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Battlegroup.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="0a75-76ce-f956-7a9d" name="Battlegroup" revision="8" battleScribeVersion="2.03" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<publications>
<publication id="1454-9043-cb31-7c4a" name="Overlord: Beyond the Beaches" shortName="O:BtB" publisher=""/>
<publication id="a47f-374f-12cc-a194" name="Core Rulebook" shortName="CRB"/>
<publication id="0399-aa9d-2f19-2778" name="Fall of the Reich" shortName="FotR"/>
<publication id="c702-38be-7d9e-586c" name="Kursk" shortName="Kursk"/>
<publication id="81cb-4a3a-e3ad-31f6" name="Overlord"/>
<publication id="8c32-b046-2a64-3bc2" name="Blitzkrieg"/>
<publication id="59ae-c7b7-82bc-6370" name="Tobruk"/>
<publication id="453b-316f-4cd1-83bd" name="Torch"/>
<publication id="94e5-2245-aee1-a37d" name="Market Garden"/>
<publication id="a36d-a5ba-0459-7e92" name="Spring Awakening"/>
<publication id="3484-73ee-e32a-508f" name="Dispatches Issue 1" shortName="D-1"/>
<publication id="9834-69c1-08f3-0e7a" name="Dispatches Issue 2"/>
<publication id="8894-bc8f-b32a-f223" name="Dispatches Issue 3"/>
<publication id="891e-dbba-3bad-3d88" name="Pacific War" shortName="Pacific"/>
<publication id="7b85-cc35-1342-d4c2" name="Stalingrad"/>
<publication id="81c0-54e3-199d-15db" name="Barbarossa"/>
<publication id="3f18-887c-dfc6-e291" name="Hidden Movement Homebrew"/>
<publication id="d625-5989-8601-3210" name="Chinese Homebrew"/>
</publications>
<costTypes>
<costType id="d842-fd8f-4744-0a94" name="pts" defaultCostLimit="-1.0" hidden="false"/>
<costType id="25f6-2f9f-8a1e-518d" name="BR" defaultCostLimit="-1.0" hidden="false"/>
<costType id="2abb-d074-7103-5ec3" name="Men" defaultCostLimit="-1.0" hidden="false"/>
<costType id="2612-abd7-eb77-6a12" name="Officers" defaultCostLimit="-1.0" hidden="false"/>
<costType id="30b9-666e-c128-9771" name="Scouts" defaultCostLimit="-1.0" hidden="false"/>
</costTypes>
<profileTypes>
<profileType id="2b3e-d39e-72f5-a9a2" name="Armored Vehicle">
<characteristicTypes>
<characteristicType id="f03f-8784-ea22-a0db" name="Armor - Front"/>
<characteristicType id="5c7c-d368-1584-0078" name="Armor - Side"/>
<characteristicType id="192d-9b21-0a20-6e22" name="Armor - Rear"/>
<characteristicType id="e089-d550-6ddf-d6b2" name="Movement - Off-Road"/>
<characteristicType id="968e-f708-5851-99dd" name="Movement - Road"/>
<characteristicType id="13df-7dca-cc44-169d" name="Movement - Special"/>
<characteristicType id="427a-8333-e329-d8de" name="Ammo Capacity (Primary)"/>
</characteristicTypes>
</profileType>
<profileType id="6e73-f403-d9c9-a941" name="Soft Skin Vehicle">
<characteristicTypes>
<characteristicType id="217e-e3a8-2912-2a45" name="Movement - Off-Road"/>
<characteristicType id="ace7-f938-5dbf-8054" name="Movement - Road"/>
<characteristicType id="a689-65f7-5e80-6f7e" name="Hits"/>
<characteristicType id="5e82-8684-8ca0-2ebe" name="Transport Capacity"/>
<characteristicType id="28a2-b3e1-959f-33a8" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="b837-978a-59f1-3ef4" name="Aircraft">
<characteristicTypes>
<characteristicType id="dacc-dd5d-6d45-0bbf" name="Role"/>
<characteristicType id="81f9-7e0e-f1b5-1f2d" name="Hits"/>
<characteristicType id="bb13-2536-083e-6cce" name="Loadout (3x Ammo)"/>
<characteristicType id="e73b-1d52-d123-daf4" name="Payload (Single Use)"/>
</characteristicTypes>
</profileType>
<profileType id="f961-a26c-5110-32f8" name="Primary Weapon">
<characteristicTypes>
<characteristicType id="fe8e-c0ef-9e44-a741" name="HE Group / Ammo"/>
<characteristicType id="e58f-cc42-16f4-3638" name="HE Effect"/>
<characteristicType id="1230-d9cb-2cf7-7d7e" name="Mount"/>
<characteristicType id="805b-70a6-4f6f-c788" name="Rng 0-10""/>
<characteristicType id="f0a9-c40f-687a-5df4" name="Rng 10-20""/>
<characteristicType id="9f66-1c3f-e3d4-3272" name="Rng 20-30""/>
<characteristicType id="2086-a3d3-0c4d-da50" name="Rng 30-40""/>
<characteristicType id="5d14-a1b4-1118-2f5a" name="Rng 40-50""/>
<characteristicType id="344d-8655-b175-1aae" name="Rng 50-70""/>
</characteristicTypes>
</profileType>
<profileType id="90b3-49b6-a12a-506c" name="Gun Team">
<characteristicTypes>
<characteristicType id="0bf6-33a4-13ef-2c6b" name="Unit Composition"/>
<characteristicType id="db7b-724b-1b51-ff62" name="Movement"/>
<characteristicType id="0fcd-bcb0-3339-19ab" name="Special Rules"/>
</characteristicTypes>
</profileType>
<profileType id="119d-02c5-95d4-335f" name="Small Arms">
<characteristicTypes>
<characteristicType id="2d56-eb64-9470-0f5d" name="RoF"/>
<characteristicType id="9232-fba5-5060-6bf8" name="Mount"/>
<characteristicType id="1dce-ea23-a156-6c8a" name="Crew"/>
<characteristicType id="3218-b22a-6f97-8774" name="Special"/>
<characteristicType id="442b-2a41-2e42-ff51" name="Max Range"/>
</characteristicTypes>
</profileType>
<profileType id="1b37-2675-2a04-215e" name="Infantry Team">
<characteristicTypes>
<characteristicType id="c321-2ee9-f9a5-5ad5" name="Unit Composition"/>
<characteristicType id="7f85-4e33-5dc5-18d2" name="Movement"/>
<characteristicType id="7388-c72e-b747-11b2" name="Special Rules"/>
</characteristicTypes>
</profileType>
<profileType id="716e-fc18-48ff-e719" name="Armored Transports">
<characteristicTypes>
<characteristicType id="413d-539f-13dc-f142" name="Armor - Front"/>
<characteristicType id="c728-3064-2d63-0e5f" name="Armor - Side"/>
<characteristicType id="0528-db72-97bf-9341" name="Armor - Rear"/>
<characteristicType id="3219-1a43-1af3-f64d" name="Movement - Off-Road"/>
<characteristicType id="fffd-6024-a78e-2d27" name="Movement - Road"/>
<characteristicType id="0090-c614-0c81-4f8c" name="Movement - Special"/>
<characteristicType id="6bc1-ecc8-9b7e-9c62" name="Ammo Capacity (Primary)"/>
<characteristicType id="2e6e-7196-6671-e975" name="Transport Capacity"/>
</characteristicTypes>
</profileType>
</profileTypes>
<categoryEntries>
<categoryEntry id="0891-5f08-126a-7f90" name="Forward Headquarters" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="a529-162f-ec0b-e961" name="Infantry" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="4226-01bf-f07d-976e" name="Tanks" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="3513-6f08-58bc-2d59" name="Artillery" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="b6a3-9f91-0350-5714" name="Defenses" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="cd32-36ab-0f77-af3f" type="atLeast"/>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="8d31-1ade-d61e-89b6" type="atMost"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="6ef2-c8e6-7b4a-f82a" name="Restricted" hidden="false">
<modifiers>
<modifier type="increment" field="36d8-1e11-f56b-8a37" value="1.0">
<conditions>
<condition field="d842-fd8f-4744-0a94" scope="roster" value="1500.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="any" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="36d8-1e11-f56b-8a37" value="1.0">
<conditions>
<condition field="d842-fd8f-4744-0a94" scope="roster" value="750.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="any" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="36d8-1e11-f56b-8a37" value="1.0">
<conditions>
<condition field="d842-fd8f-4744-0a94" scope="roster" value="350.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="any" type="greaterThan"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="roster" value="2.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="36d8-1e11-f56b-8a37" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="5e37-ddcf-0b7b-0d71" name="Scenario Modifier" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="19bc-5687-3b84-3d6c" name="Air Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="f0df-851f-3464-fe01" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="8d31-1ade-d61e-89b6" name="Attack Defense Scenario" hidden="false"/>
<categoryEntry id="ebca-908c-0f01-08c6" name="Scenario" hidden="false">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="a0f1-c30d-23c8-d0e9" type="min"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="8d83-2d45-faff-d849" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="7588-a541-97da-c713" name="Paratroopers" hidden="false"/>
<categoryEntry id="a076-3266-83b1-1bfa" name="Off-Table" hidden="false">
<modifiers>
<modifier type="set" field="53f1-8829-c462-4819" value="0.0">
<conditionGroups>
<conditionGroup type="and">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="0828-adc9-4783-6ab0" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="75c5-51f4-48b7-30cf" type="atLeast"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="roster" value="-1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="53f1-8829-c462-4819" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="ea4e-68d9-00be-2c01" name="Artillery Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="increment" field="da91-8b89-3663-c74d" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="3513-6f08-58bc-2d59" repeats="1" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="71c3-ad87-0fe3-b0d4" repeats="1" roundUp="false"/>
</repeats>
</modifier>
<modifier type="decrement" field="da91-8b89-3663-c74d" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="db1c-8b4c-6b61-d1c9" repeats="1" roundUp="false"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="force" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="da91-8b89-3663-c74d" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="3bb2-88dc-8cf8-5207" name="Forward Headquarters Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="increment" field="e2bd-7e1f-5c8f-a6c3" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="0891-5f08-126a-7f90" repeats="1" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="220b-d6ef-c8f5-cf27" repeats="1" roundUp="false"/>
</repeats>
</modifier>
<modifier type="decrement" field="e2bd-7e1f-5c8f-a6c3" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="f3a0-fac0-cac3-0f1a" repeats="1" roundUp="false"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="force" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="e2bd-7e1f-5c8f-a6c3" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="5435-8a33-ae2e-e4d0" name="Infantry Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="increment" field="3ca2-ea9a-4aa6-04b0" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="14cb-9885-1510-86f6" repeats="3" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="4d07-4cff-c9e5-a386" repeats="5" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="13ed-94de-45cb-907a" repeats="1" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e7f1-5176-9509-a4f9" repeats="2" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="a529-162f-ec0b-e961" repeats="1" roundUp="false"/>
</repeats>
</modifier>
<modifier type="decrement" field="3ca2-ea9a-4aa6-04b0" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="26b8-33ba-3af4-dfbf" repeats="1" roundUp="false"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="force" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="3ca2-ea9a-4aa6-04b0" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="6933-b394-a3ed-cade" name="Tank Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="increment" field="ca70-c32e-e794-d96f" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="4226-01bf-f07d-976e" repeats="1" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="dce6-976f-ab25-efee" repeats="1" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="d100-5df8-583b-656e" repeats="3" roundUp="false"/>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="626d-9803-c13b-0222" repeats="2" roundUp="false"/>
</repeats>
</modifier>
<modifier type="decrement" field="ca70-c32e-e794-d96f" value="1.0">
<repeats>
<repeat field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="4f03-34fa-9c8d-4800" repeats="1" roundUp="false"/>
</repeats>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="force" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="ca70-c32e-e794-d96f" type="max"/>
</constraints>
</categoryEntry>
<categoryEntry id="dce6-976f-ab25-efee" name="Tank +1" hidden="false"/>
<categoryEntry id="626d-9803-c13b-0222" name="Tank +2" hidden="false"/>
<categoryEntry id="d100-5df8-583b-656e" name="Tank +3" hidden="false"/>
<categoryEntry id="13ed-94de-45cb-907a" name="Infantry +1" hidden="false"/>
<categoryEntry id="e7f1-5176-9509-a4f9" name="Infantry +2" hidden="false"/>
<categoryEntry id="14cb-9885-1510-86f6" name="Infantry +3" hidden="false"/>
<categoryEntry id="4d07-4cff-c9e5-a386" name="Infantry +5" hidden="false"/>
<categoryEntry id="71c3-ad87-0fe3-b0d4" name="Artillery +1" hidden="false"/>
<categoryEntry id="220b-d6ef-c8f5-cf27" name="Forward Headquarters +1" hidden="false"/>
<categoryEntry id="dad0-bf03-c4c8-2ee5" name="Reconnaissance Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="set" field="367a-2226-3a60-f663" value="40.0">
<conditions>
<condition field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="562a-1814-54ca-6409" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="d842-fd8f-4744-0a94" scope="force" value="0.0" percentValue="true" shared="true" includeChildSelections="false" includeChildForces="false" id="367a-2226-3a60-f663" type="min"/>
</constraints>
</categoryEntry>
<categoryEntry id="7ec9-56cd-e681-87d1" name="Engineer Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
<modifier type="set" field="cc54-7b10-3c19-b951" value="40.0">
<conditions>
<condition field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="c484-aff7-4a79-92ba" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="d842-fd8f-4744-0a94" scope="force" value="0.0" percentValue="true" shared="true" includeChildSelections="false" includeChildForces="false" id="cc54-7b10-3c19-b951" type="min"/>
</constraints>
</categoryEntry>
<categoryEntry id="509a-1519-5c8c-5211" name="Specialist Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="3b2e-4796-8c51-ab71" name="Logistics Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="0e22-12be-a43c-7b9e" name="Additional Fire Support" hidden="false">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ebca-908c-0f01-08c6" type="atMost"/>
</conditions>
</modifier>
</modifiers>
</categoryEntry>
<categoryEntry id="f3a0-fac0-cac3-0f1a" name="Forward Headquarters -1" hidden="false"/>
<categoryEntry id="26b8-33ba-3af4-dfbf" name="Infantry -1" hidden="false"/>
<categoryEntry id="db1c-8b4c-6b61-d1c9" name="Artillery -1" hidden="false"/>
<categoryEntry id="4f03-34fa-9c8d-4800" name="Tank -1" hidden="false"/>
</categoryEntries>
<forceEntries>
<forceEntry id="9853-94ea-4f1e-0cab" name="Battlegroup" hidden="false">
<categoryLinks>
<categoryLink id="c17c-ea53-be22-ddfc" name="Artillery" hidden="false" targetId="3513-6f08-58bc-2d59" primary="false"/>
<categoryLink id="e3cb-199b-7eea-983a" name="Forward Headquarters" hidden="false" targetId="0891-5f08-126a-7f90" primary="false"/>
<categoryLink id="be2e-00a7-8813-eeb6" name="Infantry" hidden="false" targetId="a529-162f-ec0b-e961" primary="false"/>
<categoryLink id="b2a0-9897-3579-cb6e" name="Tanks" hidden="false" targetId="4226-01bf-f07d-976e" primary="false"/>
<categoryLink id="031e-206f-db3c-e703" name="Defenses" hidden="false" targetId="b6a3-9f91-0350-5714" primary="false"/>
<categoryLink id="3f4c-9f7c-aa5c-7272" name="Scenario" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="false"/>
<categoryLink id="1329-0743-e6ff-ed6f" name="Air Support" hidden="false" targetId="19bc-5687-3b84-3d6c" primary="false"/>
<categoryLink id="2cd4-d61b-3672-ace1" name="Main Scenario" hidden="false" targetId="ebca-908c-0f01-08c6" primary="false"/>
<categoryLink id="164e-d206-f449-4765" name="Reconnaissance Support" hidden="false" targetId="dad0-bf03-c4c8-2ee5" primary="false"/>
<categoryLink id="648f-a29e-5591-51ec" name="Engineer Support" hidden="false" targetId="7ec9-56cd-e681-87d1" primary="false"/>
<categoryLink id="df61-1223-8e3e-c84b" name="Logistics Support" hidden="false" targetId="3b2e-4796-8c51-ab71" primary="false"/>
<categoryLink id="0dbc-3532-a213-fd7b" name="Specialist Support" hidden="false" targetId="509a-1519-5c8c-5211" primary="false"/>
<categoryLink id="3ae5-8eaa-ee0a-b0fe" name="Additional Fire Support" hidden="false" targetId="0e22-12be-a43c-7b9e" primary="false"/>
</categoryLinks>
</forceEntry>
</forceEntries>
<selectionEntries>
<selectionEntry id="f0df-851f-3464-fe01" name="Rainy Weather" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2b36-c103-ad2e-f08f" type="max"/>
</constraints>
<rules>
<rule id="3596-94e0-876b-ea16" name="Rainy Weather" hidden="false">
<description>Inclement weather has grounded all air cover. Any aircraft counters drawn from the pot automatically fail to arrive. The counters are treated as 1s instead.</description>
</rule>
</rules>
<categoryLinks>
<categoryLink id="6607-6f0a-44b5-2dc6" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="true"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3ed3-c955-962b-1b51" name="Street Fighting" publicationId="a47f-374f-12cc-a194" page="66" hidden="false" collective="false" import="true" type="upgrade">
<modifiers>
<modifier type="set" field="b85c-7dd4-1930-dba1" value="1.0">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="09a4-393f-93dd-65e7" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="0828-adc9-4783-6ab0" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="0967-62f1-7809-c0fb" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="0.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b85c-7dd4-1930-dba1" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d277-924d-aa14-bd2e" type="max"/>
</constraints>
<rules>
<rule id="6fd9-5168-cc1a-c600" name="Infantry Assaulting Buildings" hidden="false">
<description>Infantry fighting from inside a building are considered in Hard cover. If an infantry unit that is outside a building causes an enemy infantry unit to route or be destroyed in a Close Assault, then they may move into the building for free if the building is now empty or only contains pinned enemy units.</description>
</rule>
<rule id="05c2-c018-bcba-74af" name="Fighting Inside Buildings" hidden="false">
<description>To attack enemy units within the same building, you can only use the Close Assault order. Units in a building with unpinned enemy units can't use the Open Fire! order at all.</description>
</rule>
<rule id="fde8-0062-0c15-e71d" name="Targeting Infantry in Buildings" hidden="false">
<description>If you fire on a building that contains both enemy units and your units, the each of your units in that building must also take a cover save or become pinned.</description>
</rule>
<rule id="b36f-a8c0-7b27-77dc" name="Infantry Anti-Tank Weapons" hidden="false">
<description>Infantry anti-tank weapons fired from a building always use the vehicle's rear armor on the Armor Penetration table.</description>
</rule>
<rule id="7357-7383-30b3-aa68" name="Destroying Buildings" hidden="false">
<description>Only HE fire can damage buildings. Indirect fire can automatically target a building without a spotter. Indirect fire gets +1 to hit buildings. For each damage inflicted on a building, roll another D6. For each 6 rolled, the building takes structural damage. When a building takes enough structural damage, it collapses. Deployed guns and vehicles are automatically destroyed. All infantry units take 5 / 3+ hits and are pinned. Collapsed buildings still count as hard cover.
Structural Hits
2 Small Building
3 Medium Building
4 Large Building
5 Very Large Buildings</description>
</rule>
<rule id="bd14-f9a6-71f6-95ac" name="Urban Movement" hidden="false">
<description>All vehicle movement is considered off-road due to low visibility.</description>
</rule>
</rules>
<categoryLinks>
<categoryLink id="7b56-ace3-72e9-bf99" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="true"/>
<categoryLink id="c2df-a820-328f-be97" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ccb4-bb16-a413-4f3a" name="Night Fighting" publicationId="a47f-374f-12cc-a194" page="68" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d88b-d9ae-3630-e3f0" type="max"/>
</constraints>
<rules>
<rule id="bca9-083e-6c13-a487" name="Night-time Confusion" hidden="false">
<description>Each player starts the game by drawing a BR counter. Aircraft BR counters count as a 5 instead. Do not roll for Aircraft BR counters.</description>
</rule>
<rule id="ce4b-44df-82e4-d116" name="Night-time Firing" hidden="false">
<description>Aimed fire and spotting have a maximum range of 20". Artillery and Mortar spotters can only call in indirect fire on points up to 20" away.</description>
</rule>
</rules>
<categoryLinks>
<categoryLink id="d6eb-ec26-2503-9264" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="true"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d7bc-0bfd-6cae-b48d" name="Refugees" publicationId="a47f-374f-12cc-a194" page="69" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d4c3-5302-f355-2e77" type="max"/>
</constraints>
<rules>
<rule id="2abb-0b6d-ba21-42e7" name="Refugees" hidden="false">
<description>Add D3 refugee units placed randomly around the table. At the start of the defender's turn, these units move 5" towards the defender's table edge until they exit the table. Refugee units are considered obstacles for vehicles and infantry. Refugees can't be fired at, but can be pinned for one turn if hit by indirect fire.</description>
</rule>
</rules>
<categoryLinks>
<categoryLink id="72ad-be8b-a82d-2897" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="true"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="24bb-dd89-7452-35e7" name="Refugees" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="3.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1e4e-e4dd-34a6-1098" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d161-abb3-30b7-5afa" type="min"/>
</constraints>
<costs>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="6.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="15d5-30de-54bd-4a4a" name="Winter" publicationId="a47f-374f-12cc-a194" page="70" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b432-e498-23f5-a8de" type="max"/>
</constraints>
<rules>
<rule id="f352-e75c-7f20-e01c" name="Winter Snow Movement" hidden="false">
<description>The entire table is covered in deep snow, and is considered difficult terrain for non-Aerosan vehicles and non-ski infantry. All bodies of water are frozen and count as difficult terrain. When placing objectives, you must mark buildings as objectives before placing objectives anywhere else.</description>
</rule>
<rule id="342e-1ebf-359c-524e" name="Extreme Cold" hidden="false">
<description>Reduce the German player's BR total by D6. All non-Aerosan vehicles get the Unreliable special rule. Remove all but 2 of the Air Attack BR counters from the pot.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="7599-32e4-1128-8fde" name="Unreliable" hidden="false" targetId="dd0a-16a0-37d8-8f3d" type="rule"/>
</infoLinks>
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<categoryLink id="3c33-cc78-e47a-36f4" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="true"/>
<categoryLink id="b8ec-45c7-f3f9-29b3" name="New CategoryLink" hidden="false" targetId="5e37-ddcf-0b7b-0d71" primary="false"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="448b-fef1-59d5-af4b" name="German -D6 BR" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="61e2-5b3e-a4cf-e634" type="max"/>
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<selectionEntries>
<selectionEntry id="53c4-14f4-dc19-164b" name="-6 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-6.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="79e7-2f3f-c1a7-fa93" name="-1 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-1.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0865-b2e6-f952-7873" name="-2 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-2.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ff41-2242-849b-0c65" name="-3 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-3.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="7ed6-f696-8ee3-1600" name="-4 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-4.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="041b-5962-daa3-3636" name="-5 BR" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="-5.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
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</selectionEntryGroups>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="bf9c-4ba6-f301-d6c3" name="Attack/Counter-Attack" publicationId="a47f-374f-12cc-a194" page="73" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="c4f1-dd61-fff3-502c" name="Attack/Counter-Attack" hidden="false">
<description>1. Both players roll D6 and add the number of scouts from their battlegroup. The player with the highest total chooses which corner will be his deployment zone, and his opponent automatically gets the opposite table corner.
2. Place four objectives on the table. The player who has more scouts places first. Objectives can't be within 10" of each other or a table edge.
3. Roll D6. On a 1, add the Rainy Weather Scenario
4. Players take turns deploying all recon units. These can be placed anywhere on their table corner, but not within 10" of the line dividing the two sides. If one side has no scouts, then his opponent may place their recon anywhere on the table with Ambush Fire orders.
5. Both players roll D6 and add the number of scouts from their battlegroup. The side with the highest total takes the first turn. On a tie, the side with the most scout units wins. If it is still a tie, then re-roll
6. From turn 2 onwards D6* units are placed on the player's table edge, within 20" of his table corner, as the rest of his forces arrive from reserve. Continue this each turn until all forces are on the tabletop. * In Comany-sized games, roll 2D6. * In Battalion-sized games roll 3D6</description>
</rule>
</rules>
<infoLinks>
<infoLink id="8982-76c3-cf1e-b543" name="Meeting Engagement Scenario" hidden="false" targetId="bc91-cf64-e823-11c2" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="a474-3fde-37a0-2ab1" name="New CategoryLink" hidden="false" targetId="ebca-908c-0f01-08c6" primary="true"/>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
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</selectionEntry>
<selectionEntry id="c4fe-7942-c091-60b1" name="Break Out" publicationId="a47f-374f-12cc-a194" page="84" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="3f03-3a34-c4dd-a4e3" name="Break Out" page="" hidden="false">
<description>**Escape: The attacker's units can exit the table via the defender's table edge. For every 3 units that do this, the defender draws a BR counter.
**Ammo Low: The defender rolls a D6 for each vehicle with an ammo rating. On a 1, the vehicle has 2 shots left. On a 2, the vehicle has 4 shots left. If this amount exceeds the vehicle's ammo rating, then use the lower of the two numbers. The defender's vehicles can't be resupplied during the game.
1. Both players roll a D6. The player with the highest roll picks a table edge, and the opponent gets the opposite edge. On a tie, the attacker chooses his edge.
2. The attacker places a single objective on the table within 10" of the opposing table edge. Neither side can claim an all objectives held victory.
3. Defender placed all defenses and 2D6 other units within 20" of his table edge. All other units are in reserve, which arrive starting on turn 3. D3+1** units arrive each turn from his table edge, or from a side table edge up to 30" away from the defender's table edge. Defender reserves arriving from a side table edge must be at least 10" away from any enemy unit. ** In Company-sized games, roll D6+1 instead. In Battalion-sized games roll 2D6+1 instead.
4. Attacker places all Reconnaissance units up to 20" from his table edge. Attacker then places 2D6 other units up to 10" from his table edge. All other units are in reserve, which start arriving on turn 2. D6* units arrive each turn from his table edge. * In Company-sized games roll 2D6 instead. In Battalion-sized games roll 3D6 instead.
5. Defender gets D6 Ambush Fire orders
6. Attacker takes first turn.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="3778-4b58-96ef-4715" name="Attack/Defense Scenario" hidden="false" targetId="c064-74c6-58e8-1ed6" type="rule"/>
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<categoryLinks>
<categoryLink id="4777-ad0f-b332-30e5" name="New CategoryLink" hidden="false" targetId="ebca-908c-0f01-08c6" primary="true"/>
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<selectionEntries>
<selectionEntry id="04fd-4fcc-eaf1-ea41" name="Defender" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="dc05-a8a3-90fa-48e8" type="max"/>
</constraints>
<infoLinks>
<infoLink id="f6fc-1697-1709-5cd7" name="Defender" hidden="false" targetId="4eea-aee8-23e8-a3d7" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="1e3a-f9e9-c7c4-8512" name="Attack Defense Scenario" hidden="false" targetId="8d31-1ade-d61e-89b6" primary="false"/>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f74f-aea9-b071-a22b" name="Bridgehead Breakout" publicationId="a47f-374f-12cc-a194" page="75" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="9e44-7a45-4dfa-7ca0" name="Bridgehead Breakout" hidden="false">
<description>1. Set up a river, stream, or marshy ditch 5 to 10" from one table edge. Put a bridge in the middle of it. The river is treated as difficult terrain (not impassible). Roll a D6 and add the number of scouts from your battlegroup. The player with the highest total starts on the side with the bridge.
2. Place D3+2 objectives on the table. The first objective must be the bridge. After that, players take turns placing objectives starting with the player who will be attacking the bridge. These objectives can't be within 10" of each other or a table edge.
3. Roll a D6. On a 1 add the Rainy Weather Scenario
4. Both players choose D6 units from their battlegroup. Scouts must be included in these units before any other units can be chosen. Players take turns deploying these units. The player holding the bridge may deploy anywhere within 20" of the bridge. The other player deploys anywhere within 15" of their table edge. All other units are in reserve, and will arrive starting on turn 2 onwards. D6* units arrive each turn. * In Company-sized games roll 2D6. * In Battalion-sized games roll 3D6
5. Each player rolls a D6 and add the number of scouts from their battlegroup. The side with the highest total takes first turn. On a tie, the player with the most scouts wins. If it is still a tie, then re-roll.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="0abf-cc81-c30e-c59d" name="Meeting Engagement Scenario" hidden="false" targetId="bc91-cf64-e823-11c2" type="rule"/>
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<categoryLinks>
<categoryLink id="ed3a-19b3-cc5e-5e52" name="New CategoryLink" hidden="false" targetId="ebca-908c-0f01-08c6" primary="true"/>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
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<selectionEntry id="b2dc-5c1b-8242-e157" name="Das Hexenkessel" publicationId="a47f-374f-12cc-a194" page="81" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="f388-06eb-7abc-e149" name="Das Hexenkessel" hidden="false">
<description>**Terrain: Place a large farm, small hamlet, or village approximately in the center of the table (D3+3 buildings).
**Setup: The defender gets an additional D3 BR
1. Defender chooses a table edge. The attacker gets the other 3 table edges.
2. Place D3 objectives on the table. Starting with the attacker, players take turns placing objectives. Objectives can't be placed within 10" of each other or a table edge.
3. Defender deploys his entire force within 30" of the center of the table, but not within 10" of any table edge.
4. Attacker deploys all Reconnaissance units and 2D6 other units within 5" of any of his table edges. The rest of his forces start in reserve, which begin arriving on turn 2. D6* units arrive each turn. Each reserve unit arrives randomly from one of the attacker's 3 table edges.
5. 2D6 of the defender's units get Ambush Fire or Reserve Move orders.
6. Attacker gets first turn.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="78ff-b8ce-4bff-50db" name="Attack/Defense Scenario" hidden="false" targetId="c064-74c6-58e8-1ed6" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="5a9b-9840-5719-7b9b" name="New CategoryLink" hidden="false" targetId="ebca-908c-0f01-08c6" primary="true"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="1a67-aaaa-5842-7875" name="Defender" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d9d1-30d4-bdbb-aaea" type="max"/>
</constraints>
<infoLinks>
<infoLink id="e9b7-c6f4-a86a-9413" name="Defender" hidden="false" targetId="4eea-aee8-23e8-a3d7" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="bbea-5741-a6b7-6eaf" name="Attack Defense Scenario" hidden="false" targetId="8d31-1ade-d61e-89b6" primary="false"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="6c93-0ed4-ec4c-401f" name="D3 BR" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2500-5ff3-ca36-35cb" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b94c-2a80-9e10-89f8" type="min"/>
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<selectionEntries>
<selectionEntry id="cc2b-d806-800c-83a7" name="1" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="1.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="12e7-1536-f909-025b" name="2" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="2.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f3ee-935e-bb50-d1fb" name="3" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="3.0"/>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
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</selectionEntryGroup>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9df9-cc5a-a6c2-a3e2" name="The Bridge" publicationId="81c0-54e3-199d-15db" page="148" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="b47e-30d5-0b5c-4345" name="The Bridge" hidden="false">
<description>**Terrain: Put a river running across the middle of the table. Put a bridge in the center of the river. Roll a D6, on a 3+ the river is impassable. Otherwise the river is only dangerous terrain, and vehicles become immobilized if they roll a 1 on their dangerous terrain move. Immobilized vehicles that have no guns must be abandoned, which causes a BR counter to be drawn.
**Take the Bridge Intact: The attacker's orders are to secure the bridge intact. No Pre-Registered Target Points or spotter rounds can be positioned within 10" of the bridge. For every 3 units the attacker moves across the river, the defender must draw a BR counter.
1. The player with the most scouts picks their starting table edge, and the opponent gets the opposite edge. You can't start on a table edge touching the river.
2. Place 3 objectives on the table. The first must be the bridge. The other 2 are placed by each player on their half of the table. Objectives can't be within 10" of each other or a table edge.
3. Defender deploys all Defenses and D6+4 other units within 20" of the bridge or on their half of the table. All other units are in reserve, which will arrive starting on turn 3. D6 units arrive from reserve each turn via the defender's table edge.
4. Attacker deploys all Reconnaissance units and D6 other units within 5" of their table edge. All other units are in reserve, which arrive starting on turn 2. D6* units arrive each turn via the attacker's table edge. *In company-sized games, roll 2D6 instead. In battalion-sized games, roll 3D6 instead.
