diff --git a/Age of Sigmar 4.0.gst b/Age of Sigmar 4.0.gst
index c8649fe..47b1d89 100644
--- a/Age of Sigmar 4.0.gst
+++ b/Age of Sigmar 4.0.gst
@@ -1717,6 +1717,80 @@
+
+
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@@ -1806,7 +1880,7 @@
-
+
@@ -1854,7 +1928,7 @@
-
+
@@ -1887,7 +1961,7 @@
-
+
@@ -1918,7 +1992,7 @@
-
+
@@ -1950,7 +2024,7 @@
-
+
@@ -1977,7 +2051,7 @@
-
+
@@ -2022,7 +2096,7 @@
-
+
@@ -2069,7 +2143,7 @@
-
+
@@ -2115,7 +2189,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2150,7 +2224,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2186,7 +2260,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2259,7 +2333,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2305,7 +2379,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2347,7 +2421,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2384,7 +2458,7 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
-
+
@@ -2426,7 +2500,7 @@ Each part of this **^^Manifestation^^** is armed with **Tendrils of Light and S
-
+
@@ -2458,7 +2532,7 @@ Each part of this **^^Manifestation^^** is armed with **Tendrils of Light and S
-
+
@@ -2897,6 +2971,7 @@ Each part of this **^^Manifestation^^** is armed with **Tendrils of Light and S
+
diff --git a/Cities of Sigmar.cat b/Cities of Sigmar.cat
index 71fc522..5daea38 100644
--- a/Cities of Sigmar.cat
+++ b/Cities of Sigmar.cat
@@ -1590,7 +1590,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
diff --git a/Kharadron Overlords.cat b/Kharadron Overlords.cat
index c662756..72f9e50 100644
--- a/Kharadron Overlords.cat
+++ b/Kharadron Overlords.cat
@@ -1007,5 +1007,16 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Regiments of Renown.cat b/Regiments of Renown.cat
index ba1ae74..113e2f3 100644
--- a/Regiments of Renown.cat
+++ b/Regiments of Renown.cat
@@ -1239,6 +1239,128 @@
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
@@ -2116,6 +2238,79 @@ Then, roll a dice. On a 4+, this unit has **^^Strike-last^^** for the rest of th
+
+
+
+
+
+
+
+
+
+
+
+ Add 1 to the Attacks characteristic of melee weapons used by friendly **^^Krittok's Clawpack^^** units while you have more victory points than your opponent.
+Subtract 3 from the control scores of friendly **^^Krittok's Clawpack^^** units while you have fewer victory points than your opponent.
+
+
+
+
+ Once Per Turn (Army), Enemy Hero Phase
+ Pick a friendly **^^Krittok's Clawpack^^** unit that is not in combat to use this ability.
+ That unit can use the 'Normal Move' ability as if it were your movement phase.
+
+
+
+
+
+
+
+ Friendly **^^Krittok's Clawpack^^ Doom-Flayers** units have **^^Ward (5+)^^** while they are within the combat range of a friendly **^^Krittok's Clawpack^^ Stormvermin** unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Once Per Turn (Army), Your Shooting Phase
+ Pick all friendly **^^Volt-Klaw's Enginecoven^^** units to be the targets.
+ Until the start of your next turn:
+• Add 1 to hit rolls for the targets' shooting attacks.
+• Add 3" to the Range characteristic of the targets' ranged weapons.
+
+
+
+
+
+
+
+ While a friendly **^^Volt-Klaw's Enginecoven Infantry^^** unit is within the combat range of a friendly **^^Volt-Klaw's Enginecoven^^ Ratling Warpblaster**, it is not visible to enemy units more than 13" away.
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Skaven - Library.cat b/Skaven - Library.cat
index 6c18021..30c2b8e 100644
--- a/Skaven - Library.cat
+++ b/Skaven - Library.cat
@@ -1,7 +1,7 @@
-
+
@@ -319,7 +319,7 @@
-
+
@@ -450,7 +450,7 @@
-
+
@@ -548,7 +548,7 @@
-
+
@@ -573,10 +573,11 @@
- Reaction: You declared the ‘Redeploy’ Once Per Turn (Army), Any Combat Phase command for a friendly **^^Eshin Infantry^^** unit wholly within 13" of this unit
+ Reaction: You declared the ‘Redeploy’ command for a friendly **^^Eshin Infantry^^** unit wholly within 13" of this unit
If you roll a 1-3 when determining the distance that unit can move, you can use a value of 4 instead.
