diff --git a/test/lib/mayaUsd/render/mayaToHydra/USDLightsTest/allLights.png b/test/lib/mayaUsd/render/mayaToHydra/USDLightsTest/allLights.png index b874951e55..8c475585d9 100644 Binary files a/test/lib/mayaUsd/render/mayaToHydra/USDLightsTest/allLights.png and b/test/lib/mayaUsd/render/mayaToHydra/USDLightsTest/allLights.png differ diff --git a/test/lib/mayaUsd/render/mayaToHydra/testUSDLights.py b/test/lib/mayaUsd/render/mayaToHydra/testUSDLights.py index 92a0b3b6d3..b5eb2416c2 100644 --- a/test/lib/mayaUsd/render/mayaToHydra/testUSDLights.py +++ b/test/lib/mayaUsd/render/mayaToHydra/testUSDLights.py @@ -73,7 +73,6 @@ def verifyLightingModes(self, shadowOn): #self.assertSnapshotClose("noLight" + imageSuffix + ".png", self.IMAGE_DIFF_FAIL_THRESHOLD, self.IMAGE_DIFF_FAIL_PERCENT) #Test usd lights (e.g., disk,distant,dome,etc.) with a maya native sphere and usd sphere. - @unittest.skipUnless(mayaUtils.mayaMajorVersion() > 2025, "HYDRA-1215: Re-enable for old Maya version later.") def test_USDLights(self): # Load a maya scene with a maya native sphere, usd sphere and some lights, with HdStorm already being the viewport renderer. # The sphere is not at the origin on purpose