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gameio.h
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef GAME_IO
#define GAME_IO
#include "astring.h"
void initIO();
void doneIO();
/* Get a random number from 0 to (int-1) */
int getrandom(int);
/* Seed the random number generator */
void seedrandom(int);
void seedrandomrandom();
int makeRoll(int rolls, int sides);
int clamp(int min, int value, int max);
int Agetint();
void Awrite(const AString &);
void Adot();
void message(char *);
void morewait();
AString * getfilename(const AString &);
AString *AGetString();
#endif