diff --git a/Skaven - Library.cat b/Skaven - Library.cat
index 6c18021..ca8f112 100644
--- a/Skaven - Library.cat
+++ b/Skaven - Library.cat
@@ -1,7 +1,7 @@
-
+
@@ -319,7 +319,7 @@
-
+
@@ -450,7 +450,7 @@
-
+
@@ -548,7 +548,7 @@
-
+
@@ -573,10 +573,11 @@
- Reaction: You declared the ‘Redeploy’ Once Per Turn (Army), Any Combat Phase command for a friendly **^^Eshin Infantry^^** unit wholly within 13" of this unit
+ Reaction: You declared the ‘Redeploy’ command for a friendly **^^Eshin Infantry^^** unit wholly within 13" of this unit
If you roll a 1-3 when determining the distance that unit can move, you can use a value of 4 instead.
+
@@ -637,7 +638,7 @@
-
+
@@ -757,7 +758,7 @@
-
+
@@ -826,7 +827,7 @@
-
+
@@ -855,7 +856,7 @@
While this unit is on the battlefield, add 2" to the distance friendly units can move when using the ‘Always Three Clawsteps Ahead’ ability.
-
+
Once Per Turn (Army), Any Combat Phase
Pick an enemy unit in combat with this unit to be the target.
@@ -910,7 +911,7 @@
-
+
@@ -1042,7 +1043,7 @@
-
+
@@ -1073,9 +1074,10 @@
Once Per Turn (Army), Your Shooting Phase
- Pick a visible enemy Hero to be the target.
+ Pick a visible enemy **^^Hero^^** to be the target.
For the rest of the turn, this unit and friendly **Warplock Jezzails** units wholly within 13" of this unit can ignore the effects of the ‘Guarded Hero’ ability (Core Rules, 25.0) when picking the target for their shooting attacks.
+
@@ -1127,7 +1129,7 @@
-
+
@@ -1210,7 +1212,7 @@
-
+
@@ -1263,12 +1265,12 @@
- 6
+ D6
4+
5+
-
1
- Crit (Auto-wound)
+
@@ -1281,7 +1283,7 @@
-
+
@@ -1301,8 +1303,9 @@
Your Shooting Phase
- If this unit has not used a **^^Move^^** ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.
+ If this unit has not used a **^^Move^^** ability this turn and was not set up this turn, add 6" to the Range characteristic of this unit's **Warplock Jezzails** for the rest of the turn.
+
@@ -1335,7 +1338,7 @@
- 24"
+ 18"
2
4+
3+
@@ -1366,7 +1369,7 @@
-
+
@@ -1446,7 +1449,7 @@ Your Shooting Phase
-
+
@@ -1515,7 +1518,7 @@ Your Shooting Phase
-
+
@@ -1611,7 +1614,7 @@ Your Shooting Phase
-
+
@@ -1619,9 +1622,9 @@ Your Shooting Phase
-
+
- D6+8"
+ 2D6+3"
4
4+
1
@@ -1659,13 +1662,13 @@ Your Shooting Phase
-
-
+
+
-
+
@@ -1734,7 +1737,7 @@ Your Shooting Phase
-
+
@@ -1758,7 +1761,7 @@ Your Shooting Phase
- Each time a friendly **^^Skryre^^** unit wholly within 13" of this unit uses the ‘Covering Fire’ command, do not subtract 1 from hit rolls for attacks made as part of that ability
+ If a friendly **^^Skryre^^** unit wholly within 13" of this unit uses the 'Covering Fire' command, no command points are spent.
@@ -1774,9 +1777,9 @@ Your Shooting Phase
10"
- 6
- 2+
- 4+
+ 3
+ 4+
+ 2+
2
1
Shoot in Combat
@@ -1802,6 +1805,24 @@ Your Shooting Phase
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 2+
+ 2
+ 2
+ -
+
+
+
+
@@ -1810,7 +1831,7 @@ Your Shooting Phase
-
+
@@ -1823,7 +1844,7 @@ Your Shooting Phase
2D6+7"
8
4+
- 2
+ 1
@@ -1886,7 +1907,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -1960,7 +1981,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2047,16 +2068,13 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
-
-
-
@@ -2127,7 +2145,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2235,7 +2253,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2345,7 +2363,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2374,13 +2392,13 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
-
+
3
3+
@@ -2453,7 +2471,7 @@ Then, pick up to 3 enemy units that this unit passed across during that move to
-
+
@@ -2514,7 +2532,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2595,7 +2613,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2627,21 +2645,41 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
Your Charge Phase
Pick another friendly **^^Moulder^^** unit within this unit’s combat range to be the target.
- Add 2 to charge rolls for the target for the rest of the turn.
+ Add 1 to charge rolls for the target for the rest of the turn.
+
-
+
-
+
+
+ 10"
+ D6
+ 4+
+ 2+
+ 2
+ 1
+ Shoot in Combat
+
+
+
+
+
+
+
+
+
+
+
4
3+
@@ -2661,7 +2699,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2673,15 +2711,15 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
- 6"
- 5
+ 9"
+ 7
4+
2
-
+
While this unit is damaged, add 3 to the Attacks characteristic of its **Warpforged Halberd**.
@@ -2762,7 +2800,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2886,7 +2924,7 @@ If the casting roll is not 13, remove 1 dice of your choice from the casting ro
-
+
@@ -2967,7 +3005,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3074,7 +3112,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3120,7 +3158,7 @@ However, for each unmodified hit roll of 1 for an attack made with this unit’
-
+
@@ -3167,7 +3205,7 @@ Cover**
-
+
@@ -3215,7 +3253,7 @@ Cover**
-
+
@@ -3445,15 +3483,15 @@ Cover**
-
+
6"
2
- 5+
+ 6+
1
-
+
Subtract 1 from hit rolls for shooting attacks that target this unit.
@@ -4055,6 +4093,679 @@ Cover**
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 12
+ 5+
+ 5
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+
+ Roll a dice. On a 2+, for the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are within 6" of this unit.
+ **^^Rampage^^**
+
+
+
+
+
+ End of Any Turn
+
+ **Heal (D6)** this unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 15"
+ 2D6
+ 4+
+ 2+
+ 1
+ D3
+ Anti-**^^Infantry^^** (+1 Rend), Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 4+
+ 2+
+ 2
+ 3
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 4+
+ 1
+ 2
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 6
+ 4+
+ 2
+
+
+
+
+
+ Add 1 to wound rolls for friendly **Stormvermin** units while they are wholly within 13"of this unit.
+
+
+
+
+ Any Combat Phase
+
+ This unit has **^^Strike-first^^** for the rest of the turn but it cannot use commands this phase.
+
+
+
+
+
+
+ Enemy Hero Phase
+ 1
+
+ You can pick 2 different eligible units to use the 'Always Three Clawsteps Ahead' ability this phase instead of 1, but at least 1 of those units must have the **^^Verminus^^** keyword.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 2
+ 3+
+ 3+
+ 2
+ D3
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 3+
+ 3+
+ 2
+ 2
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 2
+ 6+
+ 1
+
+
+
+
+
+ This unit’s **Plague rat** is a token. If you make a chanting roll of 1 for this unit while its **Plague rat** is on the battlefield, you can remove its **Plague rat** from the battlefield and then re-roll that chanting roll.
+
+
+
+
+
+ Subtract 1 from hit rolls for shooting attacks that target this unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 5+
+ 1
+ 2
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 5+
+ -
+ 1
+ Crit (Auto-wound)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"
+ 15
+ 5+
+ 5
+
+
+
+
+ Any Combat Phase
+ Pick each enemy unit in combat with this unit to be the targets.
+ Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
+
+
+
+
+
+
+ Once Per Battle, Your Hero Phase
+
+ You can re-roll chanting rolls for this unit until the start of your next turn
+
+
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ Pick an enemy unit in combat with this unit to be the target.
+ Roll a dice. On a 2+, for the rest of the turn:
+• If this unit is in combat with the target when the target is picked to use a **^^Fight^^** ability, all of the target's attacks must target this unit.
+• Subtract 1 from hit rolls and wound rolls for the target's combat attacks that target this unit.
