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Maya-Arnold material export #1657

Answered by sebastienblor
jcoelho88 asked this question in Q&A
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Hi Jason,
indeed this is an expected limitation. If you export maya shaders to usd with the "Arnold Materials" option enabled, it will export these maya shaders in a specific format that is only recognized by the import. So if you load the same file in a usd stage, these shaders won't be recognized. We're currently improving this, so that both options work.

Note that when this will be implemented, exoprting maya shaders with the "Arnold Materials" option will export these shaders as a combination of arnold shading nodes. So when you'll import them back, they will still render as before, but you will see different shading nodes in your scene.
Cheers

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