diff --git a/Age of Sigmar 4.0.gst b/Age of Sigmar 4.0.gst
index 47b1d89..ab859fa 100644
--- a/Age of Sigmar 4.0.gst
+++ b/Age of Sigmar 4.0.gst
@@ -1910,12 +1910,6 @@
Subtract 1 from save rolls for enemy units while they are within 3" of this **^^Manifestation^^**.
-
-
-
- Each time this **^^Manifestation^^** is targeted by the ‘Banish Manifestation’ ability, if it would be banished, it is not banished. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).
-
-
2D6
@@ -2161,10 +2155,11 @@
- End of Any Turn
- If this **^^Manifestation^^** has 6 **maelstrom points**, pick each unit (friendly and enemy) within 9" of it to be the targets
- Roll a dice for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this **^^Manifestation^^** is destroyed.
-
+ End of Any Turn
+ You must, and can only, use this ability if this unit has 6 **maelstrom points**. Pick each unit (friendly and enemy) within 9" of it to be the targets.
+ Roll a dice for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Then, this **^^Manifestation^^** is destroyed.
+
+
@@ -2413,12 +2408,6 @@ This **^^Manifestation^^** can have a maximum of 6 **maelstrom points** at once
Charge (+1 Damage)
-
-
-
- Each time this **^^Manifestation^^** is targeted by the ‘Banish Manifestation’ ability, if it would be banished, it is not banished. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).
-
-
@@ -2693,7 +2682,7 @@ Each part of this **^^Manifestation^^** is armed with **Tendrils of Light and S
Your Hero Phase
- 7
+ 8
If there is not a friendly Suffocating Gravetide endless spell on the battlefield, pick a friendly WIZARD to cast this spell, then make a casting roll of 2D6.
Set up a Suffocating Gravetide endless spell wholly within 12" of the caster, visible to them and more than 9" from all enemy units.
SPELL, SUMMON
diff --git a/Beasts of Chaos.cat b/Beasts of Chaos.cat
index f4f746c..76671e6 100644
--- a/Beasts of Chaos.cat
+++ b/Beasts of Chaos.cat
@@ -403,7 +403,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -474,7 +474,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -723,7 +723,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -748,7 +748,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -826,7 +826,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -1007,7 +1007,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
-
+
@@ -1080,6 +1080,7 @@ For the rest of the turn, add 1 to charge rolls for that unit.
+
diff --git a/Blades of Khorne - Library.cat b/Blades of Khorne - Library.cat
index a5c6592..d437f6e 100644
--- a/Blades of Khorne - Library.cat
+++ b/Blades of Khorne - Library.cat
@@ -2596,10 +2596,11 @@ of that weapon for the rest of the battle.
- Your Movement Phase
+ Your Charge Phase
Pick up to 3 enemy units that this **^^Manifestation^^** passed across this turn to be the targets.
Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
+
diff --git a/Blades of Khorne.cat b/Blades of Khorne.cat
index 116f820..c39ea93 100644
--- a/Blades of Khorne.cat
+++ b/Blades of Khorne.cat
@@ -368,7 +368,7 @@
-
+
@@ -431,7 +431,7 @@
-
+
@@ -471,7 +471,7 @@
-
+
@@ -557,7 +557,7 @@
-
+
@@ -603,7 +603,7 @@
-
+
@@ -645,7 +645,7 @@
-
+
@@ -668,7 +668,7 @@
-
+
@@ -691,7 +691,7 @@
-
+
@@ -710,7 +710,7 @@
-
+
@@ -756,7 +756,7 @@
-
+
@@ -792,7 +792,7 @@
-
+
@@ -815,7 +815,7 @@
-
+
@@ -885,7 +885,7 @@
-
+
@@ -909,7 +909,7 @@
-
+
@@ -921,7 +921,7 @@
-
+
@@ -957,7 +957,7 @@
-
+
@@ -981,7 +981,7 @@
-
+
@@ -1001,7 +1001,7 @@
-
+
@@ -1013,7 +1013,7 @@
-
+
@@ -1025,7 +1025,7 @@
-
+
@@ -1033,7 +1033,7 @@
-
+
@@ -1041,7 +1041,7 @@
-
+
@@ -1053,7 +1053,7 @@
-
+
@@ -1065,7 +1065,7 @@
-
+
@@ -1113,6 +1113,7 @@
+
@@ -1222,6 +1223,7 @@
+
@@ -1300,6 +1302,7 @@
+
@@ -1316,7 +1319,7 @@
-
+
@@ -1340,6 +1343,7 @@
+
@@ -1356,7 +1360,7 @@
-
+
@@ -1391,7 +1395,7 @@
-
+
@@ -1414,6 +1418,7 @@
+
@@ -1456,6 +1461,7 @@
+
@@ -1475,7 +1481,7 @@
-
+
@@ -1565,6 +1571,7 @@
+
@@ -1612,6 +1619,7 @@
+
@@ -1659,6 +1667,7 @@
+
@@ -1693,6 +1702,7 @@
+
@@ -1712,7 +1722,7 @@
-
+
diff --git a/Bonesplitterz - Library.cat b/Bonesplitterz - Library.cat
index 378cde1..edf539b 100644
--- a/Bonesplitterz - Library.cat
+++ b/Bonesplitterz - Library.cat
@@ -1142,5 +1142,134 @@
+
+
+
+
+
+
+
+ 10"
+ 18
+ 4+
+ 15
+
+
+
+
+
+ While this unit has 10 or more damage points, the Attacks characteristic of **The Dread Mace** is 4 and this unit has a Control characteristic of 10.
+
+
+
+
+
+ If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).
+
+
+
+
+ Once Per Turn (Army), Any Charge Phase
+
+ If this unit charged this phase, pick 1 of the following effects:
+• Roll a dice for each enemy unit within 1" of this unit. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
+• Pick an enemy **^^Monster^^** in combat with this unit and roll 2D6. On a 7, this ability has no effect. Otherwise, inflict an amount of mortal damage on that unit equal to the results on the dice used for the 2D6 roll multiplied together. For example, a 2D6 roll of 2 and 6 would inflict 12 mortal damage (2 × 6).
+ **^^Rampage^^**
+
+
+
+
+
+
+ Add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+
+
+
+
+ Reaction: Opponent declared a **^^Spell^^** ability
+
+ If this unit was picked to be the target of that spell, roll a dice. On a 3+, ignore the effect of that spell on this unit. This unit can use this ability more than once per phase but only once per **^^Spell^^** ability.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 3+
+ 2+
+ 3
+ 4
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 2+
+ 2
+ D3
+ Crit (2 Hits)
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 3+
+ 2+
+ 1
+ 2
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Bonesplitterz.cat b/Bonesplitterz.cat
index 13ad3b0..b2debaa 100644
--- a/Bonesplitterz.cat
+++ b/Bonesplitterz.cat
@@ -209,6 +209,7 @@
+
@@ -235,6 +236,7 @@
+
@@ -261,6 +263,7 @@
+
@@ -287,6 +290,7 @@
+
@@ -313,6 +317,7 @@
+
@@ -339,6 +344,7 @@
+
@@ -375,6 +381,7 @@
+
@@ -389,6 +396,33 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Cities of Sigmar - Library.cat b/Cities of Sigmar - Library.cat
index 84b563a..3784d3e 100644
--- a/Cities of Sigmar - Library.cat
+++ b/Cities of Sigmar - Library.cat
@@ -2538,7 +2538,7 @@
- Each time this unit uses a **^^Shoot^^** ability, if it is in a fortified position, use the **Fortified Position** weapon characteristics for all the attacks it makes with its **Fusil-cannon**. If it is not in a fortified position, use the **Mobile** weapon characteristics.
+ Each time this unit uses a **^^Shoot^^** ability, if it is in a fortified position, it can pick either of the ranged weapon profiles for all the attacks it makes with its **Fusil-cannons**. If it is not in a fortified position, use the **Mobile** weapon characteristics.
diff --git a/Cities of Sigmar.cat b/Cities of Sigmar.cat
index 5daea38..c702783 100644
--- a/Cities of Sigmar.cat
+++ b/Cities of Sigmar.cat
@@ -577,7 +577,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -680,7 +680,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -719,7 +719,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -742,7 +742,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1041,7 +1041,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1065,7 +1065,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1226,7 +1226,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1333,7 +1333,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1633,7 +1633,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1794,7 +1794,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1820,7 +1820,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1845,7 +1845,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -1965,7 +1965,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
@@ -2068,7 +2068,7 @@ In addition, if the target is **^^Duardin^^**, subtract 1 from hit rolls for co
-
+
diff --git a/Daughters of Khaine - The Croneseer's Pariahs.cat b/Daughters of Khaine - The Croneseer's Pariahs.cat
index 858a164..119aeb6 100644
--- a/Daughters of Khaine - The Croneseer's Pariahs.cat
+++ b/Daughters of Khaine - The Croneseer's Pariahs.cat
@@ -202,7 +202,7 @@
-
+
@@ -214,7 +214,7 @@
-
+
@@ -260,7 +260,7 @@
-
+
@@ -299,7 +299,7 @@
-
+
diff --git a/Daughters of Khaine.cat b/Daughters of Khaine.cat
index 3678283..a9856dc 100644
--- a/Daughters of Khaine.cat
+++ b/Daughters of Khaine.cat
@@ -95,10 +95,11 @@
- Your Movement Phase
+ Once Per Turn (Army), Your Movement Phase
Pick a friendly **^^Daughters of Khaine Infantry^^** unit that is not in combat to use this ability
Roll a dice. On a 3+, remove that unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units
- **^^Core^^**
+
+
@@ -408,7 +409,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -523,7 +524,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -694,7 +695,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -809,7 +810,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -1019,7 +1020,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -1053,7 +1054,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
@@ -1090,7 +1091,7 @@ If the target unit has 20 or more models, inflict 6 mortal damage on the target
-
+
diff --git a/Disciples of Tzeentch - Library.cat b/Disciples of Tzeentch - Library.cat
index 0fdac25..08449e1 100644
--- a/Disciples of Tzeentch - Library.cat
+++ b/Disciples of Tzeentch - Library.cat
@@ -14,10 +14,11 @@
Deployment Phase
- This unit must be deployed using this ability.
+
Set up this unit in reserve **as a potential fate**. It has now been deployed.
-**Designer’s Note:** *This unit can only be set up on the battlefield using the ‘Transformed to Spawn’ spell.*
+**Designer’s Note:** *If deployed using this ability, this unit can only be set up on the battlefield using the ‘Transformed to Spawn’ spell.*
**^^Deploy^^**
+
@@ -2834,15 +2835,16 @@ In addition, until the start of your next turn, roll a dice each time this unit
- Any Movement Phase
- This **^^Manifestation^^** must use this ability in each movement phase. Pick each unit (friendly and enemy) within 9" of this **^^Manifestation^^** to be the targets.
- Roll 2 dice, pick either result, then apply the corresponding effect to all targets for the rest of the turn.
-**1-2** No effect.
-**3** Subtract 2" from the target’s Move characteristic.
-**4** Subtract 1 from hit rolls for the target’s attacks.
-**5** Subtract 1 from wound rolls for the target’s attacks.
-**6** Inflict D3 mortal damage on the target, then add 1 to the Attacks characteristic of the target’s melee weapons.
+ Any Hero Phase
+ This **^^Manifestation^^** must use this ability in each hero phase. Pick each unit (friendly and enemy) within 9" of this **^^Manifestation^^** to be the targets.
+ Roll 2 dice, pick either result, then apply the corresponding effect for the rest of the turn:
+**1** No effect.
+**2-3** Add 2" to the Move characteristic of friendly **^^Disciples of Tzeentch^^** targets and subtract 2" from the Move characteristic of enemy targets.
+**4** Add 1 to hit rolls for friendly **^^Disciples of Tzeentch^^** targets and subtract 1 from hit rolls for enemy targets.
+**5** Add 1 to wound rolls for friendly **^^Disciples of Tzeentch^^** targets and subtract 1 from wound rolls for enemy targets.
+**6** Add 1 to the Attacks characteristic of melee weapons used by friendly **^^Disciples of Tzeentch^^** targets and inflict D3 mortal damage on each enemy target.
+
diff --git a/Disciples of Tzeentch.cat b/Disciples of Tzeentch.cat
index 1aa1c49..30c4dbd 100644
--- a/Disciples of Tzeentch.cat
+++ b/Disciples of Tzeentch.cat
@@ -17,15 +17,16 @@
- If a **^^Burning^^** enemy unit uses an ability that would heal or return slain models to it, instead of healing or returning slain models to it, that unit no longer has the **^^Burning^^** keyword.
+ If an ability would heal or return slain models to a **^^Burning^^** enemy unit, **^^Manifestation^^** or terrain feature, that ability does not heal or return any slain models to it. Instead, it no longer has the **^^Burning^^** keyword.
Once Per Turn (Army), End of Any Turn
- Roll a D3 for each **^^Burning^^** enemy unit. On a 2-3, inflict an amount of mortal damage on that unit equal to the roll. On a 1, that unit no longer has the **^^Burning^^** keyword.
+ Inflict D3 mortal damage on each **^^Burning^^** enemy unit, **^^Manifestation^^** and faction terrain feature.
+
@@ -70,7 +71,7 @@ During the battle, instead of making a roll from the list below for a friendly
Your Hero Phase
7
- Pick a friendly **^^Disciples of Tzeentch Wizard^^** to cast this spell, pick a visible friendly unit wholly within 18" of them to be the target, then make a casting roll of 2D6.
+ Pick a friendly **^^Disciples of Tzeentch Wizard^^** to cast this spell, pick a visible friendly **^^Disciples of Tzeentch^^** unit wholly within 18" of them to be the target, then make a casting roll of 2D6.
The target has **^^Ward (5+)^^** until the start of your next turn. In addition, if you have 4 or more **destiny dice** left, subtract 1 from hit rolls for attacks that target that unit until the start of your next turn.
**^^Spell^^**
@@ -300,7 +301,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -408,7 +409,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -454,7 +455,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -523,7 +524,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -565,7 +566,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -611,7 +612,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -634,7 +635,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -680,7 +681,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -748,7 +749,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -760,7 +761,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -772,7 +773,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -808,7 +809,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -828,7 +829,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -840,7 +841,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -852,7 +853,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -864,7 +865,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -872,7 +873,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -928,7 +929,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -1107,7 +1108,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -1147,7 +1148,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
@@ -1186,7 +1187,7 @@ If you picked a unit in reserve **as a potential fate**, set it up on the battl
-
+
diff --git a/Flesh-eater Courts - Library.cat b/Flesh-eater Courts - Library.cat
index 9db1e6f..eb42853 100644
--- a/Flesh-eater Courts - Library.cat
+++ b/Flesh-eater Courts - Library.cat
@@ -1696,7 +1696,7 @@ with this unit to be the target.
