diff --git a/docs/Raids/Deep-Stone-Crypt/2-Crypt-Security.md b/docs/Raids/Deep-Stone-Crypt/2-Crypt-Security.md index 85a5b51..42a9452 100644 --- a/docs/Raids/Deep-Stone-Crypt/2-Crypt-Security.md +++ b/docs/Raids/Deep-Stone-Crypt/2-Crypt-Security.md @@ -29,7 +29,7 @@ ___ ### Team Setup -- Guardians will be split up into two teams of thre. One on light side, one on dark. +- Guardians will be split up into two teams of three. One on light side, one on dark. - One guardian designated as scanner. - One guardian designated as first operator. diff --git a/docs/Raids/Deep-Stone-Crypt/3-Atraks-1.md b/docs/Raids/Deep-Stone-Crypt/3-Atraks-1.md index 28903b5..d578a9d 100644 --- a/docs/Raids/Deep-Stone-Crypt/3-Atraks-1.md +++ b/docs/Raids/Deep-Stone-Crypt/3-Atraks-1.md @@ -68,7 +68,7 @@ Guardians are going to split in to two teams of three as mentioned above. Shooting the ball by the elevators starts the encounter where two guardians will immediately go to space. > [!lookatthis] Take Note of the Boss -> There are four Atraks clones on either floor. Usually on the left, middle, and right with two clones in one section. Their locations are *super* important for [[3-Atraks-1#Part 2 DPS|DPS]]. +> There are four Atraks clones on either floor. Usually on the left, middle, and right with two clones in one section. Their locations are *super* important for [part 2.](#part-2-dps) On the ground floor, a vandal with the operator buff above its head will spawn. The remaining guardian of the space team will kill it, take the buff, and take the elevator up. @@ -121,7 +121,7 @@ This is why everyone met up in a central location. It's best practice to have a — From here, two things will happen at once. -- The scanner buff needs to be [[3-Atraks-1#Ground Floor|sent downstairs]] via the terminal. +- The scanner buff needs to be [sent downstairs](#part-1-the-setup) via the terminal. - Atraks will drop a nice orb to be picked up. > [!deadly] This Isn't the Orb of Power I Wanted! diff --git a/docs/Raids/Deep-Stone-Crypt/5-Taniks.md b/docs/Raids/Deep-Stone-Crypt/5-Taniks.md index 046f74b..8bfadfe 100644 --- a/docs/Raids/Deep-Stone-Crypt/5-Taniks.md +++ b/docs/Raids/Deep-Stone-Crypt/5-Taniks.md @@ -44,7 +44,7 @@ The arena is divided into three zones: orange, blue, and spawn. Take note of the suppression drones around each area for when the time comes. -Establish callouts for each of the nuke containers. Typically I've done it as \[Zone] left / right i.e "spawn left" or "orange right". This is from the perspective of facing the containers. +Establish callouts for each of the nuke containers. Typically I've done it as [Zone] left / right i.e "spawn left" or "orange right". This is from the perspective of facing the containers. Also make sure to locate all of the augment terminals as all three roles are coming back around. They can also become disabled again so bear that in mind. diff --git a/docs/index.md b/docs/index.md index 3bb2059..13eb6c4 100644 --- a/docs/index.md +++ b/docs/index.md @@ -60,14 +60,14 @@ Often times you'll see me use fun boxes for things like warnings and notes. Here Things are *heavily* under construction here as I am fairly new at this. Please be patient!
-- :D2-class-titan: [[Raids/index|Raids]] +- :D2-class-titan: [Raids](/Raids/) - :D2-class-titan: Dungeons - :D2-class-titan: Exotic Missions
-Also check out the [[Tools|tools I use regularly!]] +Also check out the [tools I use regularly!](/Tools.md) ---