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RunGame.cs
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RunGame.cs
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//#define dontwrite
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading;
using ConsoleApplication1.Game;
namespace ConsoleApplication1
{
public class RunGame
{
public static Tuple<SpokeQuestion, string, GameBoard> StartGame(string gameName, Dictionary<string, string> playersInGame)
{
Dictionary<string, SpokeType> vs;
Dictionary<string, Func<SpokeObject[], SpokeObject>> rv = getIncludedMethods(out vs, playersInGame);
return new RunApp().Begin("Applications\\" + gameName + ".spoke", rv, vs, "", 0);
}
private static Dictionary<string, Func<SpokeObject[], SpokeObject>> getIncludedMethods(out Dictionary<string, SpokeType> vs, Dictionary<string, string> playersInGame)
{
var rv = new Dictionary<string, Func<SpokeObject[], SpokeObject>>() {
{
"write", (a) => {
for (int index = 1;
index < a.Length;
index++) {
var spokeObject = a[index];
#if !dontwrite
Console.Write(
spokeObject.ToString() + " ");
#endif
}
return null;
}
},
{
"readLine", (a) => {
return new SpokeObject(Console.ReadLine());
}
},
{
"read", (a) => {
return new SpokeObject(Console
.Read()
.
ToString
()) ;
}
},
{
"stringToInt", (a) => {
return new SpokeObject(int
.
Parse
(a
[
1
]
.
StringVal)) ;
}
},
{
"floatToInt", (a) => {
return new SpokeObject(
(
int
)
a
[
1
]
.
FloatVal)
;
}
},
{
"debug", (a) => {
return null;
}
},
{
"writeLine", (a) => {
for (int index = 1;
index < a.Length;
index++) {
var spokeObject = a[index];
#if !dontwrite
Console.Write(
spokeObject.ToString() +
" ");
#endif
}
#if !dontwrite
Console.Write("\r\n");
#endif
return null;
}
},
{
"clearConsole", (a) => {
#if !dontwrite
Console.Clear();
#endif
return null;
}
},
{
"stringLength", (a) => {
return new SpokeObject(a
[
1
]
.
StringVal
.
Length);
}
},
{
"setConsolePosition", (a) => {
#if !dontwrite
Console.SetCursorPosition
(a[1].IntVal,
a[2].IntVal);
#endif
return null;
}
},
{
"abs", (a) => {
switch (a[1].Type) {
case ObjectType.Int:
var c = a[1].IntVal;
return new SpokeObject(Math.Abs(c));
break;
case ObjectType.Float:
var cd = a[1].FloatVal;
return new SpokeObject(Math.Abs(
cd))
;
break;
default:
throw new ArgumentOutOfRangeException
();
}
}
},
{
"nextRandom", (a) => {
if (a.Length == 2) {
return new SpokeObject(rad
.
Next
(a
[
1
]
.
IntVal)) ;
}
return new SpokeObject(rad
.
Next
(a
[
1
]
.
IntVal,
a
[
2
]
.
IntVal));
return null;
}
},
{
"rand", (a) => {
var vfd = new SpokeObject((
float
)
rad
.
NextDouble
())
;
return vfd;
}
},
{
"wait", (a) => {
#if !dontwrite
Thread.Sleep(a[1].IntVal);
#else
//Console.WriteLine("Waiting for " + a[1].IntVal + " milliseconds");
#endif
return null;
}
},
{
"clone", (a) => {
return new SpokeObject() {
AnonMethod
=
a[1].
AnonMethod,
BoolVal =
a[1].
BoolVal,
IntVal =
a[1].
IntVal,
FloatVal
=
a[1].
FloatVal,
StringVal
=
a[1].
StringVal,
Variables
=
a[1].
Variables,
ArrayItems
=
a[1].
ArrayItems,
Type =
a[1].
Type,
ByRef =
a[1].
ByRef,
ClassName
=
a[1].
ClassName,
};
}
},
{
"populateUsers", (a) => {
SpokeObject rt =
new SpokeObject(
new List<SpokeObject>());
foreach (
var player in playersInGame) {
rt.AddArray(new SpokeObject(player.Value));
}
return rt;
}
},
{
"askQuestion", (a) => {
return new SpokeObject(0);
}
}
};
vs = new Dictionary<string, SpokeType>() {
{
"write", new SpokeType(ObjectType.Void)
},
{
"readLine", new SpokeType(ObjectType.String)
},
{
"read", new SpokeType(ObjectType.String)
},
{
"stringToInt", new SpokeType(ObjectType.Int)
},
{
"floatToInt", new SpokeType(ObjectType.Int)
},
{
"debug", new SpokeType(ObjectType.Void)
},
{
"writeLine", new SpokeType(ObjectType.Void)
},
{
"clearConsole", new SpokeType(ObjectType.Void)
},
{
"stringLength", new SpokeType(ObjectType.Int)
},
{
"setConsolePosition", new SpokeType(ObjectType.Void)
},
{
"abs", new SpokeType(ObjectType.Int)
},
{
"nextRandom", new SpokeType(ObjectType.Int)
},
{
"rand", new SpokeType(ObjectType.Float)
},
{
"wait", new SpokeType(ObjectType.Void)
},
{
"clone", new SpokeType(ObjectType.Object)
},{
"populateUsers", new SpokeType(ObjectType.Array)
},{
"askQuestion", new SpokeType(ObjectType.Int)
}
};
return rv;
}
public static Tuple<SpokeQuestion, string, GameBoard> ResumeGame(string gameName, string stack, int returnIndex, Dictionary<string, string> playersInGame)
{
Dictionary<string, SpokeType> vs;
Dictionary<string, Func<SpokeObject[], SpokeObject>> rv = getIncludedMethods(out vs, playersInGame);
return new RunApp().Begin("Applications\\" + gameName + ".spoke", rv, vs, stack, returnIndex);
}
static Random rad = new Random();
}
}