Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: Synthetic ruber recipe still broken #1126

Open
frsfdc opened this issue Nov 12, 2024 · 3 comments
Open

[Bug]: Synthetic ruber recipe still broken #1126

frsfdc opened this issue Nov 12, 2024 · 3 comments
Labels
Bug Something isn't working

Comments

@frsfdc
Copy link

frsfdc commented Nov 12, 2024

Possible Fixes

Yes

Modpack Version

1.18

What happened?

I tried to autocraft synthetic rubber from modern industrialisation,it did yellow dye instead,even though I used sulfur

latest.log

No response

Developer reports

No response

@frsfdc frsfdc added the Bug Something isn't working label Nov 12, 2024
@Yamijiro
Copy link

You can click the recepie in from JEI and lock the slots after that.

@KingSkel
Copy link

Still broken, shouldn't have to dedicate a mixer solely for synthetic rubber. Yes, I could lock it. No, I don't want to.

@Yamijiro
Copy link

Yamijiro commented Nov 15, 2024

Still broken, shouldn't have to dedicate a mixer solely for synthetic rubber. Yes, I could lock it. No, I don't want to.

Modern Industrialization encourages the passive automation of resources through the overclock mechanic. The way the machines are intended to be used is to set a recipie, use upgrades and the overdrive module. They will get really fast processing speeds like this and will enable you to stock up products really fast.

So in fact the recepie is not broken. You're just using the machine in a "wrong" way.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants