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Tileset size independence #34

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Alloyed opened this issue Nov 23, 2014 · 1 comment
Open

Tileset size independence #34

Alloyed opened this issue Nov 23, 2014 · 1 comment

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@Alloyed
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Alloyed commented Nov 23, 2014

The 16x16 restriction is a bit silly.
Possible problems:

  • What should happen if the tileset and textset are different sizes?
  • Is image size enough to determine character size? What about creaturesets?
@Dragoon209
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I would love for there to be varied tileset sizes, like the current implementation of TWBT in Dwarf Fortress. Basically, the 'Tileset' size determines the actual game window size, and a text tileset can be the same size, or smaller. non-square text can then be placed on the screen, which is more readable, and allows for the fitting of more text on the screen.

For an initial implementation, I think it makes sense to require that the image size be a multiple of the tile size (Tilesize X = Image X / 16, Tilesize Y = Image Y / 16). I'm not sure how creature image sets work, but I think they are similar. Hopefully somebody else can chime in with info.

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