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As a note, a large amount of data is already saved. This includes:
A round report on every round end (what type, start time, end time, amount of times certain comms were used, chemical reactions that occurred, and a whole metric tonne more.
Logs of every valid connection made to the server
A bulk of data for every death of a potentially player controlled character
Last visit and first visit of a player
Just a matter of sifting through all the noise and seeing what would be neat. I once tried to use the deaths table for a heatmap. I found the JavaScript irksome.
Statistics for the evolution of player throughout the hours (Making it easier to see deadhours, for exemple), including staffmembers.
Statistics for the gamemode played (not related to vote, as we would only get "SECRET").
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