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Code inside PXR namespace #877

Answered by kxl-adsk
rlei-weta asked this question in Q&A
Oct 30, 2020 · 1 comments · 1 reply
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The fact that maya-usd repository has many origins cannot be hidden and it will take time to get some of it cleaned up. I wouldn't expect anything to change in the short term unless there are clever ways of refactoring this code (I have some hopes with clang-rename, but haven't tried it yet).

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