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ATM-0 Mod Suggestions #2
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can we add fastcraft into this modpack ? |
It's not needed, FalseTweaks includes those fixes. |
Is that wise given the rendering issues FalseTweaks causes with chromaticraft? I feel like swapping the two would be worth considering. But that aside... the lack of Twilight forest was a surprise. Also Dimensional doors and any kind of dungeon mods pairs well with chromaticraft (seriously need more places to hunt for info fragments, otherwise it just stalls out, or turns into "spend 10 hours on the nether roof clearing half the server out of info fragments"). Also surprised by the general lack of any real boss additions, this is the version of blood magic with the infamous unkillable armour after all, not to mention rotarycraft's bedrock armour and gravel gun that I remember 1-shotting the wither with. Something like lycanites mobs, or draconic evolution, for the added end game challenge would be nice. |
Also, why is Guide-API not in this by default?? it's needed for blood-magic to have an in-game book. |
Good suggestions, I'll see about getting those put in. For previous comment: I get that twilight is useful for some things but I'm not a fan. Dimensional doors could be an option, personally I had no issue finding enough loot on a 2 player server so I didn't consider that issue. Not familiar with other dungeon mods but I could look around a bit. Drac evo was left out as I want RotaryCraft (or bloodmagic too, I suppose) to be the primary end game armor/tools goal. |
Sweet
I've seen a ton though I can't say they're from falsetweaks, pylon effects rendering through entire mountains. snow layers, chests, and machines that have been destroyed poping up visually for a split second every time I mine something, and lighting issues.
remember that each player needs over 300 info fragments, which only spawn in dungeon loot chests and chromaticrafts own structures, and searching in the nether technically exhausts 8 times the map space. So even players very far away from each other will be finding sites on the ceiling that have been looted already, and some people will want to limit worldsize in the first place (given my single player uses well over a gigabyte with only 2 backups) Also to add another to the pile, blood arsenal is cool, adds a couple sigils that can be added to bound armour. |
Witchery? |
Mods must be for 1.7.10.
Biome/world generation mods will likely NOT be considered due to incompatibilities with the chosen worldgen (Realistic Terrain Generation/Extra Biomes XL).
Some mods have already been excluded:
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