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so quicksaving itself isn't too hard, and I think it'd be nice to have webfort manage its own saves so nobody needs to be around to babysit it. The question is, when to save?
At the beginning of players turns, to act as a safety net for bad decisions? (nofun.jpg)
If the game has been idle for a bit, so nobody has to wait through saves?
Other times?
A combination?
The text was updated successfully, but these errors were encountered:
While it would be nice to save before each turn, the time it takes to complete the save makes it impractical. Even with SSDs, the delay is annoyingly long.
I think a mixture of a few times would be best: At start of fort (Embark), Seasonally, on idle of 15 minutes, and on admin demand.
This might be a bit overkill, but I think it makes a good match of ensuring history is recorded accurately even when an admin isn't active 24/7, and preventing player annoyance.
so quicksaving itself isn't too hard, and I think it'd be nice to have webfort manage its own saves so nobody needs to be around to babysit it. The question is, when to save?
The text was updated successfully, but these errors were encountered: