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Another thing to note is that |
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Our world coordinate system, as described here, is left-handed +x right +y back +z up, with the reasoning that this is similar to Unreal. However:
This leads to a lot of confusion when handling assets from other platforms, as well as generally doing transformations; we don't appear to share a coordinate scheme with any other engines or applications.
Should we change this while we still have the chance?
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