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sleights.json
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[
{
"name": "Charisma",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Lowers inhibitions, boosts charm. +1 Moxie Pool.",
"description": "<p>Your inhibitions are lowered, social intuition expanded, and emotional intelligence augmented. This enhances your ability to navigate social situations and process emotional information. Increase Moxie pool by 1.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "df1f6a37-45d4-4589-a1e7-d185f0021556"
},
{
"name": "Control Behavior",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Apply/reduce an Enhanced Behavior or Restricted Behavior (Level 2) trait.",
"description": "<p>You can fine-tune your emotional state. Apply an Enhanced Behavior or Restricted Behavior (Level 2) trait ▶80 of your choice at will. You may not change it again until you have taken a recharge action. At the GM's discretion, this trait may apply a +/-10 modifier in some situations. Alternatively, use this to reduce an Enhanced/Restricted Behavior trait imposed on you by up to two levels. You can push this sleight to raise the effect to Level 3 (or three levels of reduction).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "732f56b5-c7b0-4fd7-9878-2f18b9b24f13"
},
{
"name": "Eco-Empathy",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "May use COG Check to understand alien plant and fungus analogues.",
"description": "<p>With a successful COG Check, you acquire an intuitive understanding of non-sentient, non-terrestrial organisms occupying a producer niche in the local ecosystem (e.g., alien plant and fungus analogues). The information you gain is of a general and qualitative nature, and doesn’t include data you would normally acquire from chemical or genetic analysis. For example, you could determine if a plant thrives only in riparian zones, if it relies on insect analogs for pollination, or if it produces tubers that are edible to transhumans when cooked.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "586b6db9-7173-494d-8b44-5a886f24d761"
},
{
"name": "Enhanced Creativity",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "+10 to Know or Technical Tests involving creativity or thinking outside the box. Perfect memory recall.",
"description": "<p>You are more imaginative and inclined to think outside the box. Apply a +10 modifier to Know or Technical skill tests where creativity plays a major role. This level of ingenuity sometimes seems strange and unusual, manifesting as odd insights or creepy details, especially with artwork.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "371db343-e290-4956-a82a-e270a1b962a7"
},
{
"name": "Enhanced Memory",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Perfect memory recall.",
"description": "<p>You have a perfect memory. Unlike transhumans with hyperthymesia, this is not strictly autobiographical. You can be asked a random date and immediately recall trivial details such as the day of the week it was, what you did that day, what the weather was like, and the exact wording of a paragraph you read. Your memory is always “on” — in fact, you perceive reality and memory much like a split screen and are often caught in reverie. Enhanced memory has no effect on psychosurgery memory editing.</p><p>You can push this sleight to recall your memories from a sort of third-person point of view, allowing you to make Perceive Tests to notice details you may have previously missed.</p",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "919d336f-7162-46fe-bae2-e2840e9e009a"
},
{
"name": "Grok",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "May use COG Check to understand how to use unfamiliar object/device.",
"description": "<p>You intuitively understand how to use an unfamiliar object, vehicle, or device, no matter how alien, advanced, or bizarre. You may make a COG Check to determine how to activate or use it, simply by looking at and handling it. This sleight does not provide any understanding of the principles or technologies involved — you simply grasp how to make it work. This sleight is only effective with unfamiliar devices, it provides no bonus when using devices with which you are familiar.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0d46e865-37e3-4ec0-b0be-d2f8d8a0b514"
},
{
"name": "Heightened Awareness",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Sense area/threats. +10 Perceive Tests.",
"description": "<p>Your situational awareness is boosted, providing an instinctive sense about an area and any potential threats nearby. +10 to Perceive Tests.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "6f6d9941-340a-4340-9957-c9f354e8ed54"
},
{
"name": "High Pain Threshold",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Ignore modifiers from 1 wound.",
"description": "<p>You can block out, ignore, or otherwise isolate pain. Ignore the modifiers from a single wound (this is cumulative with other effects, up to a maximum of three wound effects).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "17f084ab-b2f4-407a-a0e3-d234a0df4995"
},
{
"name": "Inner Spark",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Recover +1 pool points during short recharges.",
"description": "<p>You have an inner well of energy, making it easier to recuperate. You recover +1 pool points during short recharges.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2102c7c9-0211-46a4-b8e3-776d1156b471"
},
{
"name": "Pattern Recognition",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Detect patterns. +10 to appropriate Infosec, Perceive, or Research Tests.",
"description": "<p>You are adept at spotting patterns and correlating non-random elements. This is useful for translating languages, breaking codes, or finding clues hidden among massive amounts of data. Apply a +10 modifier to appropriate Infosec, Perceive, or Research Tests where you have a sufficiently large sample and time enough to study, as determined by the gamemaster. This might range from a few hours of investigating inscriptions left by long-dead aliens to a week or more of researching a lengthy cipher. This does not apply to bruteforce hacking or Infosec tests made by decrypt apps to break a code. You also learn new languages easily; reduce the timeframe to weeks rather than months.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "4162f747-8935-490e-9710-990e4abdf8b9"
},
{
"name": "Predictive Boost",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "+2 Initiative.",
"description": "<p>Your brain’s bayesian probability functions are accelerated, enhancing your ability to estimate and predict the outcomes of events as they unfold in real-time around you. In effect, you have an intuitive sense for the most likely outcomes. +2 Initiative.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "e8e1532d-d4e1-4582-86eb-057064c93f13"
},
{
"name": "Psi Armor",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Mental armor equal to WIL ÷ 3. ",
"description": "<pYour mind’s defenses are solidified. You gain mental armor equal to your WIL ÷ 3 against psi attacks.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3bd0a30b-9e3a-4e02-ad64-cb2a7b453d59"
},
{
"name": "Qualia",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Increased understanding. +1 Insight Pool.",
"description": "<p>You have a more intuitive grasp on the world around you. +1 Insight pool.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f81a89f5-2558-4ec6-974b-740f4f376d2d"
},
{
"name": "Savant Calculation",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "May use COG Check to answer complex mathematical questions.",
"description": "<p>You have an incredible faculty for intuitive mathematics involving complex, chaotic systems. You can calculate your odds when gambling, predict the outcome of stock market upheavals, and guesstimate the rubble distribution pattern from an explosion. You can also measure exact distances with a look, solve math problems faster than computers, and tell how many microbots make up a swarmanoid. This talent, however, is not conscious, it is intuitive. You do not know the equations you are solving, you simply know the solution. You may make COG Checks to calculate answers to complex mathematical questions.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "bd11a0e2-8af3-4e79-96bd-fff0f52b7ec1"
},
{
"name": "Scramble",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Hide from ego sense sleight; -30 modifier.",
"description": "<p>Scramble helps you to hide from another async using the ego sense sleight ▶284. Apply a -30 modifier to the async’s Psi Test.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "b99e7fdc-cff9-4098-9b05-f932fa5c6191"
},
{
"name": "Self Control",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "+10 WIL Check.",
"description": "<p>Your will is tempered and unyielding. +10 to WIL Checks.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ee12f865-7026-471e-b76f-84d22a6a1d2d"
},
{
"name": "Social Cunning",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "More manipulative. +10 to Persuade and Provoke Tests.",
"description": "<pYour emotional intelligence is sharpened and focused, making you more manipulative and exploitive of weaknesses. +10 to Persuade and Provoke Tests.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "eac1eda1-ab04-4fbb-96bb-7b4eddd8073e"
},
{
"name": "Somatic Control",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "Better physiological control. +1 Vigor Pool.",
"description": "<p>You have excellent physiological control. +1 Vigor Pool.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7d00d94c-fd44-4a4a-8484-e8a8e4b92162"
},
{
"name": "Superior Kinesics",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "+10 Deceive and Kinesics Tests.",
"description": "<p>You haver finer control over your emotive signals, body language, and micro-expressions and are more capable at interpreting the same in others. +10 to Deceive and Kinesics Tests.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "642b3944-8c4d-4909-a414-6bbb94cf5c82"
},
{
"name": "Xeno-Empathy",
"level": "Chi",
"duration": "Constant",
"action": "Automatic",
"summary": "May use SAV Check to gain understanding of non-terrestrial life.",
"description": "<p>You have an intuitive understanding of non-human, non-terrestrial organisms (animal analogues). You can make a SAV Check to acquire insight into the creature’s ecological niche, motivations, needs, and likely behavioral responses (if non-sapient) or mental/ emotional state (if sapient).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a081157c-9a08-458a-a76b-e1d2bd6a5b07"
},
{
"name": "Alter Effect",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 2,
"summary": "Increase or reduce the duration of a drug or toxin affecting the target by half.",
"description": "<p>You trigger or ease a neurochemical response within the target, either decreasing or increasing the duration of a drug, chemical, or toxin by half.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "1c5e7b38-0282-420b-bfde-1b5885b55f45"
},
{
"name": "Animal Control",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 6,
"summary": "Take over a non-sapient animal’s mind, teleoperate it like a drone.",
"description": "<p>You take over the mind of a non-sapient animal. While sustained, you control the animal exactly like remotely operating a drone ▶346. You may switch between autonomous mode and jamming.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "4c511445-1d4d-4f7f-afa3-071c26317974"
},
{
"name": "Aphasia",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "Target cannot speak, communicate, or read.",
"description": "<p>You create a temporary stroke-like effect within the target’s brain that disrupts their speech and language centers. For WIL ÷ 5 minutes, they are incapable of speaking, communicating, reading, and understanding language.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "cdea46ec-a512-44c2-9dcb-147042f8f152"
},
{
"name": "Basilisk Stare",
"level": "Gamma",
"duration": "Sustained",
"action": "Task",
"modifier": 6,
"summary": "Target cannot break eye contact with async, both are immobilized.",
"description": "<p>You make eye contact with the target and immobilize them. As long as you keep your gaze locked on them (minor blinking aside), they cannot move, avert their eyes, or undertake any action (including mesh and mental actions). You must also limit your movement, though you may move at half your base move and/or take quick physical actions, but you must make a REF Check to keep your eyes locked, and actions requiring a test and visual coordination suffer a -30 modifier. Likewise, if the target is attacked, moved, or otherwise jostled, eye contact is lost.</p><p>You may not affect extra targets with this sleight, unless you have more than one set of eyes.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "baa915b4-e962-426c-ad92-bb591335614b"
},
{
"name": "Block Pain",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 4,
"summary": "Target can ignore wound modifiers.",
"description": "<p>You impede the target’s pain receptors. For WIL ÷ 5 minutes, the target can ignore the effects of one wound, plus one per superior success. This is cumulative with other pain editing effects, up to a maximum of 3 wound effects.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "357ba397-ab4b-4417-8eb4-2f3a24f7e5c7"
},
{
"name": "Block Sense",
"level": "Gamma",
"duration": "Action Turns",
"action": "Complex",
"modifier": 4,
"summary": "Negates one of the target’s senses (hearing, sight, smell, taste, touch).",
"description": "<p>You short-circuit and temporary disable one of the target’s sensory cortices (your choice). For WIL ÷ 5 action turns, the target loses that type of sensory input. The senses that may be negated include sight, hearing, touch, smell, taste, hunger, balance, direction, proprioception, facial recognition, and augmented senses such as electrical sense and radiation sense. Any actions that rely on the impaired sense require a test with a minimum -30 modifier.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "97dcd062-f13c-4839-b916-977ce0d28432"
},
{
"name": "Block Skill",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "The target may not use a specified skill.",
"description": "<p>You install a temporary block in the target’s brain, preventing them from using one specified skill (they may not even default) for WIL ÷ 5 minutes.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8ca1eb1d-e08b-42ab-af08-18ffbe3ed04f"
},
{
"name": "Browse Thoughts",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 4,
"summary": "Scan target’s surface thoughts.",
"description": "<p>You scan the target’s surface thoughts, gaining a general sense of what is currently running through their mind. Superior successes provide deeper detail. This is not an invasive delve into the target’s mind for specific information like Deep Scan ▶283; instead, you simply get a read on what the target is currently thinking.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a56bb377-8a1f-4d23-8abb-c94e6bc3c823"
},
{
"name": "Burst of Adrenaline",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "Target receives +1 Vigor pool.",
"description": "<p>You revive the target with a rush of endorphins and energy. They receive +1 Vigor pool for WIL ÷ 5 minutes. A target may only benefit from one burst of adrenaline at a time.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "07292e0c-cfe2-4cee-8578-7a493270f98c"
},
{
"name": "Burst of Clarity",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "Target receives +1 Insight pool.",
"description": "<p>You refresh the target’s mind, enabling them to see things in a new light. They receive +1 Insight pool for WIL ÷ 5 minutes. A target may only benefit from one burst of clarity at a time.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "dc3c9b7e-4c6c-4e7b-a80b-de985596778a"
},
{
"name": "Burst of Confidence",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "Target receives +1 Moxie pool.",
"description": "<p>You instill the target with renewed determination and empowerment. They receive +1 Moxie pool for WIL ÷ 5 minutes. A target may only benefit from one burst of confidence at a time.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5bdc65da-495f-4989-85db-5c5e59a06201"
},
{
"name": "Cloud Memory",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "Target retains no long-term memories.",
"description": "<p>You temporarily disrupt the target’s ability to form long-term memories. The target will retain short-term memories during the duration (WIL ÷ 5 minutes), but will soon (after d6 + 4 action turns) forget anything that occurred while this sleight was in effect.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7f6f6bc6-8907-4586-ba3a-8143bec00615"
},
{
"name": "Deep Scan",
"level": "Gamma",
"duration": "Sustaine",
"action": "Complex",
"modifier": 6,
"summary": "Retrieve 2 items from target’s mind, +2 per superior success.",
"description": "<p>Deep Scan is a more intrusive version of Browse Thoughts ▶283. You telepathically invade the target’s mind and probe it for information. You extract two pieces of information (i.e., a name, image, passcode, description or summary a few sentences long, or a memory of less than a minute) plus two for each superior success. Each item takes one full action turn to retrieve, during which the sleight must be sustained.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7d00e7b0-b850-4207-999b-ea63f014f5fd"
},
{
"name": "Deja Vu",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 8,
"summary": "The target is forced to repeat their actions of the past 15-30 seconds.",
"description": "<p>Your force the target’s mind into recursive loop. They will repeat their actions from the previous 15-30 seconds (5-10 action turns) for the next WIL ÷ 5 minutes. They will repeat their actions as closely as possible, even if their environment and circumstances change. If someone actively interrupts or restrains the target, or otherwise disrupts the loop, they may make a WIL Check to break out of the loop, ending the sleight.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3b373b91-c0f0-40c1-ba05-39227d884f1f"
},
{
"name": "Downtime",
"level": "Gamma",
"duration": "Sustained",
"action": "Task",
"modifier": 2,
"summary": "4-hour fugue state heals 1d6 stress, +1d6 per superior success, gains influence effect.",
"description": "<p>You slip the target’s mind into a fugue-state regenerative downtime, to repair their psyche. You must sustain this sleight for 4 hours during which you may take no other complex actions. Downtime cannot be concurrent with a long recharge. This process heals 1d6 stress, +1d6 per superior success. Traumas and disorders are unaffected by this sleight. If interrupted, no stress is healed. For all sensory purposes, you and the target are catatonic during downtime, completely oblivious to the outside world. Only severe disturbances or physical shock (such as being wounded or hit by a shock weapon) will bring you or the target out of it. Any target of this sleight other than yourself must make a WIL Check; if they fail, sometime within the next 24 hours they will be subject to one of your influence effects ▶278.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "46c96bbc-8eb0-46db-9cb1-16e5eea42463"
},
{
"name": "Ego Sense",
"level": "Gamma",
"duration": "Action Turns",
"action": "Complex",
"modifier": 2,
"summary": "Detect biological life; extra info on range, size, type, etc with superior successes.",
"description": "<p>You detect the presence and location (rough direction from yourself) of other sentient and biological life forms (i.e., egos and animals) within Close range. Each life form makes an opposed test against your roll. You suffer modifiers for size, the same as for ranged attacks. Superior successes provide additional details: approximate size, exact distance, type of creature, etc. If the target moves during the duration (WIL ÷ 5 action turns), you will have a rough idea of their speed and bearing.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "88f008e8-4285-43d3-9831-e972e34c0105"
},
{
"name": "Empathic Scan",
"level": "Gamma",
"duration": "Action Turns",
"action": "Complex",
"modifier": 4,
"summary": "Know target’s emotions. +10 to social skill tests against them, +10 per superior success.",
"description": "<p>You sense the target’s emotional state for WIL ÷ 5 action turns. This provides you with a +10 modifier for social skill tests against the target, +10 per superior success. This sleight will not automatically detect deceit, but it will pick up on nervousness, doubt, anxiety, etc. and provide a bonus to Kinesics Tests against Deceive.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0ed82f55-3987-4fcb-b2ea-89575a6b6d7b"
},
{
"name": "Illusion",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 8,
"summary": "Target experiences full-sensory illusion crafted by async.",
"description": "<p>You craft an illusion and inflict it upon the target. The illusion can range from a simple single-sense impression to a completely immersive false reality and can override actual sensory input. The illusion cannot directly harm the target, but it can provoke reactions that are dangerous or even fatal (i.e., tricking someone into walking off a roof ). Because the illusion is unsubstantial, it also may not stop or start movement, hold weight, provide protection, etc. If the target carefully examines the illusion or physically interacts with it, they receive an INT Check to see through it. Likewise, if the illusion in any way defies reality or inspires common-sense incredulity, or the real world interferes with the illusion (sudden loud noises, walls hidden by the illusion impede movement, etc.), the target gets an INT Check to disbelieve. Targets that succeed in their INT Check will still faintly experience the illusory input, but recognize it as unreal. No check is needed if the target has proof the illusion is false. Complex or lengthy illusions are hard to sustain; the GM may call for INT Checks or appropriate skill tests to maintain the constructed facade.</p><p>Illusions require intense mental power to sustain. You may not take any complex actions while sustaining this sleight, else the illusion will falter.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ef053517-fcb1-47ca-b155-02629661cbbd"
},
{
"name": "Implant Memory",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 6,
"summary": "Implant fake memory permanently in target.",
"description": "<p>You implant a memory of up to an hour’s length inside the target’s mind. This memory may be completely fabricated, based on your real memories, or a combination of the two. Implanting real memories is useful for archiving important data with an ally, providing a literal alternate perspective, or simply making a memory dump for the target to peruse. Fake memories are often fuzzy and lacking detail, but bolstering them with real memories makes them more convincing. At the GM’s discretion, a fake memory that contradicts the target’s other memories, is drastically out of character, or includes details that inspire skepticism may be identified as false with an INT Check. Particularly traumatic memories may inflict mental stress on the recipient when they are first experienced. Implanted memories do not overwrite real memories.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a50d3d98-5bf4-4f13-9b86-dc28e3f9337b"
},
{
"name": "Implant Skill",
"level": "Gamma",
"duration": "Hours",
"action": "Complex",
"modifier": 6,
"summary": "Implant skill possessed by async in target’s mind at half value.",
"description": "<p>You impart your expertise and implant it into the target’s mind. The target acquires your chosen existing skill at half value for WIL ÷ 5 hours. If the target already has the skill, they use whichever value is higher. Specialization bonuses also apply. Psi skill may only be implanted if the target has the Psi trait. Recipients of skills will exercise them with the async’s flair and mannerisms.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "102fb73f-13e5-4fdc-a7e5-92d23cd325a8"
},
{
"name": "Induce Error",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 6,
"summary": "The target automatically fails the next test they make using skill chosen by async.",
"description": "<p>You create a glitch in the target’s mind that causes them to unconsciously do something wrong. The target automatically fails a random skill test (chosen by the GM) made in the next WIL ÷ 5 minutes. With a superior success, you may choose which skill will fail the next time it is used (if that skill is not used within the duration, the sleight has no effect) or make the failure a superior failure. This usually manifests as the type of common mistake that even a seasoned professional might make. For example, in combat the target could forget to reload a weapon or alert an ally of a flanking foe. Out of combat, the target might save the wrong file, forget where they left something, mistake someone for someone else, or leave a security door unlocked.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8004d59e-c5ce-4ccf-9682-8e8f654becb0"
},
{
"name": "Infectious Mind",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 4,
"summary": "Share a triggered disorder or influence effect with the target.",
"description": "<p>You share a triggered disorder or active infection influence effect with the target. At the GM’s discretion, prolonged exposure may inflict stress damage to the target.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2f753b67-dd23-4985-be96-85b0d4bda5d4"
},
{
"name": "Influence",
"level": "Gamma",
"duration": "Action Turns",
"action": "Complex",
"modifier": 4,
"summary": "Apply an Enhanced Behavior or Restricted Behavior (Level 2) trait.",
"description": "<p>This is an offensive version of the Control Behavior sleight. You manipulate the target’s cortices and emotions. Apply an Enhanced Behavior or Restricted Behavior (Level 2) trait ▶80. You may push this trait to Level 3.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2df766f7-9fa8-4168-8011-3672d91b78ea"
},
{
"name": "Invigorate",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 4,
"summary": "The target can expend their next complex action as a short recharge.",
"description": "<p>You trigger a rush of neurochemical energy in the target. They may expend their next complex action collecting themselves; this counts as a short recharge action ▶35, without needing to expend the full 10 minutes. Note that this sleight does not provide an extra recharge, it simply shortens the time frame.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a3460bd6-f739-4e1f-98c4-0cdbe62dc845"
},
{
"name": "Mimic",
"level": "Gamma",
"duration": "Instant",
"action": "Quick",
"modifier": 4,
"summary": "Snapshot of target’s mannerisms; +10 Deceive skills to impersonate target, +10 per superior success.",
"description": "<p>You telepathically ping the target, collecting an intuitive snapshot of their personality quirks and mannerisms. You may use this imprint of the target’s mind to your advantage when mimicking their behavior and social cues. Apply a +10 modifier to Deceive Tests to impersonate the target, +10 per superior success.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ce606eb4-8316-4f6d-8b03-8e2139b60b57"
},
{
"name": "Mindlink",
"level": "Gamma",
"duration": "Sustained",
"action": "Quick",
"modifier": 2,
"summary": "Telepathy.",
"description": "<p>You establish two-way mental communication with the target. If mindlinked with more than one target simultaneously, you may act as a telepathic server so that everyone mindlinked with you can also telepathically communicate with each other (though you will overhear everything). Language is still a factor in mindlinked communications, but this barrier may be overcome by transmitting sounds, images, emotions, and other sensations.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "54671885-ecbf-4faf-90de-453d064735e1"
},
{
"name": "Neural Hardening",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 4,
"summary": "The target receives a +10 modifier to resist basilisk hacks.",
"description": "<p>You harden the target’s sensory input pathways and mechanisms. For WIL ÷ 5 minutes, they receive +10 to resist basilisk hacks, +10 per superior success.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "cbb0f393-abbc-42b1-b83b-dd62f6ebe93a"
},
{
"name": "Nightmare",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 6,
"summary": "Target takes SV 2d10, +1d6 per superior success, reduced by psi armor.",
"description": "<p>You bombard the target with horrific images and sensations, eroding their mental stability. You inflict 2d10 SV to the target, +1d6 per superior success. This is reduced by mental armor.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "65d63a0c-c39e-4c7c-bf49-7f6e799d58eb"
},
{
"name": "Pain",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 6,
"summary": "Target inflicted with pain (like an agonizer), must flee at full movement on their next action.",
"description": "<p>You activate the target’s nerve endings and clusters, inflicting a painful burning sensation. Treat as a pain effect ▶216; the target must take their next action to flee away from the async or area at full movement.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "d083900d-3208-4dac-bcb9-ae89a6794ef7"
},
{
"name": "Psi Shield",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 4,
"summary": "Mental armor increased by +1d6 (cumulative with Psi Armor sleight).",
"description": "<p>You rally the mind’s defenses against psychic attacks. Increase mental armor by 1d6, +1d6 per superior success.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "dcc6dc31-7670-4417-9008-475b3c51a367"
},
{
"name": "Psychic Stab",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 6,
"summary": "Target takes DV 2d10, +1d6 per superior success, reduced by mental armor.",
"description": "<p>You trigger dangerous neurochemical impulses and biofeedback in the target’s brain and nervous system. You inflict 2d10 DV, +1d6 per superior success, reduced by mental armor.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5e009fa5-65d6-4f66-805a-77564e1386c9"
},
{
"name": "Sense Infection",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 2,
"summary": "Detect exsurgent infection in biological life.",
"description": "<p>You detect whether the target is infected with a biological nanovirus or nanoplague strain of the exsurgent virus — or if they are an async. You know only whether or not the target is infected; superior successes may provide gut feelings about the target’s specific strain and its effects. GM note: under no circumstances should you provide the name of the strain — focus on its nature.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "14279301-b959-48e3-9c8a-6ff69aa43e55"
},
{
"name": "Short Circuit",
"level": "Gamma",
"duration": "Instant",
"action": "Complex",
"modifier": 6,
"summary": "Target’s synapses misfire, they are incapacitated for 1 turn and stunned for 3 minutes.",
"description": "<p>You force the target’s synapses to misfire. This functions like a shock attack ▶219; the target loses neuromuscular control, falls down, and is incapacitated for 1 action turn (+2 turns per superior success) and stunned for 3 minutes.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5126e823-fc1f-48cb-bd05-0422adad2211"
},
{
"name": "Spam",
"level": "Gamma",
"duration": "Action Turns",
"action": "Complex",
"modifier": 6,
"summary": "Target overwhelmed by sensory input, -10 to all actions, with additional -10 per superior success.",
"description": "<p>You overload and flood the target’s sensory cortices, spamming them with confusing and distracting sensory input. The target is impaired, suffering -10 to all actions, plus an extra -10 per superior success, for WIL ÷ 5 action turns.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f76c0e83-316b-47b5-9120-ff49fcbd1b50"
},
{
"name": "Static",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": 4,
"summary": "-30 to all sleights within close range.",
"description": "<p>You generate an anti-psi jamming field, impeding the use of ranged sleights within Close range by -30. This sleight has no effect on self or Touch-range sleights.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "88117208-95c1-48fb-a643-d8b2c6079d88"
},
{
"name": "Subliminal",
"level": "Gamma",
"duration": "Hours",
"action": "Complex",
"modifier": 10,
"summary": "Implant suggested action in target’s mind that they must carry through.",
"description": "<p>You implant a single post-hypnotic suggestion into the target’s mind which they will carry out as if it was their own idea. Implanted suggestions must be short and simple; the GM may require suggestions be encompassed in a short sentence (for example: “open the airlock” or “hand over the weapon”). Suggestions may include a short trigger condition (“when the alarm goes off, ignore it”). The target receives a WIL Check to resist any suggestion that is immediately life threatening (“jump off the bridge”) or that violates their motivations or personal strictures.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "38bdbcaa-e616-4d6d-82ce-50852c2bb331"
},
{
"name": "Tranqulity",
"level": "Gamma",
"duration": "Minutes",
"action": "Complex",
"modifier": 4,
"summary": "Target relieved from an acute stress response or triggered disorder. May not be used on self.",
"description": "<p>You calm the target, relieving stress and anxiety. The target is relieved of the effects of an acute stress response ▶222 or triggered disorder for WIL ÷ 5 minutes. You may not use this sleight on yourself.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "d19fccb2-d27a-49c3-8511-95085c0a949f"
},
{
"name": "Anti-Electronics Field",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "All electronics within Close range lose power.",
"description": "<p>All electronics within Close range (10 meters) of the exsurgent mysteriously fail as if electrical power is drained away. This effectively disables synthmorphs and pods and leaves you without access to your devices or implants.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a0a0cd6e-4f23-4490-b14b-05ae270abf63"
},
{
"name": "Basilisk Aura",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Incapacitator basilisk hack.",
"description": "<p>An aura of light and sound emits from the exsurgent, acting as an incapacitator basilisk hack ▶384.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "75ecd95b-165b-458c-b223-c77ff10b0faa"
},
{
"name": "Casimir Force Repulsion",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Levitate self or objects.",
"description": "<p>This sleight exploits the Casimir effect (an interaction between the electromagnetic fields of different objects) on a macro-scale, allowing the exsurgent to levitate themself or other objects by creating repulsing fields. This could also allow the exsurgent to push targets away, pin them against walls, etc. Use SOM Checks to resist this pressure, opposed by the exsurgent’s WIL Check.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "eb57b94b-9155-4eb3-a197-5ab728204771"
},
{
"name": "Cryokinesis",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Drains heat around target; DV 4d10 per minute.",
"description": "<p>The exsurgent drains all heat around a target object or person. The temperature drops 50 degrees K per action turn down to near absolute zero (usually taking ~6 action turns). At extremely low temperatures, gases turn to liquids, liquids freeze and turn to solids, and exotic states of matters appear, such as frictionless fluids. Some items become brittle or may burst and shatter. Electronics may fail (GM discretion). When exposed to such extreme cold, you take DV 4d10 per minute (halved with cryogenic protection, armor does not protect).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ee5a0176-ba0d-4ec6-8371-e412909ab1b8"
},
{
"name": "Decerebration",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Target immobilized, unable to act.",
"description": "<p>This sleight suppresses signals passing through your brain stem. This cuts off cerebral functions and motor activity and triggers decerebrate rigidity, where your body tenses and your limbs extend out to their maximum reach. You are physically immobilized and unable to take mental/mesh actions for the duration. This sleight only affects biomorphs and other biological creatures.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3eeab9c8-914d-4c2f-9e45-3cd305decc13"
},
{
"name": "Diffusion",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Diffuse light/radio within Close range, reduce range/DV by half.",
"description": "<p>This sleight diffuses light, laser, microwave, radio, and particle beams. This hinders communication (reduce range by half) and vision/sensors (-30). It also impairs beam weapons, reducing their DV by half (-25% per superior success) and negating other effects such as shock. Any light or beam passing within Close range (10 meters) is affected.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "d4725d2a-41c0-4de6-bf9c-c26b92a2833a"
},
{
"name": "Kenetic Friction",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Increases friction within Close range, halve kinetic DV.",
"description": "<p>The exsurgent increases the friction of kinetic actions within Close range (10 meters). This has a negligible effect on most activities, but climbing is easier (+30) and high-velocity projectiles like firearms and railguns are significantly slowed, decreasing their DV by half (-25% per superior success).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "02b8c5c6-e88b-4034-bab2-ac78c8e176db"
},
{
"name": "Negative Refraction",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Invisibility.",
"description": "<p>The exsurgent redirects electromagnetic waves, refracting them around their body or another person or object, with the same effect as an invisibility cloak ▶338.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "435dd4cb-e4fc-4c6f-b8a7-888091f6e78c"
},
{
"name": "Puppeteer",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Control target like jammed drone.",
"description": "<p>The exsurgent seizes control of your body, operating it like a jammed drone ▶346. You are helpless while the exsurgent maintains control, possibly triggering a Stress Test ▶229. The exsurgent does not have access to your memories or skills.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3292f5fd-20b9-4c53-9e3c-ed0d3f8690e9"
},
{
"name": "Pryokinesis",
"level": "Epsilon",
"duration": "Sustained",
"action": "Complex",
"modifier": "–",
"summary": "Raises heat around target; DV 1d10 per action turn, pain.",
