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Allow a different volume setting on AudioProfile's.
Use Case:
I go to change the music played when selecting/creating a character. I can do this easily with AudioProfile's however I am stuck with the volume of the audio clip. I would need to bounce out the audio file again to have a reduced volume.
If we had a Volume level on the AudioProfile or somewhere clever then we could have better control over such things. And use the same clip at different levels in different places with different AudioProfile's.
The text was updated successfully, but these errors were encountered:
This is a great request. I haven't had time to explore if there is any volume normalization feature available in Unity, and up until now I'd been manually making copies of certain sounds in audacity and changing the levels on the new copy.
If there is no such thing as volume normalization in Unity, then that would probably have to be part of this to really make sense.
For example, if you have your master effect set low, but one particular sound effect set high, I think it should still respect the overall low setting while still getting the local boost to a higher volume so a really quiet sound that is manually boosted can still be heard when the master volume is low without blasting too high in case someone is wearing headphones etc.
I wonder if Unity can detect the "average" loudness of a sound clip.
Allow a different volume setting on AudioProfile's.
Use Case:
I go to change the music played when selecting/creating a character. I can do this easily with AudioProfile's however I am stuck with the volume of the audio clip. I would need to bounce out the audio file again to have a reduced volume.
If we had a Volume level on the AudioProfile or somewhere clever then we could have better control over such things. And use the same clip at different levels in different places with different AudioProfile's.
The text was updated successfully, but these errors were encountered: