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widget.ui
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Widget</class>
<widget class="QWidget" name="Widget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>652</width>
<height>425</height>
</rect>
</property>
<property name="windowTitle">
<string>Widget</string>
</property>
<property name="windowIcon">
<iconset resource="res.qrc">
<normaloff>:/images/Doraemon</normaloff>:/images/Doraemon</iconset>
</property>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>631</width>
<height>401</height>
</rect>
</property>
<layout class="QHBoxLayout" name="mainLayout">
<item>
<layout class="QVBoxLayout" name="tablelLayout">
<item>
<widget class="QTableWidget" name="gameTable"/>
</item>
<item>
<widget class="QTableWidget" name="spymasterTable"/>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="buttonLayout">
<item>
<widget class="QPushButton" name="newGameButton">
<property name="text">
<string>新游戏</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="outFocusButton">
<property name="text">
<string>失焦</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="markButton">
<property name="text">
<string>标记选中格</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cleanButton">
<property name="text">
<string>清除当前标记</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cleanAllButton">
<property name="text">
<string>清除所有标记</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<tabstops>
<tabstop>gameTable</tabstop>
<tabstop>spymasterTable</tabstop>
<tabstop>newGameButton</tabstop>
<tabstop>outFocusButton</tabstop>
<tabstop>markButton</tabstop>
<tabstop>cleanButton</tabstop>
<tabstop>cleanAllButton</tabstop>
</tabstops>
<resources>
<include location="res.qrc"/>
</resources>
<connections/>
</ui>