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Use new arma 3 getRoadInfo command #16

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AmauryD opened this issue May 25, 2020 · 4 comments
Open

Use new arma 3 getRoadInfo command #16

AmauryD opened this issue May 25, 2020 · 4 comments
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@AmauryD
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AmauryD commented May 25, 2020

https://community.bistudio.com/wiki/getRoadInfo

@Sparker95 This will solve a lot of false-positive

@AmauryD AmauryD changed the title Prepare use of super new arma 3 command Prepare use of super new arma 3 getRoadInfo command May 25, 2020
@Sparker95
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Hi! How can it help us?

@AmauryD
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AmauryD commented May 26, 2020

This will replace this function i think , the algorithm will be more accurate because we will known which type of road we're on.
https://github.com/AmauryD/A3GPS/blob/master/A3GPS/gps_core/misc/fn_isHighway.sqf

@AmauryD AmauryD changed the title Prepare use of super new arma 3 getRoadInfo command Use new arma 3 getRoadInfo command May 26, 2020
@AmauryD
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AmauryD commented May 26, 2020

I was maybe a little too excited when i wrote the title

@AmauryD AmauryD self-assigned this May 26, 2020
@Sparker95
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For this one, yes it can help. I thought initially that it can help with building road network and detecting crossroads.

Actually as side thought, you gave me a good idea right now, currently I use my old road width code to detect roadblock places and it often finds crossroads thinking it's a wide piece of road.

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