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Describe the bug
Firstly HI!, I love what you have done here!
Secondly, I'm French so I'm using an azerty keyboard so I need to change my player control in the key binding panel. when I did that a problem appeared. I have the old key that remains tied to player movement
Solution
I found the solution after a little struggle with KeyBindManager.cs and other files.
The problem comes from the instantiation of the keys bound to the keyboard.
Describe the bug
Firstly HI!, I love what you have done here!
Secondly, I'm French so I'm using an azerty keyboard so I need to change my player control in the key binding panel. when I did that a problem appeared. I have the old key that remains tied to player movement
Solution
I found the solution after a little struggle with KeyBindManager.cs and other files.
The problem comes from the instantiation of the keys bound to the keyboard.
For example we have this:
InitializeKey("FORWARD", KeyCode.W, KeyCode.W, KeyCode.W, "Forward", KeyBindType.Normal);
so we should have this:
InitializeKey("FORWARD", KeyCode.W, KeyCode.None, KeyCode.None, "Forward", KeyBindType.Normal);
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