diff --git a/test/lib/mayaUsd/render/mayaToHydra/cpp/testMayaUsdUfeItems.cpp b/test/lib/mayaUsd/render/mayaToHydra/cpp/testMayaUsdUfeItems.cpp index 33a819d406..09d24ff772 100644 --- a/test/lib/mayaUsd/render/mayaToHydra/cpp/testMayaUsdUfeItems.cpp +++ b/test/lib/mayaUsd/render/mayaToHydra/cpp/testMayaUsdUfeItems.cpp @@ -35,7 +35,7 @@ bool IsUfeLight(const HdSceneIndexBasePtr& sceneIndex, const SdfPath& primPath) } // The shape prim is used to display the light's wireframe and is the only prim we want to allow // for UFE lights - bool isShapePrim = primPath.GetElementString().find("ufeLightProxyShape") < std::string::npos; + bool isShapePrim = primPath.GetElementString().find("ufeLightProxy") < std::string::npos; return !isShapePrim; }