You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to the vertex order. If we do any mesh processing like removing duplicate vertices or if we want to support other types of meshes, this will break.
The text was updated successfully, but these errors were encountered:
So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to the vertex order. If we do any mesh processing like removing duplicate vertices or if we want to support other types of meshes, this will break.
The text was updated successfully, but these errors were encountered: