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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[MonoCustomResourceRegistry]
SearchType=0
ResourceScriptDirectories=["res://"]
ClassPrefix="__"
[application]
config/name="Godot-Mono-CustomResourceRegistry"
run/main_scene="res://Testing/Test.tscn"
config/features=PackedStringArray("4.0", "C#")
config/icon="res://Testing/icon.png"
[dotnet]
project/assembly_name="Godot-Mono-CustomResourceRegistry"
[editor_plugins]
enabled=PackedStringArray("res://addons/MonoCustomResourceRegistry/plugin.cfg")
[mono]
project/assembly_name="Godot-Mono-CustomResourceRegistry"
[rendering]
environment/default_environment="res://Testing/default_env.tres"