diff --git a/Age of Sigmar 4.0.gst b/Age of Sigmar 4.0.gst
index df65aba..4e67303 100644
--- a/Age of Sigmar 4.0.gst
+++ b/Age of Sigmar 4.0.gst
@@ -2988,6 +2988,7 @@ Each part of this **^^Manifestation^^** is armed with **Tendrils of Light and S
+
diff --git a/Stormcast Eternals - Heroes of the First-Forged.cat b/Stormcast Eternals - Heroes of the First-Forged.cat
new file mode 100644
index 0000000..64c8395
--- /dev/null
+++ b/Stormcast Eternals - Heroes of the First-Forged.cat
@@ -0,0 +1,196 @@
+
+
+
+
+
+
+
+
+
+ Your Hero Phase
+ 7
+ Pick a friendly **^^First‑Forged Wizard^^** to cast this spell, pick a visible friendly **Stormcast Eternals** unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
+ For the rest of the turn, each time you make an unmodified save roll of 6 for a combat attack that targets the target unit, inflict 1 mortal damage on the attacking unit after the **^^Fight^^** ability has been resolved.
+ **^^Spell^^**, **^^Unlimited^^**
+
+
+
+
+ Your Hero Phase
+ 6
+ Pick a friendly **^^First‑Forged Wizard^^** to cast this spell, pick up to 3 visible enemy units within 9" of them to be the targets, then make a casting roll of 2D6.
+ Inflict D3 mortal damage on each target.
+ **^^Spell^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Any Combat Phase
+ Pick an enemy unit in combat with this unit to be the target.
+ Roll a dice. On a 4+, ward rolls cannot be made for the target for the rest of the battle.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Add 1 to the Attacks characteristic of this unit’s melee weapons while it is wholly within 6" of a friendly **Bastian Carthalos**.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your Hero Phase
+ 8
+ If there is not a friendly **Everblaze Comet** on the battlefield, pick a friendly **^^Stormcast Eternals Wizard^^** to cast this spell, then make a casting roll of 2D6.
+ Set up an **Everblaze Comet** wholly within 18" of the caster.
+ **^^Spell^^**, **^^Summon^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your Hero Phase
+ 4
+ Pick a friendly **^^First‑Forged Priest^^** to chant this prayer, pick a visible friendly **^^Stormcast Eternals^^** unit wholly within 12" of them to be a target, then make a chanting roll of D6.
+ Add 2" to the Move characteristic of the target for the rest of the turn. If the chanting roll was 6+, you can pick another eligible unit to be a second target.
+ **^^Prayer^^**, **^^Unlimited^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Once Per Turn (Army), Your Movement Phase
+ If a friendly **Bastian Carthalos** is on the battlefield and was not set up this turn, you can pick a friendly **^^Stormcast Eternals^^** unit that is in the Celestial Realm.
+ Set up that unit wholly within 6" of a friendly **Bastian Carthalos** and more than 3" from all enemy units. If the target is a unit of **Annihilators** or **Annihilators with Meteoric Grandhammers**, for the rest of the turn, the target counts as having used the ‘Scions of the Storm’ ability for the purposes of the ‘Blazing Impact’ ability
+
+
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ If there are more friendly **^^Stormcast Eternals^^** units on the battlefield than there are set up in reserve, pick a friendly **^^Stormcast Eternals^^** unit that has not been deployed.
+ Set up that unit in reserve **in the Celestial Realm**. It has now been deployed.
+ **^^Deploy^^**
+
+
+
+
+
+ Once Per Turn (Army), Your Charge Phase
+ Pick a friendly **^^Infantry^^** unit in combat that has not charged this turn to use this ability.
+ That unit can immediately use the ‘Charge’ ability and can move through enemy models when it does so.
+
+
+
+
+
+
+ Your Movement Phase
+ Pick a friendly **^^Stormcast Eternals^^** unit that is **in the Celestial Realm**.
