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Basic First Aid Kit Changes #20187
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Basic First Aid Kit Changes #20187
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Changes the contents of first aid kits
!review |
@@ -19,12 +19,11 @@ | |||
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/obj/item/storage/firstaid/regular | |||
starts_with = list( | |||
/obj/item/stack/medical/bruise_pack = 2, | |||
/obj/item/stack/medical/bruise_pack = 3, | |||
/obj/item/stack/medical/ointment = 2, |
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Suggested change
/obj/item/stack/medical/ointment = 2, | |
/obj/item/stack/medical/ointment = 3, |
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This would overflow the kits, wouldn't it? I tried to keep the number of slots filled the same.
Co-authored-by: Wowzewow (Wezzy) <[email protected]> Signed-off-by: OolongCow <[email protected]>
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Changes the contents of first aid kits.
This PR when coupled with #20194 negligibly affects the number of health analyzers actually available to the crew and offships. Any non-medical personnel that previously relied on access to health analyzers will in almost every case still have access to them. The removal is being done to keep the number of analyzers on the map similar, while increasing the accessibility to stabilization supplies. If this change is not made, with #20194 there will be over a dozen more analyzers floating around the ship, which is unwanted by the developer team. This only affects the basic white square medkits.
If you find any spots where a shuttle or ghost spawn no longer has access to any form of scanning, let me know in the comments of #20194 so I can add the analyzer or an alternative there.