Plugin for BakkesMod that can be used to perform scientific experiments within Rocket League. It only works in freeplay and is not meant to be used outside of that.
- Real-time displaying of information about the car and/or the ball, such as location, velocity and rotation, as well as player controller inputs.
- Recording of RBState data of car and/or ball.
- Overriding player input (limited).
- Bunch of setters and getters
- Compile with Visual studio, using the BakkesMod SDK.
- Place the dll in
Binaries\Win32\bakkesmod\plugins
(within the RL installation folder). - Place the .set file in
bakkesmod\plugins\settings
. - To use the in-game settings menu (F2) for this plugin, either make sure the plugin loads automatically when the games starts, or use the
cl_settings_refreshplugins
command. - For the input override to work, add an empty file called
debug.txt
toBinaries\Win32\bakkesmod
.
- To show/hide panels, use the settings in the bakkesmod menu (F2) (only works when plugin loaded on start-up). Alternatively, use the
showHUD
/hideHUD
commands. - To record e.g. car data, set
recordCarInfo
to 1, and to 0 to stop recording. I recommend adding hotkeys for these commands such that recording and stopping can be done with simple button presses.
For questions, feel free to contact me on discord: Arator#5686.
Big thanks to Bakkes for creating BakkesMod and its SDK.