"description": "<p>The exsurgent rapidly accelerates the molecules and focuses heat around a specific object or person. This causes solids to liquefy and melt, liquids to evaporate into gas, and matter to smolder and ignite. Electronics may overheat and fail (GM discretion). You suffer DV 1d10 per action turn (thermogenic protection halves the damage, but armor does not protect) and suffer from a pain effect ▶216. Fire from clothing or items set aflame may spread to the surroundings.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "9f4d4196-fdf7-4cf0-b4d5-0ca9926d9ea3"
},
{
"name": "Strip Memory",
"level": "Epsilon",
"duration": "Days",
"action": "Complex",
"modifier": "–",
"summary": "Removes target memories.",
"description": "<p>The exsurgent suppresses certain memories in your mind. This can be used to block memories of certain events (up to ~WIL hours) or of specific concepts or things (GM discretion). For example, it could be used to wipe your memory of an important clandestine meeting or to make you forget everything you have learned about a TITAN artifact, including even hearing about it in the first place. The process is not exact, and so the memories may not be fully suppressed and/or related memories may also be blocked.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f0f96e01-79a8-406f-885d-b8d1bc4adaf7"
},
{
"name": "Conjoin",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>When you are within 40 meters of a fork of yourself in a biomorph who also has this sleight, your minds automatically merge with each other, sharing memories and experiences. Treat this as merging (▶ 292 EP2), but use WIL Check at +10 in place of Medicine: Psychosurgery and the process timeframe is 1 action turn per month apart. You can actively choose not to sync up your mind with a fork, but otherwise the process is automatic.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "7e885c47-a5ba-408f-874a-3b64219a8f51"
},
{
"name": "Possess",
"level": "Gamma",
"duration": "Sustained",
"action": "Complex",
"modifier": "6",
"summary": "–",
"description": "<p>This sleight is only available to asyncs with the Swarm sub-strain. You may possess the body of any async you are linked to with the Swarm Mind sleight. You control this body the same as if jamming a drone (▶ 346, EP2). You may use your own sleights, but you do not have access to the possessed async’s skills or sleights.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "cc970a15-0749-47c0-a4de-101a2e6507c4"
},
{
"name": "Remote Targeting",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>This sleight is only available to asyncs with the Swarm sub-strain and Swarm Mind sleight. You may target others with your sleights via the mind and senses of an async you are currently linked to with the Swarm Mind sleight. The remote async may not take any other actions using Psi skill that turn. Make the Psi Test as normal, but use the distance between the remote async and the target for range purposes. If attempting to use the sleight at Touch range (▶ 276, EP2), the remote async must make the Melee Test to make contact with the target.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "26828e6f-09b8-422e-82f0-626e9b3d36b0"
},
{
"name": "Swarm Aid",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>This sleight is only available to asyncs with the Swarm sub-strain and Swarm Mind sleight. You subconsciously draw upon the minds of others in the Swarm to aid your efforts. For every async you are currently linked to with the Swarm Mind sleight, you gain 1 addi- tional Flex pool, to a maximum of +3.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "cf0f70a8-5fe3-4b9c-a057-4c38003219d7"
},
{
"name": "Swarm Mind",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>This sleight is only available to asyncs with the Swarm sub-strain. Whenever another async with this sleight is within 40 meters, your minds become interlinked. You may telepathically communicate with them and anyone else they are linked to. Language is a factor, but sounds, images, emotions, and other sensations may be trans- mitted. You can also experience via their senses in real-time and share memories. You can detect changes in the mental/emotional states of those you are linked to with a Perceive Test.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "a0f49900-f3b3-47c4-a9e9-cd7939b9fc4c"
},
{
"name": "Swarm Power",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>This sleight is only available to asyncs with the Swarm sub-strain and Swarm Mind sleight. You may spend a Flex point to use a sleight known by another async to which you are currently linked via your Swarm Mind sleight, for as long as you remain connected. Assume that NPC asyncs have 1d6 randomly selected sleights, evenly split between psi-chi and psi-gamma.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "dba8b9c7-e47a-4fc7-9230-089fbf0f3e6e"
},
{
"name": "Synchroneity",
"level": "Chi",
"duration": "–",
"action": "–",
"modifier": "–",
"summary": "–",
"description": "<p>When you are within 40 meters of a fork of yourself in a biomorph who also has this sleight, you become subconsciously attuned and may synchronize your actions with perfect timing and coordination. You both act on the same Initiative. In situations where timing and coordination are a factor — including simultaneous attacks against the same opponent(s), hacking the same target, choreographed Athletics or Pilot maneuvers, etc. —you each receive a +10 modifier.</p><p>Asyncs with the Swarm Mind sleight may use this sleight to synchronize with any other async they are linked to who also has this sleight.</p>",
"resource": "Eclipse Phase: Multiplicity and Synthesis",
"reference": "",
"id": "a6f59ed3-de70-40da-96be-aea63f5c9e83"
}
]