- 1
+ 2
4+
4+
-
@@ -2192,9 +2192,10 @@ Then, pick up to 3 enemy units that this Manifestation passed across during that
Your Hero Phase
- If this terrain feature does not have a Steward, pick a friendly **^^Flesh-eater Courts Infantry Hero^^** within 3" of it to be the target.
+ If this terrain feature does not have a Steward, pick a friendly **^^Flesh-eater Courts Infantry Hero^^** within 3" of it and not in combat to be the target.
Place the target on this terrain feature. The target is now the Steward (see ‘Steward of the Realm’).
+
@@ -2209,8 +2210,9 @@ Then, pick up to 3 enemy units that this Manifestation passed across during that
Your Movement Phase
- If this terrain feature has a Steward, set up the Steward on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer the Steward.
+ If this terrain feature has a Steward that was not placed on it this turn, set up the Steward on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer the Steward.
+
diff --git a/Flesh-eater Courts.cat b/Flesh-eater Courts.cat
index 0155211..1976302 100644
--- a/Flesh-eater Courts.cat
+++ b/Flesh-eater Courts.cat
@@ -67,7 +67,7 @@
-
+
@@ -317,7 +317,7 @@
-
+
@@ -340,7 +340,7 @@
-
+
@@ -373,7 +373,7 @@
-
+
@@ -444,7 +444,7 @@
-
+
@@ -492,7 +492,7 @@
-
+
@@ -524,7 +524,7 @@
-
+
@@ -552,7 +552,7 @@
-
+
@@ -999,7 +999,7 @@
-
+
@@ -1030,7 +1030,7 @@
-
+
diff --git a/Fyreslayers - Library.cat b/Fyreslayers - Library.cat
index d2e0af4..3d93a3f 100644
--- a/Fyreslayers - Library.cat
+++ b/Fyreslayers - Library.cat
@@ -433,7 +433,7 @@
- Each time this unit destroys a **^^Monster^^**, add 1 to the Attacks characteristic of this unit’s **Ancestral Weapons** for the rest of the battle
+ Each time this unit destroys a **^^Monster^^**, add 1 to the Attacks characteristic of this unit’s **Ancestral Weapons** for the rest of the battle. This unit can be affected by this ability multiple times and the effects are cumulative.
@@ -896,7 +896,7 @@ If a friendly **^^Fyreslayers Hero^^** wholly within 6" of this unit is de
2
-
+
End of Any Turn
@@ -904,7 +904,7 @@ If a friendly **^^Fyreslayers Hero^^** wholly within 6" of this unit is de
-
+
Once Per Battle (Army), Deployment Phase
Pick a friendly non-**^^Hero Fyreslayers Infantry^^** unit within this unit’s combat range to be the royal retinue.
diff --git a/Fyreslayers - Lofnir Drothkeepers.cat b/Fyreslayers - Lofnir Drothkeepers.cat
index 07ea1d6..7b666d6 100644
--- a/Fyreslayers - Lofnir Drothkeepers.cat
+++ b/Fyreslayers - Lofnir Drothkeepers.cat
@@ -149,7 +149,7 @@
-
+
@@ -165,7 +165,7 @@
-
+
@@ -195,7 +195,7 @@
-
+
@@ -211,7 +211,7 @@
-
+
diff --git a/Fyreslayers.cat b/Fyreslayers.cat
index f2c8103..afa33e5 100644
--- a/Fyreslayers.cat
+++ b/Fyreslayers.cat
@@ -352,7 +352,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -467,7 +467,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -490,7 +490,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -536,7 +536,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -585,7 +585,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -608,7 +608,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -681,7 +681,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -741,7 +741,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -753,7 +753,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -777,7 +777,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -789,7 +789,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
@@ -801,7 +801,7 @@ For the rest of the battle round, friendly **^^Fyreslayers^^** units have **^^St
-
+
diff --git a/Gloomspite Gitz - Library.cat b/Gloomspite Gitz - Library.cat
index e147dd1..ee01aaf 100644
--- a/Gloomspite Gitz - Library.cat
+++ b/Gloomspite Gitz - Library.cat
@@ -1905,10 +1905,13 @@ can be picked to use a **^^Fight^^** ability immediately after the **^^Fight^^*
**^^Rampage^^**
-
+
-
- Add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+ Your Charge Phase
+
+ For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+
+
diff --git a/Gloomspite Gitz - Trugg's Troggherd.cat b/Gloomspite Gitz - Trugg's Troggherd.cat
index 55969db..4c80fa4 100644
--- a/Gloomspite Gitz - Trugg's Troggherd.cat
+++ b/Gloomspite Gitz - Trugg's Troggherd.cat
@@ -28,7 +28,7 @@
-
+
@@ -46,7 +46,7 @@
-
+
@@ -110,7 +110,7 @@
-
+
@@ -122,7 +122,7 @@
-
+
@@ -141,7 +141,7 @@
-
+
@@ -176,7 +176,7 @@
-
+
diff --git a/Gloomspite Gitz.cat b/Gloomspite Gitz.cat
index 4b33fb4..bba9c02 100644
--- a/Gloomspite Gitz.cat
+++ b/Gloomspite Gitz.cat
@@ -356,7 +356,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -398,7 +398,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -589,7 +589,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -631,7 +631,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -654,7 +654,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -677,7 +677,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -689,7 +689,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -709,7 +709,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -765,7 +765,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -785,7 +785,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -797,7 +797,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -809,7 +809,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -850,7 +850,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -884,7 +884,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -918,7 +918,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -1107,7 +1107,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -1224,7 +1224,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -1260,7 +1260,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
@@ -1449,7 +1449,7 @@ While a friendly **^^Gloomspite Gitz^^** unit is **under the light of the Bad M
-
+
diff --git a/Hedonites of Slaanesh - Library.cat b/Hedonites of Slaanesh - Library.cat
index 753064c..92dc601 100644
--- a/Hedonites of Slaanesh - Library.cat
+++ b/Hedonites of Slaanesh - Library.cat
@@ -812,12 +812,6 @@ Then, add 1 to the Damage characteristic of this unit’s **Elegant Greatblade*
-
-
-
-
-
-
@@ -891,12 +885,6 @@ Then, add 1 to the Damage characteristic of this unit’s **Elegant Greatblade*
-
-
-
-
-
-
diff --git a/Hedonites of Slaanesh.cat b/Hedonites of Slaanesh.cat
index 27c4f49..21e0cea 100644
--- a/Hedonites of Slaanesh.cat
+++ b/Hedonites of Slaanesh.cat
@@ -12,8 +12,11 @@
Pick up to 3 friendly **^^Hedonites of Slaanesh units to be the targets.
The targets have the **^^Euphoric^^** keyword for the rest of the battle round.
In addition, for each friendly unit you pick, give your opponent 1 temptation dice. Your opponent can use 1 temptation dice to replace 1 wound roll, 1 save roll, 1 ward roll or 1 run roll for a unit in their army with a 6, or they can use 2 temptation dice to replace 2 of the dice in a charge roll for a unit in their army with two 6s.
-Each time your opponent uses a temptation dice, they must roll it. On a 1-2, inflict D3 mortal damage on the unit for which the roll was replaced immediately after the ability used by that unit has been resolved. At the end of the battle round, any temptation dice that have not been used are lost.
+
+Each time your opponent uses a **temptation dice**, they must roll it. On a 1-2, your opponent’s roll is replaced by that value instead of a 6, and you must allocate D3 damage points to the unit for which the roll was replaced immediately after the ability used by that unit has been resolved (ward rolls cannot be made for those damage points).
+At the end of the battle round, any temptation dice that have not been used are lost.
