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Copy pathmaploader_debug.txt
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maploader_debug.txt
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Starting Map Load @ (0, 0, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (103, 37, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (210, 47, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (37, 153, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (172, 159, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (111, 206, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (60, 193, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (170, 192, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (44, 124, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (172, 63, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (53, 50, 7), 100 tiles per second.
Building turf array.
Failure /obj/effect/alien/weeds @ (62, 60, 7) fields:
Failure /obj/effect/alien/weeds/node @ (63, 58, 7) fields:
Starting Map Load @ (0, 0, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (103, 37, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (210, 47, 5), 100 tiles per second.
Building turf array.
Failure /obj/effect/alien/acid @ (219, 58, 5) fields:
Failure /obj/effect/alien/weeds @ (222, 58, 5) fields:
Failure /obj/effect/alien/weeds/node @ (225, 58, 5) fields:
Starting Map Load @ (37, 153, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (172, 159, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (111, 206, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (60, 193, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (170, 192, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (44, 124, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (172, 63, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (53, 50, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (0, 0, 8), 100 tiles per second.
Building turf array.
Starting Map Load @ (21, 154, 8), 100 tiles per second.
Building turf array.
Starting Map Load @ (137, 222, 8), 100 tiles per second.
Building turf array.
Starting Map Load @ (90, 98, 8), 100 tiles per second.
Building turf array.
Failure /obj/structure/lattice @ (95, 109, 8) fields:
Starting Map Load @ (14, 86, 8), 100 tiles per second.
Building turf array.
Starting Map Load @ (173, 55, 8), 100 tiles per second.
Building turf array.
Starting Map Load @ (0, 0, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (103, 37, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (210, 47, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (37, 153, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (172, 159, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (111, 206, 5), 100 tiles per second.
Building turf array.
Starting Map Load @ (224, 169, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (56, 213, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (6, 148, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (145, 67, 7), 100 tiles per second.
Building turf array.
Starting Map Load @ (62, 26, 7), 100 tiles per second.
Building turf array.