+
@@ -637,7 +638,7 @@
-
+
@@ -757,7 +758,7 @@
-
+
@@ -826,7 +827,7 @@
-
+
@@ -855,7 +856,7 @@
While this unit is on the battlefield, add 2" to the distance friendly units can move when using the ‘Always Three Clawsteps Ahead’ ability.
-
+
Once Per Turn (Army), Any Combat Phase
Pick an enemy unit in combat with this unit to be the target.
@@ -910,7 +911,7 @@
-
+
@@ -1042,7 +1043,7 @@
-
+
@@ -1073,9 +1074,10 @@
Once Per Turn (Army), Your Shooting Phase
- Pick a visible enemy Hero to be the target.
+ Pick a visible enemy **^^Hero^^** to be the target.
For the rest of the turn, this unit and friendly **Warplock Jezzails** units wholly within 13" of this unit can ignore the effects of the ‘Guarded Hero’ ability (Core Rules, 25.0) when picking the target for their shooting attacks.
+
@@ -1127,7 +1129,7 @@
-
+
@@ -1210,7 +1212,7 @@
-
+
@@ -1263,12 +1265,12 @@
- 6
+ D6
4+
5+
-
1
- Crit (Auto-wound)
+
@@ -1281,7 +1283,7 @@
-
+
@@ -1301,8 +1303,9 @@
Your Shooting Phase
- If this unit has not used a **^^Move^^** ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.
+ If this unit has not used a **^^Move^^** ability this turn and was not set up this turn, add 6" to the Range characteristic of this unit's **Warplock Jezzails** for the rest of the turn.
+
@@ -1335,7 +1338,7 @@
- 24"
+ 18"
2
4+
3+
@@ -1366,7 +1369,7 @@
-
+
@@ -1446,7 +1449,7 @@ Your Shooting Phase
-
+
@@ -1487,8 +1490,8 @@ Your Shooting Phase
-
-
+
+
@@ -1515,7 +1518,7 @@ Your Shooting Phase
-
+
@@ -1611,7 +1614,7 @@ Your Shooting Phase
-
+
@@ -1619,9 +1622,9 @@ Your Shooting Phase
-
+
- D6+8"
+ 2D6+3"
4
4+
1
@@ -1659,13 +1662,13 @@ Your Shooting Phase
-
-
+
+
-
+
@@ -1734,7 +1737,7 @@ Your Shooting Phase
-
+
@@ -1758,7 +1761,7 @@ Your Shooting Phase
- Each time a friendly **^^Skryre^^** unit wholly within 13" of this unit uses the ‘Covering Fire’ command, do not subtract 1 from hit rolls for attacks made as part of that ability
+ If a friendly **^^Skryre^^** unit wholly within 13" of this unit uses the 'Covering Fire' command, no command points are spent.
@@ -1774,9 +1777,9 @@ Your Shooting Phase
10"
- 6
- 2+
- 4+
+ 3
+ 4+
+ 2+
2
1
Shoot in Combat
@@ -1802,6 +1805,24 @@ Your Shooting Phase
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 2+
+ 2
+ 2
+ -
+
+
+
+
@@ -1810,7 +1831,7 @@ Your Shooting Phase
-
+
@@ -1823,7 +1844,7 @@ Your Shooting Phase
2D6+7"
8
4+
- 2
+ 1
@@ -1886,7 +1907,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -1960,7 +1981,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2047,16 +2068,13 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
-
-
-
@@ -2127,7 +2145,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2235,7 +2253,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2345,7 +2363,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2374,13 +2392,13 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
-
+
3
3+
@@ -2453,7 +2471,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2514,7 +2532,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2595,7 +2613,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2627,21 +2645,41 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
Your Charge Phase
Pick another friendly **^^Moulder^^** unit within this unit’s combat range to be the target.
- Add 2 to charge rolls for the target for the rest of the turn.
+ Add 1 to charge rolls for the target for the rest of the turn.
+
-
+
-
+
+
+ 10"
+ D6
+ 4+
+ 2+
+ 2
+ 1
+ Shoot in Combat
+
+
+
+
+
+
+
+
+
+
+
4
3+
@@ -2661,7 +2699,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2673,15 +2711,15 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
- 6"
- 5
+ 9"
+ 7
4+
2
-
+
While this unit is damaged, add 3 to the Attacks characteristic of its **Warpforged Halberd**.
@@ -2762,7 +2800,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2886,7 +2924,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2967,7 +3005,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3074,7 +3112,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3120,7 +3158,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3167,7 +3205,7 @@ Cover**
-
+
@@ -3215,7 +3253,7 @@ Cover**
-
+
@@ -3445,15 +3483,15 @@ Cover**
-
+
6"
2
- 5+
+ 6+
1
-
+
Subtract 1 from hit rolls for shooting attacks that target this unit.
@@ -4055,6 +4093,679 @@ Cover**
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 12
+ 5+
+ 5
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+
+ Roll a dice. On a 2+, for the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are within 6" of this unit.
+ **^^Rampage^^**
+
+
+
+
+
+ End of Any Turn
+
+ **Heal (D6)** this unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 15"
+ 2D6
+ 4+
+ 2+
+ 1
+ D3
+ Anti-**^^Infantry^^** (+1 Rend), Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 4+
+ 2+
+ 2
+ 3
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 4+
+ 1
+ 2
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 6
+ 4+
+ 2
+
+
+
+
+
+ Add 1 to wound rolls for friendly **Stormvermin** units while they are wholly within 13"of this unit.
+
+
+
+
+ Any Combat Phase
+
+ This unit has **^^Strike-first^^** for the rest of the turn but it cannot use commands this phase.
+
+
+
+
+
+
+ Enemy Hero Phase
+ 1
+
+ You can pick 2 different eligible units to use the 'Always Three Clawsteps Ahead' ability this phase instead of 1, but at least 1 of those units must have the **^^Verminus^^** keyword.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 2
+ 3+
+ 3+
+ 2
+ D3
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 3+
+ 3+
+ 2
+ 2
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 2
+ 6+
+ 1
+
+
+
+
+
+ This unit’s **Plague rat** is a token. If you make a chanting roll of 1 for this unit while its **Plague rat** is on the battlefield, you can remove its **Plague rat** from the battlefield and then re-roll that chanting roll.
+
+
+
+
+
+ Subtract 1 from hit rolls for shooting attacks that target this unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 5+
+ 1
+ 2
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 5+
+ -
+ 1
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 15
+ 5+
+ 5
+
+
+
+
+ Any Combat Phase
+ Pick each enemy unit in combat with this unit to be the targets.
+ Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
+
+
+
+
+
+
+ Once Per Battle, Your Hero Phase
+
+ You can re-roll chanting rolls for this unit until the start of your next turn
+
+
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ Pick an enemy unit in combat with this unit to be the target.
+ Roll a dice. On a 2+, for the rest of the turn:
+• If this unit is in combat with the target when the target is picked to use a **^^Fight^^** ability, all of the target's attacks must target this unit.
+• Subtract 1 from hit rolls and wound rolls for the target's combat attacks that target this unit.
+ **^^Rampage^^**
+
+
+
+
+
+ Any Hero Phase
+ 8
+ Pick a visible enemy unit within 13"of this unit or a visible friendly **^^Skaven Infantry^^** unit within 13" of this unit to be the target, then make a chanting roll of D6.
+ If the target is an enemy unit, subtract 1 from the Attacks characteristic of the target's melee weapons until the start of your next turn.
+If the target is a friendly unit, it can use 2 **^^Fight^^** abilities this turn. After the first is used, however, the target has **^^Strike-last^^** for the rest of the turn.
+If the chanting roll was 12+, you can pick 2 targets instead of 1.
+ **^^Prayer^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10
+ 5+
+ 5+
+ -
+ 1
+ Crit (Auto-wound), Companion
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 2+
+ 1
+ D6
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 5
+ 5+
+ 2
+
+
+
+
+ Any Shooting Phase
+ Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit's **Warpvolt Obliterator** to be the target.
+ Roll a D3 for each other enemy unit within the target's combat range. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+
+
+
+
+
+
+ Once Per Battle (Army), Your Shooting Phase
+ Pick a friendly **Warpvolt Scourgers** unit within this unit's combat range to be the target.
+ Roll a dice. On a 2+, set the Attacks characteristic of the target's **Warpvolt Scourgers** to 10 for the rest of the turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 18"
+ 2
+ 3+
+ 3+
+ 2
+ D3
+ Crit (2 Hits), Anti-**^^Cavalry^^** (+1 Rend)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5"
+ 8
+ 4+
+ 2
+
+
+
+
+ Once Per Battle (Army), Deployment Phase
+ Pick this unit and up to 1 friendly non-**^^Monster Skaven^^** unit if those units have not been deployed.
