From 376869b270ccaf289ee3524ff7d557b8c97030ee Mon Sep 17 00:00:00 2001 From: lilike-adsk <134404162+lilike-adsk@users.noreply.github.com> Date: Thu, 17 Oct 2024 11:29:35 -0400 Subject: [PATCH] Merge v0.6.3 to dev (#188) * Setting release version * Updating changelog for v0.6.3 * rebaseline testUSDLights as MayaUSD added new light gizmos for usd lights * set version back to 0.7.0 --- doc/CHANGELOG.md | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/doc/CHANGELOG.md b/doc/CHANGELOG.md index c09fc4d420..6202c2713e 100644 --- a/doc/CHANGELOG.md +++ b/doc/CHANGELOG.md @@ -1,5 +1,49 @@ # Changelog +## [v0.6.3] - 2024-09-10 + +**Build:** +* Support for controlled unit test disabling [#134](https://github.com/Autodesk/maya-hydra/pull/134) +* Test single picking [#145](https://github.com/Autodesk/maya-hydra/pull/145) +* Create a unit test for the shaded display mode with a texture image file [#151](https://github.com/Autodesk/maya-hydra/pull/151) +* Update maya-hydra-preflight-launcher.yml [#166](https://github.com/Autodesk/maya-hydra/pull/166) + +**Flow Viewport Toolkit:** +* Isolate select scene index, with command-based implementation [#164](https://github.com/Autodesk/maya-hydra/pull/164) + +**Miscellaneous:** +* Added missing space in resource path for Mac/Linux [#137](https://github.com/Autodesk/maya-hydra/pull/137) +* Added functionality for selection highlighting for point instancing of meshes [#132](https://github.com/Autodesk/maya-hydra/pull/132) +* Added convenience mayaHydra.h include to api.h [#136](https://github.com/Autodesk/maya-hydra/pull/136) +* Added code coverage crash workaround to prune textures scene index [#138](https://github.com/Autodesk/maya-hydra/pull/138) +* Added support picking & selecting faces for Maya meshes in Hydra viewport [#139](https://github.com/Autodesk/maya-hydra/pull/139) +* Handle hierarchical transform & visibility changes for plugin nodes [#141](https://github.com/Autodesk/maya-hydra/pull/141) +* Added a flow viewport example that uses a custom GLSLFX shader for Storm [#142](https://github.com/Autodesk/maya-hydra/pull/142) +* Added GeomSubsets picking filter + Fix multi-selection when single-picking [#143](https://github.com/Autodesk/maya-hydra/pull/143) +* Added support to use face selection material during Default Material override [#146](https://github.com/Autodesk/maya-hydra/pull/146) +* GeomSubsets wireframe highlighting [#148](https://github.com/Autodesk/maya-hydra/pull/148) +* Implemented custom data provider picking and selection highlighting [#150](https://github.com/Autodesk/maya-hydra/pull/150) +* Cmake changes pertaining to OneTBB update [#154](https://github.com/Autodesk/maya-hydra/pull/154) +* Refactored Repr Selector Scene Index to send Dirty Notification [#153](https://github.com/Autodesk/maya-hydra/pull/153) +* Added Maya command plugin to query build info [#163](https://github.com/Autodesk/maya-hydra/pull/163) +* Added unit test for Default Lighting with UsdStage [#168](https://github.com/Autodesk/maya-hydra/pull/168) +* Native instance prototypes picking/selection [#165](https://github.com/Autodesk/maya-hydra/pull/165) +* Updated build.md [#155](https://github.com/Autodesk/maya-hydra/pull/155) +* Added support for Maya lighting modes for USD and dome lights [#167](https://github.com/Autodesk/maya-hydra/pull/167) + +**Bugfix:** +* Fixed aiSkyDomeLight bugs [#135](https://github.com/Autodesk/maya-hydra/pull/135) +* Fixed texture mode toggle on USD data [#144](https://github.com/Autodesk/maya-hydra/pull/144) +* Fixed Viewport Switch Crash [#156](https://github.com/Autodesk/maya-hydra/pull/156) +* Fixed instances selections being all wiped on an instancer when only one is removed [#158](https://github.com/Autodesk/maya-hydra/pull/158) +* Fixed manual lifetime management of MayaHydraSceneIndex's adapters [#161](https://github.com/Autodesk/maya-hydra/pull/161) +* Fixed crash when traversing prototype prims without prototype roots for highlighting [#159](https://github.com/Autodesk/maya-hydra/pull/159) +* Fixed issue when selecting the maya node of a scene producer scene index should highlight the prims [#162](https://github.com/Autodesk/maya-hydra/pull/162) +* Fixed face selection shader to behave as an unlit shader [#147](https://github.com/Autodesk/maya-hydra/pull/147) + +**Documentation:** +* Created security.md file [#152](https://github.com/Autodesk/maya-hydra/pull/152) + ## [v0.6.2] - 2024-06-06 **Build:**