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frames_depictives.mg
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frames_depictives.mg
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type MARK = {subst, nadj, anchor, coanchor, lex, foot}
type CAT = {n, np,v,vp,s, pp, p, d, adj}
type PHON = {e}
type CASE = {nom, acc, obl}
type BOOL = {yes, no}
type NAME = {Kim, Sean}
type STATE = {raw, unwashed, hungry}
type KIND = {salad, apple, steak, can}
type BOT !
type LABEL !
property mark : MARK
%Syntactic Features
feature cat : CAT
feature phon : PHON
feature case : CASE
feature cat : CAT
feature phon : PHON
feature case : CASE
feature trace : TRACE
feature aux : BOOL
feature wh : BOOL
feature dp : BOOL
feature def : BOOL
feature bot : BOT
%Interface Features
feature arg0 : LABEL
feature arg1 : LABEL
feature arg2 : LABEL
feature i : LABEL
feature e : LABEL
frame-types = {event, activity, eating, stomping, entity, physical_object, edible, person, actor, undergoer, agent, theme, manner}
frame-constraints = {
% Subtyping:
activity -> event,
eating -> activity,
stomping -> activity,
person -> entity,
physical_object -> entity,
edible -> physical_object,
% Frame type compatibility:
edible person -> - ,
physical_object person -> - ,
% Attribute constraints
person -> name: +,
person -> state: +,
edible -> state: +
}
%%% TODO: Stomping
%%%%%%%%%%
% Frames %
%%%%%%%%%%
%%proper nouns
class frameKim
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[entity,
name: Kim
]
}
}
class frameSean
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[person,
name: Sean
]
}
}
%%Nouns
class frameApple
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[edible,
kind: apple ]
}
}
class frameSteak
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[edible,
kind: steak ]
}
}
class frameSalad
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[edible,
kind: salad]
}
}
class frameCan
declare ?X0
{
<iface> {[i=?X0]};
<frame> {
?X0[physical_object,
kind: can]
}
}
%%Verbs
class frameEat
declare ?X0 ?X1 ?X2
{
<iface>{[e=?X0, arg0=?X1, arg1=?X2]};
<frame>{
?X0[eating,
agent :?X1[person],
theme :?X2[edible],
actor: ?X1,
undergoer: ?X2]
}
}
class frameStomp
declare ?X0 ?X1 ?X2
{
<iface>{[e=?X0, arg0=?X1, arg1=?X2]};
<frame>{
?X0[eating,
agent :?X1[person],
theme :?X2[physical_object],
actor: ?X1,
undergoer: ?X2]
}
}
%%Depictives
class frameHungry
declare ?X0
{
<iface> {[e=?X0]};
<frame> { ?X0[event, actor : [person, state: hungry]]
|
?X0[event,undergoer : [person, state: hungry]]
}
}
class frameRaw
declare ?X0
{
<iface> {[e=?X0]};
<frame> { ?X0[event,undergoer : [edible, state: raw]]
|
?X0[event, actor : [edible, state: raw]]
}
}
class frameUnwashed
declare ?X0
{
<iface> {[e=?X0]};
<frame> {?X0[event, actor : [person, state: unwashed]]
|
?X0[event, undergoer : [person, state: unwashed]]
}
}
%%%%%%%%%%%%%%
% Evaluation %
%%%%%%%%%%%%%%
value frameKim
value frameSean
value frameApple
value frameSalad
value frameCan
value frameSteak
value frameEat
value frameStomp
value frameRaw
value frameUnwashed
value frameHungry