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toolbox.py
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toolbox.py
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# -*- coding: utf-8 -*-
"""
Created on Mon Jan 23 16:42:54 2017
@author: 3671626
"""
from soccersimulator import GolfState,Golf,Parcours1,Parcours2,Parcours3,Parcours4
from soccersimulator import Vector2D, SoccerState, SoccerAction
from soccersimulator import Simulation, SoccerTeam, Player, show_simu
from soccersimulator import Strategy
from soccersimulator import settings
import math
from soccersimulator import GolfState,Parcours1,Parcours2,Parcours3,Parcours4
from soccersimulator import SoccerTeam,show_simu
from soccersimulator import Strategy,SoccerAction,Vector2D,settings
class MyState(object):
def __init__(self,state,idteam,idplayer):
self.state = state
self.key = (idteam,idplayer)
self.nbjoueurs=state.nb_players(1)
self.my_but = Vector2D(settings.GAME_WIDTH/2+(-1)**(self.key[0])*settings.GAME_WIDTH/2,settings.GAME_HEIGHT/2)
self.adv_but = Vector2D(settings.GAME_WIDTH/2+(-1)**(self.key[0]+1)*settings.GAME_WIDTH/2,settings.GAME_HEIGHT/2)
self.posA = Vector2D(settings.GAME_WIDTH/2+(-1)**(self.key[0]+1)**settings.GAME_WIDTH/2,settings.GAME_HEIGHT/2)
self.coeff_Def=(-1)**(self.key[0]) # -1 si Equipe 1 sinon 1
self.coeff_Att=(-1)**(self.key[0]+1) # 1 si Equipe 1 sinon -1
def my_position(self):
return (self.state.player_state(self.key[0],self.key[1]).position)
def my_angle(self):
return (self.state.player_state(self.key[0],self.key[1]).vitesse).angle
def ball_angle(self):
return (self.state.ball.vitesse).angle
def myVitesse(self):
return (self.state.player_state(self.key[0],self.key[1]).vitesse)
def allierPos(self,i):
return (self.state.player_state((self.key[0]),i).position)
def advPos(self,i):
return (self.state.player_state((3-self.key[0]),i).position)
def ball_position(self):
return self.state.ball.position
def aller(self,p,k=6):
return SoccerAction((p-self.my_position()).normalize()*k,Vector2D())
def shoot(self,p,k=6):
return SoccerAction(Vector2D(),(p-self.my_position()).normalize()*k)
def can_shoot(self):
return self.my_position().distance(self.ball_position())<=(settings.PLAYER_RADIUS+settings.BALL_RADIUS)
def distanceToBall(self,a):
return (a-self.ball_position()).norm
def closest(self,m=5):
mini=self.distanceToBall(self.my_position())
goodSide=True
maxid=self.key[1]
for i in range (self.nbjoueurs):
if (self.distanceToBall(self.allierPos(i))<mini+m):
mini=self.distanceToBall(self.allierPos(i))
maxid=i
for i in range (self.nbjoueurs):
if (self.distanceToBall(self.advPos(i))<mini+m):
mini=self.distanceToBall(self.advPos(i))
maxid=i
goodSide=False
return (goodSide,maxid)
def imclosest(self):
return (self.closest(5)[0] and self.closest(5)[1]==self.key[1])
def mateclosest(self):
return (self.closest(5)[0] and self.closest(5)[1]!=self.key[1])
def ballPredict(self,t):
return self.ball_position()+(self.state.ball.vitesse)*t
def ballmyside(self):
if self.ball_position().x<settings.GAME_WIDTH/2 and self.key[0]==1:
return True
elif self.ball_position().x>settings.GAME_WIDTH/2 and self.key[0]==2:
return True
else :
return False
def distanceToZone(self,a):
return (a-self.my_position().norm)
def closestZone(self,z):
res=z[0]
for e in z:
if(self.distanceToZone(e.position.norm)<self.distanceToZone(res.position.norm)):
res=e
return res