diff --git a/Ossiarch Bonereapers - Petrifex Elite [LEGENDS].cat b/Ossiarch Bonereapers - Petrifex Elite [LEGENDS].cat
new file mode 100644
index 0000000..caa36f1
--- /dev/null
+++ b/Ossiarch Bonereapers - Petrifex Elite [LEGENDS].cat
@@ -0,0 +1,643 @@
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+ Ignore the first damage point that would be allocated to each friendly **^^Petrifex Elite^^** unit in each phase.
+
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+
+ Once Per Battle (Army), End of Any Turn
+ Pick a friendly non-**^^Hero Infantry^^** unit that has been destroyed to be the target,
+ Roll a dice. If the roll is lower than the number of models in the target unit, set up a replacement unit with half the number of models from the target unit (rounding up) in friendly territory, wholly within 6" of a battlefield edge and more than 9" from all enemy units.
+
+
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+ Any Combat Phase
+ 1
+ Pick a friendly **^^Petrifex Elite^^** unit that charged this turn to be the target.
+ The target can use 2 **^^Fight^^** abilities this phase. After the first is used, however, this unit has **^^Strike-last^^** for the rest of the turn.
+
+
+
+
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+ Once Per Turn (Army), Your Movement Phase
+ Pick a friendly **^^Petrifex Elite^^** unit that is in combat to be the target.
+ For the rest of the turn, no mortal damage is inflicted on the target by **^^Retreat^^** abilities, but when the target uses a **^^Retreat^^** ability, it must end the move closer to or in enemy territory.
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+ Once Per Turn (Army), Any Combat Phase
+ Pick an enemy non-**^^Monster^^** unit in combat with this unit to be the target.
+ Roll 2D6. Then, your opponent must roll a dice. Inflict an amount of mortal damage on the target equal to the difference between the two rolls.
+This unit has **^^Strike-last**^^ for the rest of the turn.
+ **^^Rampage^^**
+
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+ Once Per Battle (Army), End of Any Turn
+ If an enemy **^^Hero^^** or **^^Monster^^** was destroyed by this unit's combat attacks this turn, pick 1 of this unit's melee weapons to be the target weapon.
+ Roll a D3. Add the result to the Attacks characteristic of the target weapon for the rest of the battle.
+
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+ 6"
+ 12
+ 3+
+ 5
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+ 5
+ 4+
+ 4+
+ 2
+ 4
+ Crit (2 Hits)
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+ 1
+ 4+
+ 3+
+ 2
+ 6
+ Anti-**^^Infantry^^**(+1 Rend)
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+ Once Per Battle (Army), Any Combat Phase
+
+ Inflict D3 mortal damage on each enemy unit in combat with this unit.
+
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+ End of Any Turn
+
+ If any enemy models were slain by this unit's combat attacks this turn, roll a D3. On a 2+, **Heal (X)** this unit, where X is an amount equal to the roll.
+
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+ Your Hero Phase
+ 6
+ If there is not a friendly **Soulstealer Carrion** on the battlefield, pick a friendly **^^Ossiarch Bonereapers Wizard^^** to cast this spell, then make a casting roll of 2D6.
+ Set up a **Soulstealer Carrion** wholly within 12" of the caster, visible to them and more than 9" from all enemy units.
+ **^^Spell^^**, **^^Summon^^**
+
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+ Your Hero Phase
+ 7
+ Pick a friendly **^^Petrifex EliteWizard^^** to cast this spell, pick a visible friendly unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
+ Subtract 1 from wound rolls for attacks that target that unit until the start of your next turn.
+ **^^Spell^^**, **^^Unlimited^^**
+
+
+
+
+ Your Hero Phase
+ 8
+ Pick a friendly **^^Petrifex Elite Wizard^^** to cast this spell, pick a visible enemy unit within 12" of them to be the target, then make a casting roll of 2D6.
+ Until the start of your next turn:
+• Halve the target's Move characteristic
+• Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
+ **^^Spell^^**
+
+
+
+
+ Your Hero Phase
+ 7
+ Pick a friendly **^^Petrifex Elite Wizard^^** to cast this spell, pick a terrain feature or faction terrain feature within 12" of them to be the target, then make a casting roll of 2D6.
+ If the target is a terrain feature, roll a D3 for each unit (friendly or enemy) within 3" of it. On a 2+. inflict an amount of mortal damage on that unit equal to the roll.
+If the unit is a faction terrain feature, inflict 2D6 mortal damage on it, If the target is destroyed, before removing it from play, roll a D3 for each unit (friendly or enemy) within 3" of it. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
+ **^^Spell^^**
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+
diff --git a/The Duardin Ascendant [LEGENDS].cat b/The Duardin Ascendant [LEGENDS].cat
new file mode 100644
index 0000000..91178bc
--- /dev/null
+++ b/The Duardin Ascendant [LEGENDS].cat
@@ -0,0 +1,2450 @@
+
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+
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+ 4"
+ 8
+ 4+
+ 2
+
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+
+ If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate D3 damage points to it (ward rolls cannot be made for those damage points).
+
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+ The attacks characteristic of this unit's **Rune Axe of Grimnir** is 7 if this unit charged this turn.
+
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+ Friendly **^^Duardin^^** units have **^^Ward (5+)^^** while they are wholly within 12" of this unit.
+
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+ Add 2 to the control scores of friendly **^^Duardin Infantry^^** units while they are wholly within 12" of this unit.
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+ 5
+ 3+
+ 3+
+ 2
+ 3
+ Crit (2 Hits)
+
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+ Friendly **^^Duardin Ascendant^^** units are **unified** while they are wholly within 12" of at least 1 **^^Fyreslayers^^**, 1 **^^Kharadron Overlords^^**, and 1 **^^Cities of Sigmar Duardin^^** unit.
+
+
+
+
+ Once Per Turn (Army), Your Hero Phase
+ Pick a friendly **unified ^^Duardin Ascendant Priest^^** to be the target.
+ Add 1 to chanting rolls for the target for the rest of the turn.
+
+
+
+
+
+
+ Once Per Turn (Army), Your Charge Phase
+ Pick up to 3 friendly **unified ^^Duardin Ascendant Infantry^^** units to be the targets.
+ For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for the targets, to a maximum of 3.
+
+
+
+
+
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+ Once Per Turn (Army), Any Combat Phase
+ Pick a friendly **unified ^^Duardin Ascendant Infantry^^** unit to be the target.
+ Add 1 to the Attacks characteristic of the target's melee weapons for the rest of the turn.
+
+
+
+
+
+
+ Once Per Turn (Army), Your Shooting Phase
+ Pick a friendly **unified ^^Duardin Ascendant Infantry^^** unit to be the target.
+ Add 1 to the Attacks characteristic of the target's ranged weapons for the rest of the turn.
+
+
+
+
+
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+ Once Per Battle, Your Hero Phase
+ Pick each friendly **^^Duardin Ascendant^^** unit on the battlefield to be the targets.
+ **Heal (D3)** each target.
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+ Each time a friendly **^^Duardin Ascendant Infantry^^** unit wholly within 12" of this unit uses the 'Normal Move' ability, add 2" to the distance that unit can move as part of that ability.
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+ Your Hero Phase
+ 4
+ Pick a friendly **^^Duardin Ascendant Priest^^** to chant this prayer, pick a visible friendly **^^Duardin Ascendant^^** unit within 18" of them to be the target, then make a chanting roll of D6.
+ The target is **unified** until the start of your next turn. If the chanting roll was 8+, you can pick 2 targets instead of 1.
+ **^^Prayer^^**, **^^Unlimited^^**
+
+
+
+
+ Your Hero Phase
+ 4
+ Pick a friendly **^^Duardin Ascendant Priest^^** to chant this prayer, pick a visible objective within 18" of them that is contested by 2 or more friendly **unified** units to be the target, then make a chanting roll of D6.
+ Until the start of your next turn, friendly **^^Duardin Ascendant^^** units have **^^Ward (6+)^^** while they have any models contesting the target. If the chanting roll was 7+, friendly **^^Duardin Ascendant^^** models have **^^Ward (5+)^^** while they have any models contesting the target instead.
+ **^^Prayer^^**
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