diff --git a/Adeptus Titanicus 2018.gst b/Adeptus Titanicus 2018.gst
index f24c1c8..d104a18 100644
--- a/Adeptus Titanicus 2018.gst
+++ b/Adeptus Titanicus 2018.gst
@@ -2394,7 +2394,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2404,33 +2404,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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- 1 Bombard Commander: The Seneschal favours a less direct
- approach, using the superior speed of their Scions to avoid
- enemy fire and unleash devastating volleys in return.
- Once per game, all Banners within the Seneschal’s
- Lance can be issued a Coordinated Strike, Split Fire or
- First Fire order without the need to make a Command
- check. Not all Banners need to be issued an order in
- this way, but all Banners must be issued the same Order. 2 Scion of Ryza:The Seneschal has served Ryza honourably
- for centuries, kept alive by ancient technology and bearing
- the greatest artifice its world has to offer. The weapons carried by the Seneschal’s Banner are of
- a higher quality than normal. Increase the Strength
- value of any weapon in the Seneschal’s Banner with
- a starting Strength value of 4 or higher by 1, to a
- maximum of Strength 8.
- 3 Favoured Scion: The Seneschal is blessed by the patronage
- of a prominent Magos of Ryza, granted their favour so long
- as they bring no dishonour to their name. One model in the Seneschal’s Banner may be upgraded
- with the Battle Standard Mark of the Omnissiah
- (see page 104) for free. This model must be part of
- a Questor Mechanicus Household to do so and the
- Household Force cannot contain another Battle
- Standard. However, if the Seneschal’s Banner is ever
- Shaken, for the remainder of the battle the Battle
- Standard has no effect and the Seneschal cannot benefit
- from the Noble Sacrifice rules (see page 38 of Adeptus
- Titanicus: Doom of Molech).
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@@ -2439,7 +2413,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2448,7 +2422,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2484,7 +2458,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2493,7 +2467,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2502,7 +2476,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2538,7 +2512,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -2547,7 +2521,7 @@ If the result is 25, move the reactor tracker to its leftmost hole.
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@@ -18352,6 +18326,26 @@ Long: Concussive, Draining, Ordance, Quake
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diff --git a/Household.cat b/Household.cat
index 21bd615..f3fa002 100644
--- a/Household.cat
+++ b/Household.cat
@@ -4530,6 +4530,10 @@
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@@ -6357,6 +6361,10 @@ Banners of the same type in a Lance)
For the duration of the first round, attacks made against the Seneschal's Lance suffer a -1 modifier to all Hit rolls.
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@@ -6364,6 +6372,10 @@ Banners of the same type in a Lance)
In the Movement phase, Banners within the Seneschal's Lance add 2" to their Speed characteristic when acting with Charge orders.
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@@ -6371,6 +6383,10 @@ Banners of the same type in a Lance)
As long as the Seneschal is on the battlefield, Banners within the Seneschal's Lance cannot be Shaken. However, the Seneschal's Banner does not add 3 to the result of any of its Command checks, as described in Adeptus Titanicus: Doom of Molech.
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@@ -6396,6 +6412,10 @@ Banners of the same type in a Lance)
Banners within the Seneschal's Lance may purchase the Legio Fureans Hunting Auspex Wargear at a cost of +20 points; if the Seneschal's Banner is an Acastus Knight Banner, the upgrade has a cost of +20 per Knight in the Banner instead. The Hunting Auspex gives the same benefits to the Knights as it does a Titan.
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@@ -6403,6 +6423,10 @@ Banners of the same type in a Lance)
Banners within the Seneschal's Lance can never become Shaken. However, from round 2 onwards, the first Order issued with a Banner within the Seneschal's Lance must be a Charge order.
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@@ -6410,6 +6434,10 @@ Banners of the same type in a Lance)
In the first round of the game, the Seneschalls Lance may choose to forgo their activation in the Combat phase - in essence doing nothing for that phase but counting as one of the House Perdaxia player's activations. If they do so, Banners in the Seneschal's Lance can be issued orders during the second round of the game without the need to make a Command check.
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@@ -6435,6 +6463,10 @@ Banners of the same type in a Lance)
For each Hit roll of 6 made by the Seneschal's Banner when attacking with a weapon with the Melee trait, it causes 2 hits rather than 1. However, add 1 to the rsult of all Armour rolls for attacks made with a weapon with the Melee trait against the Seneschal's Banner.
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@@ -6442,6 +6474,10 @@ Banners of the same type in a Lance)
At the end of the Movement phase, enemy Knight Banners within 6" of the Seneschal's Banner must check to see if they are Shaken, as if one or more Knights within their Banner had been destroyed.
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@@ -6449,6 +6485,214 @@ Banners of the same type in a Lance)
Banners within the Senescha'ls Lance add 1 to the result of all Armour rolls when making an atack with a weapon with a Melee trait against a unit whose Scale is 3 or more greater than the Banner's Scale.
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+ Banners within the Seneschal’s Lance may attack in the Combat phase if issued with the Full Stride order. They can only attack with weapons without the Melee trait, can only attack before they move, and apply a -2 modifier to the Hit roll in addition to any other modifiers. However, Banners in the Seneschal’s Lance cannot be issued First Fire orders.
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+ After deployment but before the first round, Banners within the Seneschal’s Lance may move up to 6". This can take them outside their normal deployment zone.
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+ Banners within the Seneschal’s Lance may re-roll Hit rolls of a 1 when attacking an enemy unit with a Scale of double or more than their own.
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+ The Seneschal may issue Charge orders to Banners within their Lance without the need to make a Command check. However, if a Banner within the Seneschal’s Lance fails a Command check when being issued with any other Order, it does not act on its own initiative; instead it must act under Charge orders.
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+ Once per game, during the Strategy phase, the Seneschal can give commands. If they do so, any Knight Banner with at least one model within 8" of the Seneschal can be issued an Order without the need to make a Command check.
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+ When making a Command check to see if they become Shaken, all Banners within 12" of the Seneschal add 1 to the result. In addition, the Seneschal’s Banner can never be Shaken.
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+ Banners in the Seneschal’s Lance can re-roll failed Command checks and cannot be Shaken while within 6" of a friendly Titan.
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+ Models in the Seneschal’s Banner always have at least a 6+ Ion Shield save against weapon attacks, regardless of the weapon’s Strength or number of Knights in the Banner.
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+ Banners within the Seneschal’s Lance may be issued Full Stride orders without the need to make a Command check. If a Banner is issued a Full Stride order in this way, subtract 1 from the result of all Hit rolls made against that Banner until the end of the round.
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+ Once per round, the Seneschal’s Banner can choose to activate a second time during the Combat phase. If they do, after resolving the effects of the activation the Banner immediately suffers a Critical Hit, ignoring ion shields.
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+ Friendly Knight Banners within 12" of the Seneschal may re-roll Command checks to see if they become Shaken. Freeblade Banners can benefit from this rule.
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+ Each time the Seneschal’s Banner suffers a Critical Hit, roll a D6. On a 5+, that hit becomes a Devastating Hit instead.
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