diff --git a/Age of Sigmar 4.0.gst b/Age of Sigmar 4.0.gst
index df2d71e..2b339f7 100644
--- a/Age of Sigmar 4.0.gst
+++ b/Age of Sigmar 4.0.gst
@@ -1947,7 +1947,7 @@
-
+
diff --git a/Blades of Khorne - Library.cat b/Blades of Khorne - Library.cat
index c9b47d2..834f2ba 100644
--- a/Blades of Khorne - Library.cat
+++ b/Blades of Khorne - Library.cat
@@ -145,7 +145,6 @@
-
diff --git a/Disciples of Tzeentch.cat b/Disciples of Tzeentch.cat
index 30c4dbd..88badbf 100644
--- a/Disciples of Tzeentch.cat
+++ b/Disciples of Tzeentch.cat
@@ -1421,9 +1421,6 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
-
-
@@ -1454,11 +1451,11 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
-
-
+
+
+
@@ -1481,6 +1478,9 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
+
+
+
diff --git a/Hedonites of Slaanesh - Library.cat b/Hedonites of Slaanesh - Library.cat
index f41654f..bee0906 100644
--- a/Hedonites of Slaanesh - Library.cat
+++ b/Hedonites of Slaanesh - Library.cat
@@ -1317,7 +1317,7 @@ Subtract 1 from hit rolls for shooting attacks that target this unit while it h
Your Hero Phase
7
- Pick a visible enemy **^^Hero^^** within 18" of this unit to be the target.
+ Pick a visible enemy **^^Hero^^** within 18" of this unit to be the target, then make a casting roll of 2D6.
Add 1 to hit rolls and wound rolls for combat attacks that target that enemy unit for the rest of the turn.
**^^Spell^^**
diff --git a/Hedonites of Slaanesh.cat b/Hedonites of Slaanesh.cat
index 5ff68ea..3e0c44b 100644
--- a/Hedonites of Slaanesh.cat
+++ b/Hedonites of Slaanesh.cat
@@ -8,7 +8,7 @@
- Start of Battle Round
+ Once Per Battle Round (Army), Start of Battle Round
Pick up to 3 friendly **^^Hedonites of Slaanesh units to be the targets.
The targets have the **^^Euphoric^^** keyword for the rest of the battle round.
In addition, for each friendly unit you pick, give your opponent 1 temptation dice. Your opponent can use 1 temptation dice to replace 1 wound roll, 1 save roll, 1 ward roll or 1 run roll for a unit in their army with a 6, or they can use 2 temptation dice to replace 2 of the dice in a charge roll for a unit in their army with two 6s.
@@ -1282,6 +1282,7 @@ At the end of the battle round, any temptation dice that have not been used ar
+
diff --git a/Ironjawz - Library.cat b/Ironjawz - Library.cat
index f26d117..fbf96d7 100644
--- a/Ironjawz - Library.cat
+++ b/Ironjawz - Library.cat
@@ -1483,11 +1483,12 @@ Add the number of **momentum points** this unit has to the Damage characteristi
- Once Per Turn (Army), Any Charge Phase
+ Once Per Turn (Army), Your Movement Phase
If this unit is in combat, it can move a distance up to its Move characteristic. It can pass through models and the combat ranges of enemy units, but it cannot end that move in combat.
Then, pick each enemy unit that this unit passed across during that move to be the targets. Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this unit gains 2 **momentum points**.
**^^Core^^**, **^^Move^^**, **^^Rampage^^**
+
@@ -1499,7 +1500,7 @@ Add the number of **momentum points** this unit has to the Damage characteristi
-
+
diff --git a/Lumineth Realm-lords - Library.cat b/Lumineth Realm-lords - Library.cat
index 46b5f93..55d7e8a 100644
--- a/Lumineth Realm-lords - Library.cat
+++ b/Lumineth Realm-lords - Library.cat
@@ -1511,8 +1511,9 @@ If Ellathor takes the lead, until the start of your next turn, add the current
Any Combat Phase
- This unit can move 2D6". It can pass through models in enemy units but must end that move in combat.
+ If this unit is in combat, it can move 2D6". It can pass through models in enemy units but must end that move in combat.
+
diff --git a/Lumineth Realm-lords.cat b/Lumineth Realm-lords.cat
index 6f66f00..3f1ba3f 100644
--- a/Lumineth Realm-lords.cat
+++ b/Lumineth Realm-lords.cat
@@ -16,8 +16,9 @@
Your Shooting Phase
You can only use this ability if you have not used any **^^Facet of War^^** abilities this battle round. Pick up to 3 friendly **^^Hurakan^^** units that are not in combat to be the targets.
