diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs index 26cf79de3c..bb2e93d734 100644 --- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs +++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs @@ -93,7 +93,7 @@ private void SetMouseRotatorComponents(EntityUid uid, bool value) if (value) { var rot = EnsureComp(uid); - if (TryComp(uid, out var comp) && comp.smoothRotation) // no idea under which (intended) circumstances this can fail (if any), so i'll avoid Comp<>(). + if (TryComp(uid, out var comp) && comp.SmoothRotation) // no idea under which (intended) circumstances this can fail (if any), so i'll avoid Comp<>(). { rot.AngleTolerance = Angle.FromDegrees(1); // arbitrary rot.Simple4DirMode = false;