+ Set up those units in reserve **in the tunnels below**. They have now been deployed.
+ **^^Deploy^^**
+
+
+
+
+
+ Your Movement Phase
+ Pick this unit if it is **in the tunnels below**, then pick an enemy unit more than 6" from all other enemy units to be the target.
+ Roll a dice. On a 4+, set up this unit within 3" of the target and more than 6" from all other enemy units. Then, set up the unit that was **in the tunnels below** with this unit within 3" of the target and more than 6" from all other enemy units.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ D6
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ D3
+ 4+
+ 2+
+ 3
+ 5
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 3
+ 6+
+ 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ 15"
+ 2D6
+ 2+
+ 4+
+ 1
+ 1
+ Crit (2 Hits), Anti-**^^Cavalry^^** (+1 Rend)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Skaven - Thanquol's Mutated Menagerie.cat b/Skaven - Thanquol's Mutated Menagerie.cat
new file mode 100644
index 0000000..31ae2e2
--- /dev/null
+++ b/Skaven - Thanquol's Mutated Menagerie.cat
@@ -0,0 +1,411 @@
+
+
+
+
+
+
+
+
+ While a friendly **Thanquol** is within the combat range of another friendly **^^Mutated Menagerie^^** unit:
+• That friendly **Thanquol** has **^^Ward (4+)^^**.
+• Each time you make a successful ward roll for that **Thanquol**, allocate 1 damage point to a friendly **Mutated Menagerie** unit within its combat range after the damage sequence has been resolved.
+
+
+
+
+ Once Per Turn (Army), Your Hero Phase
+ Pick a friendly non-**^^Hero Mutated Menagerie^^** unit to be the target. You cannot pick the same unit to be the target of this ability more than once per battle.
+ For the rest of the battle:
+• Add 2 to the target's Health characteristic.
+• Add 2 to the target's Move characteristic.
+• Add 1 to the Attacks characteristic of the target's melee weapons.
+• The target has **^^Ward (5+)^^**
+• At the end of each turn, allocate D3+2 damage points to the target.
+
+
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ Pick a friendly non-**^^Hero Mutated Menagerie Monster^^** that has not used any **^^Rampage^^** abilities this turn to use this ability.
+ This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit is destroyed, before it is removed from play, roll a dice for each enemy unit within 6" of this unit. On a 3+, subtract 1 from the Attacks characteristic of that enemy unit's melee weapons for the rest of the battle.
+After this ability has been resolved, this unit cannot use any other **^^Rampage^^** abilities for the rest of the turn.
+ **^^Rampage^^**
+
+
+
+
+
+ Once Per Turn (Army), Any combatPhase
+ Pick a friendly non-**^^Hero Mutated Menagerie Monster^^** that has not used any **^^Rampage^^** abilities this turn to use this ability.
+ This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit is destroyed, before it is removed from play, roll a D3 for each enemy unit within 6" of this unit. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+After this ability has been resolved, this unit cannot use any other **^^Rampage^^** abilities for the rest of the turn.
+ **^^Rampage^^**
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+ Your Hero Phase
+ 5
+ Pick a friendly **^^Mutated Menagerie Wizard^^** to cast this spell, pick up to 3 visible friendly **^^Mutated Menagerie^^** units wholly within 13" of them that are affected by the 'More-more Mutation!' ability ot be the targets, then make a casting roll of 2D6.
+ For each damage point allocated to the target at the end of this turn by the 'More-more Mutation!' ability, add 1 to the target's control score until the start of your next turn.
+ **^^Spell^^**, **^^Unlimited^^**
+
+
+
+
+
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+
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+
+
+
+
+
+ Once Per Battle, Your Hero Phase
+ Pick a friendly non-**^^Hero Mutated Menagerie Monster^^** unit wholly within 13" of this unit to be the target.
+ Add 1 to the Attacks characteristic of the target's melee weapons for the rest of the battle. However, at the end of each turn, allocate D3 damage points to the target.
+
+
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+ Once Per Battle, Any Combat Phase
+ Pick up to 2 friendly non-**^^Hero Mutated Menagerie Monster^^** units wholly within 13" of this unit to be the targets.
+ The targets can each use the 'All-out Attack' or 'All-out Defence' command this phase even if that command has been used by a friendly unit this phase.