- Each target can move a distance up to its Move characteristic. It cannot move into combat during any part of that move, and it cannot use **^^Shoot^^** abilities for the rest of the turn.
+ Each target can move2D6. It cannot move into combat during any part of that move, and it cannot use **^^Shoot^^** abilities for the rest of the turn.
**^^Facet of War^^**
+
diff --git a/Seraphon - Library.cat b/Seraphon - Library.cat
index ddc2a3d..22f6127 100644
--- a/Seraphon - Library.cat
+++ b/Seraphon - Library.cat
@@ -120,9 +120,10 @@
Once Per Turn, Any Hero Phase
- Pick a friendly Skink Wizard wholly within 18" of this unit to be the target.
- Measure the range and visibility of the next Spell ability used by this unit from the target instead of from this unit.
+ Pick a friendly **^^Skink Wizard^^** wholly within 18" of this unit to be the target.
+ Measure the range and visibility of the next **^^Spell^^** ability used by this unit from the target instead of from this unit. The target is treated as the caster for the purpose of other abilities or spell effects, such as ‘Unbind’ or ‘The Earth Trembles’.
+
@@ -852,14 +853,6 @@ Add 1 to the Attacks characteristic of this unit’s **Companion** weapons for
2
-
-
- Once Per Turn, Any Hero Phase
- Pick a friendly Skink Wizard wholly within 18" of this unit to be the target.
- Measure the range and visibility of the next Spell ability used by this unit from the target instead of from this unit.
-
-
-
@@ -883,6 +876,15 @@ Add 1 to the Attacks characteristic of this unit’s **Companion** weapons for
**^^Spell^^**
+
+
+ Once Per Turn, Any Hero Phase
+ Pick a friendly **^^Skink Wizard^^** wholly within 18" of this unit to be the target.
+ Measure the range and visibility of the next **^^Spell^^** ability used by this unit from the target instead of from this unit. The target is treated as the caster for the purpose of other abilities or spell effects, such as ‘Unbind’ or ‘The Earth Trembles’.
+
+
+
+
diff --git a/Skaven - Library.cat b/Skaven - Library.cat
index 39ee617..79b0c79 100644
--- a/Skaven - Library.cat
+++ b/Skaven - Library.cat
@@ -189,12 +189,6 @@
-
-
-
-
- Each time an attack made with this unit’s **Shock Gauntlets** scores a critical hit, that attack scores D6 hits on the target unit instead of 1. Make a wound roll for each hit.
-
-
@@ -4352,7 +4346,7 @@ Cover**
- This unit’s **Plague rat** is a token. If you make a chanting roll of 1 for this unit while its **Plague rat** is on the battlefield, you can remove its **Plague rat** from the battlefield and then re-roll that chanting roll.
+ This unit’s **Plague rat** is a token. If you make an unmodified chanting roll of 1 for this unit while its **Plague rat** is on the battlefield, you can remove its **Plague rat** from the battlefield and then re-roll that chanting roll.
diff --git a/Skaven - Thanquol's Mutated Menagerie.cat b/Skaven - Thanquol's Mutated Menagerie.cat
index 31ae2e2..81a451d 100644
--- a/Skaven - Thanquol's Mutated Menagerie.cat
+++ b/Skaven - Thanquol's Mutated Menagerie.cat
@@ -6,7 +6,8 @@
- While a friendly **Thanquol** is within the combat range of another friendly **^^Mutated Menagerie^^** unit:
+ The **Companion** weapon ability has no effect on **^^Mutated Menagerie^^** units.
+While a friendly **Thanquol** is within the combat range of another friendly **^^Mutated Menagerie^^** unit:
• That friendly **Thanquol** has **^^Ward (4+)^^**.
• Each time you make a successful ward roll for that **Thanquol**, allocate 1 damage point to a friendly **Mutated Menagerie** unit within its combat range after the damage sequence has been resolved.
@@ -29,7 +30,7 @@
Once Per Turn (Army), Any Combat Phase
Pick a friendly non-**^^Hero Mutated Menagerie Monster^^** that has not used any **^^Rampage^^** abilities this turn to use this ability.
- This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit is destroyed, before it is removed from play, roll a dice for each enemy unit within 6" of this unit. On a 3+, subtract 1 from the Attacks characteristic of that enemy unit's melee weapons for the rest of the battle.
+ This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit would be destroyed, before it is removed from play, roll a dice for each enemy unit within 6" of this unit. On a 3+, subtract 1 from the Attacks characteristic of that enemy unit's melee weapons for the rest of the battle.
After this ability has been resolved, this unit cannot use any other **^^Rampage^^** abilities for the rest of the turn.
**^^Rampage^^**
@@ -39,7 +40,7 @@ After this ability has been resolved, this unit cannot use any other **^^Rampage
Once Per Turn (Army), Any combatPhase
Pick a friendly non-**^^Hero Mutated Menagerie Monster^^** that has not used any **^^Rampage^^** abilities this turn to use this ability.
- This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit is destroyed, before it is removed from play, roll a D3 for each enemy unit within 6" of this unit. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+ This unit has **^^Strike-first^^** for the rest of the turn. However, at the end of the turn, this unit is destroyed. When this unit would be destroyed, before it is removed from play, roll a D3 for each enemy unit within 6" of this unit. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
After this ability has been resolved, this unit cannot use any other **^^Rampage^^** abilities for the rest of the turn.
**^^Rampage^^**
diff --git a/Slaves to Darkness - Library.cat b/Slaves to Darkness - Library.cat
index dabd12b..58949be 100644
--- a/Slaves to Darkness - Library.cat
+++ b/Slaves to Darkness - Library.cat
@@ -471,7 +471,8 @@
Your Hero Phase
6
Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.
- The target’s combat attacks cannot score critical hits (treat them as regular hits instead).
+ • Subtract 1 from hit rolls from the target's combat attacks.
+• The target’s combat attacks cannot score critical hits (treat them as regular hits instead).
**^^Spell^^**
@@ -2857,7 +2858,7 @@
- If this unit charged this turn, for the rest of the turn, add 1 to the Attacks characteristic of its melee weapons.
+ If this unit charged this turn, for the rest of the turn, add 1 to the Attacks characteristic of its melee weapons. This ability also affects Companion weapons.
diff --git a/Slaves to Darkness.cat b/Slaves to Darkness.cat
index 273eb68..43566f3 100644
--- a/Slaves to Darkness.cat
+++ b/Slaves to Darkness.cat
@@ -78,10 +78,11 @@
-
+ Once Per Battle, Start of Any Turn
Pick a visible enemy **^^Wizard^^** within 24" of this unit to be the target.
For the rest of the turn, each time the target is picked to use a **^^Spell^^** ability, inflict D3 mortal damage on the target as a reaction. If the target is destroyed by this ability, do not resolve the effect of that **^^Spell^^** ability.
+
@@ -151,10 +152,11 @@
- Once Per Turn (Army), End of Any Turn
+ Once Per Turn (Army), End of Your Turn
Pick an objective that is contested by any friendly units to be the target.
Place a **defiled token** next to the target objective. Then, roll a D3 for each enemy unit contesting an objective that has a **defiled token**. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+
@@ -1649,7 +1651,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
diff --git a/Soulblight Gravelords - Library.cat b/Soulblight Gravelords - Library.cat
index f6e7b73..cbcc12d 100644
--- a/Soulblight Gravelords - Library.cat
+++ b/Soulblight Gravelords - Library.cat
@@ -1044,10 +1044,11 @@ More than 1 effect can apply to a unit at the same time; however, each effect c
- Once Per Turn (Army), Any Combat Phase
- If this unit charged this turn, pick an enemy unit in combat with it to be the target.
- Roll a dice. If the roll is equal to or less than the target’s Health characteristic, inflict an amount of mortal damage on the target equal to the roll.
- RAMPAGE
+ Once Per Turn (Army), Any Combat Phase
+ If this unit charged this turn, pick an enemy unit in combat with it to be the target.
+ Roll a dice. If the roll is equal to or less than the target’s Health characteristic, inflict an amount of mortal damage on the target equal to the roll.
+ **^^Rampage^^**
+
@@ -1127,13 +1128,13 @@ More than 1 effect can apply to a unit at the same time; however, each effect c
- Your Hero Phase
- 7
- Pick up to 3 visible friendly **Dire Wolves** units wholly within 18" of this unit to be the targets, then make a casting roll of 2D6.
- For the rest of the turn:
-• Add 1 to the Rend characteristic of the targets’ melee weapons.
+ Your Hero Phase
+ 7
+ Pick up to 3 visible friendly **Dire Wolves** units wholly within 18" of this unit to be the targets, then make a casting roll of 2D6.
+ For the rest of the turn:
+• Add 1 to the Rend characteristic of the targets’ melee weapons (including **Companion** weapons).
• The targets can ignore the effect of the ‘Beast’ ability.