+ Set up that unit anywhere on the battlefield more than 9" from all enemy units.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Stormcast Eternals - Library.cat b/Stormcast Eternals - Library.cat
index 6575339..bb259d5 100644
--- a/Stormcast Eternals - Library.cat
+++ b/Stormcast Eternals - Library.cat
@@ -1,7 +1,7 @@
-
+
@@ -128,7 +128,7 @@
-
+
@@ -199,7 +199,7 @@
-
+
@@ -310,7 +310,7 @@
-
+
@@ -408,7 +408,7 @@
-
+
@@ -497,7 +497,7 @@
-
+
@@ -592,7 +592,7 @@
-
+
@@ -677,7 +677,7 @@ If you make an unmodified save roll of 1 for this unit, remove its **Gryph-crow
-
+
@@ -784,7 +784,7 @@ If you make an unmodified save roll of 1 for this unit, remove its **Gryph-crow
-
+
@@ -803,14 +803,15 @@ If you make an unmodified save roll of 1 for this unit, remove its **Gryph-crow
This unit’s **Gryph-hounds** are tokens. After setting up this unit on the battlefield for the first time, place both **Gryph-hounds** next to it.
-
+
- Once Per Turn, Your Movement Phase
+ Once Per Turn (Army), Your Movement Phase
If this unit was not set up this turn and any of this unit’s **Gryph-hounds** are on the battlefield, pick an enemy unit within 12" of this unit to be the target.
Roll a dice. On a 1, remove 1 of this unit’s **Gryph-hounds** from the battlefield. On a 2+, pick 1 of this unit’s **Gryph-hounds** that is next to this unit or next to an enemy unit and place it next to the target instead.
While any of this unit’s **Gryph-hounds** are next to an enemy unit, add 1 to hit rolls and wound rolls for this unit’s shooting attacks that target that unit.
If an enemy unit is destroyed or removed from the battlefield while any of this unit’s **Gryph-hounds** are next to it, place those **Gryph-hounds** next to this unit.
+
@@ -869,7 +870,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -943,7 +944,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1002,7 +1003,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1100,7 +1101,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1158,7 +1159,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1216,7 +1217,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1234,9 +1235,10 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
Once Per Turn (Army), Your Combat Phase
Pick an enemy **^^Monster^^** in combat with this unit to be the target.
Roll a dice. On a 2+, for the rest of the turn:
-• Add 1 to the Damage characteristic of this unit’s **Stardrake’s Cavernous Jaws** for attacks that target that unit.
-• If the target is also a **^^Hero^^**, add 1 to the Damage characteristic of this unit’s **Templar Weapons** for attacks that target that unit.
+• Add 1 to the Damage characteristic of this unit’s **Stardrake’s Cavernous Jaws** for attacks that target that enemy **^^Monster^^**.
+• If that enemy **^^Monster^^** is also a **^^Hero^^**, add 1 to the Damage characteristic of this unit’s **Templar Weapons** for attacks that target that unit.
**^^Rampage^^**
+
@@ -1342,7 +1344,7 @@ If an enemy unit is destroyed or removed from the battlefield while any of this
-
+
@@ -1465,7 +1467,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -1595,7 +1597,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -1618,7 +1620,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
Your Hero Phase
6
-
+ Make a casting roll of 2D6.
Until the start of your next turn, while a friendly **^^The Blacktalons^^** unit is wholly within 6" of this unit, if the unmodified hit roll for a shooting attack that targets that unit is 1-5, the attack fails and the attack sequence ends.
**^^Spell^^**
@@ -1666,7 +1668,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -1682,7 +1684,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
- Add 1 to the Damage characteristic of this unit’s **Whirlwind Axes** for attacks that target **^^Heroes^^**.
+ Add 1 to the Damage characteristic of this unit’s **Whirlwind Axes** for attacks that target a **^^Hero^^**.
@@ -1758,7 +1760,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -1829,7 +1831,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -1934,7 +1936,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -2045,7 +2047,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -2157,7 +2159,7 @@ This unit has **^^Ward (4+)^^** against mortal damage inflicted by **^^Manifest
-
+
@@ -2273,7 +2275,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2398,7 +2400,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2495,7 +2497,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2633,7 +2635,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2705,7 +2707,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2798,7 +2800,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -2891,7 +2893,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3010,7 +3012,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3127,7 +3129,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3246,7 +3248,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3372,7 +3374,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3385,7 +3387,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
- Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soul-bonded charge for the rest of the battle. This unit can use this ability while it is in reserve.
+ Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soul-bonded charge for the rest of the battle.
@@ -3461,7 +3463,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3573,7 +3575,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3743,7 +3745,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3857,7 +3859,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3981,7 +3983,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3995,8 +3997,9 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
Your Charge Phase
If this unit charged this phase, pick an enemy unit in combat with it to be the target.
- This unit can immediately use a **^^Shoot^^** ability as if it were your shooting phase, but it must target that enemy unit. This unit’s **Starstrike Javelins** have **Shoot in Combat** this phase.
+ This unit can immediately use a **^^Shoot^^** ability as if it were your shooting phase, but all of its attacks must target that enemy unit. In addition, unit’s **Starstrike Javelins** have **Shoot in Combat** this phase.
+
@@ -4126,7 +4129,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4233,7 +4236,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4243,10 +4246,13 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
1
-
+
-
- Add 1 to wound rolls for this unit’s shooting attacks if the target is in combat with any friendly **^^Vanguard Chamber^^** units.
+ Passive (Note: This is a typo in the book, as it is not a passive. It's likely intended to be Your Shooting Phase.)
+ Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s **Hurricane Crossbows** to be the target.
+ Add 1 to wound rolls for combat attacks made by friendly **^^Vanguard Chamber^^** units that target that enemy unit for the rest of the turn.
+
+
@@ -4338,7 +4344,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4440,7 +4446,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4548,7 +4554,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4596,7 +4602,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -4629,7 +4635,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -4663,7 +4669,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -4742,7 +4748,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -4809,7 +4815,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -4895,7 +4901,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -4926,9 +4932,10 @@ If the unit on the platform is removed from the battlefield, immediately remove
Once Per Turn (Army), Any Shooting Phase
- Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s **Spirit-scouring Flames** to be the target
+ Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s **Spirit-scouring Flames** to be the target.
The target has the **^^Soulburned^^** keyword for the rest of the battle.
**^^Rampage^^**
+
@@ -7287,7 +7294,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -7412,7 +7419,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
-
+
@@ -7496,7 +7503,7 @@ If the unit on the platform is removed from the battlefield, immediately remove
Your Hero Phase
-
+ 7
Pick a visible unit within 12" of the caster to be the target, then make a casting roll of 2D6.
If the target is a friendly unit, it has **^^Strike-first^^** for the rest of the turn. If the target is an enemy unit, it has **^^Strike-last^^** for the rest of the turn.
**^^Spell^^**
@@ -8263,6 +8270,603 @@ If the unit on the platform is removed from the battlefield, immediately remove
+
+
+
+
+
+
+
+ 12"
+ 8
+ 3+
+ 5
+
+
+
+
+ Any Combat Phase
+
+ Roll a dice. On a 3+, pick 1 of the following effects:
+• For the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are in combat with this unit.
+• Heal (D3) each friendly **^^Stormcast Eternals^^** unit within this unit’s combat range.
+
+
+
+
+
+
+
+ If a friendly **^^Ruination Chamber^^** unit wholly within 12" of this unit uses the ‘Rally’ command, you receive 3 additional rally points.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 1
+ 3+
+ 3+
+ 2
+ 2
+ Crit (2 Hits)
+
+
+
+
+ 5
+ 3+
+ 3+
+ 2
+ 2
+ Crit (2 Hits)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12
+ 3+
+ 5
+
+
+
+
+ Your Hero Phase
+ 4
+ Make a chanting roll of D6.
+ For the rest of the turn, each time a friendly **^^Ruination Chamber^^** unit uses a **^^Fight^^** ability while it is wholly within 18" of this unit, after that ability has been resolved:
+• **Heal (D3)** that unit. If the chanting roll was 8+, **Heal (3)** that unit instead.
+• That unit has **^^Ward (6+)^^** for the rest of the turn.
+ **^^Prayer^^**
+
+
+
+
+ Once Per Turn (Army), End of Any Turn
+ Pick an enemy unit in combat with this unit to be the target.
+ Roll a dice. If the roll exceeds the target’s Health characteristic:
+• 1 model in the target unit is slain.
+• This unit can immediately use the ‘Retreat’ ability without any mortal damage being inflicted upon it.
+ **^^Rampage^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 3+
+ 3+
+ 2
+ D3
+ Crit (Mortal)
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 2+
+ 2
+ 2
+ Crit (2 Hits), Companion
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 5
+ 3+
+ 2
+
+
+
+
+
+ If any friendly **^^Warrior Chamber^^** units have been destroyed this battle:
+• You can re-roll charge rolls for this unit.
+• This unit has **^^Strike-first^^** if it charged in the same turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 3+
+ 3+
+ 1
+ 1
+ Anti-**^^Infantry^^** (+1 Rend), Charge (+1 Damage)
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 5+
+ 3+
+ 1
+ 1
+ Companion
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5"
+ 3
+ 3+
+ 1
+
+
+
+
+
+ Add 1 to this unit’s power level while it is contesting an objective.
+
+
+
+
+ Your Hero Phase
+ 7
+ Pick a visible unit within 12" of the caster to be the target, then make a casting roll of 2D6.
+ If the target is a friendly unit, it has **^^Strike-first^^** for the rest of the turn. If the target is an enemy unit, it has **^^Strike-last^^** for the rest of the turn.
+ **^^Spell^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 18"
+ 2
+ 3+
+ 4+
+ 1
+ D3
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 3+
+ 3+
+ 1
+ D3
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 6
+ 3+
+ 5
+
+
+
+
+ Once Per Turn (Army), End of Any Turn
+ Pick a friendly **Prosecutors** unit wholly within 12" of this unit to be the target.
+ Roll a dice. On a 3+, pick 1 of the following effects:
+• If the target is in combat, the target can immediately use the ‘Retreat’ ability as if it were your movement phase without any mortal damage being inflicted on it.
+• If the target is not in combat, the target can immediately use the ‘Normal Move’ ability as if it were your movement phase.
+
+
+
+
+
+
+ Any Combat Phase
+
+ Roll a dice. On a 3+, pick 1 of the following effects:
+• For the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are in combat with this unit.
+• Heal (D3) each friendly **^^Stormcast Eternals^^** unit within this unit’s combat range.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 3+
+ 3+
+ 1
+ 2
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 12"
+ 12
+ 3+
+ 5
+
+
+
+
+ Once Per Turn (Army), Your Hero Phase
+ Pick a friendly non-**^^Hero Ruination Chamber^^** unit wholly within 12" of this unit to be the target.
+ For the rest of the turn, while the target is wholly within 12" of this unit, add 5 to the target’s control score.
+
+
+
+
+
+
+ Once Per Turn (Army), Any Charge Phase
+ Pick an enemy non-**^^Monster Hero^^** in combat with this unit to be the target.
+ Roll 2D6. If the result exceeds the target’s Health characteristic, for the rest of the turn:
+• The target has **^^Strike-last^^**.
+• The target cannot be picked as the target of commands.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 2+
+ 2
+ 2
+ Companion
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 3+
+ 3+
+ 1
+ 2
+ Charge (+1 Damage)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your Movement Phase
+ Pick a friendly non-**^^Monster Stormcast Eternals^^** unit that is not in combat and is wholly within 6" of this terrain feature to be the target.
+ Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
+
+
+
+
+
+
+ -
+ 12
+ 4+
+ -
+
+
+
+
+
+ **The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):
+Cover, Impassible**
+
+
+
diff --git a/Stormcast Eternals - Ruination Brotherhood.cat b/Stormcast Eternals - Ruination Brotherhood.cat
new file mode 100644
index 0000000..354b8d6
--- /dev/null
+++ b/Stormcast Eternals - Ruination Brotherhood.cat
@@ -0,0 +1,156 @@
+
+
+
+
+
+
+
+
+ While friendly **^^Warrior Chamber^^** units are wholly within 12" of any friendly **^^Ruination Chamber^^** units, those friendly **^^Warrior Chamber^^** units have **^^Ward (6+)^^**.
+
+
+
+
+ Once Per Turn (Army), Any Combat Phase
+ Pick a friendly **^^Ruination Chamber Monster^^** that has not used any **^^Rampage^^** abilities this turn to use this ability. Then, pick up to 3 enemy units in combat with it to be the targets.
+ Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. The unit using this ability cannot use any more **^^Rampage^^** abilities for the rest of the turn.
+ **^^Rampage^^**
+
+
+
+
+
+ Once Per Turn (Army), End of Any Turn
+ You must use this ability at the end of each turn. Each friendly non-**^^Hero Ruination Chamber^^** unit that used a **^^Fight^^** ability this turn is a target.
+ For each target, pick 1 of the following effects:
+• ***Guided:*** If the target is wholly within 12" of any friendly **^^Ruination Chamber Heroes^^**, return 1 slain model to it.
+• ***Tormented:*** If the target is not wholly within 12" of any friendly **^^Ruination Chamber Heroes^^**, it becomes tormented until the end of the next turn. While a unit is tormented, add 1 to the Attacks characteristic of its melee weapons but it cannot contest objectives or use commands.
+
+
+
+
+
+
+ Once Per Turn (Army) Any Hero Phase
+ Pick a friendly **^^Ruination Chamber^^** unit.
+ That unit has **^^Ward (5+)^^** for the rest of the turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ If this unit is Infantry, it has **^^Ward (5+)^^**. Otherwise, it has **^^Ward (6+)^^**.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Once Per Battle, Start of Any Turn
+
+ If this unit has the ‘Ruination Chamber’,
+ability, it can use that ability once per turn regardless
+of whether another friendly unit has used it during
+the same turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your Hero Phase
+ 5
+ Pick a friendly **^^Ruination Brotherhood Priest^^** to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.
+ Roll a dice. If the roll exceeds the target’s Health characteristic, 1 model in the target unit is slain. If the chanting roll was 10+, roll 2D6 instead.
+ **^^Prayer^^**, **^^Unlimited^^**
+
+
+
+
+ Your Hero Phase
+ 4
+ Pick a friendly **^^Ruination Brotherhood Priest^^** to chant this prayer, pick a visible enemy unit within 12" of them to be the target, then make a chanting roll of D6.
+ Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target unit. If the chanting roll was 10+, inflict 1 mortal damage on the target unit for each 4+ instead.
+ **^^Prayer^^**
+
+
+
+
+ Your Hero Phase
+ 4
+ Pick a friendly **^^Ruination Brotherhood Priest^^** to chant this prayer, pick a visible friendly unit wholly within 12" of them to be the target, then make a chanting roll of D6.
+ Add 2" to the target’s Move characteristic. If the chanting roll was 8+, in addition, for the rest of the turn, the target can use **^^Charge^^** abilities even if they have used a **^^Run^^** ability in the same turn.
+ **^^Prayer^^**
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Stormcast Eternals.cat b/Stormcast Eternals.cat
index 284287f..36b4c19 100644
--- a/Stormcast Eternals.cat
+++ b/Stormcast Eternals.cat
@@ -3678,7 +3678,7 @@
- Add 1 to hit rolls for combat attacks made by friendly **^^Warrior Chamber^^** units while they are wholly within 12" of any friendly non-**^^Hero Stormcast Eternals^^** units that do not have the **^^Warrior Chamber^^** keyword.
+ Add 1 to hit rolls for combat attacks made by friendly **^^Warrior Chamber^^** units while they are wholly within 12" of any friendly non-**^^Hero^^** non-**^^Beast Stormcast Eternals^^** units that do not have the **^^Warrior Chamber^^** keyword.
@@ -3728,7 +3728,7 @@
- While this unit is contesting an objective in friendly territory, add 3 to the control scores of all friendly **^^Stormcast Eternals^^** units contesting that objective.
+ While this unit is contesting an objective in friendly territory, add 3 to the control scores of friendly **^^Stormcast Eternals^^** units contesting that objective.