+
+
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+
+ Your Hero Phase
+ 7
+ If there is not a friendly **Warp Lightning Vortex** on the battlefield, pick a friendly **^^Skaven Wizard^^** to cast this spell, then make a casting roll of 2D6.
+ Set up the first part of the **Warp Lightning Vortex** within 18" of the caster and visible to them, then set up the second and third parts exactly 7" from the first part and exactly 7" from each other so that they form a triangle.
+ **^^Spell^^**, **^^Summon^^**
+
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diff --git a/Skaven - The Great-grand Gnawhorde.cat b/Skaven - The Great-grand Gnawhorde.cat
new file mode 100644
index 0000000..2a0ada9
--- /dev/null
+++ b/Skaven - The Great-grand Gnawhorde.cat
@@ -0,0 +1,1607 @@
+
+
+
+
+
+
+
+
+ While a friendly **Vizzik Skour** is within the combat range of another friendly **^^Gnawhorde^^** unit:
+• That friendly **Vizzik Skour** has **^^Ward (4+)^^**.
+• Each time you make a successful ward roll for that **Vizzik Skour**, allocate 1 damage point to a friendly **Gnawhorde** unit within its combat range after the damage sequence has been resolved.
+
+
+
+
+ Once Per Turn (Army), Your Movement Phase
+ You can only use this ability if you have not used any **^^Warpshatter Throes^^** abilities this turn. Pick up to 2 friendly **^^Gnawhorde^^** units to be the targets.
+ For the rest of the turn:
+• Add 2 to run rolls and charge rolls for the targets.
+• Subtract 1 from the targets' control scores.
+ **^^Warpshatter Throes^^**
+
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ You can only use this ability if you have not used any **^^Warpshatter Throes^^** abilities this turn. Pick up to 3 friendly **^^Gnawhorde^^** units to be the targets.
+ For the rest of the turn:
+• Add 1 to the Attacks characteristic of the target's melee weapons.
+• Add 1 to hit rolls for combat attacks that target those friendly units.
+ **^^Warpshatter Throes^^**
+
+
+
+
+
+ Once Per Turn (Army), Any Shooting Phase
+ You can only use this ability if you have not used any **^^Warpshatter Throes^^** abilities this turn. Pick up to 3 friendly **^^Gnawhorde^^** units to be the targets.
+ For the rest of the turn:
+• Add 3" to the Range characteristic of the targets' ranged weapons.
+• The targets cannot use commands.
+ **^^Warpshatter Throes^^**
+
+
+
+
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+ Your Hero Phase
+ 8
+ Pick a friendly **^^Gnawhorde Wizard^^** to cast this spell, pick a visible friendly **^^Gnawhorde Infantry^^** unit wholly within 13" of them to be the target, then make a casting roll of 2D6. The casting roll for this spell cannot be modified.
+ Until the start of your next turn:
+• The target has **^^Strike-first^^**.
+• The target cannot use commands.
+ **^^Spell^^**, **^^Unlimited^^**
+
+
+
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+
+ Your Hero Phase
+ 7
+ Pick a friendly **^^Gnawhorde Priest^^** to chant this prayer, pick a friendly **^^Gnawhorde Infantry^^** unit wholly within 13" of them to be the target, then make a chanting roll of D6.
+ Until the start of your next turn, the target can move an extra 3" when it makes a pile-in move. In addition, if the chanting roll was 8+, add 1 to the target's control score until the start of your next turn.
+ **^^Prayer^^**, **^^Unlimited^^**
+
+
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+
+ Your Hero Phase
+ 6
+ If there is not a friendly **Vermintide** on the battlefield, pick a friendly **^^Skaven Wizard^^** to cast this spell, then make a casting roll of 2D6.
+ Set up a **Vermintide** wholly within 13" of the caster, visible to them and more than 9" from all enemy units.
+ **^^Spell^^**, **^^Summon^^**
+
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+ Once Per Battle, Start of Any Turn
+
+ If this unit is not in combat, you can use 2 different **^^Warpshatter Throes^^** abilities this turn instead of 1.
+
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+ Once Per Battle, Your Hero Phase
+
+ You can return up to D3 slain models to each friendly **^^Gnawhore Infantry^^** unit with a Health characteristic of up to 3.
+
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diff --git a/Skaven.cat b/Skaven.cat
index 0ade6c8..7e363c5 100644
--- a/Skaven.cat
+++ b/Skaven.cat
@@ -59,7 +59,7 @@ Start of Battle Round
6
Pick a friendly **^^Skaven Wizard^^** to cast this spell, pick a visible enemy unit within 13" of them to be the target, then make a casting roll of 2D6.
Inflict D3 mortal damage on the target.
- **^^Spell^^**, **^^Unlimited^^**
+ **^^Spell^^**
@@ -77,7 +77,7 @@ Start of Battle Round
6
Pick a friendly **^^Skaven Wizard^^** to cast this spell, pick a visible friendly **^^Skaven Hero^^** wholly within 13" of them to be the target, then make a casting roll of 2D6.
Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
- **^^Spell^^**
+ **^^Spell^^**, **^^Unlimited^^**
@@ -195,11 +195,12 @@ Start of Battle Round
Once Per Turn (Army), End of Any Turn
- Pick up to 3 friendly **^^Pestilens^^** units to be the targets.
+ Pick up to 3 friendly **^^Pestilens^^** units that are in combat to be the targets.
For each target:
• Make a pile-in move.
• Then, pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+
@@ -365,7 +366,7 @@ Start of Battle Round
Your Hero Phase
4
- Pick a friendly **^^Skaven Priest^^** to chant this prayer, pick a visible enemy unit within 13" of them to be the target, then make a chanting roll of D6
+ Pick a friendly **^^Skaven Priest^^** to chant this prayer, pick a visible enemy unit within 13" of them to be the target, then make a chanting roll of D6.
Roll a number of dice equal to the number of models in the target unit. For each 5+, inflict 1 mortal damage on the target. If the chanting roll was 8+, inflict 1 mortal damage on the target for each 4+ instead.
**^^Prayer^^**
@@ -431,6 +432,7 @@ Start of Battle Round
+
@@ -458,12 +460,13 @@ Start of Battle Round
-
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@@ -472,6 +475,19 @@ Start of Battle Round
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@@ -481,8 +497,23 @@ Start of Battle Round
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@@ -504,6 +535,7 @@ Start of Battle Round
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@@ -730,7 +762,7 @@ Start of Battle Round
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@@ -776,7 +808,7 @@ Start of Battle Round
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@@ -799,7 +831,7 @@ Start of Battle Round
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@@ -811,7 +843,7 @@ Start of Battle Round
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@@ -835,7 +867,7 @@ Start of Battle Round
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@@ -847,7 +879,7 @@ Start of Battle Round
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@@ -959,7 +991,7 @@ Start of Battle Round
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@@ -983,7 +1015,7 @@ Start of Battle Round
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@@ -1006,6 +1038,8 @@ Start of Battle Round
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@@ -1083,6 +1117,9 @@ Start of Battle Round
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@@ -1110,13 +1147,14 @@ Start of Battle Round
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@@ -1138,6 +1176,8 @@ Start of Battle Round
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@@ -1184,7 +1224,7 @@ Start of Battle Round
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@@ -1203,6 +1243,8 @@ Start of Battle Round
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@@ -1270,6 +1312,7 @@ Start of Battle Round
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@@ -1302,6 +1345,7 @@ Start of Battle Round
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@@ -1339,6 +1383,7 @@ Start of Battle Round
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@@ -1373,6 +1418,7 @@ Start of Battle Round
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@@ -1389,7 +1435,7 @@ Start of Battle Round
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@@ -1409,6 +1455,7 @@ Start of Battle Round
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@@ -1425,7 +1472,7 @@ Start of Battle Round
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@@ -1444,6 +1491,8 @@ Start of Battle Round
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@@ -1509,6 +1558,8 @@ Start of Battle Round
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@@ -1555,7 +1606,7 @@ Start of Battle Round
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@@ -1578,6 +1629,8 @@ Start of Battle Round
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@@ -1651,6 +1706,8 @@ Start of Battle Round
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@@ -1697,7 +1754,7 @@ Start of Battle Round
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@@ -1716,6 +1773,8 @@ Start of Battle Round
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@@ -1784,6 +1843,8 @@ Start of Battle Round
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@@ -1861,6 +1922,7 @@ Start of Battle Round
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@@ -1898,6 +1960,7 @@ Start of Battle Round
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@@ -1937,6 +2000,7 @@ Start of Battle Round
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@@ -1972,6 +2036,8 @@ Start of Battle Round
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@@ -2006,6 +2072,7 @@ Start of Battle Round
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@@ -2020,6 +2087,246 @@ Start of Battle Round
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