+ **^^Rampage^^**
+
+
+
+
+
+ Any Hero Phase
+ 8
+ Pick a visible enemy unit within 13"of this unit or a visible friendly **^^Skaven Infantry^^** unit within 13" of this unit to be the target, then make a chanting roll of D6.
+ If the target is an enemy unit, subtract 1 from the Attacks characteristic of the target's melee weapons until the start of your next turn.
+If the target is a friendly unit, it can use 2 **^^Fight^^** abilities this turn. After the first is used, however, the target has **^^Strike-last^^** for the rest of the turn.
+If the chanting roll was 12+, you can pick 2 targets instead of 1.
+ **^^Prayer^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10
+ 5+
+ 5+
+ -
+ 1
+ Crit (Auto-wound), Companion
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 2+
+ 1
+ D6
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 5
+ 5+
+ 2
+
+
+
+
+ Any Shooting Phase
+ Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit's **Warpvolt Obliterator** to be the target.
+ Roll a D3 for each other enemy unit within the target's combat range. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+
+
+
+
+
+
+ Once Per Battle (Army), Your Shooting Phase
+ Pick a friendly **Warpvolt Scourgers** unit within this unit's combat range to be the target.
+ Roll a dice. On a 2+, set the Attacks characteristic of the target's **Warpvolt Scourgers** to 10 for the rest of the turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 18"
+ 2
+ 3+
+ 3+
+ 2
+ D3
+ Crit (2 Hits), Anti-**^^Cavalry^^** (+1 Rend)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5"
+ 8
+ 4+
+ 2
+
+
+
+
+ Once Per Battle (Army), Deployment Phase
+ Pick this unit and up to 1 friendly non-**^^Monster Skaven^^** unit if those units have not been deployed.
+ Set up those units in reserve **in the tunnels below**. They have now been deployed.
+ **^^Deploy^^**
+
+
+
+
+
+ Your Movement Phase
+ Pick this unit if it is **in the tunnels below**, then pick an enemy unit more than 6" from all other enemy units to be the target.
+ Roll a dice. On a 4+, set up this unit within 3" of the target and more than 6" from all other enemy units. Then, set up the unit that was **in the tunnels below** with this unit within 3" of the target and more than 6" from all other enemy units.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ D6
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ D3
+ 4+
+ 2+
+ 3
+ 5
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6"
+ 3
+ 6+
+ 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 5+
+ -
+ 1
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ 15"
+ 2D6
+ 2+
+ 4+
+ 1
+ 1
+ Crit (2 Hits), Anti-**^^Cavalry^^** (+1 Rend)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Skaven - Thanquol's Mutated Menagerie.cat b/Skaven - Thanquol's Mutated Menagerie.cat
index 9405372..31ae2e2 100644
--- a/Skaven - Thanquol's Mutated Menagerie.cat
+++ b/Skaven - Thanquol's Mutated Menagerie.cat
@@ -167,4 +167,245 @@ After this ability has been resolved, this unit cannot use any other **^^Rampage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
diff --git a/Skaven - The Great-grand Gnawhorde.cat b/Skaven - The Great-grand Gnawhorde.cat
index b4eaaf6..4b65cc5 100644
--- a/Skaven - The Great-grand Gnawhorde.cat
+++ b/Skaven - The Great-grand Gnawhorde.cat
@@ -191,4 +191,1320 @@
+
+
+
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diff --git a/Skaven.cat b/Skaven.cat
index 0ade6c8..7e363c5 100644
--- a/Skaven.cat
+++ b/Skaven.cat
@@ -59,7 +59,7 @@ Start of Battle Round
6
Pick a friendly **^^Skaven Wizard^^** to cast this spell, pick a visible enemy unit within 13" of them to be the target, then make a casting roll of 2D6.
Inflict D3 mortal damage on the target.
- **^^Spell^^**, **^^Unlimited^^**
+ **^^Spell^^**
@@ -77,7 +77,7 @@ Start of Battle Round
6
Pick a friendly **^^Skaven Wizard^^** to cast this spell, pick a visible friendly **^^Skaven Hero^^** wholly within 13" of them to be the target, then make a casting roll of 2D6.
Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
- **^^Spell^^**
+ **^^Spell^^**, **^^Unlimited^^**
@@ -195,11 +195,12 @@ Start of Battle Round
Once Per Turn (Army), End of Any Turn
- Pick up to 3 friendly **^^Pestilens^^** units to be the targets.
+ Pick up to 3 friendly **^^Pestilens^^** units that are in combat to be the targets.
For each target:
• Make a pile-in move.
• Then, pick an enemy unit in combat with the target and roll a D3. On a 2+, inflict an amount of mortal damage on that enemy unit equal to the roll.
+
@@ -365,7 +366,7 @@ Start of Battle Round
Your Hero Phase
4
- Pick a friendly **^^Skaven Priest^^** to chant this prayer, pick a visible enemy unit within 13" of them to be the target, then make a chanting roll of D6
+ Pick a friendly **^^Skaven Priest^^** to chant this prayer, pick a visible enemy unit within 13" of them to be the target, then make a chanting roll of D6.
Roll a number of dice equal to the number of models in the target unit. For each 5+, inflict 1 mortal damage on the target. If the chanting roll was 8+, inflict 1 mortal damage on the target for each 4+ instead.
**^^Prayer^^**
@@ -431,6 +432,7 @@ Start of Battle Round
+
@@ -458,12 +460,13 @@ Start of Battle Round
-
+
+
@@ -472,6 +475,19 @@ Start of Battle Round
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -481,8 +497,23 @@ Start of Battle Round
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -504,6 +535,7 @@ Start of Battle Round
+
@@ -730,7 +762,7 @@ Start of Battle Round
-
+
@@ -776,7 +808,7 @@ Start of Battle Round
-
+
@@ -799,7 +831,7 @@ Start of Battle Round
-
+
@@ -811,7 +843,7 @@ Start of Battle Round
-
+
@@ -835,7 +867,7 @@ Start of Battle Round
-
+
@@ -847,7 +879,7 @@ Start of Battle Round
-
+
@@ -959,7 +991,7 @@ Start of Battle Round
-
+
@@ -983,7 +1015,7 @@ Start of Battle Round
-
+
@@ -1006,6 +1038,8 @@ Start of Battle Round
+
+
@@ -1083,6 +1117,9 @@ Start of Battle Round
+
+
+
@@ -1110,13 +1147,14 @@ Start of Battle Round
+
-
+
@@ -1138,6 +1176,8 @@ Start of Battle Round
+
+
@@ -1184,7 +1224,7 @@ Start of Battle Round
-
+
@@ -1203,6 +1243,8 @@ Start of Battle Round
+
+
@@ -1270,6 +1312,7 @@ Start of Battle Round
+
@@ -1302,6 +1345,7 @@ Start of Battle Round
+
@@ -1339,6 +1383,7 @@ Start of Battle Round
+
@@ -1373,6 +1418,7 @@ Start of Battle Round
+
@@ -1389,7 +1435,7 @@ Start of Battle Round
-
+
@@ -1409,6 +1455,7 @@ Start of Battle Round
+
@@ -1425,7 +1472,7 @@ Start of Battle Round
-
+
@@ -1444,6 +1491,8 @@ Start of Battle Round
+
+
@@ -1509,6 +1558,8 @@ Start of Battle Round
+
+
@@ -1555,7 +1606,7 @@ Start of Battle Round
-
+
@@ -1578,6 +1629,8 @@ Start of Battle Round
+
+
@@ -1616,6 +1669,8 @@ Start of Battle Round
+
+
@@ -1651,6 +1706,8 @@ Start of Battle Round
+
+
@@ -1697,7 +1754,7 @@ Start of Battle Round
-
+
@@ -1716,6 +1773,8 @@ Start of Battle Round
+
+
@@ -1784,6 +1843,8 @@ Start of Battle Round
+
+
@@ -1861,6 +1922,7 @@ Start of Battle Round
+
@@ -1898,6 +1960,7 @@ Start of Battle Round
+
@@ -1937,6 +2000,7 @@ Start of Battle Round
+
@@ -1972,6 +2036,8 @@ Start of Battle Round
+
+
@@ -2006,6 +2072,7 @@ Start of Battle Round
+
@@ -2020,6 +2087,246 @@ Start of Battle Round
+
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