+
@@ -323,7 +326,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -346,7 +349,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -666,7 +669,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -798,7 +801,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -810,7 +813,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -910,7 +913,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -964,7 +967,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -1249,7 +1252,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -1359,7 +1362,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -1508,7 +1511,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
@@ -1548,7 +1551,7 @@ Each time your opponent uses a temptation dice, they must roll it. On a 1-2, i
-
+
diff --git a/Idoneth Deepkin.cat b/Idoneth Deepkin.cat
index d3fcc55..4741735 100644
--- a/Idoneth Deepkin.cat
+++ b/Idoneth Deepkin.cat
@@ -284,7 +284,7 @@
-
+
@@ -340,7 +340,7 @@
-
+
@@ -420,7 +420,7 @@
-
+
@@ -448,7 +448,7 @@
-
+
@@ -512,7 +512,7 @@
-
+
@@ -580,7 +580,7 @@
-
+
@@ -592,7 +592,7 @@
-
+
@@ -616,7 +616,7 @@
-
+
@@ -628,7 +628,7 @@
-
+
@@ -660,7 +660,7 @@
-
+
@@ -700,7 +700,7 @@
-
+
@@ -767,7 +767,7 @@
-
+
@@ -880,7 +880,7 @@
-
+
diff --git a/Ironjawz - Krazogg's Grunta Stampede.cat b/Ironjawz - Krazogg's Grunta Stampede.cat
index e80e352..848ef28 100644
--- a/Ironjawz - Krazogg's Grunta Stampede.cat
+++ b/Ironjawz - Krazogg's Grunta Stampede.cat
@@ -21,7 +21,7 @@
-
+
@@ -37,7 +37,7 @@
-
+
@@ -130,7 +130,7 @@
-
+
diff --git a/Ironjawz.cat b/Ironjawz.cat
index 6b0e61f..300228b 100644
--- a/Ironjawz.cat
+++ b/Ironjawz.cat
@@ -5,12 +5,13 @@
- Once Per Battle, Your Charge Phase
- Pick a friendly **^^Ironjawz Hero^^** to be the target.
+ Once Per Turn (Army), Your Charge Phase
+ Pick a friendly **^^Ironjawz Hero^^** to be the target. You cannot pick the same **^^Hero^^** to be the target of this ability more than once per battle.’
For the rest of the turn, the following effects apply to friendly **^^Ironjawz^^** units while they are wholly within 18" of the target:
• Add 1 to charge rolls for those units.
• Add 1 to the Attacks characteristic of those units’ melee weapons.
**^^Waaagh!^^**
+
@@ -349,7 +350,7 @@
-
+
@@ -368,7 +369,7 @@
-
+
@@ -391,7 +392,7 @@
-
+
@@ -414,7 +415,7 @@
-
+
@@ -437,7 +438,7 @@
-
+
@@ -456,7 +457,7 @@
-
+
@@ -510,7 +511,7 @@
-
+
@@ -530,7 +531,7 @@
-
+
@@ -538,7 +539,7 @@
-
+
@@ -550,7 +551,7 @@
-
+
@@ -562,7 +563,7 @@
-
+
@@ -574,7 +575,7 @@
-
+
@@ -679,7 +680,7 @@
-
+
@@ -755,7 +756,7 @@
-
+
@@ -863,7 +864,7 @@
-
+
diff --git a/Kharadron Overlords - Grundstok Expeditionary Force.cat b/Kharadron Overlords - Grundstok Expeditionary Force.cat
index 16dd2b4..ccd177f 100644
--- a/Kharadron Overlords - Grundstok Expeditionary Force.cat
+++ b/Kharadron Overlords - Grundstok Expeditionary Force.cat
@@ -265,7 +265,7 @@
-
+
@@ -281,7 +281,7 @@
-
+
@@ -294,7 +294,7 @@
-
+
@@ -339,7 +339,7 @@
-
+
@@ -425,7 +425,7 @@
-
+
diff --git a/Kharadron Overlords.cat b/Kharadron Overlords.cat
index 72f9e50..383f7a4 100644
--- a/Kharadron Overlords.cat
+++ b/Kharadron Overlords.cat
@@ -268,7 +268,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -357,7 +357,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -404,7 +404,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -423,7 +423,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -529,7 +529,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -561,7 +561,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -573,7 +573,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -581,7 +581,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -643,7 +643,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -803,7 +803,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -864,7 +864,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
@@ -947,7 +947,7 @@ Remove the targets from the battlefield. After the **^^Skyvessel^^** ends its m
-
+
diff --git a/Kruleboyz.cat b/Kruleboyz.cat
index 5494adb..947d787 100644
--- a/Kruleboyz.cat
+++ b/Kruleboyz.cat
@@ -309,7 +309,7 @@
-
+
@@ -355,7 +355,7 @@
-
+
@@ -428,7 +428,7 @@
-
+
@@ -493,7 +493,7 @@
-
+
@@ -548,7 +548,7 @@
-
+
@@ -572,7 +572,7 @@
-
+
@@ -592,7 +592,7 @@
-
+
@@ -624,7 +624,7 @@
-
+
@@ -858,7 +858,7 @@
-
+
diff --git a/Lumineth Realm-lords - Library.cat b/Lumineth Realm-lords - Library.cat
index 2a78680..413165b 100644
--- a/Lumineth Realm-lords - Library.cat
+++ b/Lumineth Realm-lords - Library.cat
@@ -45,7 +45,7 @@
- 14"
+ 24"
3
2+
3+
@@ -339,12 +339,10 @@ If Ellathor takes the lead, until the start of your next turn, add the current
**^^Spell^^**
-
+
- Reaction: You declared the ‘All-out Attack’ command for a friendly Vanari unit
-
- If this unit is wholly within 12" of the unit using the ‘All-out Attack’ command, no command points are spent to use that command.
-
+
+ Each time a friendly **^^Lumineth Realm-lords^^** unit wholly within 12" of this unit uses the ‘All-out Attack’ command, no command points are spent.
@@ -2387,9 +2385,10 @@ If Ellathor takes the lead, until the start of your next turn, add the current
Your Hero Phase
- If this terrain feature does not have a Shrine Guardian, pick a friendly **^^Lumineth Realm‑lords Infantry Hero^^** within 3" of it to be the target.
+ If this terrain feature does not have a Shrine Guardian, pick a friendly **^^Lumineth Realm‑lords Infantry Hero^^** within 3" of it and not in combat to be the target.
Place the target on this terrain feature. The target is now a Shrine Guardian (see ‘Shrine Guardian’).
+
@@ -2404,8 +2403,9 @@ If Ellathor takes the lead, until the start of your next turn, add the current
Your Hero Phase
- If this terrain feature has a Shrine Guardian, set up the Shrine Guardian on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer a Shrine Guardian.
+ If this terrain feature has a Shrine Guardian that was not placed on it this turn, set up the Shrine Guardian on the battlefield wholly within 6" of this terrain feature and not in combat. That unit is no longer a Shrine Guardian.
+
diff --git a/Lumineth Realm-lords.cat b/Lumineth Realm-lords.cat
index 36c8c68..6f66f00 100644
--- a/Lumineth Realm-lords.cat
+++ b/Lumineth Realm-lords.cat
@@ -51,8 +51,9 @@ Subtract 1 from the Rend characteristic of weapons used for attacks that target
Start of Battle Round
You can only use this ability if you have not used any **^^Facet of War^^** abilities this battle round.
-Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units for the rest of the battle round.
+For the rest of the battle round, subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units that have not charged this turn and that have not been picked as the target of the ‘Power of Hysh’ ability this battle round.
