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[Bug]: RLV Cannot "Completely Blind." #148

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redwes1 opened this issue Nov 5, 2024 · 1 comment
Open

[Bug]: RLV Cannot "Completely Blind." #148

redwes1 opened this issue Nov 5, 2024 · 1 comment
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bug Something isn't working tracked Accepted and awaiting work

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@redwes1
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redwes1 commented Nov 5, 2024

Environment

Alchemy Beta 7.1.9.2501 (64bit)
Release Notes

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Second Life Server 2024-10-15.11356152186
Release Notes

CPU: 13th Gen Intel(R) Core(TM) i9-13900HX (2419.2 MHz)
Memory: 32508 MB
Concurrency: 32
OS Version: Microsoft Windows 11 64-bit (Build 22631.4317)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2

Windows Graphics Driver Version: 32.0.15.6590
OpenGL Version: 4.6.0 NVIDIA 565.90

Window size: 3440x1369
Font Size Adjustment: 96pt
UI Font: Default
Monospace Font: Default
Chat Font: SansSerif
Script Font: Monospace
UI Scaling: 1
Draw distance: 128m
Bandwidth: 5988kbit/s
LOD factor: 1.75
Render quality: 5
Texture memory: 16050MB
Texture cache: 547MB / 655MB (83.5% used)
Disk cache: 1023MB / 1024MB (99.9% used)

RestrainedLove API: RLV v3.4.3 / RLVa v2.5.0.2501
libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1w zlib/1.3.1.zlib-ng WinIDN nghttp2/1.62.1
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: FMOD Studio 2.02.22
Dullahan: 1.14.0
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
LibVLC Version: 3.0.21
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.571099

Compiler Version: MSVC 194134120
Packets Lost: 3/60,665 (0.0%)
November 05 2024 03:12:12

Description

One cannot completely blind the user via RLV. Viewer fails to show appropriate visual effect.
Fails on both collar and muzzle, but tested here using the muzzle.

Tested using a muzzle outputting the following:
[02:38] redwes's sight is now completely blocked.
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @shownames=n
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @showworldmap=n
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @showminimap=n
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @showloc=n
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @setenv_scenegamma:0.0=force
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @setenv_densitymultiplier:0.0=force
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @setenv=n
[02:38] Canis Muzzle (Unrigged)(pink metal): executes: @setdebug_renderresolutiondivisor:-1=force

image (7)
image (6)

Reproduction steps

  1. Equip wearable object that can "blind" user via RLV (collar, muzzle, etc).
  2. Activate function that triggers rlv "blind" commands ("blinder blind" etc),
  3. Watch for results-- screen will either blacken (as per Firestorm) or fail to.
@redwes1 redwes1 added bug Something isn't working triage Waiting for review labels Nov 5, 2024
@DarlCat
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DarlCat commented Nov 5, 2024

Realistically creations like this should rely on actual blinding mechanisms built into RLVa, they should always function correctly because they are not just tweaking at rendering setting knobs in the background hoping to reach their expected results.

e.g. this sample which reliably fully blinds the user
@clear=camdrawmin,clear=camdrawmax,clear=setsphere,setsphere=n,setsphere_valuemin:0=force,setsphere_distmin:0=force,setsphere_distmax:0=force

@DarlCat DarlCat added tracked Accepted and awaiting work and removed triage Waiting for review labels Nov 5, 2024
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