- ^^Spell^^
+ ^^Spell^^
@@ -2526,10 +2527,11 @@ More than 1 effect can apply to a unit at the same time; however, each effect c
- Once Per Turn (Army), Your Movement Phase
-
- Roll a dice. On a 3+, remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy non-**^^Hero^^units and more than 3" from all enemy **^^Heroes^^**.
- ^^Core^^
+ Once Per Turn (Army), Your Movement Phase
+
+ Roll a dice. On a 3+, remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy non-**^^Hero^^units and more than 3" from all enemy **^^Heroes^^**.
+
+
@@ -3482,10 +3484,10 @@ If 6 or more of the dice have the same value, for the rest of the turn, this un
- 4"
- 1
- 4+
- 1
+ 4"
+ 1
+ 6+
+ 1
diff --git a/Stormcast Eternals - Astral Templars.cat b/Stormcast Eternals - Astral Templars.cat
index 4b077dc..5a9f196 100644
--- a/Stormcast Eternals - Astral Templars.cat
+++ b/Stormcast Eternals - Astral Templars.cat
@@ -305,7 +305,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -340,6 +340,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -367,15 +370,33 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
@@ -407,6 +428,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -434,15 +458,33 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
@@ -604,6 +646,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -631,6 +676,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -640,6 +702,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -1103,7 +1166,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1115,7 +1178,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1373,6 +1436,10 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
@@ -1400,6 +1467,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1409,6 +1493,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -1440,6 +1525,10 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
@@ -1467,6 +1556,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1476,6 +1582,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -1588,7 +1695,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1600,7 +1707,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1896,7 +2003,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1944,7 +2051,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -2341,6 +2448,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -2368,6 +2478,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -2377,6 +2504,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -2416,7 +2544,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -2428,7 +2556,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3000,7 +3128,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3012,7 +3140,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3109,7 +3237,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3149,7 +3277,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3438,7 +3566,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3450,7 +3578,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3511,7 +3639,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3523,7 +3651,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3576,6 +3704,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -3603,6 +3734,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3612,6 +3760,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -3632,6 +3781,8 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
@@ -3699,6 +3850,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -3726,6 +3880,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3735,6 +3906,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -3767,6 +3939,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -3789,12 +3964,30 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
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+
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+
+
+
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+
+
@@ -3815,6 +4008,8 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
@@ -3882,6 +4077,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -3909,6 +4107,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3918,6 +4133,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -4023,7 +4239,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4161,6 +4377,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -4183,12 +4402,30 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
@@ -4314,7 +4551,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4347,7 +4584,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4380,7 +4617,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4415,6 +4652,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -4442,6 +4682,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4451,6 +4708,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -4482,6 +4740,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -4509,6 +4770,23 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4518,6 +4796,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
@@ -4549,6 +4828,9 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
@@ -4576,15 +4858,33 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
-
+
+
@@ -4614,6 +4914,268 @@ At the end of the turn, any unspent **charmed fate points** are lost.
+
+
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diff --git a/Stormcast Eternals - Draconith Skywing.cat b/Stormcast Eternals - Draconith Skywing.cat
index 769a87f..5310c01 100644
--- a/Stormcast Eternals - Draconith Skywing.cat
+++ b/Stormcast Eternals - Draconith Skywing.cat
@@ -241,7 +241,7 @@
-
+
@@ -250,7 +250,7 @@
-
+
@@ -303,7 +303,7 @@
-
+
@@ -312,7 +312,7 @@
-
+
@@ -349,7 +349,7 @@
-
+
diff --git a/Stormcast Eternals - Heroes of the First-Forged.cat b/Stormcast Eternals - Heroes of the First-Forged.cat
index 9e4b286..7842cce 100644
--- a/Stormcast Eternals - Heroes of the First-Forged.cat
+++ b/Stormcast Eternals - Heroes of the First-Forged.cat
@@ -238,6 +238,7 @@
+
@@ -285,6 +286,7 @@
+
@@ -913,6 +915,7 @@
+
@@ -985,6 +988,7 @@
+
@@ -1070,5 +1074,40 @@
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diff --git a/Stormcast Eternals - Library.cat b/Stormcast Eternals - Library.cat
index bec8118..fab9a63 100644
--- a/Stormcast Eternals - Library.cat
+++ b/Stormcast Eternals - Library.cat
@@ -203,7 +203,7 @@
- 8"
+ 5"
2
3+
1
@@ -3387,7 +3387,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
- Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soul-bonded charge for the rest of the battle.
+ Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soul-bonded charge for the rest of the battle. This unit can use this ability while it is in reserve.
@@ -4248,7 +4248,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
- Passive (Note: This is a typo in the book, as it is not a passive. It's likely intended to be Your Shooting Phase.)
+ Your Shooting Phase
Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s **Hurricane Crossbows** to be the target.
Add 1 to wound rolls for combat attacks made by friendly **^^Vanguard Chamber^^** units that target that enemy unit for the rest of the turn.
@@ -8532,7 +8532,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
3
- 5+
+ 4+
3+
1
1
@@ -8771,7 +8771,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
Pick an enemy non-**^^Monster Hero^^** in combat with this unit to be the target.
Roll 2D6. If the result exceeds the target’s Health characteristic, for the rest of the turn:
• The target has **^^Strike-last^^**.
-• The target cannot be picked as the target of commands.
+• The target cannot use commands.
diff --git a/Stormcast Eternals - Ruination Brotherhood.cat b/Stormcast Eternals - Ruination Brotherhood.cat
index e2e6fff..bc97f13 100644
--- a/Stormcast Eternals - Ruination Brotherhood.cat
+++ b/Stormcast Eternals - Ruination Brotherhood.cat
@@ -408,6 +408,8 @@ the same turn.
+
+
@@ -419,6 +421,23 @@ the same turn.
+
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@@ -426,6 +445,9 @@ the same turn.
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@@ -441,7 +463,9 @@ the same turn.
-
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@@ -453,6 +477,23 @@ the same turn.
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@@ -460,6 +501,9 @@ the same turn.
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@@ -476,6 +520,8 @@ the same turn.
+
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@@ -487,6 +533,23 @@ the same turn.
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@@ -494,6 +557,9 @@ the same turn.
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@@ -510,6 +576,8 @@ the same turn.
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@@ -521,6 +589,23 @@ the same turn.
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@@ -528,6 +613,9 @@ the same turn.
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+
@@ -544,6 +632,8 @@ the same turn.
+
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@@ -555,6 +645,23 @@ the same turn.
+
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@@ -562,6 +669,9 @@ the same turn.
+
+
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@@ -578,6 +688,8 @@ the same turn.
+
+
@@ -589,6 +701,23 @@ the same turn.
+
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@@ -596,6 +725,9 @@ the same turn.
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@@ -612,6 +744,8 @@ the same turn.
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@@ -623,6 +757,23 @@ the same turn.
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@@ -630,6 +781,9 @@ the same turn.
+
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@@ -646,6 +800,8 @@ the same turn.
+
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@@ -657,6 +813,23 @@ the same turn.
+
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@@ -664,6 +837,9 @@ the same turn.
+
+
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@@ -681,6 +857,8 @@ the same turn.
+
+
@@ -716,6 +894,8 @@ the same turn.
+
+
@@ -750,6 +930,8 @@ the same turn.
+
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@@ -761,6 +943,23 @@ the same turn.
+
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@@ -768,6 +967,9 @@ the same turn.
+
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@@ -790,6 +992,26 @@ the same turn.
+
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@@ -797,6 +1019,9 @@ the same turn.
+
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@@ -816,6 +1041,25 @@ the same turn.
+
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@@ -826,6 +1070,9 @@ the same turn.
+
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@@ -842,6 +1089,25 @@ the same turn.
+
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@@ -852,6 +1118,9 @@ the same turn.
+
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@@ -876,6 +1145,25 @@ the same turn.
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@@ -886,6 +1174,9 @@ the same turn.
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@@ -905,6 +1196,25 @@ the same turn.
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@@ -915,6 +1225,9 @@ the same turn.
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+
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@@ -961,6 +1274,8 @@ the same turn.
+
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@@ -972,6 +1287,23 @@ the same turn.
+
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@@ -979,6 +1311,9 @@ the same turn.
+
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@@ -995,6 +1330,8 @@ the same turn.
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@@ -1006,6 +1343,23 @@ the same turn.
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@@ -1013,6 +1367,9 @@ the same turn.
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@@ -1029,6 +1386,8 @@ the same turn.
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@@ -1040,6 +1399,23 @@ the same turn.
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@@ -1047,6 +1423,9 @@ the same turn.
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@@ -1066,6 +1445,25 @@ the same turn.
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@@ -1076,6 +1474,9 @@ the same turn.
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@@ -1113,6 +1514,72 @@ the same turn.
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diff --git a/Stormcast Eternals.cat b/Stormcast Eternals.cat
index 2a45c11..b288b6b 100644
--- a/Stormcast Eternals.cat
+++ b/Stormcast Eternals.cat
@@ -2353,6 +2353,7 @@
+
@@ -3730,6 +3731,7 @@
+