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changelog.txt
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------------------------------------------------------------------------------------------------------------------------
-0.5.5
+CHANGES:
-Fixed Cobalt nylium dropping Netherrack instead of Blackstone
-Fixed overlooked Dead and Yellow Bioshroom item tags
-Fixed Windswept Grass loot table crashing chunk generation
-Made Alpha Grove biome more common
-Made Bioshroom blocks drop Bioshrooms unless silk touched, making them more renewable
-Made Cobalt Webbing stay blue in any biome
-Made cave biomes much rarer
-Rewrote overworld Surface Rules for further optimization
------------------------------------------------------------------------------------------------------------------------
-0.5.4
+CHANGES:
-(1.20.4 ONLY) ported to 1.20.4
-Added missing Alpha wood recipes
-Added more tags for Spires biome
-Fixed Chalk Brick block tags
-Fixed Chalk block recipes
-Fixed Apple Leaves no properly decaying
-Fixed Argillite overwriting Bedrock floor
-Fixed Chest Boat inventory disappearing
-Fixed Chest Boat recipes
-Fixed Dead woodset tags
-Fixed Small Oak Log stripping indefinitely
-Fixed Stone/Deepslate blocks not dropping Cobblestone/Cobbled Deepslate
-Fixed crash when bone-mealing Duskmelon with Dispensers
-Fixed players floating above larch boats
-Fixed some Yellow Bioshroom blocks not breaking faster with Axes
-Fixed/added modded Crop Compatibility
-Made Earlight Fruit drop slightly more frequently
-Made modded Nyliums spreadable by bone mealing Netherrack
-Mycotoxic Moss Bonemeal now includes Yellow Bioshrooms instead of Mycotoxic Mushrooms
-Remake Overgrown Bone Block recipes to fix Bone Meal duplication
-Reworked Nether Surface Rules
-Remove Alpha Grove from snowy/frozen biome tags
------------------------------------------------------------------------------------------------------------------------
-0.5.3
-Initial port from 1.20.1
-Added new clover texture
------------------------------------------------------------------------------------------------------------------------
-0.5.2
+BLOCKS/ITEMS
+BLOCK ADDITIONS:
-Glistering Fern
-Glistering Bloom(Pottable)
+BLOCK CHANGES:
-Improved Dusktrap Functionality
-Mycotoxic Mushrooms now increase light level based on amount blockstate
-Split Glistering Sprout blockstates into new separate blocks
+BIOMES
+BIOME CHANGES:
-Made Yellow Bioshrooms in Mycotoxic Undergrowth mainly spawn on Netherrack
-Made Glistering Meadow generate the two new Glistering plants
+OTHER CHANGES:
-Fixed crash related to Dropleaf generation
-Fixed crash related to Brimwood Tree generation
-Fixed Datagen adding air to leaves item tag
-Fixed Red Maple Leaves dropping shrubs rather than saplings
-Fixed Magnolia Woodland not disabling
-Fixed RU Nyliums Bonemeal Feature
-Fixed Dusktrap staying closed when eating an item
------------------------------------------------------------------------------------------------------------------------
-0.5.1
+CHANGES:
- Fixed Jungle and Mangrove Shrub textures being one pixel off
- Fixed Giant Lily breaking after bone mealing Flowering Lily
- Fixed advancements not being translatable
------------------------------------------------------------------------------------------------------------------------
-0.5.0
NOTICE: DUE TO THE SIZE OF THIS UPDATE AND THE AMOUNT OF CHANGES THINGS MAY NOT FUNCTION CORRECTLY IN OLD RU WORLDS (ie. Blocks that were removed/renamed disappearing, removed/renamed biomes reverting to plains).
+BLOCKS/ITEMS
+BLOCK ADDITIONS:
+CAVE BLOCKS
-Corpse Flower
-Dropleaf
-Duskmelon
-Dusktrap
+GRASS BLOCKS
-Ashen Grass
-Bladed Grass
-Brimsprout
-Bladed Tall Grass
-Windswept Grass
+FLOWER BLOCKS
-Aster
-Bleeding Heart
-Dyeable Snowbelle Flower(all colours)
-Hibiscus
-Mallow
-Meadow Sage
-Salmon Poppy Bush
-Orange and Purple Coneflower
-Day Lily
-Blue, Pink, and White Magnolia Flowers
-Hyacinth Flowers
+PLANT BLOCKS
-Clover
-Flowering Lily Pad(can be bone-mealed into Giant Lily Pad)
-Giant Lily Pad(does not have item, bonemeal flowering lily to obtain)
-Hyacinth Bloom
-Kapok Vines
-Salmonberry Bush
-Tall Cobalt Earlight
-Tall Hyacinth Stock
+SAPLING BLOCKS
-Ashen Sapling
-Cobalt Sapling
-Enchanted Sapling
-Kapok Sapling
-Blue Magnolia Sapling
-Small Oak Sapling
-Socotra Sapling
+SHRUB BLOCKS
-Ashen Shrub
-Cherry Shrub
-Enchanted Shrub
-Kapok Shrub
-Blue Magnolia Shrub
-Socotra Shrub
+LEAVES BLOCKS
-Ashen Leaves
-Cobalt Webbing
-Enchanted Leaves
-Kapok Leaves
-Blue Magnolia Leaves
-Small Oak Leaves
-Socotra Leaves
+BRANCH BLOCKS
-Cherry Branch
-Kapok Branch
-Socotra Branch
-Silver Birch Branch
+DIRT BLOCKS
-Ashen Dirt
-Peat Podzol(Peat formerly Forest)
-Silt Podzol(Silt formerly Plains)
-Brimsprout Nylium
+STONE BLOCKS
-Argillite Grass Block
-Argillite(bricks, polished coming in minor update)
-Overgrown Bone Block
+WOOD BLOCKS
-Hanging Signs for all woodsets*
-Silver Birch Log and Wood(Birch woodset)
-Ashen Log and Wood(Dead woodset)
-Small Oak Log and Stripped Small Oak Log(Oak woodset)
-All Bioshroom woodsets(blue, green, pink, yellow)
-Brimwood woodset
-Cobalt woodset
-Kapok woodset
-Socotra woodset
+OTHER BLOCKS
-Enchanted and Silver Birch Leaf Pile
-Red, Orange, and Green Maple Leaf Pile
-Hyacinth Lamp
-Icicle
+BLOCK CHANGES:
-Retextured almost every block
-Joshua Leaves will no longer clip textures and can only survive on solid blocks
-Made more plants "pottable"
-Made Tsubaki one block tall
-Hanging Earlight is now edible(has 10% chance to grant glowing effect)
-Renamed Cherry woodset to Magnolia
-Renamed Forest Dirts to Peat
-Renamed Plains Dirts to Silt
-Renamed Tall Saplings to Shrubs and now have a smaller block model
-branches now have 3d models
-Block classes have been cleaned up under the hood
+BLOCK REMOVED:
-Sculkwood woodset
-all sculk themed nether blocks
-Seeded grass and tall grass
-Quicksand
+BIOMES/WORLDGEN
+BIOMES ADDED:
-Ancient Delta
-Hyacinth Deeps
-Infernal Holt
-Rocky Reef
-Tropical River
+BIOMES RENAMED:
-Blackwood Forest -> Blackwood Taiga
-Boreal Forest -> Boreal Taiga
-Cherry Hills -> Magnolia Woodland
-Cold Boreal Forest -> Cold Boreal Taiga
-Flooded Plains -> Marsh
-Flower Field -> Flower Fields
-Frozen Forest -> Frozen Pine Taiga
-Giant Bayou -> Old Growth Bayou
-Golden Boreal Forest -> Golden Boreal Taiga
-Lupine Plains -> Clover Plains
-Old Growth Rainforest -> Sparse Rainforest
-Pine Forest -> Pine Taiga
-Redstone Hell -> Redstone Abyss
-Smouldering Woodland -> Ashen Woodland
+BIOMES REMOVED:
-Lush Hills
-Lush Delta
-Corrupted Holt
+WORLDGEN CHANGES:
-Redesigned ALL biomes from the ground up
-Gave many more trees custom shapes
-Made most biomes have exclusive items to encourage exploration
-Tweaked biome placement
-Made cave biomes slightly rarer
-Redid biome tags to stop most feature order cycle crashes
+ADVANCEMENTS:
-Pioneer:Explore all surface biomes
-Spelunker:Explore all cave biomes
-Eternal Expedition:Explore all Nether biomes
-Regions Explored:Explore all biomes
-Got Wood?:Obtain every log type from Regions Unexplored
-This Tree Bleeds Red:Obtain a Socotra Log
-Ancient Specimens:Obtain every Bioshroom stem
-Mycologist:Obtain every Bioshroom type
-Downer: Take damage from a Dorcel Flower
-Light Snack: Consume a Hanging Earlight Fruit
-Blind as a Bat: receive blindness from consuming a Duskmelon
-Light as a frog: Walk or bounce on a Giant Lily Pad
-From the Tree Tops: Hang from a Kapok tree's vines
-Every Bit of the Rainbow:Obtain or Craft every colour of the Snowbelle Flower
+GUI:
-Added custom creative tab GUI
+OTHER CHANGES/FIXES:
-(Back end)Completely recoded the mod from the ground up
this means issues may arise, be sure to post issues to our discord for quick response!
-(Back end)made everything datagen to make future additions easier
-Made Repository Public
-Optimized surface rules
-Misc small fixes to blocks, loot tables, tags, and recipes