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Gyroscope game #820
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We are updating the game changes in ZCO staging https://lamp-dashboard.zcodemo.com. We have implemented levels, but still having some issues with different levels. We are trying to fix it. |
We have updated the ZCO staging site at https://lamp-dashboard.zcodemo.com/ with the feedback changes. The targets are now center-aligned for the initial trials, and we added an option to select the offset from a dropdown menu. The offset also updates automatically when continuing with trials. |
Below are the changes suggested by the client.
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Updated these changes in dashboard staging. |
Comment from Andrews I also think the portrait mode is quite good, except if we want to use the portrait mode, we should encourage a forward tilt motion, which means we want the basketball hoop to be right in front of the ball, whereas currently it is:" |
We have updated these changes in staging |
New LAMP activity : Details are provided in the attached PDF files.
Fernandes et al. 2011 - Measuring generalization of visuomotor perturbations in wrist movements using mobile phones (2).pdf
Smartphone_tilting_task_byun.pptx
Activity settings : To configure the game to be 'easy' with 100 trials.
I imagine the levels should be 'easy', 'medium', 'hard', where the levels dictate 1) number of rotation trials 2) greater possible rotation angles.
Then, each 'game instance' should generate a random set of trials where these rotation trials and normal trials are interweaved.
For example, 'easy' would contain 10 trials with rotation +15 or -15 degrees. If the participant set 100 trials, then they would see 90 normal trials and 10 rotation trials but interweaved randomly.
For medium, there could be 20 trials with rotations +15, -15, +30, -30 degrees. with remaining trials being normal trials (80/100)
For hard, there would be 30 trails with rotation +15, -15, +30, -30, +45, -45 degrees. with remaining trials being normal trials (70/100)
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