**^^Facet of War^^**
+
@@ -436,7 +437,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -478,7 +479,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -501,7 +502,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -543,7 +544,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -566,7 +567,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -705,7 +706,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -728,7 +729,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -740,7 +741,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -752,7 +753,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -764,7 +765,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -910,7 +911,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -981,7 +982,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -1016,7 +1017,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -1056,7 +1057,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -1092,7 +1093,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
@@ -1205,7 +1206,7 @@ Subtract 1 from hit rolls for attacks that target friendly **^^Vanari^^** units
-
+
diff --git a/Maggotkin of Nurgle - Library.cat b/Maggotkin of Nurgle - Library.cat
index 031079c..08b8825 100644
--- a/Maggotkin of Nurgle - Library.cat
+++ b/Maggotkin of Nurgle - Library.cat
@@ -541,11 +541,11 @@
-
+
- 4"
- 4
- 6+
+ 7"
+ 8
+ 5+
1
@@ -1243,7 +1243,7 @@ combat and can pass through models in the target unit, but it must end that mov
Your Hero Phase
6
Pick a visible enemy unit within 12" of this unit to be the target, then make a casting roll of 2D6.
- Until the start of your next turn, each time you allocate any damage points that were inflicted by another friendly ability to the target, roll a dice. On a 4+, allocate 1 additional damage point to the target.
+ Until the start of your next turn, each time a friendly ability is used that resulted in any damage points being allocated to the target, roll a dice. On a 4+, allocate 1 additional damage point to the target (ward rolls cannot be made for that damage point).
diff --git a/Maggotkin of Nurgle.cat b/Maggotkin of Nurgle.cat
index b91cdf8..8664cb8 100644
--- a/Maggotkin of Nurgle.cat
+++ b/Maggotkin of Nurgle.cat
@@ -230,7 +230,7 @@
- If a **^^Diseased^^** enemy unit uses an ability that would heal or return slain models to it, instead of healing or returning slain models to it, that unit no longer has the **^^Diseased^^** keyword.
+ If an ability would heal 1 or more damage points or return 1 or more slain models to a **^^Diseased^^** enemy unit, that ability does not heal any damage points or return any slain models to it. Instead, it no longer has the**^^Diseased^^** keyword.
@@ -253,6 +253,12 @@ the roll.
+
+
+
+ Each time a **^^Diseased^^** enemy unit would be destroyed, before the last model in the unit is removed from play, roll a dice. On a 3+, pick another enemy unit within 9" of that model to be **^^Diseased^^**.
+
+
@@ -315,7 +321,7 @@ the roll.
-
+
@@ -351,7 +357,7 @@ the roll.
-
+
@@ -375,7 +381,7 @@ the roll.
-
+
@@ -395,7 +401,7 @@ the roll.
-
+
@@ -436,7 +442,7 @@ the roll.
-
+
@@ -508,7 +514,7 @@ the roll.
-
+
@@ -559,7 +565,7 @@ the roll.
-
+
@@ -575,7 +581,7 @@ the roll.
-
+
@@ -586,9 +592,22 @@ the roll.
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -597,6 +616,24 @@ the roll.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -626,17 +663,48 @@ the roll.
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -651,7 +719,7 @@ the roll.
-
+
@@ -662,9 +730,22 @@ the roll.
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -673,13 +754,31 @@ the roll.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
@@ -699,7 +798,7 @@ the roll.
-
+
@@ -711,7 +810,7 @@ the roll.
-
+
@@ -743,7 +842,7 @@ the roll.
-
+
@@ -755,7 +854,7 @@ the roll.
-
+
@@ -763,7 +862,7 @@ the roll.
-
+
@@ -771,7 +870,7 @@ the roll.
-
+
@@ -783,7 +882,7 @@ the roll.
-
+
@@ -803,7 +902,7 @@ the roll.
-
+
@@ -835,7 +934,7 @@ the roll.
-
+
@@ -907,7 +1006,7 @@ the roll.
-
+
@@ -1120,7 +1219,7 @@ the roll.
-
+
@@ -1266,5 +1365,6 @@ the roll.
+
diff --git a/Nighthaunt - Library.cat b/Nighthaunt - Library.cat
index 5907c2c..8cce636 100644
--- a/Nighthaunt - Library.cat
+++ b/Nighthaunt - Library.cat
@@ -923,10 +923,11 @@ If you picked this unit, for the rest of the turn:
-
-
- Remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
- **^^Core^^**
+ Your Movement Phase
+
+ Remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
+ **^^Core^^**
+
diff --git a/Nighthaunt.cat b/Nighthaunt.cat
index d5cf376..b69e7af 100644
--- a/Nighthaunt.cat
+++ b/Nighthaunt.cat
@@ -82,10 +82,13 @@
-
+
-
- Friendly **^^Nighthaunt^^** units can use **^^Charge^^** abilities even if they used a **^^Run^^** or **^^Retreat^^** ability in the same turn. In addition, no mortal damage is inflicted on friendly **^^Nighthaunt^^** units by **^^Retreat^^** abilities.
+ Your Movement Phase
+ Pick a friendly **^^Nighthaunt^^** unit to be the target.
+ For the rest of the turn, the target unit can still use **^^Charge^^** abilities even if it used a **^^Run^^** or **^^Retreat^^** ability in the same turn. In addition, for the rest of the turn, no mortal damage is inflicted on that unit by **^^Retreat^^** abilities.
+
+
@@ -161,7 +164,7 @@
- This unit can use an Aura of Dread ability even if it has already used one this turn, but it cannot use more than two per turn.
+ This unit can use any of the **^^Aura of Dread^^** abilities, even if it doesn’t have the required keyword(s) for that ability.
@@ -378,7 +381,7 @@
-
+
@@ -559,7 +562,7 @@
-
+
@@ -614,7 +617,7 @@
-
+
@@ -766,7 +769,7 @@
-
+
@@ -834,7 +837,7 @@
-
+
@@ -846,7 +849,7 @@
-
+
@@ -952,7 +955,7 @@
-
+
@@ -1157,7 +1160,7 @@
-
+
@@ -1279,7 +1282,7 @@
-
+
@@ -1362,7 +1365,7 @@
-
+
diff --git a/Ogor Mawtribes - Library.cat b/Ogor Mawtribes - Library.cat
index 1702014..9a860c6 100644
--- a/Ogor Mawtribes - Library.cat
+++ b/Ogor Mawtribes - Library.cat
@@ -139,10 +139,13 @@
**^^Rampage^^**
-
+
-
- Add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+ Your Charge Phase
+
+ For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+
+
@@ -2664,9 +2667,10 @@
Your Hero Phase
- If this terrain feature does not have a Head Butcher, pick a friendly **Butcher** or **Slaughtermaster** within 3" of it to be the target.
+ If this terrain feature does not have a Head Butcher, pick a friendly **Butcher** or **Slaughtermaster** within 3" of it and not in combat to be the target.
Place the target on this terrain feature. The target is now a Head Butcher (see ‘Altar of the Gulping God’).
+
@@ -2681,8 +2685,9 @@
Your Movement Phase
- If this terrain feature has a Head Butcher, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher.
+ If this terrain feature has a Head Butcher that was not placed on it this turn, set up the Head Butcher on the battlefield wholly within 3" of this terrain feature and not in combat. That unit is no longer a Head Butcher.
+
diff --git a/Ogor Mawtribes - The Roving Maw.cat b/Ogor Mawtribes - The Roving Maw.cat
index 332eb8c..570744a 100644
--- a/Ogor Mawtribes - The Roving Maw.cat
+++ b/Ogor Mawtribes - The Roving Maw.cat
@@ -42,7 +42,7 @@
-
+
@@ -58,7 +58,7 @@
-
+
@@ -81,7 +81,7 @@
-
+
@@ -97,7 +97,7 @@
-
+
@@ -128,7 +128,7 @@
-
+
@@ -203,7 +203,7 @@
-
+
@@ -229,7 +229,7 @@
-
+
@@ -245,7 +245,7 @@
-
+
diff --git a/Ogor Mawtribes.cat b/Ogor Mawtribes.cat
index a7871cf..88dc0ed 100644
--- a/Ogor Mawtribes.cat
+++ b/Ogor Mawtribes.cat
@@ -331,7 +331,7 @@
-
+
@@ -354,7 +354,7 @@
-
+
@@ -400,7 +400,7 @@
-
+
@@ -446,7 +446,7 @@
-
+
@@ -533,7 +533,7 @@
-
+
@@ -556,7 +556,7 @@
-
+
@@ -603,7 +603,7 @@
-
+
@@ -615,7 +615,7 @@
-
+
@@ -639,7 +639,7 @@
-
+
@@ -663,7 +663,7 @@
-
+
@@ -695,7 +695,7 @@
-
+
@@ -707,7 +707,7 @@
-
+
@@ -786,7 +786,7 @@
-
+
@@ -893,7 +893,7 @@
-
+
@@ -965,7 +965,7 @@
-
+
@@ -1040,7 +1040,7 @@
-
+
@@ -1074,7 +1074,7 @@
-
+
@@ -1115,7 +1115,7 @@
-
+
diff --git a/Ossiarch Bonereapers.cat b/Ossiarch Bonereapers.cat
index 2f9a4c3..c7440ec 100644
--- a/Ossiarch Bonereapers.cat
+++ b/Ossiarch Bonereapers.cat
@@ -22,7 +22,7 @@
-
+
@@ -38,7 +38,7 @@
-
+
@@ -78,7 +78,7 @@
-
+
@@ -229,10 +229,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -478,10 +500,29 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -504,7 +545,7 @@
-
+
@@ -552,7 +593,7 @@
-
+
@@ -592,7 +633,7 @@
-
+
@@ -648,7 +689,7 @@
-
+
@@ -664,7 +705,7 @@
-
+
@@ -680,7 +721,7 @@
-
+
@@ -712,7 +753,7 @@
-
+
diff --git a/Seraphon - Library.cat b/Seraphon - Library.cat
index f71fe9f..70ee90a 100644
--- a/Seraphon - Library.cat
+++ b/Seraphon - Library.cat
@@ -2072,8 +2072,9 @@ Each time you make an unmodified save roll of 1 for this unit, remove 1 of its
Reaction: You declared a **^^Spell^^** ability for a friendly **^^Seraphon Wizard^^** wholly within 12" of this unit
- If that spell is successfully cast, add 3 to the control scores of friendly **^^Seraphon^^** units wholly within 12" of this unit for the rest of the turn.
+ If that spell is successfully cast, for the rest of the turn, add 3 to the control scores of friendly **^^Seraphon^^** units while they are wholly within 12" of this unit.’
+
diff --git a/Seraphon.cat b/Seraphon.cat
index 04c29f4..6b28142 100644
--- a/Seraphon.cat
+++ b/Seraphon.cat
@@ -86,7 +86,8 @@
Once Per Turn (Army), Your Movement Phase
Pick a friendly **^^Seraphon^^** unit wholly within 12" of a friendly **^^Seraphon Wizard^^** to use this ability
Roll a dice. On a 3+, remove that unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
- **^^Core^^**
+
+
@@ -328,7 +329,7 @@
-
+
@@ -351,7 +352,7 @@
-
+
@@ -439,7 +440,7 @@
-
+
@@ -462,7 +463,7 @@
-
+
@@ -485,7 +486,7 @@
-
+
@@ -531,7 +532,7 @@
-
+
@@ -683,7 +684,7 @@
-
+
@@ -691,7 +692,7 @@
-
+
@@ -703,7 +704,7 @@
-
+
@@ -727,7 +728,7 @@
-
+
@@ -751,7 +752,7 @@
-
+
@@ -799,7 +800,7 @@
-
+
@@ -823,7 +824,7 @@
-
+
@@ -835,7 +836,7 @@
-
+
@@ -877,7 +878,7 @@
-
+
@@ -963,7 +964,7 @@
-
+
@@ -1053,7 +1054,7 @@
-
+
@@ -1364,7 +1365,7 @@
-
+
@@ -1402,7 +1403,7 @@
-
+
@@ -1560,7 +1561,7 @@
-
+
@@ -1624,7 +1625,7 @@
-
+
@@ -1711,7 +1712,7 @@
-
+
@@ -1750,7 +1751,7 @@
-
+
@@ -1864,7 +1865,7 @@
-
+
diff --git a/Skaven - Library.cat b/Skaven - Library.cat
index 30c2b8e..00bd541 100644
--- a/Skaven - Library.cat
+++ b/Skaven - Library.cat
@@ -1490,8 +1490,8 @@ Your Shooting Phase
-
-
+
+
@@ -1509,8 +1509,8 @@ Your Shooting Phase
-
-
+
+
@@ -1534,10 +1534,13 @@ Your Shooting Phase
1
-
+
-
- Inflict D3 mortal damage on this unit. Then, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
+ Any Combat Phase
+
+ Inflict D3 mortal damage on this unit. Then, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
+
+
@@ -1728,8 +1731,8 @@ Your Shooting Phase
-
-
+
+
@@ -4350,7 +4353,7 @@ Cover**
-
+
@@ -4381,7 +4384,7 @@ Cover**
-
+
@@ -4392,13 +4395,6 @@ Cover**
-
-
-
-
-
-
-
diff --git a/Skaven.cat b/Skaven.cat
index 7e363c5..cd041c0 100644
--- a/Skaven.cat
+++ b/Skaven.cat
@@ -1160,7 +1160,7 @@ Start of Battle Round
-
+
@@ -1224,8 +1224,11 @@ Start of Battle Round
-
+
+
+
+
@@ -1539,7 +1542,7 @@ Start of Battle Round
-
+
@@ -1821,7 +1824,7 @@ Start of Battle Round
-
+
diff --git a/Slaves to Darkness - The Swords of Chaos.cat b/Slaves to Darkness - The Swords of Chaos.cat
index 4c6e4c0..8d6f018 100644
--- a/Slaves to Darkness - The Swords of Chaos.cat
+++ b/Slaves to Darkness - The Swords of Chaos.cat
@@ -216,7 +216,7 @@
-
+
diff --git a/Slaves to Darkness - Tribes of the Snow Peaks.cat b/Slaves to Darkness - Tribes of the Snow Peaks.cat
index 61146c1..4814185 100644
--- a/Slaves to Darkness - Tribes of the Snow Peaks.cat
+++ b/Slaves to Darkness - Tribes of the Snow Peaks.cat
@@ -223,7 +223,7 @@
-
+
@@ -236,7 +236,7 @@
-
+
@@ -497,7 +497,7 @@
-
+
diff --git a/Slaves to Darkness.cat b/Slaves to Darkness.cat
index afbe6bd..9f1dd70 100644
--- a/Slaves to Darkness.cat
+++ b/Slaves to Darkness.cat
@@ -422,7 +422,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -464,7 +464,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -577,7 +577,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -623,7 +623,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -646,7 +646,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -736,7 +736,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -809,7 +809,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -832,7 +832,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -858,7 +858,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -971,7 +971,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -995,7 +995,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1007,7 +1007,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1019,7 +1019,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1043,7 +1043,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1103,7 +1103,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1127,7 +1127,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1147,7 +1147,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1159,7 +1159,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1183,7 +1183,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1191,7 +1191,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1203,7 +1203,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1274,7 +1274,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1319,7 +1319,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1357,7 +1357,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1746,7 +1746,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1883,7 +1883,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -1920,7 +1920,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -2020,7 +2020,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -2062,7 +2062,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -2198,7 +2198,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
@@ -2364,7 +2364,7 @@ The same effect can be applied multiple times to a unit, and more than 1 effect
-
+
diff --git a/Sons of Behemat - Library.cat b/Sons of Behemat - Library.cat
index e7dd231..c270f57 100644
--- a/Sons of Behemat - Library.cat
+++ b/Sons of Behemat - Library.cat
@@ -26,10 +26,13 @@
If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).
-
+
-
- Add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+ Your Charge Phase
+
+ For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for friendly **^^Destruction^^** units while they are wholly within 12" of this unit, to a maximum of 3.
+
+
@@ -643,8 +646,9 @@
Once Per Turn (Army), Your Hero Phase
Pick an objective within 1" of this unit to be the target.
- Roll a dice. On a 2+, move the target 2D6" to a new position on the battlefield more than 1" from all models, terrain features and other objectives.
+ Roll a dice. On a 2+, move the target 2D6" to a new position on the battlefield more than 1" from all models, terrain features and other objectives. That objective is treated as if it were in the same territories as it was when it was first set up on the battlefield for the purposes of the battleplan.
+
diff --git a/Sons of Behemat.cat b/Sons of Behemat.cat
index 14fe714..97d7a36 100644
--- a/Sons of Behemat.cat
+++ b/Sons of Behemat.cat
@@ -160,7 +160,7 @@
-
+
@@ -312,7 +312,7 @@
-
+
@@ -508,13 +508,10 @@
-
+
- Once Per Battle, Deployment Phase
-
- Pick 1 manifestation lore available to your faction. This unit can use **^^Summon^^** abilities from that manifestation lore as if it had **^^Wizard (1)^^**.
-
-
+
+ This unit can use **^^Summon^^** abilities from the manifestation lore you picked during army composition as if it had **^^Wizard (1).^^**
diff --git a/Soulblight Gravelords - Library.cat b/Soulblight Gravelords - Library.cat
index 09980ba..7c50f1c 100644
--- a/Soulblight Gravelords - Library.cat
+++ b/Soulblight Gravelords - Library.cat
@@ -238,6 +238,7 @@
+
@@ -256,7 +257,7 @@
-
+
@@ -317,7 +318,7 @@
-
+
@@ -330,11 +331,24 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -343,11 +357,11 @@
-
+
- 12"
- 16
- 3+
+ 10"
+ 12
+ 4+
5
@@ -1293,7 +1307,7 @@ More than 1 effect can apply to a unit at the same time; however, each effect c
- This unit can use the ‘Deathly Invocation’ ability even if a different friendly unit has already used it this turn.
+ This unit can use the ‘Deathly Invocation’ ability even if a different friendly unit has already used it this turn, but units that have already been picked to be targets of that ability this turn cannot be picked to be targets.
@@ -1332,7 +1346,7 @@ More than 1 effect can apply to a unit at the same time; however, each effect c
18"
- 2D6
+ D6
4+
4+
1
diff --git a/Soulblight Gravelords - Scions of Nulahmia.cat b/Soulblight Gravelords - Scions of Nulahmia.cat
index c691e9c..26a3a17 100644
--- a/Soulblight Gravelords - Scions of Nulahmia.cat
+++ b/Soulblight Gravelords - Scions of Nulahmia.cat
@@ -64,7 +64,7 @@
-
+
@@ -97,7 +97,7 @@
-
+
@@ -198,7 +198,7 @@
-
+
diff --git a/Soulblight Gravelords.cat b/Soulblight Gravelords.cat
index 92a9e80..9377714 100644
--- a/Soulblight Gravelords.cat
+++ b/Soulblight Gravelords.cat
@@ -51,7 +51,7 @@
-
+
@@ -93,7 +93,7 @@
-
+
@@ -154,7 +154,7 @@
-
+
@@ -248,7 +248,7 @@
-
+
@@ -282,7 +282,7 @@
-
+
@@ -310,7 +310,7 @@
-
+
@@ -353,7 +353,7 @@
-
+
@@ -519,7 +519,7 @@
-
+
@@ -660,7 +660,7 @@
-
+
@@ -726,7 +726,7 @@
-
+
@@ -746,7 +746,7 @@
-
+
@@ -765,7 +765,7 @@
-
+
@@ -793,7 +793,7 @@
-
+
@@ -821,7 +821,7 @@
-
+
@@ -829,7 +829,7 @@
-
+
@@ -837,7 +837,7 @@
-
+
@@ -853,7 +853,7 @@
-
+
@@ -924,7 +924,7 @@
-
+
@@ -955,7 +955,7 @@
-
+
@@ -999,7 +999,7 @@
-
+
@@ -1019,7 +1019,7 @@
-
+
@@ -1031,7 +1031,7 @@
-
+
@@ -1072,7 +1072,7 @@
-
+
@@ -1373,7 +1373,7 @@
-
+
@@ -1426,7 +1426,7 @@
-
+
@@ -1515,7 +1515,7 @@
-
+
@@ -1565,7 +1565,7 @@
-
+
@@ -1959,10 +1959,11 @@
- Once Per Battle, Any Combat Phase
- Pick an enemy **^^Hero^^** in combat to be the target.
- The target has **^^Strike-last^^** for the rest of the turn.
-
+ Once Per Battle, Any Combat Phase
+ Pick an enemy **^^Hero^^** in combat with this unit to be the target.
+ The target has **^^Strike-last^^** for the rest of the turn.
+
+
diff --git a/Stormcast Eternals - Astral Templars.cat b/Stormcast Eternals - Astral Templars.cat
index d77d042..4b077dc 100644
--- a/Stormcast Eternals - Astral Templars.cat
+++ b/Stormcast Eternals - Astral Templars.cat
@@ -369,7 +369,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -688,7 +688,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -794,7 +794,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -1006,7 +1006,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -2370,7 +2370,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3146,7 +3146,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3158,7 +3158,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3365,7 +3365,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3377,7 +3377,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3511,7 +3511,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3523,7 +3523,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -3844,7 +3844,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4023,7 +4023,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4074,7 +4074,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4185,7 +4185,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4248,7 +4248,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
@@ -4511,7 +4511,7 @@ At the end of the turn, any unspent **charmed fate points** are lost.
-
+
diff --git a/Stormcast Eternals - Draconith Skywing.cat b/Stormcast Eternals - Draconith Skywing.cat
index c333368..769a87f 100644
--- a/Stormcast Eternals - Draconith Skywing.cat
+++ b/Stormcast Eternals - Draconith Skywing.cat
@@ -209,12 +209,18 @@
+
+
+
+
+
+
@@ -234,12 +240,18 @@
+
+
+
+
+
+
@@ -259,12 +271,18 @@
+
+
+
+
+
+
@@ -284,12 +302,18 @@
+
+
+
+
+
+
@@ -324,6 +348,9 @@
+
+
+
diff --git a/Stormcast Eternals - Library.cat b/Stormcast Eternals - Library.cat
index c59c027..3e2642c 100644
--- a/Stormcast Eternals - Library.cat
+++ b/Stormcast Eternals - Library.cat
@@ -2711,7 +2711,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
5"
3
- 3+
+ 2+
1
@@ -3385,7 +3385,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
- Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soulbonded charge for the rest of the battle.
