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CODEOWNERS
Validating CODEOWNERS rules...
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CODEOWNERS
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# Lines starting with '#' are comments.
# Each line is a file pattern followed by one or more owners.
# The list is ordered alphabetically, please try to preserve the order when editing it.
# If you want to be added, make a PR that adds you to it.
# If you are added, then you are expected to review PRs in a timely manner.
# This code requires the host/head dev to know of changes, therefore it's places in
# this dedicated section
/code/__defines/master_controller.dm @Arrow768 @NonQueueingMatt
/code/controllers/master @Arrow768 @NonQueueingMatt
/code/controllers/subsystems/fail2topic.dm @Arrow768 @NonQueueingMatt
/code/game/world.dm @Arrow768 @NonQueueingMatt
/code/modules/admin/ @Arrow768 @NonQueueingMatt
/code/modules/web_interface/ @Arrow768 @NonQueueingMatt
/code/modules/world_api/ @Arrow768 @NonQueueingMatt
/code/datums/discord/ @Arrow768 @NonQueueingMatt
/code/modules/udp/ @Arrow768 @NonQueueingMatt
/code/defines/procs/dbcore.dm @Arrow768 @NonQueueingMatt
/SQL/ @Arrow768 @NonQueueingMatt
/code/modules/http/ @Arrow768 @NonQueueingMatt
/code/datums/api.dm @Arrow768 @NonQueueingMatt
# Custom items, alb
/code/modules/customitems/item_defines.dm @Alberyk
# Mapping, inform dreamy
/maps/ @DreamySkrell
# Overmap, away sites and organs (brainmed), matt's expertise
/code/__defines/overmap.dm @NonQueueingMatt
/code/_helpers/overmap.dm @NonQueueingMatt
/code/modules/overmap/ @NonQueueingMatt
/maps/away/ @NonQueueingMatt @DreamySkrell
/code/__defines/organs.dm @NonQueueingMatt
/code/modules/organs/ @NonQueueingMatt
# UIs. Wildkins or Matt.
/tgui/ @JohnWildkins
code/__defines/tgui.dm @JohnWildkins
code/modules/tgui @JohnWildkins
# Tools, often binary in nature, let arrow and alb know
/tools/ @Arrow768 @Alberyk
# Pipeline/CI stuffs, arrow
/scripts/ @Arrow768
/.github/ @Arrow768
/.travis.yml @Arrow768
/.drone.yml @Arrow768
/flyway.conf @Arrow768
# ZAS, the dreaded and esoteric atmos system, since Matt is the last to have touched it and
# all others I can find are long gone...
/code/__defines/ZAS.dm @NonQueueingMatt
/code/ZAS/ @NonQueueingMatt
# Matt is also the implementer/porter of the observable design pattern
/code/datums/observation/ @NonQueueingMatt
# Spatial gridmap, Wildkins
/code/__defines/spatial_gridmap.dm @JohnWildkins
/code/_helpers/spatial_info.dm @JohnWildkins
/controllers/subsystems/spatial_gridmap.dm @JohnWildkins
# Tcomms and radios, Wildkins
/code/game/machinery/telecomms/ @JohnWildkins
/code/game/objects/items/devices/radio/ @JohnWildkins
# Sprites, wezzy
/icons/ @alsoandanswer
# Whatever else
/code/controllers/subsystems/cargo.dm @Arrow768
/code/datums/cargo.dm @Arrow768
/code/modules/client/preference_setup/ @Arrow768
/code/modules/item_worth/ @Arrow768
/code/modules/modular_computers/ @Arrow768
/code/modules/telesci/ @Arrow768
/code/modules/cargo/ @Arrow768
/nano/templates/ @Arrow768