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The mod adds the command /dumpstructuresets that makes a list of all in-game structures inside of a txt file. That structure data can then be copied into the same mods config file and each structures generation frequency can be tuned. I use it to turn down the frequency of villages, pirate ships, floating islands, ae2 meteors, and those little cave camps. this would also be a good solution for players looking for a single config file to adjust a specific structures spawn rates. the config will have to be updated whenever new structures are added either through more mods or mod updates. This could also help with structure overlap, i have every structure set to be twice as rare and world generation seems to be way less janky.
The text was updated successfully, but these errors were encountered:
Feature Details
Sparse Structures by: [Maxence]
(https://www.curseforge.com/members/maxence)
The mod adds the command /dumpstructuresets that makes a list of all in-game structures inside of a txt file. That structure data can then be copied into the same mods config file and each structures generation frequency can be tuned. I use it to turn down the frequency of villages, pirate ships, floating islands, ae2 meteors, and those little cave camps. this would also be a good solution for players looking for a single config file to adjust a specific structures spawn rates. the config will have to be updated whenever new structures are added either through more mods or mod updates. This could also help with structure overlap, i have every structure set to be twice as rare and world generation seems to be way less janky.
The text was updated successfully, but these errors were encountered: