169,9 +4871,519 @@
+
+
+
+
+ If this model begins its activation within 3" of a Friendly Monk, it loses Cowardly for the rest of the activation.
+
+
+
+
+ While within 2" of a Friendly non-Unsui Monk, this model gains Kata and may use non-Exceptional Special Attacks or Defences on that model's Melee Weapons as if they were on this model's Melee Weapons. The cost for the Special Attack or Defence becomes (1).
+
+
+
+
+
+
+
+
+ 2
+ Simple
+ Target 12"
+ Not in BtB
+ Target Friendly Faction, non-Soulless, non-Insignificant model gains a Virtue Token.
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ When this model uses its Heal trait, instead of Healing Wounds it may remove an equal number of Berserk, Blind, Controlled, Diseased, Fire, Poison, Spirit Block, or Stunned Markers from the Target.
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ This model gains Parry (1) and Friendly models within 2" of this model have Cover until the End Phase or this model Moves.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ Until the End Phase, this model's Melee Weapons gain Fire (1/2) and if this model suffers Wounds from a Melee Attack, the Attacking model gains a Fire (1) Marker.
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Personal
+
+ This model gains Indomitable (2) and Split Attack until the End Phase. Add 1 additional Attack die to each exchange when using Split Attack until the End Phase.
+
+
+
+
+
+
+
+
+ X
+ Active
+ Personal
+
+ This model gains Armour (X) until the current action is resolved. X cannot be greater than 3.
+
+
+
+
+
+
+
+
+
+
+
+ X
+ Active
+ Personal
+ Once Per Activation
+ This model's Melee Weapons gain +X Melee Strength until the current Melee Exchange is resolved. X cannot be greater than 3.
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ This model gains Cloudwalk until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+ When this model declares a Run Action it gains Cloudwalk.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Personal
+
+ This model gains Order [Monkey](3/6") until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ This model gains Counterstrike Defence (0) and Dodge (1) until the current action is resolved.
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ This model gains Throw Attack (0) and Throw Defence (0) until the end of the current activation.
+
+
+
+
+
+
+
+
+
+
+
+
+ 1
+ Active
+ Special
+
+ Replace this model with the other Kota model (Fox Form / Human Form). Transfer marked Wounds, State Markers, Enhancement, and any Tokens to the other model.
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Personal
+
+ This model gains an Activation Counter.
+
+
+
+
+
+
+
+
+ X
+ Complex
+ Aura X"
+ Not in BtB, Once Per Game
+ All non-Soulless models in the Aura or in BtB with a model in the Aura lose Aggressive, may not place dice in Attack, use Special Defences during Melee Exchanges, Target Enemy models with Ki Feats or move through the Aura with a Charge or Run Action.
+
+
+
+
+
+
+
+
+ 4
+ Simple
+ Target 12", Opposed Ki
+ Not in BtB, Once Per Turn
+ Remove all Activation Counters from the Target.
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ Until the End Phase, when this model would roll Damage for a Melee attack, it may instead inflict 1 Wound (Ignoring Tough) and Heal 1 Wound or remove 1 Ki Token from the Enemy model and gain that Ki Token.
+
+
+
+
+
+
+
+
+ 4
+ Instant
+ Pulse 3"
+
+ After the dice for a Melee Exchange in the Pulse have been rolled and final results determined, you may reallocate Melee dice, choose a different Special Attack or Defence and both players reroll. The Opponent must keep the same dice allocation and Special Attack or Defence. Any Ki Feats used are still in effect.
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Pulse 3"
+
+ Enemy models in the Pulse gain Slow until the current action is resolved.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ This model gains Strong until the end of the current Melee Exchange.
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ Active
+ Personal
+
+ This model’s Melee Weapons gain Unblockable (1) until the current action is resolved.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Active
+ Target 6"
+
+ Target Villager model reduces the cost of all Ki Feats by 1 until the current action is resolved.
+
+
+
+
+
+
+
+
+ 2
+ Simple
+ Pulse 3"
+ No Movement, Not in BtB
+ Enemy models in the Pulse must pass a Size Challenge Test (7), or be moved directly away from this Riku until they hit an Impassable terrain feature, a model which passes its Size Challenge Test or until they have moved 8".
+If another model is contacted by models being moved by this feat, it must make a Size Challenge (6) Test or be pushed along with the original model.
+
+
+
+
+
+
+
+
+ 1
+ Active
+ Aura 3"
+ Not in BtB
+ Enemy models treat the Aura as [Difficult, Obscuring, Small] terrain and must pass a Size Challenge Test (6) to enter the Aura.
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Personal
+
+ Until the activation is complete, this model gains the following Ranged Attack.
+ +2
+ 2/4/6
+ Fire (2/1), Lightweight
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ X+1
+ Simple
+ Pulse 3"
+ Not in BtB
+ Choose up to X Enemy models within the Pulse’s area of effect. Each model chosen becomes Immobilised.
+
+
+
+
+
+
+
+
+ 1
+ Instant
+ Personal
+
+ This model gains Regenerate (2) until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Personal
+
+ This model gains Tireless and Construct until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Active
+ Personal
+
+ This model gains Rise (3) until the End Phase.
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Simple
+ Aura 6"
+ No Movement, Not in BtB
+ This model gains Leadership [Friendly](2/6") and Friendly models in the Aura can reroll Ki Tests and Fear Tests.
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ Instant
+ Personal
+
+ This model’s Melee Weapon gains Sharp (1).
+After conducting re-rolls for a Melee Exchange, you may swap this model’s highest Defence dice for an Attack dice of the same value.
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Instant
+ Personal
+
+ This model gains Parry (1) and Tough (1) until the end of the current activation.
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ Instant
+ Personal
+
+ This model gains Combo Attack (0) and Lightning Reflexes until the end of the current Melee Exchange.
+
+
+
+
+
+
+
+
+