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CHANGELOG-en.md

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CHANGELOG

v1.2.5

  • Zone positions now determined at the beginning of the game and not affected by players' actions
  • Fixed occasional server crashes

v1.2.3

  • Fixed units sometimes visible in corners of the view
  • Time used & crash tick for players in results
  • Fixed incorrect displayed_tick sent to the client

v1.2.2

  • Show health & shield bars in fancy mode
  • Show player names above unit in schematic mode
  • Middle mouse drag rotates the camera
  • Fixed app crashes for some users

v1.2.1

  • Player and bot ids are now randomly shuffled
  • Increased Staff rounds_per_second to 15 and decreased spread to 15
  • bot_strength >= 3 adds simple avoiding projectiles bot behavior
  • Fixed shown tick in the app
  • Added alternative C++ client using std::variant instead of abstract classes for variadic types
  • Added clang compiler option for C++

v1.2.0

  • fixed occasional server crash
  • show current alive teams/units count
  • show player tags above units (togglable with N key)
  • show cursor coordinates in schematic mode (togglable with C key)
  • handle multiline PlacedText and fix its size & alignment
  • view speed control
  • improved camera following the unit
  • U hotkey to toggle drawing data sent through debug interface

v1.1.1

  • camera now centers at unit's position without considering its direction when following
  • allow max zoom to full map
  • fixed --repeat mode of the app

v1.1.0

  • antialias is now turned off by default (app was crashing with it for some users)
  • fixed debug interface placed text alignment
  • fixed loot (and other things) not visible inside the unit, but not in the view sector
  • highlight player of the followed unit in the scoreboard
  • added --fullscreen, --window-width/--window-height, --start-paused options to the app
  • new client versions also receive displayed tick in debug_update method
  • automatic follow units in the beginning of viewing the game and when currently followed unit dies
  • click on player score will cycle through player's units to follow