From a2bc98a59ef8bee0f8ab29a29ac4eb8da3cc8ba2 Mon Sep 17 00:00:00 2001 From: Amit <42430868+Amit30swgoh@users.noreply.github.com> Date: Thu, 26 Sep 2024 13:11:19 +0300 Subject: [PATCH] Update bg1.js --- 26.9-backgammon/bg1.js | 66 +++++++++++++++++++++++------------------- 1 file changed, 36 insertions(+), 30 deletions(-) diff --git a/26.9-backgammon/bg1.js b/26.9-backgammon/bg1.js index 14416c6..1b684c0 100644 --- a/26.9-backgammon/bg1.js +++ b/26.9-backgammon/bg1.js @@ -1,9 +1,15 @@ // bg1.js - Enhancing UI with animations and 3D effects document.addEventListener("DOMContentLoaded", () => { - // 3D Rotating Board Animation const board = document.getElementById("backgammon-board"); + const leftBar = document.getElementById("left-bar"); + const rightBar = document.getElementById("right-bar"); + const dice1 = document.getElementById("dice1"); + const dice2 = document.getElementById("dice2"); + const rollBtn = document.getElementById("roll-btn"); + let currentPlayer = "yellow"; + // 3D Rotating Board Animation function addBoardRotation() { board.style.transition = "transform 1s ease-in-out"; board.style.transformStyle = "preserve-3d"; @@ -14,65 +20,65 @@ document.addEventListener("DOMContentLoaded", () => { board.style.transform = "rotateX(0deg) rotateY(0deg)"; } + // Event listeners for board rotation board.addEventListener("mouseenter", addBoardRotation); board.addEventListener("mouseleave", resetBoardRotation); - // Highlight active player's side - let currentPlayer = "yellow"; - const leftBar = document.getElementById("left-bar"); - const rightBar = document.getElementById("right-bar"); - + // Highlight the active player's side function highlightActivePlayer() { + const yellowShadow = "0px 0px 20px 10px rgba(255, 204, 0, 0.8)"; + const whiteShadow = "0px 0px 20px 10px rgba(255, 255, 255, 0.8)"; if (currentPlayer === "yellow") { - leftBar.style.boxShadow = "0px 0px 20px 10px rgba(255, 204, 0, 0.8)"; + leftBar.style.boxShadow = yellowShadow; rightBar.style.boxShadow = "none"; } else { - rightBar.style.boxShadow = "0px 0px 20px 10px rgba(255, 255, 255, 0.8)"; + rightBar.style.boxShadow = whiteShadow; leftBar.style.boxShadow = "none"; } } // Animate dice roll - const dice1 = document.getElementById("dice1"); - const dice2 = document.getElementById("dice2"); - function animateDiceRoll(diceElement) { diceElement.style.transition = "transform 0.5s ease"; diceElement.style.transform = "rotateX(360deg)"; + setTimeout(() => { + diceElement.style.transform = "rotateX(0)"; + }, 500); } + // Event listeners for dice roll animations dice1.addEventListener("click", () => animateDiceRoll(dice1)); dice2.addEventListener("click", () => animateDiceRoll(dice2)); - // Pieces Animation - Adding drag & drop for a more interactive interface - const pieces = document.querySelectorAll(".piece"); - - pieces.forEach(piece => { - piece.style.transition = "transform 0.3s ease, box-shadow 0.3s ease"; - piece.addEventListener("mouseenter", () => { - piece.style.transform = "scale(1.1)"; - piece.style.boxShadow = "0px 5px 10px rgba(0, 0, 0, 0.5)"; + // Pieces Animation - Interactive hover effects + function animatePieces() { + const pieces = document.querySelectorAll(".piece"); + pieces.forEach(piece => { + piece.style.transition = "transform 0.3s ease, box-shadow 0.3s ease"; + piece.addEventListener("mouseenter", () => { + piece.style.transform = "scale(1.1)"; + piece.style.boxShadow = "0px 5px 10px rgba(0, 0, 0, 0.5)"; + }); + piece.addEventListener("mouseleave", () => { + piece.style.transform = "scale(1)"; + piece.style.boxShadow = "none"; + }); }); + } - piece.addEventListener("mouseleave", () => { - piece.style.transform = "scale(1)"; - piece.style.boxShadow = "none"; - }); - }); + // Call to animate pieces (run when pieces are initialized) + animatePieces(); // Roll button 3D bounce effect - const rollBtn = document.getElementById("roll-btn"); - rollBtn.style.transition = "transform 0.5s ease"; rollBtn.addEventListener("mousedown", () => { rollBtn.style.transform = "scale(0.9)"; }); - rollBtn.addEventListener("mouseup", () => { rollBtn.style.transform = "scale(1)"; }); - // Board background color change on piece moves (color-changing theme) + // Board background color change on click function changeBoardColor() { const colors = ["#2f2f2f", "#3e3e3e", "#4d4d4d"]; const randomColor = colors[Math.floor(Math.random() * colors.length)]; @@ -81,12 +87,12 @@ document.addEventListener("DOMContentLoaded", () => { board.addEventListener("click", changeBoardColor); - // Function to toggle active player + // Toggle the active player and highlight the respective side function togglePlayer() { currentPlayer = currentPlayer === "yellow" ? "white" : "yellow"; highlightActivePlayer(); } - // Initial highlight + // Initial highlight of active player highlightActivePlayer(); });