+ Pick a friendly **^^Stormcast Eternals Hero^^** to be this unit’s soul-bonded charge for the rest of the battle. This unit can use this ability while it is in reserve.
@@ -3609,7 +3609,7 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
-
+
@@ -3718,9 +3718,25 @@ While this unit has 10 or more damage points, add 2 to the Attacks characterist
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Stormcast Eternals.cat b/Stormcast Eternals.cat
index 4fa2287..5c623d9 100644
--- a/Stormcast Eternals.cat
+++ b/Stormcast Eternals.cat
@@ -117,7 +117,7 @@
-
+
@@ -313,7 +313,7 @@
-
+
@@ -808,7 +808,7 @@
-
+
@@ -873,7 +873,7 @@
-
+
@@ -881,7 +881,7 @@
-
+
@@ -937,7 +937,7 @@
-
+
@@ -994,7 +994,7 @@
-
+
@@ -1062,7 +1062,7 @@
-
+
@@ -1070,7 +1070,7 @@
-
+
@@ -1338,7 +1338,7 @@
-
+
@@ -1362,7 +1362,7 @@
-
+
@@ -1386,7 +1386,7 @@
-
+
@@ -1394,7 +1394,7 @@
-
+
@@ -1474,7 +1474,7 @@
-
+
@@ -1517,7 +1517,7 @@
-
+
@@ -1727,7 +1727,7 @@
-
+
@@ -1848,7 +1848,7 @@
-
+
@@ -2460,7 +2460,7 @@
-
+
@@ -2585,7 +2585,7 @@
-
+
@@ -2730,7 +2730,7 @@
-
+
@@ -2769,7 +2769,7 @@
-
+
@@ -2793,6 +2793,7 @@
+
@@ -2854,7 +2855,7 @@
-
+
@@ -2892,7 +2893,7 @@
-
+
@@ -2920,6 +2921,7 @@
+
@@ -2961,6 +2963,7 @@
+
@@ -3058,6 +3061,7 @@
+
@@ -3185,7 +3189,7 @@
-
+
@@ -3640,9 +3644,9 @@
Once Per Turn (Army), Your Movement Phase
- Pick a friendly **^^Vanguard Chamber^^** unit that is not in combat.
+ Pick a friendly **^^Vanguard Chamber^^** unit that did not use a **^^Move^^** ability this turn and is not in combat.
Roll a dice. On a 3+, remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.
- **^^Core^^**
+
diff --git a/Sylvaneth - Library.cat b/Sylvaneth - Library.cat
index 5918758..c6c28f2 100644
--- a/Sylvaneth - Library.cat
+++ b/Sylvaneth - Library.cat
@@ -138,10 +138,11 @@ Enemy Combat Phase
- Your Movement Phase
+ Once Per Turn (Army), Your Movement Phase
Pick a friendly **^^Sylvaneth^^** unit that has been destroyed to be the target. This unit can use this ability if it has been destroyed, but if it does, this unit must be the target.
- Roll a dice. On a 4+, set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 9" of a friendly **Awakened Wyldwood** and more than 9" from all enemy units. If the target was a **^^Monster^^**, allocate 8 damage points to the replacement unit (ward rolls cannot be made for those damage points).
+ Roll a dice. On a 4+, set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 9" of a friendly **Awakened Wyldwood** and more than 9" from all enemy units. If the target was a **^^Monster^^**, allocate 6 damage points to the replacement unit (ward rolls cannot be made for those damage points).
+
@@ -1026,7 +1027,7 @@ In addition, add 1 to wound rolls for combat attacks made by friendly **Spite-R
-
+
@@ -1722,7 +1723,7 @@ In addition, add 1 to wound rolls for combat attacks made by friendly **Spite-R
-
+
@@ -1813,7 +1814,7 @@ In addition, add 1 to wound rolls for combat attacks made by friendly **Spite-R
-
+
@@ -2275,8 +2276,15 @@ In addition, add 1 to wound rolls for combat attacks made by friendly **Spite-R
End of Any Turn
Pick an enemy unit within 3" of this **^^Manifestation^^** to be the target.
- Subtract an amount from the target’s control score equal to the number of friendly units that have been destroyed this battle (not including **^^Manifestations^^** or **^^Faction Terrain^^**).
+ For the rest of the turn, subtract an amount from the target’s control score equal to the number of friendly units that have been destroyed this battle (not including **^^Manifestations^^** or **^^Faction Terrain^^**).’
+
+
+
+
+
+
+ This Manifestation counts as an **Awakened Wyldwood** for the purposes of the ‘Endless Growth’, ‘Walk the Hidden Paths’ and ‘Strike and Fade’ abilities.’
@@ -2378,7 +2386,10 @@ In addition, add 1 to wound rolls for combat attacks made by friendly **Spite-R
- Each time you set up an **Awakened Wyldwood**, you can place 1-3 scenery pieces (Terrain, 1.6). If you place more than 1 scenery piece, the tips at the end of each base must touch, forming a circle. Add 2 to the Health characteristic of this terrain feature for each additional scenery piece that is placed after the first.
+ Each time you set up an **Awakened Wyldwood**, you can place 1-3 scenery pieces (Terrain, 1.6). If you place more than 1 scenery piece, the tips at the end of each base must touch, forming a circle.
+For each additional scenery piece in this terrain feature that is placed after the first:
+• Add 2 to the Health characteristic of this terrain feature.
+• Increase the range of friendly abilities that require friendly models to be wholly within 6" of this terrain feature by 3".’
diff --git a/Sylvaneth - The Evergreen Hunt.cat b/Sylvaneth - The Evergreen Hunt.cat
index 52c347c..292a858 100644
--- a/Sylvaneth - The Evergreen Hunt.cat
+++ b/Sylvaneth - The Evergreen Hunt.cat
@@ -23,7 +23,7 @@
-
+
@@ -32,12 +32,12 @@
-
+
-
+
@@ -64,7 +64,7 @@
-
+
diff --git a/Sylvaneth.cat b/Sylvaneth.cat
index be98dd0..34a8932 100644
--- a/Sylvaneth.cat
+++ b/Sylvaneth.cat
@@ -46,7 +46,7 @@
Your Hero Phase
6
Pick a friendly **^^Sylvaneth Wizard^^** to cast this spell, then make a casting roll of 2D6.
- If there are fewer than 3 friendly **Awakened Wyldwoods** on the battlefield, you can set up an **Awakened Wyldwood** wholly within 18" of the caster and more than 3" from all enemy units, objectives and other terrain features. If there are already 3 friendly **Awakened Wyldwoods** on the battlefield, **Heal (3)** each friendly **Awakened Wyldwood**.
+ If there are fewer than 3 friendly **Awakened Wyldwoods** on the battlefield, you can set up an **Awakened Wyldwood** wholly within 24" of the caster, more than 3" from all objectives and more than 1" from all enemy units and other terrain features. If there are already 3 friendly **Awakened Wyldwoods** on the battlefield, **Heal (3)** each friendly **Awakened Wyldwood**.
**^^Spell^^**, **^^Unlimited^^**
@@ -354,7 +354,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -377,7 +377,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -396,7 +396,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -480,7 +480,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -550,7 +550,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -567,7 +567,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -582,7 +582,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -602,7 +602,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -642,7 +642,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -654,7 +654,7 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
+
@@ -1130,7 +1130,11 @@ If this unit is not a **^^Wizard^^**, it has **^^Wizard (1)^^** instead.
-
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+