5. D6 of the defender's units get Ambush Fire
6. Attacker takes first turn.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="6a09-aa88-1b3a-d50d" name="Attack/Defense Scenario" hidden="false" targetId="c064-74c6-58e8-1ed6" type="rule"/>
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<categoryLinks>
<categoryLink id="75e3-c580-0596-e431" name="New CategoryLink" hidden="false" targetId="ebca-908c-0f01-08c6" primary="true"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="0051-123c-bfeb-1cc9" name="Defender" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9728-e168-5cb8-b1df" type="max"/>
</constraints>
<infoLinks>
<infoLink id="7b0c-60f9-f843-1b3e" name="Defender" hidden="false" targetId="4eea-aee8-23e8-a3d7" type="rule"/>
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<categoryLinks>
<categoryLink id="d91e-81ee-4db0-83e1" name="Attack Defense Scenario" hidden="false" targetId="8d31-1ade-d61e-89b6" primary="false"/>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
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<costs>
<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="12e5-30ef-2975-c1ef" name="Delaying Action" publicationId="a47f-374f-12cc-a194" page="79" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="a54c-5670-a6ea-4d67" name="Delaying Action" hidden="false">
<description>**Victory: The defender can't claim an all objectives held victory. The defender wins if the attacker has not won by the end of turn 9. The attacker may move his units off the table via the defender's table edge. For each 3 units that leave, the defender draws a BR counter.
1. The defender may move up to D6 terrain pieces up to 20".
2. Place D3+1 objectives on the table. Starting with the defender, players take turns placing objectives. Objectives can't be placed within 10" of each other or a table edge.
3. For each non-defense unit in the defender's force, roll a D6. Do not roll for deployed guns and their tows separately. The same applies for infantry and their transports. On a 1-3, the unit is held in reserve. All the rest of the force is deployed on the defender's half of the table. Defenses may be deployed within three-quarters of the table. Reserves start arriving on turn 2. D6* units arrive each turn.
4. Attacker deploys all Reconnaissance units within 10" of his table edge. All other units start in reserve. Reserves start arriving on turn 1. D6* units arrive each turn.
5. 2D6 of the defender's units get Ambush Fire
6. Attacker gets first turn.
* In Company-sized games roll 2D6. In Battalion-sized games roll 3D6.</description>
</rule>
</rules>
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<infoLink id="6a0b-6a66-0c93-d633" name="Defender" hidden="false" targetId="4eea-aee8-23e8-a3d7" type="rule"/>
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<categoryLink id="76f9-d58f-271b-b205" name="Attack Defense Scenario" hidden="false" targetId="8d31-1ade-d61e-89b6" primary="false"/>
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<cost name="pts" typeId="d842-fd8f-4744-0a94" value="0.0"/>
<cost name="BR" typeId="25f6-2f9f-8a1e-518d" value="0.0"/>
<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
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<cost name="Men" typeId="2abb-d074-7103-5ec3" value="0.0"/>
<cost name="Officers" typeId="2612-abd7-eb77-6a12" value="0.0"/>
<cost name="Scouts" typeId="30b9-666e-c128-9771" value="0.0"/>
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<selectionEntry id="a952-8550-50db-570f" name="Flanking Attack" publicationId="a47f-374f-12cc-a194" page="74" hidden="false" collective="false" import="true" type="upgrade">
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<rule id="1716-f76b-9513-83d4" name="Flanking Attack" hidden="false">
<description>1. Place D3+2 objectives on the table. The first objective must be in the exact center of the table. After that, players take turns placing objectives starting with the player who has the most scouts in their battlegroup. Objectives can't be within 10" of each other or a table edge.
2. Roll a D6. On a 1, add the Rainy Weather scenario
3. Randomly assign opposite table corners to each player. Both players roll a D6 and add the number of scouts in their battlegroup. The one with the highest total may choose which remaining corner to use for their flanking deployment zone. The opponent gets the opposite corner for their flank.
4. Each player chooses D6 non-scout units from their force. Each player deploys these units within 20" of their table corner. Each player then deploys all of their scout units within 20" of their flanking corner. The remaining units are in reserve and will begin arriving on turn 2. D6* units arrive per turn until no units remain in reserve. * For Company-sized games roll 2D6. * For Battalian-sized games roll 3D6
5. Both players roll D6 and add the number of scouts from their battlegroup. The side with the highest total takes first turn. On a tie, the side with the most scouts wins. If it is still a tie, then re-roll.</description>
</rule>
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<description>1. Place a hill somewhere in the defender's half of the table. Put an objective on the hill. Starting with the attacker, each player places 1 objective. Objectives must not be within 10" of each other or a table edge.
2. Roll D6. On a 1 add the Rainy Weather Scenario
3. Attacker must split his forces into 2 halves. The second half of his forces start in reserve and all arrive on turn 4.
4. Defender must split his forces into 2 halves. The first half must include all defenses. The defender also gets an MMG Bunker, 10" Trench, and a Minefield for free. Deploy the first half of the defenders forces anywhere on his half of the table. D6 of these units get an Ambush Fire order. The second half of the defender's forces start arriving from reserve on turn 4. D6 units arrive each turn until no units are left in reserve.
5. Deploy the attacker's first half of his forces within 10" of his table edge. Attacker gets first turn.</description>
</rule>
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<infoLink id="58e4-5f6f-d3d4-32eb" name="Attack/Defense Scenario" hidden="false" targetId="c064-74c6-58e8-1ed6" type="rule"/>
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