From 95d30b99f2cdd4fb654a571547d3646354daf092 Mon Sep 17 00:00:00 2001 From: Benjamin Thomas Blodgett Date: Wed, 5 Apr 2017 09:08:27 -0400 Subject: [PATCH] Create github friendly readme --- README.md | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..2951610 --- /dev/null +++ b/README.md @@ -0,0 +1,40 @@ +# August and Ben's Extended Editor - BEEMOD1.5 +Get more information about the BEE at [portal2backstock.com/bee](https://portal2backstock.com/bee/) or [github.com/BEEmod/BEEMOD](https://github.com/BEEmod/BEEMOD) +### Creator info +#### August - [augustloolam.com](http://augustloolam.com/) +* Made all the in-puzzlemaker models and animations +#### Ben - [benvlodgi.github.io](https://benvlodgi.github.io/) +* Made the gameplay instances and integrated them with the puzzlemaker + +### Sharing +You can use the instances, but you must get permission from August to use his models + +### Known bugs +* Doors dont get proper signage +* Doors connection acts like an OR gate, not like an AND gate + +Any other bugs, report them at github.com/BEEmod/BEEMOD/issues + + +### Update Log +##### 1.5 +* Fixed turret overlapping pellet catcher item on the palette. + +##### 1.4 +* Fixed compatability issue with PTI Coop + Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all + +##### 1.3 +* Fixed autoportal sometimes emitting backwards into the void + +##### 1.2 +* Fixed warm light strip selection +* Fixed broken NOT gate + +##### 1.1 +* Removed NAND and NOR gates to stop crashes when adding logic entities +* Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published. +* Fixed PDVs particle effects no showing up on loads from saved games. + +##### 1.0 +* Initial release