-
Notifications
You must be signed in to change notification settings - Fork 29
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[sugestion] ZPM option #168
Comments
Please no. Use the PowerTE for a rechargeable Stargate power source... maybe allow it to accept IC2 Energy items in he inventory? |
I don’t see it as an issue. It’s a config option that could be defaultly set to false like the oneway travel option. |
I see a big issue for my part. I assure you that a ZPM can handle many things even machines that require a lot. So, if you find 2 or 3, it should last quite long. You should ask for naquadah generator that are fueled by naquadah (obviously ^^) that make them in a sens, 'rechargeable'. Plus it is canon and thermodynamic friendly |
ZPMs don’t last long for players on my server they go through a lot of power with the way the Modpack is set up. |
Just make a crafting recipe @Nbgreen and make them less rare on your server instead? |
No I’m not after a crafting recipe. |
@Nbgreen It seems that way, but the way SGCraft is coded it is not. |
So change it or better yet add a block that can be Ifk crafted or brought from a villager that deleted the old zpm that you put in with a fully charged new one when giving enough energy |
You can do that with craft tweaker. It goes against the fundamental principals of how stargate canon works.. and isn't a quick thing like the 2 way travel option with a massive game play bonus. highly doubt almura will do it and I certainly wouldn't. |
I will try to explain the situation as clearly as possible. The goal is to show you why it can't be. First, i don't know if you are familiar with programmation but it is quite difficult to deal with code that isn't your own and the basis from the mod isn't from Almura-Dockter. He did a great job porting the mod to 1.12.2 but he admits himself that some parts of the original code are quite obscur. Secondly, the 1.12.2 version of the mods require dependencies. Those dependencies are API developped by others modders to make easier the compatibility between two mods or implement faster some functions without rewriting them from scratchs. So, it could be quite difficult to alter a part of the code without messing up. Thirdly, as Bysokar said, it isn't so simple to make a "rechargeable" zpm. It would require some efforts that would be better spent elsewhere. Fourthly, when a modder create a mod, it isn't really for the community. At first, it is for himself because he wants to have those features in the game. It is later than the community support give him motivation to continue and then we could say that the modder is also working for the community. But, if the modder fundamentelly disagree with a feature... i guess that you see my point here, he will not implement it. And if you already have taken a look to the discord server, you know that when someone suggest the "rechargeable" zpm feature, it is demoralizing him. Fifthly, you could replie that if the community really wants this feature you could boycott the mod / emphasize on it strongly till he adds the feature but it would be really toxic as behaviour and i would remind you that he does this mod on his free time. Also, a quite big part of the community doesn't want that feature. Sixthly, you should do yourself a modification with craft tweaker or something similar if you really want it implemented. It will be far more easier and quicker for everyone. I will end this post by specify that we are not trying to stop your suggestion to be added but to show you that you are wasting your time because the feature will not be implemented because of all the points I brought up above. There are plenty of other way to have rechargeable energy source than this one, please at least consider them. In fact a mod with rechargeable zpm exists already, i found it when i was searching for stargate mods but because the modder use a lot of materials from others mods without asking the authors and without crediting them, i will not put a link to it. On that note, have a great day. |
Alright then could have just said that’s not possible have a great day too |
Talking about ZPM options, maybe adding a config to change the max energy a ZPM can hold ? |
@Korvynus If you set zpmEnergyPerSGEnergyUnit in SGCraft.cfg to 0.1 it should make them 100x more efficient. I wouldnt suggest making it any lower though. |
Hi, I have a few players on my server asking how to recharge ZPMs and as far as I know they can’t. So I was wondering if possible to make a config option to allow the recharging of ZPMs. That why people who want to be as cannon as possible to the show don’t have to have recharging of them enabled
The text was updated successfully, but these errors were encountered: